Buffy the Vampire Slayer Board Game FAQ
Last updated January 24, 2001
Table of Contents
0. About this FAQ
0.1. Where do I send questions and stuff about
the FAQ to?
0.2. Where can I find the latest version of this
FAQ?
0.3. Anything else?
1. General Buffy Questions
1.1. What's Buffy, the Vampire Slayer?
1.2. What episodes is the board game based on?
2. About the Board Game
2.1. What's the board game about?
2.2. Are there different versions? How do I tell
them apart?
2.3. Why isn't Harmony used in the game?
2.4. Is there any errata to the cards?
2.5. Who designed this board game?
2.6. Who supports this board game?
3. General Gameplay
3.1. Can I attack/move/trade diagonally?
3.2. Can I attack/trade/cast spells through walls
or summon a character to the opposite side of a wall?
3.3. Do I have to move all the spaces I rolled on
my movement dice?
3.4. If I don't plan on moving, do I have to roll
the movement dice?
3.5. Can I draw a card and attack?
3.6. Can I trade a card and then use a man hole
cover?
3.7. Can I play a stake weapon card after I roll
the attack dice?
3.8. How many cards may I play during a turn?
3.9. Does my Sword deal an extra point of damage
even if all my attack dice miss?
3.10. If I draw a card, and then play Forrest or
Riley Finn for extra movement points, can I move those extra spaces?
3.11. Can I draw multiple times in one turn from
the same space?
3.12. Can I move a character through the fence
in the graveyard?
4. Vampires
4.1. What happens to a vampire who cannot move
indoors out of sunlight?
4.2. Can a good character use the Spell of Evil
Summoning to bring a vampire out into sunlight?
4.3. When do sired vampires take their turns?
4.4. If a sired character has their soul restored,
do they retain their vampire stats?
4.5. If a character is killed during an attack in
which Sire a Vampire was used, do they turn into a vampire or die?
4.6. Can an uninvited vampire brought inside a blue
house move freely about it?
4.7. Can a good character drive an uninvited vampire
into a blue house with the Cross Weapon card?
4.8. Do Good vampires, such as Angel, have invitations
to the three blue homes?
5. Evil
5.1. Can Evil attack its own servants?
5.2. Can Evil attack with a Villain or servant if
it didn't roll movement dice for that turn?
5.3. When Evil plays a card that requires it to
roll its Majik dice, does it use the character who's turn it is or the
Villain's?
5.4 What pawns does Evil start with in the Judge
scenario?
5.5. When playing the Judge scenario, is Evil permitted
to use all its cards before the Judge is revived?
5.6. If Angelus is turned into Angel, does he still
count as a green servant for Evil?
5.7. Can Evil summon a evil servant that's been
killed already?
5.8. Can an Evil reinforcement be moved the turn
it was summoned?
5.9. If Evil has not raised the Judge and sires
a good character, can it move all four servants?
5.10. If there is a character in the Judge's starting
space, can the Judge be raised?
6. Artifacts
6.1. If a character already has an artifact, can
he or she search for another one and exchange it?
6.2. Can a character use both an Artifact and a
Weapon card during combat?
6.3. If the Mayor comes into possession of the Box
of Garvok, does he ascend into his Demon state?
6.4. Is the use of artifacts, such as the Glove
of Myhneghon, optional?
6.5. If the Judge's Arm/Box of Garvok killed a good
character who picked it up, who decides where to place his artifact?
6.6. If the Mayor is carrying the Glove of Myhneghon
and ascends, can he trade the Glove?
7. Research
7.1. Are the Spell of Evil Summoning/Living Flame
cards really that useless?
7.2. If I roll more than one Majik symbol while
casting Spell of Phases, can I move the Phase Talisman more than one space?
7.3. If I roll at least five Majik symbols while
casting Spell of Oblivion, can I deliver 15 points of damage to an enemy?
7.4. Can I only target adjacent characters with
the Spell of Healing?
*******
0. About the FAQ
0.1. Where do I send questions and stuff about
the FAQ to?
Send comments, questions, answers, errata, ideas, suggestions, criticism
and death threats to aexia@yahoo.com.
0.2. Where can I find the latest version of this
FAQ?
http://www.oocities.org/aexia/buffy-faq.html
0.3. Anything else?
Yes. I've tried to stick some sort of convention throughout the FAQ.
After each question, I'll have a quick short answer. then I'll follow it
with an explanation.
Also, thanks to Bill Hey, Brent McKee, Steve Turner and anyone else
I might have forgotton who contributed to this FAQ, especially Rob
at Avalon Hill/Hasbro for providing answers to some tricky questions.
(Major change since last version: see answers regarding vampires in
the blue homes.)
*******
1. General Buffy
1.1. What's Buffy, the Vampire Slayer?
B:tVS is a television show on the Warner Brothers network. A critics'
favorite, the show is primarily concerned with Buffy, a Vampire Slayer
gifted with superhuman strength and abilities, and her struggle to balance
killing vampires and saving the world with high school, homework and friends.
The show is currently in its 5th season.
If you wish to learn more about the series and characters, try visiting
the official site at http://www.buffy.com
or an excellent episode guide at http://www.buffyguide.com.
There's also a newsgroup called alt.tv.buffy-v-slayer.
1.2. What episodes is the board game based on?
The scenario featuring the Master is based on the show's first season.
The Judge scenario is based on "Surprise" and "Innocence" from the second
season. The Mayor scenario is centered around the third season, mainly
"Bad Girls" through "Graduation Day pt II." Finally, the Adam scenario
is based on "The I in Team" through "Primeval" in the fourth season.
The characters, quotes, and locations are all taken from the first four
seasons of the show.
*******
2. About the Board Game
2.1. What's the board game about?
The board game is for 2-5 players and mostly recreates Buffy's battles
against some of her greatest enemies. One person plays Evil, its Villain
and all its servants. Four members of the Scooby Gang(Buffy, Willow, Xander,
Oz) are played by the remaining people. Each member has different strengths
and weaknesses.
Each of the scenarios has slightly different objectives, but the game
is largely the same. Players collect cards and combat the opposing side
with dice.
2.2. Are there different versions? How do I tell
them apart?
Yes. In the United Kingdom(and undoubtedly elsewhere), there is another
Buffy board game. This one is made by Susan Prescot Games Ltd, substantially
less complicated and actually not all that good. Unlike the version discussed
in this FAQ, this game is for up to eight players, is centered around season
1 only with the Master and has non-random combat.
The US version on the back has the following:
----
Buffy, the Vampire Slayer(tm), The Game
"Into each generation, a Slayer is born. One girl, in all the world,
a Chosen One. One born with the strength and skill to hunt vampires and
to stop their spread of evil."
Now it's up to you to help Buffy and her friends stop the spread of
Evil in Sunnydale! Which villain and his minions will plague the town?
The Master? The Judge? The Mayor? Or Adam? Each game recreates one of Buffy's
four most exciting challenges... use your own strength and skill to outwit
them all!
Patrol the board. Collect cards and gain power. Roll dice to fight and
cast spells. Finally, rid Sunnydale of Evil to win! But don't slack...
or Evil will slay you first!
Contents:
* Gameboard
* Pewter Buffy icon
* Phases Chart centerpiece with 4 plastic clips
* 5 Good Player (Buffy, Willow, Xander, Oz, and Angel) & 13 Evil
Player pawns and stands
* 84 Evil, Weapon, Research, Help & Artifact cards
* 4 Villain tiles, 4 Good Player cardholders & 1 Evil card stand
with two plastic clips
* 10 dice and label sheets
* 10 life counters
Color and parts may vary.
4 Games in 1!
---
A picture of the box and its contents can be found at:
http://fraxis.future.easyspace.com/tww2/merchandise/boardgamebig.jpg
2.3. Why isn't Harmony used in the game?
According to Rob at Avalon Hill/Hasbro Games, one of the Summon Eclipse
cards is supposed to be a Summon Harmony card that is a reinforcement for
the green minion. Early editions of the game have the Harmony pawn but
not the card to summon her. There is now a newer edition that has the Summon
Harmony card but not the corrected versions of the Research cards. (see
question
2.4)
There may be a way for people who have the "first edition" of the game
to receive the Harmony and fixed cards through Hasbro customer service
but apparently everyone at Hasbro isn't on the same page on this matter.
Stay turned.
Bill Hey has provided a picture of the Summon
Harmony card for the curious.
2.4. Is there any errata to the cards?
The following two Research cards have been errataed to clear up copy
problems.
SPELL OF EVIL SUMMONING
Bring any enemy to you.
Choose an enemy. Roll your Majik dice and count Majik symbols:
[majik][majik] = Move that enemy to any empty space adjacent
to you.
Discard after use.
THE LIVING FLAME
Destroy an Artifact card.
Choose an artifact. Roll your Majik dice and count Majik symbols:
[majik] = Destroy an Artifact card in your possession.
[majik][majik] = Destroy an Artifact card in an adjacent player's
possession.
Discard after use.
A future edition of the game should have the corrected versions of the
cards.
[Note: If someone has the corrected versions of these cards, please
scan and send them to me.]
2.5. Who designed this board game?
Milton Bradley, a subsidiary of Hasbro
Games, is the publisher.
According to Rob of Avalon Hill/Hasbro
Games:
"The principal designer was Bill Sabram, a designer who is no longer
with the company (the company moved, he chose not to). Bill is also the
person responsible for most of the look and feel of the new Cosmic Encounter.
He started the Buffy game and it was about 70% done when we moved (although
everyone here in design plays almost all games and makes many comments
that get folded in).
"Craig Van Ness (Clash of the Lightsabers, Stratego Legends, Star
Wars: Queen's Gambit) helped after.
"And me.
"Craig and I finished the game after the move. I did the rulebook
(great fun finding the quotes) and Craig and I finalized the cards, some
of the spells, some board spaces, power levels, timing issues, etc.
"But Bill really gets the credit. He is a huge fan of the show and
it shows."
2.6. Who supports this board game?
Questions can be sent by e-mail to avalonhill@hasbro.com
or posted to the Internet newsgroup rec.games.board.
2.7. Will there be any expansions?
I doubt it. But that doesn't mean you can't design and add your own.
You might try designing your own expansions to simulate other battles such
as Angelus in the 2nd season or Glory in the 5th.
[Note: If someone has put up a web site with their expansion ideas,
let me know.]
*******
3. General Gameplay
3.1. Can I attack/move/trade diagonally?
No. Adjacent is never diagonally in this game.
3.2. Can I attack/trade/cast spells through walls
or summon a character to the opposite side of a wall?
No. Adjacent means the four(or fewer) spaces immediately forward,
behind, to the left and to the right of you that are not blocked by walls
or the edges of the gameplay area.
3.3. Do I have to move all the spaces I rolled on
my movement dice?
No. Characters may move any number of spaces up to the total number
rolled on the Movement dice, including not moving at all.
3.4. If I don't plan on moving, do I have to roll
the movement dice?
Yes. Rolling the dice is mandatory. The movement dice affect the phase
counter in the center of the board.
3.5. Can I draw a card and attack?
Yes. Drawing a card, attempting to retrieve an artifact and trading
cards only ends your movement for the turn. You may still attack.
3.6. Can I trade a card and then use a man hole
cover?
No. Though this is not mentioned on the cards themselves, the rulebook
states that moving between any two manhole covers counts as one space.
The same restriction applies to the two tunnels.
3.7. Can I play a stake weapon card after I roll
the attack dice?
No. A Weapon card can only be played before you roll your attack dice.
Hence there is some risk in using a stake Weapon card during an attack.
The same applies for Evil's Sire a Vampire cards.
In either case, regardless of success, the card is discarded.
3.8. How many cards may I play during a turn?
Any number of Evil, Help, Research and Artifact cards and one Weapon
card. You can play whatever cards you have access to. Hence, it is possible
to play your cards, trade with an adjacent character, play those cards,
draw a card from a space, play that and finally attack, all in the same
turn.
Remember, you may only use one Weapon card before combat. This means
you cannot use both a Sword and a stake Weapon card during the same attack.
3.9. Does my Sword deal an extra point of damage
even if all my attack dice miss?
Yes. Weapon cards and Artifacts that add points to your damage total
do so regardless of how much damage your dice deal. Zero plus one equals
one.
3.10. If I draw a card, and then play Forrest or
Riley Finn for extra movement points, can I move those extra spaces?
No. Drawing or trading cards and searching for artifacts end your
movement completely for the turn, not reduce your movement points to zero.
You can still play either of those cards for movements points, but it'll
be of no benefit to you.
3.11. Can I draw multiple times in one turn from
the same space?
No. You may only draw once a turn from a space. Though there is nothing
in the rules the explicitly say you can only do it once per turn, it would
obviously be abusive if you could cycle through the decks in one turn for
the cards you want.
3.12. Can I move a character through the fence
in the graveyard?
No. Spaces not marked with grid lines are not valid locations
for a character to move to.
*******
4. Vampires
4.1. What happens to a vampire who cannot move
indoors out of sunlight?
It dies. If the good characters block off all paths to a valid indoor
location, the vampire dies instantly.
4.2. Can a good character use the Spell of Evil
Summoning to bring a vampire out into sunlight?
Yes. The vampire will have to immediately move out of sunlight. If
it was summoned into a space where it cannot, it will die immediately.
This strategy can be used to kill the Master(or an other vampire) quickly
and easily. Though it may seem to be a cheap tactic, however, judicious
use by Evil of Summon Eclipse cards to minimize sunlight(and full moons),
not to mention outright killing characters carrying this Research card,
will reduce the risk of this tactic working.
4.3. When do sired vampires take their turns?
During Evil's turn. Sired vampires are treated just like other servants
of Evil, except that Evil must move them first before any other servants.
4.4. If a sired character has their soul restored,
do they retain their vampire stats?
Yes. Once restored, they can again carry and play cards, are under
the control of their original player and can enter the blue homes freely.
As vampires, they are still vulnerable to sunlight.
4.5. If a character is killed during an attack in
which Sire a Vampire was used, do they turn into a vampire or die?
They die. The Sire a Vampire card checks for whether a character is
wounded or unwounded when determining whether they are turned. If a character
life is at zero(X on the board), they're not either one of these states,
they're dead. Hence, they will not be sired.
4.6. Can an uninvited vampire brought inside a blue
house move freely about it?
Yes. There are two ways an uninvited vampire may appear inside a blue
house.
Since vampires can still attack good characters inside a blue house
through the door, it's possible for a newly sired, and uninvited, vampire
to be inside a blue house. The other way is for a good character to cast
the Spell of Evil Summoning to bring the uninvited vampire onto a space
inside the blue house.
In the first case, the newly sired vampire has always had an invite
into that house and may move freely around the house until it chooses to
leave. At that point, assume that the rest of the Scooby gang casts the
necessary majik to 'uninvite' that vampire.
In the second case, summoning a vampire into a house is a clear invite.
Again, the summoned vampire may freely roam the house until it decides
to leave, at which point it is uninvited again.
4.7. Can a good character drive an uninvited vampire
into a blue house with the Cross Weapon card?
No. Just as the cross cannot drive a vampire into sunlight, it cannot
drive an uninvited vampire into a blue house.
4.8. Do Good vampires, such as Angel, have invitations
to the three blue homes?
Yes. Although there is nothing in the rules that say it, Good vampires
can be assumed to have an invitation and may enter blue houses freely.
*******
5. Evil
5.1. Can Evil attack its own servants?
No. Evil may not attempt to kill its own servants in hopes of bringing
in a superior reinforcement. Good can't attack its own character either,
though there's almost no reason to ever do so.
If you really want to get rid of a character, just have them attack
Buffy repeatedly. They'll die soon enough.
5.2. Can Evil attack with a Villain or servant if
it didn't roll movement dice for that turn?
No. A Villain, or any other pawn Evil does not move, cannot move,
draw or trade cards, retrieve artifacts or attack if Evil does not roll
movement dice for that character.
5.3. When Evil plays a card that requires it to
roll its Majik dice, does it use the character who's turn it is or the
Villain's?
The Villain's. Evil uses the Villain's Majik dice regardless of who's
turn it is or whether or not he's actually on the board(in the case of
the Judge).
5.4 What pawns does Evil start with in the Judge
scenario?
Vamp X. There is some confusion as the rule book calls on Evil to
begin the game with Spike, Drusilla, and Vamp X while the Judge's Villain
card says to start with Spike, Drusilla and Darla. I believe the rulebook
should take precedence in this case.
Vamp X has two magic dice which makes him better suited for seeking
out artifacts than Darla. Since Evil must find the Judge's Arm Artifact
card, having Evil start with Vamp X makes sense for balance purposes.
Story-wise, Darla makes little sense as she's dead. However Vamp X,
a follower of the demon Balthazar, doesn't appear until the 3rd season's
"Bad Girls." So he's only marginally better.
5.5. When playing the Judge scenario, is Evil permitted
to use all its cards before the Judge is revived?
Yes. Even if an Evil card specifically refers to "the Villain," Evil
may play it before the Judge is brought into play. For cards that require
Evil to roll the Villain's majik dice, use the two Majik dice the Judge
is assigned.
5.6. If Angelus is turned into Angel, does he still
count as a green servant for Evil?
Yes. Evil cannot summon a green servant, such as Angelus, while Angel
is on the board.
5.7. Can Evil summon a evil servant that's been
killed already?
Yes. If the Evil pile is reshuffled and Evil draws a Summon Veruca/Angelus/Kathy
card, there's nothing to stop Evil from summoning that servant a second
time.
5.8. Can an Evil reinforcement be moved the turn
it was summoned?
Yes. Evil may move the reinforcement provided it has not moved all
the characters it could in a turn, and has already moved all sired vampires.
5.9. If Evil has not raised the Judge and sires
a good character, can it move all four servants?
No. Evil, prior to raising the Judge, moves only three servants,
starting with sired vampires, if any.
5.10. If there is a character in the Judge's starting
space, can the Judge be raised?
No. You'll have to kill or otherwise drive away characters
in the Judge's starting space.
If the space is empty and an evil character with the Judge's Arm is
in an adjecent space, place the Judge onto the board and remove the Arm
card as soon as the space is vacated.
*******
6. Artifacts
6.1. If a character already has an artifact,
can he or she search for another one and exchange it?
No. If a character has an Artifact, he or she cannot try to recover
another.
6.2. Can a character use both an Artifact and a
Weapon card during combat?
Yes. For example, Buffy may use both the Sword and the Magic Sword
to add three extra points to her total damage.
6.3. If the Mayor comes into possession of the Box
of Garvok, does he ascend into his Demon state?
No. The Box of Garvok Artifact card states that the box needs to be
brought by a servant to a space adjacent to the Mayor in order for him
to ascend.
6.4. Is the use of artifacts, such as the Glove
of Myhneghon, optional?
Yes. For most artifacts that you don't discard, such as the Magic
Sword, using them all the time is a no-brainer. But the Glove of Myhneghon
and Military Costume cards cannot be traded once you use them and there
are consequences to using the Glove.
6.5. If the Judge's Arm/Box of Garvok killed a good
character who picked it up, who decides where to place his artifact?
Evil. That player rolled the fight dice for the fatal attack so s/he
decides which corner the artifact is returned to.
6.6. If the Mayor is carrying the Glove of Myhneghon
and ascends, can he trade the Glove?
No. He's still the same character, just with different stats.
*******
7. Research
7.1. Are the Spell of Evil Summoning/Living Flame
cards really that useless?
No. See Question 2.4 for errata to those two
cards.
7.2. If I roll more than one Majik symbol while
casting Spell of Phases, can I move the Phase Talisman more than one space?
No. You may only perform the effect on the card once.
7.3. If I roll at least five Majik symbols while
casting Spell of Oblivion, can I deliver 15 points of damage to an enemy?
No. You may only perform one of the listed effects on a card.
7.4. Can I only target adjacent characters with
the Spell of Healing?
Yes. However, the card is somewhat unclear about this. A technical
reading of the card suggests that any character may be healed, regardless
of distance. But the top part suggests this may be a copy problem that
will be errataed. I will assume that this is the case.
Hence, the Spell of Healing card can only target characters adjacent
to the caster. Also note, the spell may not target the character casting
the spell.
-- 30 --
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