The Shaytonians
SHAYTON PHYSIOLOGY
Very little is known of Shaytonian physiology
because of their taboos on research either by their own researchers, or,
(especially) by any others. A great deal can be surmised though. Descriptions
of external physical characterises are, of course easily gathered and usually
very graphic. (This is due to their perhaps main characteristic, vampirism.
Shaytonians 'feed' from a wide variety of lifeforms. Why is not known but it is
assumed that it was cause a part of a physical shock to the race when it was
forced into our universe from a parallel dimension. Readings from where their
home planet was assumed to be show a large rift in space. Their planet itself
is actually caught in a 'bubble' in space and as yet can only be travelled to
through their own gateways.)
PHYSICAL DESCRIPTION
Descriptions given below are only of native
Shaytonians. Breeders are also inhabitants of the planet but are mostly just
human norm and norms of other nearby races.
HEIGHT AND WEIGHT: Height and weight both
tend to be greater than human norms for all three races although the
differences are greater in the 'mer' and noble races. Averages are given below.
(See table 1.1)
MALE
|
Mer |
Wolf |
Bat |
Noble |
Height (m) |
2.0 |
1.8 |
1.7 |
1.9 |
Weight (kg) |
70 |
68 |
60 |
65 |
FEMALE
|
Mer |
Wolf |
Bat |
Noble |
Height(m) |
1.9 |
1.7 |
1.6 |
1.8 |
Weight(kg) |
65 |
64 |
59 |
60 |
APPEARANCE: The appearance depends of course on the chosen form.
All have at least two forms. Common to all is a humanoid appearance but with a
slight mauve tinge to their skin. This colour is caused by the concentration of
pyrargyrite in their blood (a silver sulphide) that tints their blood a slight
purple. Faces are mostly angular in appearance with chiselled features. They
have remarkably strong, sharp nails discoloured by the use of the poison sacs
located under the quick. The muscle structure is also different to allow for
easier changes between forms, usually exaggerated musculature in the shoulders
and the lower leg.
Mer are closest in appearance to human myths
of merpeople, hence the adoption of the name. They normally blend the two legs
to form a tail. Claws become more obvious and teeth become incredible sharp and
pointed, similar to shark teeth. Canines are prominent but not fully extended.
The hair becomes stronger and courser. There are variations such as scaled
legs, but these are rare and normally found amongst the Wild tribes.
Wolfs are larger than wolf norm and with far
stronger claws and teeth. Coats and colouring tend to mimic those of cold
climes but they vary from pure white through browns and greys to black. Black
is rare though and normally found on Nobles.
Bats are again larger. They are believed to
have sonar but the other senses are not as limited as in Earth bats. Bats do
tend to be light sensitive though and prefer the dark.
Nobles can take more than one of the above
forms and some combinations, ie bat wings on human form, a siren mer form
(without the more animalistic features). They do tend to pick one form which
they prefer and develop it. Therefore the largest wolf in the pack is often a
Noble even though their human form may be smaller.
DIET: The main staple is the adrenaline found in the circulatory system. It
seems that emotions are also an important and integral part of the diet as
experiments with acceptable adrenaline substitutes have not been successful.
Feeding from lower form animals is also insufficient for long-term feeding.
Solid food is also necessary for full health
but not in any great quantity. It seems to be based on personal choice but
common choices are berries such as mulberries and blueberries, and nibbly
dishes such as pheasant wings, diced vegetables and small cuts of meat such as
knuckles. The breeders often cook these only as an afterthought.
Large quantities of food are only really ever
eaten if a hunt brings down a large beast, but this is the exception and often
done more as an adventure for the young than as a source of food.
Preferred drinks are fresh water, (a scarce
commodity), Glishka and Minta, which are the equivalents of Terran red, and
white wine. Glishka is the only substance that they willingly take that has a
narcotic effect as it is also the only one that does not have considerable
harmful side effects.
REST: Rather than set sleep times the Shaytonians seem to 'cat-nap'. Very
light sleepers, they will find a safe place and rest after strenuous exercise,
or if bored. It is often explained that rest is taken whenever possible as
often on their own world, set sleep is impossibly dangerous because of
predators and the restlessness of the world's surface.
REPRODUCTION: Of religious significance, breeding is strictly
controlled for all but the handful of functioning males. Mates are selected and
told when it is their turn to breed. The pregnancy is invariably twins with a
gestation period of three months. During pregnancy the children are closely
monitored and any deficiencies are repaired before the birth, normally to the
genetic level. The Shaytonian woman is unable to give birth alone as she must
not only control her own body but also ensure that the children do not
transform. Usually there will be a close relative, normally a woman, and the
father present at the birth to aid the mother and keep her conscious. If, as Shaytonians
are prone to do in times of stress, she loses consciousness, it would be fatal
for both her and the children. To survive both children and the mother must
feed soon after birth.
Children are considered sacred, their lives
instrumental to the survival of the species due to the low birth rate and high
death rate of adults.
They must be tested after birth. Once they
pass the test, (there are no failures due to the precautions taken prior to
birth), the children continue to be monitored throughout their life until they
reach Naming age. As a result very few children ever die until adulthood,
possibly a sound reason for the strict birth control.
CAPABILITIES: All Shaytonians have psionic capabilities. These
seem to differ greatly due to gender and race. Males have limited telepathic
and empathic abilities but little else. The only exceptions to this are a few
scattered Nobles. These seem to have not only the full range of female
abilities but also others, although these too seem to be concentrated on
extensions of the mind.
Most females have telepathy at much higher
levels and telekinesis, (sometimes evident as a mental force field of some
kind). Some Nobles have other powers that seem peculiar to them but these are
just specialised adaptations of the basic abilities.
Both sexes seem to have no limitation on the
level of intelligence of the being they are trying to communicate with. Whether
the being is an animal or an 'intelligent' being does not seem to have the same
significance for them as it does for other races.
The ability to shapeshift is also dependant
on the gender and race of the individual. The males and 'lesser' races normally
only have one form, other than that of their father. (The father, or Breeder,
due to the sterility of the vast majority of the males, is often from another
race, mostly human.)
ANATOMY: The basics to not seem to be greatly different from the Earth norm
except in the ways already discussed. Internally, the main difference is the
adrenal processing and circulatory systems.
The adrenal glands are shrunken to the point
of almost missing, explaining, in part, their vampirism. The processing is
mainly done in the canine teeth. One operates as an intake valve, regulating
the follow of blood into the body. The other processes this blood by filtering
out the useful chemicals and returning the rest to the source. The second heart
may be to handle the rapid intake of adrenaline and seems to operate as a
storage unit and back-up.
One element of their physiology has had a
dramatic effect on their society. An earth woman brought to Shayton as Queen
took her newfound responsibilities to heart. She found that her own health
dramatically improved as the King fed only from her. Latent telepathic
abilities also started to form. She also noticed that her 'Husband' had to feed
less often and seem to improve his own health and emotional stability. He
became able to concentrate on matters for long lengths of time and distance
himself from the episodes of violence that seemed to be caused by a link
between him and the planet's upheavals. Suspecting a symbiotic relationship,
she took some 'volunteers' and made some collars to enforce fidelity until she
could prove her theory. She found that it was possible to calm Shaytonians enough
to make living in a city environment possible.
PSYCHOLOGY: The psychology of the Shaytonians is based very
strongly on survival and fear. Based on the idea that the 'trip' into this
universe is still very strongly imprinted in the minds on the peoples of
Shayton, it is perhaps easiest to understand them if you compare them to a
party of shipwrecks.
Shaytonians live in a very crowded community
that would be considered unacceptable to many other races. Due to the hostility
of their world, they have formed two safe havens of relatively calm. Here they
live in communal halls with very little personal space. This lack of space is
often cited as the reason that such a tight control can be kept on the populace
without rebellion.
Although a space-faring race by virtue of
their gateways, they seem unable to leave the planet for any length of time.
The race as a whole seems to suffer from a kind of agoraphobia and is unwilling
to expand outwards even on their own planet. A lack of sufficient energy is
cited as the main reason, but any discussion shows their near horror at even a
casual mention of the idea.
The analogy of the shipwreck carries over to
the interaction between the races as well. Each has a deep-seated distrust of
the other but also can not survive without them. In the past this hostility was
shown in almost open warfare. Once the Cities were formed and every citizen was
necessary to power the Barrier between them and the Wilderness, this hostility
became an art form. Dance, song and stylised battle became the way to prove
superiority.
Shaytonians seem to lack any of the so-called
higher emotions. Their ability to communicate with 'animals' may be because of
this. Due to their close interaction with 'intelligent' races, they often mimic
the emotions that seem appropriate. Sometimes this can be off-putting, as they
will get it wrong. The borderline between straight survival induced emotions
and 'real' emotions is a narrow one though, and may be caused by a massive form
of culture shock rather than a lack of the inbuilt ability. The most noticeable
effect of this 'shock' is that the Shaytonians show very little ambition in
life. An attempt to foster some interest past eating and feeding, is giving
each named citizen a personal project to complete in their lifetime. As many
males are not officially named, they are left to occupy themselves as they see
fit.
SHAYTON: THE HOMEWORLD
The Shayton of this universe is apparently a
shard of the original planet. It is captured in a 'bubble' of space that can be
reach by breaches in this bubble called gateways.
It has a variety of zones, but none of these
are stable enough to draw any sort of a map. There are four main zones,
mountains, seas, plains and forest. Being able to have any sort of weather over
them then further differentiates these. The types of weather are snow, tropical
heat, temperate warmth, rain and hail. Any combination of any two or more of
these can be found in any one section. Some tend to cancel each other out, such
as tropical heat and snow - which leads perhaps to a gentle shower. Others tend
to escalate, i.e. snow and hail becomes a storm that is capable of flaying the
flesh from the bones of any unarmoured form.
The only two stable areas of the planet are
the two cities.
The first and biggest of these is called
simple the City. It is the seat of the Council, the reigning government of
Shayton. It consists of large buildings that shelter a small section of
surrounding land. These buildings contain the Great Hall and Council Chambers,
as well as living quarters for all the Citizens of the City. The living
quarters are divided into married and singles, gender and race. This building
also houses the main power source of the planet. This power source is also the
basis of their religion. It is the focus of the living energy of every being on
the planet. "The Mother" controls it. She has fallen almost into
legend, but she was a human, the late Queen of Shayton killed during the failed
attempt to place Shayton on a planet in our Universe.
The other important feature of the City is a
small park situated at the Gate to the Wilderness. Consisting of a sheltered
pool, it is the place where all births take place on Shayton and where the dead
are viewed before their bodies are returned to the planet, (see Religion).
The other city, known as "the Pitt",
is the seat of the King and the old seat of government before the Attempt. This
is just one large hall with one end partitioned off for the Kings quarters.
Other citizens have no set room or space of their own but merely find an empty
pallet if they are tired. The main feature of the Pitt is the entrance to Hell.
Hell is where adults fight to the death if they are unable to settle arguments
in other ways.
SHAYTONIAN SOCIETY AND CULTURE
Shaytonian society is very much based on the
good of the whole. Any decisions are made on a complex basis of rules that have
no shades of grey. Once the Council or the King makes a decision, it is final
and to question it means instant death. To balance this tyranny, the individual
has a great deal of personal freedom until called upon. There a very few social
mores and the ability to do just as they please is a source of pride.
This seeming conflict is resolved by choosing
a child's path at birth. The child is allotted a certain task or tasks and is
allowed to do anything that does not conflict with the completion of the task.
The majority of citizens have the easy task of parenting one set of children
and seeing that they survive to adulthood. Often Nobles are given harder tasks.
Sometimes tasks are given out even before birth and genetic engineering takes
place to ensure their ability to perform the task.
Shaytonian culture is very much a female
orientated society. Females hold the main positions of power and the main
responsibilities. This seems to be due to the difference of abilities between
the two sexes. This was apparently caused by chemical warfare from a race that
greatly disapproved of their vampiric needs. Males seem to have withdrawn from
all areas of society and now merely live out a series of 'parties'. Females
have taken over the running of the society, but even here there is little that
they do. The shield from the Wilderness has about ensured Survival and food is
small worry, therefore there is little to engage their ambition. Only a
handful, notably the Council, seem to direct the people at all. The citizens
concentrate on proving their prowess in their chosen field and care for little
else.
The family unit has little importance once
the children are grown. Indeed, once the child is considered adult, it takes
its place in society and stands on an equal footing to its parents. Sometimes
this goes to the extent that parent and child may be lovers. There seems to be
little regard held for the usual family ties, but this often only a surface
image and family members will look out for each other, over and above the
normal regard for their own race. The loyalty hierarchy for most Shaytonians seems
to flow down from the Council, to their mate, family, race and the population
as a whole. Rarely will they feel loyalty to any being beyond this. The
exception to this is when they swear fealty. This then takes precedence over
all loyalty except to the Council. There is never a time when the Council is
not the primary concern. Many speculate that this is due to the indoctrination
at each stage of their life that the Council is watching. Nearly all ceremonies
are done as group affairs with citizens of the same age being named, married,
and having children at the same time.
RELIGION: Their religion is strongly tied to their loyalty
base. Apparently survival is the whole and obedience is survival. The Mother,
the power source for the cities, is perhaps the epitome of this regard. She has
become as close a God as they have. A side effect of drawing the power from the
citizens themselves is that the Mother constantly monitors every being on the
planet. Therefore she looks after them. As there is no afterlife but only an
absorption by the Planet. This 'capital P' Planet seems to be a melding of the
Mother & Nature. She ensures survival and is a part of every loved one that
has ever died.
The Mother watches every part of life. Any
major event in life has a ceremony attached to acknowledge this. This follows
the cycle of birth, naming, adulthood, marriage, reproduction and death. They
are also very literal and fashioned their own Hell from the legends of Earth.
This is used for punishment. (See Justice)
BIRTH: Birth normally takes place in the City in the Birthing area. Usually
the mother, father, birther (a close relative), and the Speaker (the Mother/Council's
representative) gather near the pool as the mother feels the birth about to
start.
The mother and father then link minds to
monitor the bodies of the mother and the children to make sure they do not try
to change during the birth. The birther then has the task to ensure that all
goes smoothly.
Once the children are born their cords are
severed and they are immediately thrown into the air above the pool. Bat forms
then change and fly, mer change to swim in the pool and wolf grow their shaggy
coat to counteract the coldness of the water. Some Noble children do all three.
This is considered very good luck.
If a child does none of these things, it is
considered Shandulan or non-powered. It will be rescued from the water, cleaned
and fed from the breast. This rarely happens though on planet. Off planet,
children are often Shandulan as normally only Exiles would give birth
off-planet. Exiles are not allowed to advertise the presence of Shaytonians to
the outside universe and having powered children who would not be as able to
hide would be a major breach of this rule leading to the execution of parents
and children. Usually the child shows its preferred form and is fed from the
neck of its mother, then its father and then fed from the breast. The Speaker
then pronounces each child's duty and the children are left in their parents
care.
NAMING: Once a child is considered old enough to survive without guidance, it
is tested again. This takes place normally around the age of sixteen. This time
it is sent out into the Wilderness to survive for long enough to get back to
the gate to the City. If it succeeds, it is brought before the Council and
formally granted citizenship. Names have a strict structure based on the main
form of the person. Mer names end in 'ka', i.e. Melska, Bat names in 'ah' i.e.
Nebah, Wolf in 'al' i.e. Remal.
Although both male and female adolescents are
tested if they are citizens of the Pitt, often male children of the City are
not tested unless someone puts their name before the Council. As this test is
the only way to have a child's name formally recognised, citizenship therefore
does not seem to be extended to male children. As very few children live in the
Pitt, this extends to males in general.
The ceremony itself is very simple. The
populace is called together and the child walks to the centre of the room and
is scanned by the Council. The Speaker then says that the child was born in his
presence, has survived this long, and is now recognised as...(fill in the
name). Sometimes the child's name is changed during this ceremony to emphasise
some task that have to do etc.
ADULTHOOD: Adulthood is similar to naming and sometimes performed
at the same time. Any citizen can petition the Council that a child is able to
decide its mission in life. Normally this is done by whoever is training the
child. Seeing that genetic engineering structures the child to a particular
area before birth, it is rare that they chose something different to what was
chosen for them. In this way, the Council can preplan what direction they will
direct the planet's future development.
The petitioner and the child then train with
a ceremonial blade. Once the child is considered proficient enough to survive a
battle using the weapon, they are committed to combat. If the child is being
named at the same time, the blade is used to aid survival in the Wilderness. If
already named, they must choose a person to fight. It once was a fight to the
death in Hell, but the battle is now highly stylised and fought before the
populace in the Council chamber.
Whichever way they fight, if they survive,
they are melded to the blade so that the blade is attuned to their mental call.
They can then chose to follow the field of their choice and state before the
Council their Goal for their life. Depending on their choice, they are given
the right to wear robes of certain colours and the duty to wear their blade
until they die.
The choice of fields and robes are science
(blue robes), dance (black), battle (purple), politics (silver). Edges to the
robes show the level of achievement in particular areas. White is for visitors
and newly named, silver for Council acknowledgment of their good works and
black for leaders. Royalty is gold. They are the only ones allowed to wear more
than one colour at once.
REPRODUCTION: Marriage in Shaytonian society is more an
acknowledgment that the couple have been chosen to breed. Chosen for their
genetic and psychological compatibility, couples are usually chosen from the
same age group. When a group reaches the optimal age for reproduction, they are
gathered in the Council. Arranged in two circles, natural Shaytonians in the
outside and off-worlders chosen to be breeders in the inside, two beams of
light weave through as they dance. When the beams rest on a couple they leave
the circle. This continues until all the couples are chosen. They then kneel
before the Council and pledge their minds, bodies and lives to each other until
the death of the breeder. Accompanying this pledge they touch their partners
forehead, chest and lower belly. This pattern is one that is often used to show
reverence. A collar is then attached to each mate. These collars are made so
that they can change shape according to the wearer's whim. This allows the
native Shaytonians to shapechange without restrictions. It is rumoured that its
shapechanging properties are because it is made from Shayton itself. Whether
this means an element of the planet or the dust of dead Shaytonians is not
known, as both items are given the same name. These collars cannot be removed
unless one of the partners is dead. Early removal means death. Death is also
the result of infidelity. This is a carryover from the days when Shaytonians
were forced to stay with a partner for long enough for the symbiotic benefits
to take effect. Now that these benefits are well known, there is no real reason
for these collars but the Shaytonians associate them with survival and cannot
fathom the idea of marriage without them.
Once married, the couple is given a time to
breed. These times are allocated as citizens die so the population remains
static. There is not normally a long wait though as travelling outside the City
is very hazardous.
Females are trained from birth to allow their
bodies to adapt the genetic material from their mates. This overcomes the
normal barriers against inter-breeding and allows for the Council to influence
the genetics of the new born children. Twins are always conceived.
Couples in the City may be married without
the need to breed. This is allowed because it was found that their vampirism
has a symbiotic effect for both mates. The ceremony is similar and is still
often done as a group.
Very rarely a Shaytonian will choose their
own mate without the Council's guidance. In this case, they can submit to the
Council's blessing, which involves a ceremony very much like the normal wedding
but with only one couple. If the lights do not find them a suitable couple, they
must part or be exiled. They can fight for the partner as well, but this rarely
works for the best.
DEATH: Death comes in two ways to native Shaytonians: violence and mishap in
the Wilderness. No-one has ever lived long enough to die of old age. The Head
of the Council is known to be at least 8 earth centuries old and does show some
signs of age but it is not possible to speculate just when natural death would
occur. As the City now keeps the Citizens safe from the hazards of the
Wilderness and from the violence natural to them, perhaps we may start to find
maximum ages.
Death of someone else holds little real
significance to Shaytonians unless it is their mate. The only real ceremony
involves giving a quick blessing,(head, heart, belly), and destroying the body
with the special dusts that each citizens keeps on them from birth. Attuned to
their body, these dusts quickly decompose the body to its own fine dust. This
is done to prevent any study of the body. If a Shaytonian dies alone, the
Council quickly sends someone to perform the ceremony. No body is ever left
whole. Many Shaytonians carry this dust in their blades, or if they are not
"adults", in a similar weapon.
When the death separates a couple, the
withdrawal from the symbiotic relationship causes a great deal of illness until
the partner can adjust. Breeders are sometimes unable to adjust, and die soon
after. If they are a married, or' collared' couple, the survivor often retains
the same collar but with the lethal element removed until their next marriage.
ROLES IN SOCIETY
MALES: Male roles are very undefined, "they can do anything they are
equipped to do, and we all know what that is!" This was the message handed
down after the Council came to power, and it stands to this day. Sometimes a
male, with the help of a sponsor, can rise to quite high levels, i.e. the
Speaker is always male, but the chauvinist attitude often colours this, (again
the example is the Speaker, it gives them something pretty to look at). There
is nowhere that they are specifically denied, but the sponsor takes their
failure on their own head, sometimes literally with the sponsor being executed
if the child fails. As some will go out their way to see the male fail, this
makes any sponsor think twice.
FEMALES: Officially their role is to be the head of their household and sponsor
the children as they grow. In actuality, most decisions are made as a couple
with the final say going to the one who cares either way.
The ruling castes are the only place where
this distinction is made oblivious. The men are allowed into the Council
Chamber but must not speak unless granted permission. This is only waived if
the male is under discussion, or a visitor and not always then.
CHILDREN: Children are expected merely to survive. Nothing is
allowed to get in the way of that. Constant supervision is kept over every
single child and if, by some extraordinary skill the child manages to injure or
kill him/herself, the allotted minder dies. To ensure survival children are
taught to fight with both natural and artificial weapons, live off the land,
deal with all forms of poisons, injuries and diseases. Children found to have
the gifts of healing or adapting to such dangers, are separated out for further
training and are treated like little gods. This distinction stays with them for
life regardless of which field they chose.
COUPLES: The role of couples is merely to ensure that children grow and survive
to be adults. If a couple has not been given permission to breed, the only real
ideal behind the joining is to free the native Shaytonian from hunger so they
can achieve their goal. The idea of marrying for love is totally alien to them.
Perhaps the closest they come is to find a companion that is perfectly
compatible in every way. This companion often shares the same goal and ensures
a successful completion.
NOBLES: Nobles are often the rulers of each grouping. This normally means that
they mediate any arguments and report to the Council if there is a being that
is worth watching. To be "worth watching", the being is either
specially gifted or specially argumentative. Either way, they are isolated into
special groups and left to increase their abilities, or, in the case of the
argumentative, left to kill each other off.
The groupings are distinctions of age, race
and ability. These distinctions are the closest Shaytonians get to classes. The
levels go upwards from youngest to oldest, bat, wolf, mer to nobles and novice
to experts. There is also a slight distinction between the chosen professions, going
from science to politics, battle and then dance. This is less noticeable than
the other classes as each group is considered vital for Survival.
PITTERS: This is the special group. The population of the Pit is made up
largely of the few powered males left, and those who are restless with the ease
of the City. Here there are very few couples or children as most still journey
to the City when it is decided that it is their time to have children. It is too
hard to protect a child from the Pitt, and the same ruling of death goes to any
who allow a child to die. The basic role of the Pitt is to allow the residents
to feel that they are really surviving. The Pitt has only minimal shielding and
there is regular flooding, earthquakes and wild animal attacks, (though most
animals have learnt the danger of approaching even the most seemingly
defenceless.)
To supplement this, Pitters also have a firm
hierarchy. This is based on who has survived the longest. The obvious way to
climb in this society is to kill or injure the one above you proving that you
can survive better. The higher the level, the more likely it would be that an
outright kill is needed. There is no distinction between male and female in the
Pit, but as the females are powered higher than the males, they often hold the
top few positions. When they return to the City, their rank is often held up to
the population as the reason that females deserve their higher rank in Society
at large. The notable exception here is the King, born before the regulation of
breeding and off planet when the virus went through. The King has almost
legendary powers and very strong survival instincts. It was he who created the
shields and his wife that created the City. He is also mad. He emerges from his
rooms only rarely, but when he does he distributes favours and death with equal
ease. It is said that he once took his own daughter to the edge of Hell.
HELL: Although a place rather than a person, it has a very firm role in
Shaytonian society. Here the ritual killings of child killers, unapproved
parents and other rule breakers take place. A Hellmaker, normally a member of
the Royal family, calls the condemned to Hell. Here is the equivalent of a
volcano but the 'lava" is not hot enough to kill. Hell itself is a maze of
hot colour that constantly blinds anyone who enters to the changing terrain.
Very few can survive the place itself but then the Hell-maker is sent to kill
them. According to the crime is how long they live. The worse the crime, the
slower they die. The Hell-maker is allowed enough of the Power of the Council
to ensure their own survival. This often means they are incredibly powerful
beings.
Hell is also used to settle arguments. If two
Shaytonians cannot sort a problem out, they are sent to Hell. Only one is
allowed out. If both are going to make it, the Hell-maker kills whichever one
is nearest to death. If both are level in injuries, both die. Arguments that
get to this level are understandably rare.
COUNCIL: The Council's role is to regulate the lives of all citizens of Shayton
to keep the delicate balance of power and population necessary for the shields.
The Council monitors each and every citizen closely using the Mother's power.
They run complex programs that supposedly predict all possible futures. Based
on the outcomes of these programs, the Council make sure suitable children are
born that can bring about the future they deem most desirable. 'Most desirable'
is the one that ensures Survival for the largest section of the population. The
way this survival is assured takes no account of any other areas. Quality of
life or personal freedoms seem to have very little emphasis except as secondary
goals.
MOTHER: She is God. She is all-seeing, all-knowing and had a strong part to
play in the survival of the planet. Even though any citizen has the right to
speak to Her, She has taken on a mythical quality that makes it easier to think
of Her as a force rather than a person. This is enforced by the fact that She
is mostly the equivalent of a computer program, and has lost a great deal of
Her 'humanity'. It is also rumoured that She shares more than a little of Her
husband's madness.
WILD TRIBES: Wild tribes are groups that have decided for a
variety of reasons, to stay in the Wilderness rather than stay in the safety of
the City or even the Pitt. They have very similar mores and traditions and even
acknowledge the rule of the King and the Council for the most part. This is
though a bit of a moot point because the Council still inflicts punishment
whether its rule is acknowledged or not.
SONG and DANCE: Song and dance forms an integral part of Shaytonian
life. Dance has replaced the violence that Shaytonians used to use to resolve
almost every problem. Just about every situation has steps that accompany its
resolution. The marriage ceremony is just one example. Dance also provides the
one story in Shaytonian legend that could get close to a love story. A couple
was once so suited to each other that they could cause to planet to calm by the
force of their dance.
Song is also very important as the only way
they record their history. Even the Mother stores Her memories in song. Their
technology is also soundly based on music. Many controls for the Gateways and
the Mother Herself are controlled by a combination of dance and song. Mainly
because of this, the study of dance is the most respected profession.
SCIENCE: Science is anything that tries to answer questions about travel,
healing, storage of power or the increase of the abilities of the race. There
is a certain mystic quality accorded to science that is very similar to the
Earth attitude to science found in the Dark ages. Technology was viewed as
either weapons or magic. Either meant a collection of great power and was
therefore feared by the bulk of Shaytonians. A few brave souls try to follow
the example of the King and try to develop new gateways and shields, but they
often wake up dead and not always due to experiments gone wrong. Therefore
science is considered a noble profession but a dangerous one.
BATTLE: Battle is often necessary for survival but was replaced in day-to-day
life by dance. It has largely become the area for trainers to develop new
techniques.
POLITICS: Politics is the chance for citizens to argue their
points before Council. Council members are often chosen from those who argue
their points convincingly. Spaces very rarely become vacant and a seat on
Council is a lifelong position. Now that the Council can keep track on every
citizen, the turnover of seats has substantially slowed.
SPORT: There is no real organised sport. Sport is really a series of survival
techniques often performed in a competitive atmosphere. One such sport is based
on the gladiatorial events of the Roman age on Earth. Combatants are released
into the centre arena to fight to the bite. The downward thumb that Hollywood
made famous signifies permission to bite and enforce superiority over the
defeated.
GAMES and HOBBIES: Most hobbies and diversions centre on food, dance and
becoming expert in the blade. The idea of cards or painting as a hobby is alien
to them. These perhaps more traditional hobbies are seen as things that are
done merely to attract a mate.
LANGUAGE: Symbols and the series of sounds formed make language to many
Shaytonians. The actual words are unimportant. Learning the languages of the
places visited though is important to Survival. Many can speak up to a dozen
languages but many of them are archaic as visits were curtailed strongly after
Earth science got to the stage where they could conceivably open the gateways
from their side.
DAILY SAYINGS: 'By the Mother', is probably the most often heard phrase
although are said in a variety of languages. This is used as an expletive and
an act of reverence and it takes an outsider a long time to tell the difference
between the two situations.
'Thank the Fates' is another common saying
meaning that worse events have been avoided.
Words common to the whole populace:
Dath'mala - the Shaytonian national sport a combination of wrestling/sumo and
handball
Glenuk - a lesser being normally human, non-Shaytonian.
Gohnack - an expletive, lit. - shit me.
Kelak - an expletive, a more forceful version of rubbish.
Shandu - Someone who bears non-powered children to a Shaytonian.
Shandulan - Non-powered children born to human/Shaytonian parents.
Shoolan - Other half, soul mate, twin.
Tensyon - A time of emotional cleansing done annually. To not do it may lead to
death.
Trellorn _ someone who has fought for the Rite to be able to speak before
Council. i.e. be considered a real person. Normally male and/or a visitor.
True Blood - A pure blood Shaytonian.
CLOTHING: Clothing is worn to emphasise beauty and sensuality. There is no
taboo against nudity. It is very common. Often the only article of clothing
worn is the see through robe given to each citizen as they reach adulthood.
These are worn as togas or skirts. The other common item is jewellery. All
couples of course wear collars. They also show the symbol of office. Other
jewellery is worn to show the skill of the wearer in obtaining them. As there
are very few jewellers on Shayton, the bulk of jewellery has been wiled away
from its previous owner.
ARTEFACTS- The main artefacts of course are their blades and
the Mother, or computer where She is kept. Things that are really rare are from
before the planet left its original universe, especially if they are soft, or
breakable. Treasures from Earth are also highly prized if they fall in these
categories. One article that dates back from pre-schism days is a rose held
suspended in a glass locket. It used to belong to the Mother and is held in a
secret compartment in the King's chamber. It is said that whoever wears it is
to rule Shayton forever and bring it safely into the Universe.
ATTITUDES:
SEX-
As sex has little to do with procreation, it is merely a form of pleasure and a
way to make the act of feeding more pleasurable. Due to the current distaste of
using fear to heighten the amount of adrenaline the breeders produce; sex is
almost synonymous with feeding. As feeding is Survival it does keep some value
as a significant act, but not much. Forced sex though comes under the same
heading of distasteful as killing a breeder. It is not done in polite company. This
includes the Pitt, unless the victim being raped is someone above you in the
hierarchy.
BASTARDS- Bastards are, by definition, are children that society had not
planned for. They are treated fairly carelessly. Although someone is assigned
to look after them while children, but even if female, they often are not
trained or sponsored. Often they are put into groups of argumentative people,
and hopefully killed off once they have passed the age of childhood. Punishment
for a child being born without Council approval is death. The only exceptions
to this rule are children born to the few remaining full strength males or
children accepted once they turn ten.
Functioning males are encouraged to breed
regularly, i.e. once every 500 years or so, in an attempt to restore the whole
race to full strength. Surprisingly, very few ever take up the option. The two
exceptions to this rule are the King and his oldest son, Markus. They are known
to breed frequently and with almost anything. Markus himself has a lioness
mother.
STEALING- There is very little sense of property rights. There are only two
things that are not to be stolen, blades, and the Power from the Mother. Both
are religious items and to misuse them means death.
LYING- Shaytonians are very much like children when it comes to the truth.
Crossing their fingers or not telling the whole truth are accepted forms of
behaviour. An argument is often like listening to children, " I washed my
hands!"
"No you didn't"
"Yes I did, yesterday."
KILLING- Killing each other is permissible so long as the victim is someone
who is your acknowledged better. Killing anyone else is very bad form. This
extends to human norms and other race norms as they are almost always weaker.
This also extends to males. Of course to even injure a child, even by accident,
means death. Killing while feeding comes under the same guidelines. Death is
always regrettable and you are stopping someone else's Survival. Anyone that
makes a habit of killing, especially while feeding, will be cautioned. If they
persist, they will be sent to Hell.
HUMANS- Shaytonians have a soft spot for humans in particular as they were
the first race they met and the easiest to blend in with. Humans do worry them
though. Although a naked human is never a match for a Shaytonian, and face it
this is the way they most often see them, they have the unnerving habit of
creating weapons. The 20th century started a wave of worry through the whole
race. This happened roughly about the same time as silver bullets replaced
stakes through the heart.
ANIMALS- There is little if no distinction made between animals and any other
race of beings. Wild tribes even breed with animals similar in form i.e. wolves
etc. The resulting offspring are accepted as full citizens if a sponsor steps
forward. Many wild tribe members do take their children into the City for
training to increase the chances of Survival.
HUMOUR- Shaytonians find very few things funny. They will often laugh at
things but anyone that knows them well knows that it is usually only to keep
others happy. One of the few things that really strikes them as funny are word
plays not puns as such but things more like," beware the llama spits, and
he was, and it did." Slapstick is a definite no-no. It often offends their
sense of survival.
LAW-
Justice is absolute. There are no shades of black and white. Either it is OK to
do an action or it is not. Unnecessary killing involves a caution. Everything
else means death.
MONEY- As food and possessions are readily available, there is no real
monetary system. There is a bank though and it does very well. Each Shaytonian
allowed off-planet, is given a certain amount of currency to ensure easy living
wherever they are going. The money is raised by selling off the gemstones that
litter Shayton. It is then invested long term. For a Shayton, long term means
that they are never short of money.
GOALS: The goal of the race as a whole is to Survive. The only other goal is
to regain their lost glory, to be strong enough to be able to deal with the
regrettable technology of the races they rely upon for food. There is one
drawback to this. Their entire culture is now based on keeping the one-sided
power base and an inbuilt terror of technology or increased power.
HEROES: Shaytonians have very few heroes, the King is their main one. He made
the barriers, kept his powers and brought the Mother into their lives. He also
did all these things against the flow of apathy normally associated with
Shaytonians and against their inbuilt fears. Others include the Dancers, and
very successful Dath'mala players.
VILLAINS: Strangely the King is also the villain, and for
mostly the same reasons.
FEARS: Their strongest fears are anything that upsets the careful balance
that ensures Survival. It is not death that they fear but the loss of Shayton
as a whole. This flows down to their hatred of change and the accumulation
technology. Survival is harder when the status quo changes.
HOLIDAYS: The main holiday is when the populace journey into the Wilderness to
keep their hand in. It is often followed by a return in triumph to the City and
an orgy of food, drink and sex.
LOVES: They love anything that feels good. Soft silk, feathers, beautiful
music, soft air through their wings. Love of people is not something they do
well. They show reverence, respect but rarely love.
HATES: The chief hate is the race that caused the virus that ruined their
race. This hate does not extend to thoughts of violence though. The main
reaction to mention of their name is the equivalent of a shrug of the shoulders
and c'est les vie that camouflages their fear.
Change, and more powerful beings are things
they see as threats to Survival. Loss of the whole race is their greatest fear,
anything that threatens this is a hatred. Suicide is counted as one of these
things. The greatest shame is to be declared as a suicide. The family left behind
is covered with shame.