================================================================= If you've read the Virtual Adept Tradition Book you've probably noticed that the view painted of V-depts is rather narrow. This is not surprising when you consider that the entire chapter describing V-dept society is written in the character of a Verbena! Now, I have nothing against the Verbena. As a matter of fact I think they make damn good allies, which is why I wish my fellow Adepts had been a bit more forthcoming. It is obvious that our Verbena friend spoke mostly with 'Elites' - the more popular and more daring of our membership, they are also the most powerful, at least politically. There's actually more to the society of the Virtual Adepts than just the relative top operators. In fact they're really just the tip of the iceberg when you consider the breadth of philosophies, goals, and styles that our Tradition embraces. The following is a brief examination of the Elite 'Legions' and the cliques, clubs, styles, and cabals of their lesser brethren: THE ELITES The Virtual Adept Tradition Book detailed some of the Elites very well. However, it missed what I think is a better way of grouping them, and failed to notice some of the less directly active - but very important - elites. Hardware Elites: Hardware elites customize their systems by physically modifying them. The delight in cutting edge research and are constantly upgrading their computers. Some use variant types of computers (analog instead of digital, for instance), some of which are of such bizarre design as to draw Paradox. The Hardware Elite mages get along terribly well with the Sons of Ether, seeking mastery of Matter and Forces as well as Correspondence and using Electricity as their focus for prime instead of hooking into the net. The legions of the Hardware Elite are small and tend to consist of older mages. They include the 'Elite Cabal,' 'Alpha Computing,' and the 'Grandmaster' Chantry - legions that build trinary computers for use by other virtual adepts. Software Elites: By the time the Virtual Adepts split from the Technocracy, the Software Elites (originally the 'Programming Methodology') had become the dominant force within their ranks. These V-depts like to take credit for the Digital Web, though Turring actually belonged to no particular methodology. These mages customize their computer foci by writing numerous programs on them, often going so far as to create their own operating systems and programming languages. The Lords of Algol: This legion believes that it is the algorithmic nature of software that is the key to Virtual Magick. Adherents to this philosophy quickly abandon their foci (freeing up one sphere per point of Arete over 1) as they learn to devise and execute algorithms 'in their heads' rather than on a computer. They claim that their accomplishments were the first 'heresy' that started the Convention's split with the Technocracy. Some even suspect that they secretly influence the course of the Ascension War. They are certainly known for complex and subtle schemes excelled only by the byzantine intrigues of the Kindred. The Privateers: While many Virtual Adepts hoard their rotes and programs, the Software Privateers believe that ALL software - even that of a magickal nature - should be universally available. To them, the most important effect of the computer revolution is not ever increasing power of hardware or software but the ease with which information can be copied. By distributing information and programs as widely as possible, the Software Privateers hope to provoke mass awakenings. They are notorious for leaving magickally active programs posted on sleeper BBSs and are considered by many to be little better than Marauders. The Hacker Elite: These Virtual Adepts are currently the dominant faction - or at least the most numerous and most active of Elites. They tend to be the ones who take 'Eliteness' most seriously. They customize their computers using a combination of home-grown hardware and software upgrades, making their foci unique even by V-dept standards. The Hacker Elites account for most of the Legions listed in the Virtual Adepts book, including the Reality Hackers, the Cyberpunks (who often get classed as 'Wetware Elites') and the Cypherpunks (who would prefer to be considered Software Elites). The Wetware (Cyber) Elite: It is believed that the older legions of the Cyber Elites were founded by defectors from Iteration-X. Even if not true, it is an understandable misconception, as the central tenant of that group is the belief that greater power and enlightenment can be gained by closely integrating technomancer and technology. Cyber Elites never really abandon foci. Instead they make them so much a part of themselves that there is no difference. Starting at Arete 5, a Wetware Elite can 'integrate' one of her foci - usually by directly implanting a chip in her brain. They are also known to use CyberWare that superficially resembles that of Iteration-X. Though they claim the key enabling technology - the Direct Neural Interface - is fundamentally different from that used by the Technarcs, they achieve similar results and risk the same Paradox as the Iterators. THE L-USERS L-user is supposed to mean 'enLightened user,' indicating a state midway between that of Sleeper and Awakened. In general parlance, it is pronounced 'loser' and indicates a non-Elite V- dept or other Tradition mage. Lusers, of course, dislike the term, but there is no other besides simply non-elite. In addition to the general mass of V-depts who have yet to attain 'Eliteness' there are some factions within the Tradition whose odd or suspicious ideas keep them permanently outside the 'Elite' legions. The Two-Bit Adepts: Other Traditions have a hard time telling the difference between the '2-Bit' & the 'true' Virtual Adept, but it is a difference that represents a deep division within that Tradition. As their name suggests, the Two-Bit Adepts use binary computers to focus their Magick. This is seen by most as dangerous 'backsliding' to the Virtual Adepts' days as a Convention. The reality is less sinister. V-depts who choose to use or make do with binary computers see their electronic foci much as the non-Technomancer traditions see their own: as symbols, items of mystical significance that serve only as aids to the practice of True Magick. Many of these poor cousins among the Virtual Adepts actually have meaningful advantages over their Elite brethren. Their foci are not unique and it is often possible for them to use any device that contains a micro-processor as a focus for some magickal effects. And, since they are not true Technomancers, they abandon foci as easily as do other Tradition mages. However, they also do not have the same ability to use Static Magick as other Virtual Adepts. The Zen Programmers: These characters have adapted the Akashic idea of seeking Perfection as a path to enlightenment. However, they do not work on perfecting themselves physically, but on perfecting their mastery of computer science. Zen Programmers always have a computer skill high enough to specialize, and are extremely capable even when not using magick. Like the Lords of Algol, the Zen Programmers often concentrate on the algorithmic nature of computer programs. But, they search not for the most powerful or useful algorithm but for the ultimate, most elegant, solution to every challenge. With such a mystical approach, the Zen Programmers easily abandon foci as quickly as other Tradition mages, however, they often manage to do so without sacrificing the inherently coincidental nature of some of their magick (when they do choose to use their computer foci). The Sons of Glitches: These are electronic pranksters who are just too unsophisticated, childish, or plain over-the-top to get into the Elite, Hacker Legions. They often go to great lengths trying to prove their Eliteness, sometimes with comical and, sadly, even fatal, results. The Sons of Glitches tend to use foci, and evince attitudes consistent with one or the other of the more Elite Legions. Most mages who would fall into this category are anxious indeed to graduate to the big time, but there are a few - those few who freely identify themselves as 'Sons of Glitches' - who revel in their lowly status, accomplishing much more than anyone expects. The Vidiots: Many sleepers are deeply enamored of the entertainment applications of computer technology. Though some of us insist that computer and video games are a Technocracy plot to co-opt the Virtual Adept paradigm, each year, some new mages awaken to the true potential these games represent. To the so- called Vidiots, games are the purest expression of the potential of Virtual Reality: Worlds created solely for the enjoyment of mankind! Obviously, these guys have a little in common with the Cult of Ecstasy. However, they are not really mystics, rather they manage to lose themselves in the alternate reality of the machine - a near-mystical experience to be sure, but one that doesn't lend itself to abandoning the machine itself. Vidiots often self-awaken, and can be thought of as Orphans adopted by the Virtual Adepts, rather than true members. The Informers: In spite of the unfortunate colloquial designation, the Informers do not spy on anyone. Instead, they are dedicated to the idea of Information Technology, and it's practical applications, rather than the sheer cool factor of Computers! (say it way the SoE says Science!) that enchants the Hacker Elite. The Informers are very interested in getting technology to the sleepers, the fact that this entails starting companies and getting embarrassingly rich is just an added bonus, really. Obviously, the Elites think that the Informers skate far too close to the $yndicate. So, Informers are almost universally distrusted by the other Legions. They don't care. The society of other mages is of little importance to them, they're busy spreading the paradigm to sleepers - and, incidentally accumulating wealth and influence to rival their former brethren in the $yndicate. Informers often cling to their foci almost as fiercely as Convention Technomancers, but, their foci are never unique and often much easier to come by. Plus, the Informer is far more likely than any other Virtual Adept to have backgrounds like Resources and ties to Sleeper power structures. THE LAMES: Any Virtual Adept who steps over 'The Line' is considered Lame (Notorious) and suffers appropriately in Virtual Society. However, some of these jerks actually get together and form 'Legions' of their own. Even less cohesive than the Elite Legions, the Lames are the dregs of their Tradition. Don't trust them. Crackers: The Elite Legions delight in breaking into systems and, when appropriate reeking havoc. The Crackers take this over the edge, even by the flexible standards of Virtual Ethics, spreading viruses, trashing systems, and committing the unforgivable sin of *destroying* data. Many V-depts consider the Crackers a step or two away from the Marauders. Sell-Outs: The Sell-Outs really are what the Informers often appear to be: Virtual Adepts who have been seduced by the wealth and power attainable to an Awakened computer expert. Though they haven't actually thrown in with the $yndicate, Sell- Outs are so deeply involved in the material world that many may well be in danger of losing Arete. The Elites watch the Sell- Outs very carefully, and act precipitously at the first clear evidence of Convention involvement. The Daves: Some Virtual Adepts are very dependent on their computer foci. Some few eventually lose something of themselves to their electronic companions. It may be a deep psychological dependency, a domineering AI program, a spirit-possessed focus with a will of it's own, or self-inflicted Quiet. Whatever the exact circumstances, the Daves are no longer free mages, they are the slaves - or at least unequal partners - of the machines they depend on. Obviously, Daves never overcome their dependence on foci.... Some Daves eventually go barrabi - if their foci have been possessed by Nephandic spirits for instance. These lost souls are no longer considered 'just' Lames, and are mercy-killed at the first opportunity. =================================================================
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