The Xanth Series:
Publisher and copyright information are from the volumes I own. 
There may have been previous editions from different publishers.
TBP means: To Be Published.

 

 

Del Rey 1977

A Spell for Chameleon

Bink of North Village has a problem- he is 25 and has not yet discovered his magical talent, and he dreads the impending exile from his beloved Xanth. Determined to remain in the country of his birth, Bink risks a journey to the Good Magician Humfrey, whose talent is information, to find out if he does indeed have magic.

It's a long and dangerous voyage, but Bink finds help along the way: from the beautiful but simple Wynne; from a woman named Iris, whose specialty is illusion; and from Crombie, a wounded soldier who has the ability to sense danger. But when Bink finally gains admittance to Humfrey's castle, the magician is confounded to realize he cannot discover the nature of Bink's gift.

Yet Humfrey is convinced that Bink does have magic- that indeed it is as powerful as any possessed by the King, by the Good Magician himself, even by the forces of evil that threaten the peace of his becharmed homeland...

Cri-tic Review: TBP.
 
Del Rey 1979

The Source of Magic

The King of Xanth sends Bink, accompanied by Crombie (now a griffin) and Chester the Centaur, on a quest to discover the fountainhead of Xanth's magic. From the beginning, they are harassed by an unseen enemy determined to thwart their mission.

Even Humfrey, who has also joined the expedition, does not have magic of sufficient strength to protect them from their peril. And when they are overpowered by the brain coral, the underwater guardian of the source of Xanth's magic, it seems as if all is lost...

But no one could have anticipated Bink's next act...

Cri-tic Review: TBP.
 
Del Rey 1979

Castle Roogna

Millie, a ghost for 800 years, has been restored to life by the magic of Xanth and has fallen in love with Jonathon the Zombie. To establish his future claim to Xanth's throne, the young Magician Dor embarks on a quest for a restorative spell to make Jonathon live again.

Dor travels 800 years into the past, to the time of King Roogna, of his enemy Magician Murphy, and of the Zombie Master. There, joined by a then 17-year-old Millie, he must convince the Zombie Master to make an elixir for Jonathon and to aid Roogna in his battle against Murphy in this spellbinding conclusion to the original Xanth trilogy- The Magic of Xanth.

Cri-tic Review: TBP.
 
Del Rey 1981

Centaur Aisle

TBP. I've lost the jacket cover for this one, so I'll get back to it at a later date.

Cri-tic Review: TBP.
 
Del Rey 1982

Ogre, Ogre

In the magical land of Xanth, the Magician Humfrey has all the Answers. Unfortunately, he isn't always sure of the Questions. So the human girl Tandy is somewhat puzzled when Humfrey tells her that the Answer she seeks will be discovered by traveling with Smash the Ogre. Smash is even more perplexed. He didn't even have a Question, yet his Answer is the cryptic order "to seek the Ancestral Ogres." And he must pay for the unsolicited Answer by protecting Tandy on her quest.

The two mismatched companions set off on their assigned journey to find what they don't even know they seek. But along the way, complication after complication arises: Smash, after blundering into the clinging Eye Queue vines, acquires, mush to his shame, intelligence and, worst of all, stops rhyming when he talks. And Tandy loses her soul in a hypnogourd.

In exchange for its return, Smash must promise to replace it with another... or forfeit his own!

Through the Goblin Lands and Birdland, into the regions of Air, Earth, and Fire, and over the Gap Chasm, the two searchers range on their quest. But the dangers they face- including the fierce and magical Gap Dragon, and the seductive traps of the mysterious region known only as the Void- seem like nothing compared to the problem they must eventually solve: how to save Smash's soul? For there is only one way out- to get the great Night Stallion to nullify the deal. And he will not do so... unless they can defeat him in battle.

Cri-tic Review: TBP.
 
Del Rey 1982

Nightmare

War is hovering at the gates of Xanth. The Nextwave of barbarian Mundane warriors is invading from the North, ravaging and destroying as they advance. And the future of Xanth is placed squarely in the hoofs of a horse, the Night Mare Imbri.

But Imbri has her own problems. In the land of Xanth, all bad dreams are caused by Night Mares, creative little beasts who live in the world of the hypnogourds and emerge only to carry frightening visions into the sleep of the inhabitants of Xanth. Imbri is a Night Mare, but not a particularly successful one. Ever since she acquired half a soul during the adventure recorded in Ogre, Ogre, she has been too kind-hearted to really terrify anyone. Finally, she is summoned by the Night Stallion, the horse who rules the World of Night.

"Imbrium," he tells her, "I am transferring you to day mare duty. A more horrendous mare will assume your night duties." The thought of her clients being placed in the power of one of the more brutal Night Mares pains Imbri deeply. But the Stallion knows what he is doing. Because she possesses part of a soul, he informs her, she is able to withstand the light of day, something the truly soulless Night Mares cannot do. Though her special night powers will be inoperable in the light, Imbri is still uniquely suited for a most important task: to deliver a message to King Trent at Castle Roogna. "Beware the Horseman," it says.

Imbri has no idea what it means. But that is the way with prophetic warnings- nobody can understand them until it's too late. Then she meets the Horseman, and she discovers that one who would ride a Night Mare is a master of bit and spur and is not a man to surrender her. And that the power of this Horseman is just a taste of the nightmare that will come should his followers breach the defenses of Xanth!

Cri-tic Review: TBP.
 
Del Rey 1983

Dragon on a Pedestal

There's trouble in Xanth. A dragon has been terrorizing the vicinity of Castle Zombie, yet Good Magician Humfrey has issued dire warnings against harming it. And an inexplicable, invisible wave of amnesia appears to be sweeping away the memories of countless citizens.

This urgent state of affairs brings King Dor and Queen Irene, along with their 3-year-old daughter, Ivy, to Castle Zombie for an emergency conclave of Magicians.

Humfrey offers his colleagues some surprising and grim news: the rampaging beast is none other than the Gap Dragon- whose survival is essential to Xanth's security. The amnesia, he reveals, is the unfortunate result of miniature forget-whorls that have spun off the Forget Spell.

Dor and Irene, deeply concerned for all of Xanth, are suddenly absorbed in another, more personal dilemma. For a Zombie who has rescued Ivy from a dragon attack has stumbled into a forget-whorl and can't remember where he left her!

Now the frantic Irene must search the wilds of Xanth and find Ivy before she's discovered by one of the land's deadlier inhabitants. It is a search complicated by Ivy's own magical talent, nobody is aware of- especially the young princess herself.

Cri-tic Review: TBP.
 
Del Rey 1984

Crewel Lye

Ivy, the five-year-old sorceress, was tired of all the attention being paid to her new baby brother and bored by the history of Xanth she was watching on the magic Tapestry. So when Jordan the Ghost joined her, hoping to see his past, Ivy was eager to learn about his life. Sadly, Jordan couldn't remember much, but he was sure the details would come back if Ivy helped him with the Tapestry- and what the Tapestry revealed then was enough to make Ivy forget her boredom and her little brother.

Four hundred years earlier, Jordan had been a hero in search of adventure- goblins to fight, dragons to slay, maidens to rescue and so on. Then the rival twins Yin and Yang had sent him on a dangerous Quest... a Quest to settle the succession of the kingdom once and for all.

Mounted on the ghost horse Pook, Jordan had set out with a bag of magic spells to find something- the twins were maddeningly vague about what. But it was a mission that would lead to many strange perils, and end in a Cruel Lie from which even his unique talent could not save him...

Cri-tic Review: TBP.
 
Del Rey 1986

Golem in the Gears

Grundy Golemn is small in stature and tired of being ignored. What he needs is a quest and the chance to become a "larger than life" hero. And the perfect opportunity comes along when Princess Ivy's pet dragon Stanley Steamer disappears.

Like any sensible hero, Grundy wants all the help he can get, so he seeks the advice of the Good Magician Humfrey, who tells him that he must ride the Monster Under the Bed to the Ivory Tower. Since all little girls have monsters living under their beds, Grundy simply recruits Princess Ivy's own monster, Snortimer. But since light is fatal to Snortimer, the bed must go too, and so must someone to carry the bed. Grundy's rescue party rapidly grows until, finally, all are gathered and ready to set out. The only trouble is, no one knows where to find the Ivory Tower.

What follows is an incredible, imaginative romp that takes Grundy and his comrades from the Gap Dragoness to an encounter with the Sea Hag, and a series of daring rescues beyond Grundy's most heroic dreams.

Cri-tic Review: TBP.
 
AVON 1987

Vale of the Vole

Xanth, home to centaurs, Gorgons, ogres and the like, is a magic land where the Good Magician Humfrey has Answers for everyone, if only they can figure out their Questions.

Now trouble is brewing in Xanth, and three young folk are after Humfrey's Answers. Esk, son of Tandy the nymph and Smash the ogre, must find a way to evict a demoness from his private hideout. Chex, the winged centaur, can't quite figure out how to fly. And Volney the vole is desperate to stop demons from ruining his neighborhood.

But at Humfrey's castle, they find a worse problem still- the Good Magician and his family have disappeared without a trace!

Cri-tic Review: TBP.
 
AVON 1988

Heaven Cent

As far as nine-year-old Dolph, son of King Dor and Queen Irene of Castle Roogna, could tell, the world was full of mysteries that needed solving.

For instance, why did young men and women spend so much time on mushy stuff? Love, they said, which explained nothing as far as Dolph was concerned.

Then there was the matter of Grandma Iris and what happened to her wonderful talent for illusion- making things seem like other things. Nowadays, she could only make them sound like other things- an ability of dubious worth.

But the biggest mystery of all was Good Magician Humfrey's disappearance in a puff of smoke- holy smoke- accidentally conjured by one of Humfrey's elves. And that seemed like one puzzle the boy could do something about. So, setting out with the skeleton Marrow Bones, his own magical talents- and his mother's permission- Dolph embarked upon a grand quest across the land of Xanth... a journey on which the lad found himself pitted against bloodthirsty harpies, human-headed snakes called Naga, and- most challenging of all- marriage-minded girls who supplied some surprising answers to Dolph's questions.

Cri-tic Review: TBP.
 
AVON 1989

Man from Mundania

When college freshman Grey Murphy buys a computer program guaranteed to improve his life, it introduces him to Ivy, the lovely girl across the hall... whose only fault is her insistence that she comes from a magical land called Xanth. But before long- through the interference of the computer program, which is actually an extension of the evil machine Com Pewter- Grey finds out his attractive neighbor is telling the truth.

Ivy is determined to return home to continue the search for the long-missing Good Magician Humfrey, and Grey agrees to help her. However, justifiably disoriented in a place he can scarcely believe in, enamored of a sorcerous Princess yet unwilling to believe magic is real, Grey could very well become Com Pewter's tool in its bid to attain absolute power.

Cri-tic Review: TBP.
 
AVON 1990

Isle of View

Perplexed Prince Dolph, Xanth's most precocious shapeshifter, should be in love but isn't. Nonetheless, he must choose between two fiancées- Nada the uninterested and Electra the uninteresting- or all three of them will suffer the most dire of consequences. Luckily a convenient catastrophe has popped up to distract Dolph from his dilemma- the foal-napping of young Che Centaur by goblins. And the only one who knows where Che is is a nice but remarkably naive elflike girl named Jenny from the World of Two Moons. If anyone can save the missing centaur... she sure can't!

Cri-tic Review: TBP.
 
AVON 1991

Question Quest

Being grown up is a drag... or so thinks Lacuna, one of the mischievous Castle Zombie twins. So she makes the Good Magician Grey an offer he can't refuse. Thirsty for a taste of the Elixir of Youth, she'll help him outwit the evil Com-Pewter if he'll send her to Hell (in a handbasket, no less) to find Humfrey, the missing sorcerer. And while there, she'll learn the True History of Xanth (simplified) and help rescue a blushing Rose from the demon X(A/N)th... with the help of a gorgon or two.

Cri-tic Review: TBP.
 
AVON 1992

The Color of Her Panties

In fact, Gwenny Goblin, Che Centaur and Jenny Elf are just about the only creatures on Xanth who have been spared the sight of Mela Merwoman's undergarments- preoccupied as they are with helping Gwenny beat out her awful half-brother Gobble for chiefship of the goblin horde. But first they must master space and thyme... and find the fabulous egg that sits between the Roc and the hard place. While Mela- who would gladly relinquish her oft-viewed undies for a new husband- joins the Adult Conspiracy... and quickly discovers the power of a perfect pair of panties!

Cri-tic Review: TBP.
 
TOR 1993

Demons Don't Dream

Drawn into Xanth by a harmless-looking computer game, two young people find themselves competing for a precious prize: Dug, who is beguiled by a beautiful serpent-princess, and Kim, who discovers her favorite fantasy realm has suddenly become frighteningly real.

In a desperate race against time, Dug and Kim battle their way across the wondrous, perilous land of Xanth, testing their courage against dozens of fearsome obstacles (and their wits against a host of outrageous puns!). But when treachery, danger, and deceit place Xanth itself in peril, Dug and Kim learn that some things are more important than winning or losing.

Cri-tic Review: TBP.
 
TOR 1994

Harpy Thyme

Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where she would find the one true love with whom she could share her life.

So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart's desire. But Humfrey, for mysterious reasons of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness.

Cri-tic Review: TBP.
 
TOR 1995

Geis of the Gargoyle

Since Xanth began, the gargoyles of that magical place have been under a magical compulsion to protect the purity of the Swan Knee River which flows into Xanth from dreary Mundania. But recently the pollution from the outside world has grown ever greater, and young Gary Gar, latest in a long line of gargoyle guardians, is finding it ever more difficult to fulfill his responsibilities.

So Gary does what any sensible Xanth resident with a dire dilemma would do. He goes to see the Good Magician Humfrey, who sends him on a peculiar quest- to transform himself into human shape, tutor a precocious child with more than her share of wild magical talents, and find a philter which can restore the river to its previous pristine state.

Cri-tic Review: TBP.
 
TOR 1995

Roc and a Hard Place

Seeking a solution to a perplexing personal problem, the delectable demoness Metria asks for help from the wise Magician Humfrey. But before he will help her, she must perform a perilous mission: Rove the length and breadth of Xanth in search of a suitable jury for the trial of Roxanne Roc-- a notably noble and virtuous bird charged with a most improbable offense.

Cri-tic Review: TBP.
 
TOR 1996

Yon Ill Wind

A fickle flux in the fabric of space has allowed a horrendous hurricane to blast into Xanth, stirring up mischief and madness wherever she goes. Trapped in a preposterous form by a cosmic wager, the Demon X(A/N)th must join forces with a vexatious vixen named Chlorine to save Xanth from this terrifying and tempestuous threat.

Their companions on this haphazard quest are a hapless human family -- Jim and Karen Baldwin, and their two teenaged sons. David and Sean -- gusted into Xanth from the Mundane world beyond. Together they encounter a host of turbulent misadventures as they struggle to Xanth from being blown off the map forever.

Cri-tic Review: TBP.
 
TOR 1997

Faun and Games

The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun's quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels than he ever dreamed of.

Cri-tic Review: TBP.
 
TOR 1998

Zombie Lover

Breanna, a beautiful young newcomer to the enchanted land of Xanth, must deal with a distressing dilemma. She has unwittingly attracted the affections of King Xeth, ruler of Xanth's Zombies, who yearns to make her Queen of the Undead! Her quest to preserve her innocence, and find her destiny, takes her on an exhilarating excursion packed with perils, puzzles, and piles of puns.

Cri-tic Review: TBP.
 
TOR 1999

Xone of Contention

A cataclysmic cloud hangs over the enchanted land of Xanth. Three courageous couples must venture in the O-Xone, a cybernetic interface between Xanth and our own world, to rescue the enchanted realm from destruction.

After a year filled with harrowing adventures, all Breanna of the Black Wave and her newfound love, Justin tree, want is a little time to get to know each other better, and explore the wonders of the enchanted land of Xanth. But their incipient idyll is soon shattered by a stunning discovery. A climatic catastrophe is causing a massive meltdown that threatens to inundate the ancient forests of Xanth.

The only way to avert this dire disaster is to undertake a voyage into the distant mists of the past, to find the moment when the ghastly greenhouse effect began. And the only people who can safely make that journey are those unaffected by Xanth's magic- normal, ordinary humans from our world.

Cri-tic Review:  
 
TOR 2000

The Dastard

A soulless scoundrel with the power to "unhappen" history threatens the future of the land of Xanth

Many malevolent menaces have imperiled the magical land of Xanth in its long and storied history. But none has been as despicably dangerous as the Dastard- a craven miscreant who sold his soul to a detestable demon for the power to erase events. Now the entire future of Xanth is at the mercy of his every whim. Only a young dragon-girl named Becka has the power to stop his devious deeds!

Becka is a crossbreed- the duaghter of Draco Dragon and a lovely human who met, by chance, at a Love Spring. Now fourteen, Becka is beginning to wonder where in Xanth she belongs- on the ground with her mother's people, or flying the skies with her father's kind. So she journeys to the Good Magician Humfrey to discover her True Purpose in life. Much to her astonishment and surprise, the Magician tells her that a great Destiny awaits her- one that will affect the future of all Xanth.

Cri-tic Review: TBP.
 
TOR 2001

Swell Foop

Someone- or some thing- has kidnapped the dreaded Demon Earth. If he isn't found, the very fabric of our world will unravel, removing the Earth's gravitational field, and, incidentally, that of the magical land of Xanth as well! To combat this dastardly deed, six bold adventurers must locate the mysterious object known as the Swell Foop, and wield it in a deadly cosmic contest against an awesome enemy.
Cri-tic Review: TBP.
 
TOR 2002

Up in a Heaval

An innocent piece of Mundania Snail Mail has provoked the dreaded Demon Jupiter to hurl his Red Spot at the magical land of Xanth. As the dire Dot draws closer, the unwelcome ordeal of saving the enchanted realm falls to Umlaut, an unlikely lad with an unknown past and an uncertain future.

With a handful of colorful companions at his side, Umlaut must unravel a high-stakes intergalactic puzzle, uncover the secret of his mysterious past, and learn to understand the urgings of his own heart.

Cri-tic Review: TBP.
 
 

Cube Route

Don't own this one yet
Cri-tic Review: TBP.
 
 

Currant Events

Don't own this one yet
Cri-tic Review: TBP.
 


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