--------------------------------------------------------------------------------
From: azlina <azlina@POP.JARING.MY> Save Address Block Sender
Reply-To: Galaxy Rangers <RANGER-L@LISTS.PSU.EDU>
To: RANGER-L@LISTS.PSU.EDU
Subject: [fanfic]"Buzzwang's Science Project"
Date: Sun, 14 Feb 1999 09:33:27 +0800
Reply Reply All Forward Delete Previous Next Close
Happy Valentine's day, everyone. Hope you have good things planned :)
I also want to take the time to wish all our Chinese members of the ML a
Happy New Year. GONG XI FA CAI!! (And hope you get plenty of red packets
^_^).
=3D=3D=3D=3D=3D=3D=3D=3D=3D Begin fic =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Project #24: The Vaporous Chemical Dispenser for the Standard
Starship=92=
s Air
Recycling and Purification Systems, by Galaxy Ranger Buzzwang.
5/1/2087 1305hrs
BETA Mt.
This project was inspired by an offhand comment made by Ranger Walter
Hartford while in hyperspace to Earth, aboard the starship Ranger 1,
from
Bisty Fenokee (see mission logs; file #463889). To quote Ranger
Hartford=92=
s
remark, =93This place sure does stink. I wish we had some way of making
t=
his
recycled air smell better.=94 (Refer also to audio logs; file
#98667321.)
After the success of my Buzzbot experiment, I had decided to take Ranger
Hartford up on his suggestion. Although I, myself, lack the appropriate
sensors to analyse and comment upon the odour or apparent lack of
quality=
to
the starship=92s air, I nonetheless felt it wise that I attempt to
create=
a
better working environment for the Series 5 Rangers.
Entry 1:
9/1/2087 0930hrs
BETA Mt.
Having ascertained that my own mission roster was relatively free for
the
next week or two, I requested and received the appropriate clearance to
m=
ake
use of a small section of Longshot=92s chemical laboratories. Q-Ball has
=
been
most helpful in securing the necessary clearance. My complaints about
how
much the bureaucratic procedures appear to have become more complicated
(=
see
Form 32a #3760) when it comes to applying for permission to use the
resea=
rch
facilities seem to have slipped through the cracks once again.
Entry 2:
13/1/1087 1849hrs
BETA Mt.
Spent my first two days sorting through and analysing the 854,981
references to =93olfactory pleasures=94 that could be found in the
resear=
ch
facility=92s library. (Actually, more than 67,983,921 references were
fou=
nd,
but most were of the type that cannot, unfortunately, be printed in a
rep=
ort
of this kind. Personally, I found it to be a pity; a great number of
thes=
e
texts provide for some fascinating reading.)
My true experiments began on the morning of the third day. By combining
t=
he
knowledge I obtained from several hundred detailed books on the
manufactu=
re
of perfumes, I first began to create my control sample. I had decided to
compose a chemical that would give off a subtle fragrance. I used a
recip=
e I
had pieced together from fractured documents to recreate a popular
women=92=
s
perfume of the early 21st century. Though some small setbacks happened
(s=
ee
forms 54 and RE0021 #4693 and #99081 respectively) I successfully
recreat=
ed
the perfume. The perfume now sits in Longshot=92s cool storage (sample
BP#028).
Entry 3:
19/1/2087 2200
Longshot
This is most unsatisfactory.
It has been close to a week since my last entry. I have not yet managed
t=
o
synthesise a modified version of my control sample. What I aim for is to
create a new smell; something like the control sample, but unlike it at
t=
he
same time. Something that will be appealing to both the men and women
who
will almost constantly be crewing the starships throughout their long
interplanetary journeys.
Unfortunately, no real breakthroughs have come about. I have so far
obtained five samples =96 two of which turned out to be illegal
substance=
s,
another two proved to be extremely flammable and the last one, as I am
to=
ld
by the lab techs, =93smells like a dead skunk factory=94. These samples
(=
and the
remains of two of them) are in cool storage (samples BP#029 - #033).
Perhaps I will have better luck tomorrow.
Entry 4:
23/1/2087 1753hrs
Longshot
I think I=92ve done it! After twelve days of ceaseless experimenting, I
h=
ave
finally managed to synthesise the perfect fragrance. Tests on its
flammability, viscosity and acidity have yielded results that are
extreme=
ly
encouraging to the purpose of my experiment. Also, since I am no real
authority on how good or bad a smell is, I employed the lab techs=92
expe=
rtise
to test the =91goodness=92 of the sample=92s fragrance. As before, the
re=
sults are
extremely encouraging. The recipe for the perfume has been stored into
th=
e
databanks (file #4426).
I will send this sample and a quick report to Q-Ball, then get to work
manufacturing more of it. I will also ask if Q-Ball may help me in
obtain=
ing
permission to field test this fragrance in its intended environment (in
a
starship).
Entry 5:
27/1/2087 1030hrs
BETA Mt.
After a further three days of wheeling and dealing, and a lot of earnest
appeals on the parts of both Q-Ball and myself, Commander Walsh finally
relented and gave me permission to test my fragrance. Also during those
three days, Q-Ball and I have built a small dispensary unit (the specs
of
this unit can be found in Longshot=92s databanks) to be attached to a
sta=
rship
=92s air circulatory system. Now the question of which ship to test it
on
becomes paramount.
Fortunately, Ambassador Waldo and Ranger Hartford were both quite eager
t=
o
find out about the sample. With their support, we managed to convince
Captain Zachary Foxx to allow me to use Ranger 1 as the starship for my
field test. The techs installed the sample dispensary unit into Ranger
1=92=
s
circulatory systems and it will be ready for testing when we blast off
fo=
r
our next mission.
Entry 6:
6/2/2087 1400hrs (Earth Standard)
Starship Ranger 1
We are now just leaving Earth orbit. I=92m told that this will be a
routi=
ne
mission to the Jade-Wokev borders (see mission logs; file #470011), and
t=
hat
our journey will be a relatively short one. Still, I am pleased to have
b=
een
given this chance to test my sample.
The unit has just activated and so far the responses have been good.
Rang=
er
Niko herself has expressed surprise at the change. Ranger Hartford and
Ambassadors Waldo and Zozo also seem very pleased. Only Captain Foxx and
Ranger Shane Gooseman have deigned to comment.
The ship is readying to enter hyperspace once we are out of the path of
lunar traffic, and we should arrive at the Jade-Wokev border in a matter
=
of
hours.
Entry 7:
6/2/2087 1920hrs (Earth Standard)
Space Sation Luther, Jade-Wokev System
We have arrived at the Jade-Wokev border. Everything has gone well,
although the sample is indicated to be more than halfway finished
already=
. I
=92m afraid I had not made enough. Still, it serves its purpose. Perhaps
=
next,
I shall work on some way of manually adjusting the amount of fragrance
released into the air.
Entry 8:
8/2/2087 0930hrs (Earth Standard)
Starship Ranger 1
Our mission at Jade-Wokev is done. We are now leaving Space Station
Luthe=
r
and are inbound for Earth.
I am very happy with the results of the field test so far. Once we are
ba=
ck
home, I shall certainly apply to have the dispensary units and the
fragra=
nce
to be tested some more. If all the field tests are this encouraging,
then=
I
think I may be able to get the perfume and the dispensary unit to become
=
a
standard addition to all our starships.
Entry 9:
8/2/2087 1055hrs (Earth Standard)
Starship Ranger 1
Oh, dear! Things have taken a sudden turn for the strange aboard Ranger
1.
It started just thirty minutes after we had entered hyperspace.
Ambassado=
r
Zozo, who had not exhibited any signs of illness or exhaustion, suddenly
curled himself into what can be described as a fetal position and fell
asleep. He gave no response of any kind to Rangers Hartford=92s and
Goose=
man=92s
attempts to stir him.
Ten minutes later, Ambassador Waldo began to fidget in his seat. It is
in
my opinion that his continued movement served to irritate Ranger
Gooseman=
,
who asked the Ambassador what was wrong. The Ambassador=92s reply was
qui=
te
perplexing in that he said, and I quote: =93My dress has no lace!=94
agai=
n and
again. Then, the Ambassador rose from his seat and, after observing us
fo=
r
several long moments, said, =93You three need a good bath and
shampoo.=94
Looking down upon the slumbering Ambassador Zozo even as I thought to
tel=
l
him that I did not ever need to bathe, Ambassador Waldo then said,
=93The=
poor
baby is obviously in need of his nap. I shall have to bathe him
later.=94=
So
saying, he picked up the hem of his robes and made his way to the
cockpit
somewhat imperiously.
Ranger Hartford attempted to communicate his distress to the Captain
only
to receive a rather terse and clipped reply indicating that the
Ambassado=
r
had already made his presence known in the cockpit. I could plainly
hear,=
in
the background, Ranger Niko trying to placate the Ambassador by telling
h=
im
where the sewing kits were stored.
Ranger Hartford turned to me and told me to watch over Ambassador Zozo
whilst he and Ranger Gooseman make their way to the cockpit. However,
his
suggestion seemed to be lost on the other man. Ranger Gooseman growled
an=
d
began a series of what I can only call =91stalking maneouvres=92. At
Rang=
er
Hartford=92s query, he only gave the reply that he was =93hunting Hyrean
=
field
rats=94. Both Ranger Hartford and I thought this very strange,
especially
since we were nowhere near the Hyrean system to pick up any of their
rats=
in
the first place.
Ranger Hartford then dashed off by himself towards the cockpit, leaving
m=
e
to monitor both Ranger Gooseman and Ambassador Zozo. After a long wait,
however, Ranger Hartford still had not returned. By that time, Ranger
Gooseman had stalked off into the cargo hold of the starship, shouting
th=
at
he would =93destroy the evil fiends=92 nesting grounds with his bare
hand=
s=94 and
left his weapons behind on his seat. Knowing that Ranger Hartford had
instructed me to watch over the sleeping Ambassador, I nonetheless
decide=
d
to head off to the cockpit myself, intending to seek advice from Captain
Foxx.
Along the way, I almost collided with Ambassador Waldo, who now seemed
to
be intent on sewing himself a new article of clothing from his robes
that=
he
had previously worn. He studiously ignored my observations that he had
neglected to put on his spare set of robes. Not knowing the proper way
to
address an Ambassador who was in the nude, I continued on to my task of
speaking to the Captain.
The doors to the cockpit were sealed. Nobody answered my communications,
although GV assured me that Captain Foxx and Ranger Niko were in there.
A=
t
my insistence, GV requested that they allow me in, but reported back to
m=
e a
moment later, saying that the Captain had ordered that he should not be
disturbed. I then asked that GV request permission from Ranger Niko.
Afte=
r
another moment, I learnt that she, too, had given orders very similar in
content to Captain Foxx=92s. Helpless, I could only leave.
I thought to find Ranger Hartford and enlist his help. I found him near
i=
n
the main corridor. He had pried open one of the panels that covered one
o=
f
the ship=92s many data nodes and was accessing his CDU. At my query, he
o=
nly
stated that he was to become =93one with the machine=94. No amount of
dis=
cussion
would change his mind.
What am I to do?
Entry 10:
8/2/2087 1140hrs (Earth Standard)
Starship Ranger 1
Ambassador Zozo still sleeps. Occasionally, he mumbles things in his
slee=
p
that I have not been able to catch. Ambassador Waldo seems to have
finish=
ed
his dress (for want of a better word) and is moving briskly along the
ent=
ire
lengths of the ship (or what areas that are accessible) commenting on
how
dusty the whole place is and lamenting on not being able to find a good
m=
op.
Ranger Hartford has not moved from his place. He carries on some
interest=
ing
arguments with his programs, and seems to be trying to jury rig a set of
data input plugs that would be able to fit into his badge socket. I can
o=
nly
guess that he is attempting some kind of information transfer, though
whether it be from his CDU to the ship or vice versa, I cannot be sure.
H=
e
has so far refused to comply with my request that he leave the data
nodes
alone. He has pulled rank on me twice and threatened to switch me off
thr=
ee
times unless I leave him be.
Ranger Gooseman has sealed the cargo hold off to any outsiders. I can
faintly hear sounds of activity behind the doors, and video logs (file
#66529300) confirm this to be a form of intense shadow-boxing. From time
=
to
time, Ranger Gooseman shouts something that sounds like a =93Hoo-yah!=94
=
but I
cannot be absolutely sure.
The cockpit remains sealed. For some reason, I cannot access the video
lo=
gs
to find out what happened in there. Neither Captain Foxx nor Ranger Niko
will answer my pleas to open the doors and I have no way of assuring
myse=
lf
that they are all right. GV tells me that they are indisposed and cannot
=
be
disturbed for any reason at all.
Entry 11:
8/2/2087 1216hrs (Earth Standard)
Starship Ranger 1
The ship is still moving in hyperspace, so we should arrive at Earth in
about two hours from now.
I have been contemplating everyone=92s odd behaviour and the possible
cau=
ses
for it. I have ruled out xenoviruses as everyone here had undergone
decontamination procedures prior to our leaving Space Station Luther. I
h=
ave
also ruled out concussions, prior psychological trauma, and hyperspace
fever. The only thing left to consider is the sample I had installed.
It pains me to think that my sample could be the reason why things have
become so unruly, but I have no other explanations. I shall have to gain
access into the air circulatory systems and unplug the unit, or better
ye=
t,
remove the sample from the thing entirely. Also, I shall probably have
to
replace the air that remains in the ship with something untainted. I
hope
that the air purification system has not been damaged in any way.
I write this now before I go into the bowels of the ship because I am
concerned that I may not be able to return to end this report. Ranger
Gooseman still has the cargo hold to himself and has taken my
suggestions
that he open the door quite badly. Perhaps I may be able to trick him
int=
o
opening the doors.
Entry 12:
8/2/2087 1600hrs
BETA Mt.
My plan to remove the dispensary unit while in hyperspace was
unnecessary=
,
as it turned out. Even as I arrived at the cargo hold, Ranger Gooseman
opened the doors out of his own volition. He looked quite puzzled and
dishevelled. His clothes were torn in some places and, when I asked him
h=
ow
it came to be that way, he told me that he vaguely remembered something
about seven-foot tall Hyrean rats armed with retractable claws in the
hol=
d.
He seemed distressed when we could not find any evidence of such a
creatu=
re.
His mood alleviated when we met up with Ambassador Waldo in the
corridors.
The Ambassador was still dressed in his new cut of clothes and Ranger
Gooseman was quite frank in his critique, after which the Ambassador
demonstrated a heretofore unsuspected proficiency in the use of certain
words within the English vocabulary.
Ambassador Zozo was still asleep in his seat, and remained so until we
touched down in BETA Mountain.
Ranger Hartford was unconscious in front of the open data node.
Obviously=
,
his attempt at a direct data transfer did not go as well as he had
hoped.
Once he regained consciousness, he was determined to accompany us to the
cockpit despite his complaints about having a =93killer=94 headache.
The doors to the cockpit were unsealed, to my relief. Entering, we found
both Captain Foxx and Ranger Niko in their seats. Both insisted that
they
had not seen or heard anything while everything else was going on. We
fou=
nd
no evidence to the contrary, aside from their slightly dishevelled look.
=
For
some odd reason, though, their faces would turn an alarming shade of red
whenever they caught sight of each other.
The only explanation I have for the sudden return to normality is that
th=
e
sample of perfume has finished and the purifying systems have managed to
purge any trace of the chemical from the air. (Later inspection of the
sh=
ip=92
s circulatory systems and the unit itself confirm this.)
We are now back in BETA Mountain. The dispensary unit has been removed
as
per everyone=92s request and the sample sent to Longshot=92s Chemical
Tes=
ting
Laboratories. Commander Walsh has ordered everyone to write a report
explaining why Ranger 1 is in shambles. I have already completed and
sent=
in
mine.
Entry 13:
9/2/2087 1532hrs
BETA Mt.
Commander Walsh called me to his office not more than two hours ago. He
demanded a personal explanation of what had happened, since I was the
onl=
y
known sane and conscious observer. I only told him what I had written in
=
my
earlier report. He found it unsatisfactory, but let me off after a long
grilling session.
I almost bumped into Captain Foxx on my way out. He had schooled his
face
into an expression of intense stoicity (if there is such a word) and
only
nodded back in response to my greeting. Evidently, the Commander has
demanded a personal explanation of the events from everyone who had been
=
in
the ship.
I can only surmise what the Commander will decide to do with my precious
sample. I hope that the results from the Chemical Testing Lab show
nothin=
g
untoward about it.
Entry 14:
11/2/2087 1203hrs
BETA Mt.
I have finally received word from Q-Ball. The results are in: my sample
will be turned over to the Weapons Development Section in Longshot for a
more indepth study into its applications. I have no idea what kind of
applications a perfume could have in the field of warfare, but I can
only
comply with the decision. Q-Ball seems to be most interested in the
developments of this project. While I am flattered that he finds it a
subject of fascination, I cannot help but feel unhappy that it took an
unfortunate incident to gain his attention.
Entry 15:
22/2/2087 1930hrs
BETA Mt.
This will be my final entry for this project.
It has been two weeks since the incidents aboard Ranger 1. There has
been
little to no mention of what happened outside of the odd rumour or two,
a=
nd
a limited edition of the video logs copied off the main databases that
gi=
ve
unedited footage of Rangers Hartford, Gooseman and Ambassador Waldo
durin=
g
the aforementioned incident (files #66529299, #66529300 and #66529298).
Commander Walsh had stepped in quickly and virtually eliminated all
deman=
d
for such tapes with a well-delivered speech during an unofficial
assembly.
However, I=92m told that the video footage for Ambassador Waldo=92s
brief=
romp
in fashion land can still be found if one were to ask the right people.
Of course, no one has yet been able to secure any kind of footage from
th=
e
cockpit=92s cameras, or even any audio logs. Not even Ranger Hartford
can=
dig
up anything, which is a very odd thing in itself. It is as if the whole
cockpit had fallen into Antrope=92s Edge during the entire incident.
Both
Captain Foxx and Ranger Niko maintain that nothing happened. GV remains
tightlipped and will not tell us anything, either.
On an odd note, Ranger Niko had come up to me yesterday and discreetly
ma=
de
inquiries about getting her hands on another batch of my perfume. She
was
disappointed, but understanding, when I explained that Commander Walsh
ha=
d
ordered me not to make any more of the perfume. Two hours later, Captain
Foxx came up to me with the same request. He, too, left empty-handed.
And
just this morning, I spied the two of them together in Longshot=92s
libra=
ry,
apparently trying to locate my lab files (the one with the recipe I used
=
to
concoct my perfume). I wish them luck, as I certainly am not able to
acce=
ss
my own lab file now.
No one in the Weapons Development Section will answer my questions
regarding my sample. The Commander himself has told me to stop asking
aro=
und
about this. I feel bad having to abandon a project in this way, but what
=
can
I do? The order comes from Commander Walsh himself, after all.
Perhaps I may one day be able to find out what the real status on my
perf=
ume
is. For now, though, I suppose I should satisfy myself with my new
projec=
t.
End of Report.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
- Liz -
Reply Reply All Forward Delete Previous Next Close
--------------------------------------------------------------------------------
© 1999 Microsoft Corporation. All rights reserved.