Eden Dragonwell
9th level Human Psionicist

STR: 12 (21)				Age: 25 (26)
INT: 10					AL: neutral good
WIS: 17					Height: 5'7"
DEX: 13					Weight: 120
CON: 16					Hair: Black
CHA: 10					Eyes: Brown
CMS: 16					Birthdate: Tarantoom 19th (9/19/6713)

Hit Points:	56 (8,7,5,5,6,7,7,6,5)(rolls: 6,5,3,3,4,5,5,4,3)
AC: 		-7 (Cloak +4, Fire Claws, martial arts, ring +1)

Possessions:  leather sandals, baggy draw-sting pants, white, linen, tunic, white, linen, belt (for tunic), knife & sheath (on belt), vest, white w/light green trim (and pockets), mantle, reversible white/brown, wool, hood, white linen, scarf seafoam green (around neck), leather cord (18', looped on belt), small pouch (on belt), water skin, silver signet ring of Dragonwell (on piece of ribbon around neck, under tunic), small leather backpack, flint & steel, 3 torches, flask of oil, small oil lamp, silt shoes (secured to outside of pack), chalk, white silk rope, 30' (secured to outside of pack), cord, 10'(secured to outside of pack), small sack (empty), leather map case w/map of Dry Isles, scented oil/grease, small jar (for sun block), trawl, hatchet, and small prybar (18"), salt 1 lb (in bag), cloth bandages, small flask of wine, small bag of trail mix (nuts, dehydrated fruit, cereal, grain), 2 lb, "Zedek Lore" a tome of Zedek history handed down to Eden from her mentor, ceremonial Zedek robe, sewing kit (needle, thimble, assorted colored threads), horn w/neck strap (secured to outside of pack), shortbow, a quiver with 12 signal arrows, nunchaku with silver engraved symbol of the Zedek order, 2 high quality diamonds (1,000 gp value each)

Magic Items:
Tome of Psionic Interaction
Cloak of Protection +4
2 Potions of Contact Disruption
Girdle of Frost Giant Strength (21 STR)
Fire Claws (as Bracers of Defense AC0, as ring of fire resistance, damage as short sword +3)
Amulet vs. Undead (8th level)
Potion of Healing

(items from Nazruldin)
Ring of Protection +1
Nunchaku +2 (2 sets)
Mace-wand of Lightning (as Mace +2 and Wand of Lightning)
Ointment of Blessing (3 apps - +2 to saves and AC, 1 turn duration)
Hindu Grass Powder (1 app - +3 WIS for 1 hour)
Powder of Life (1 app - cure disease)
Ioun Stone (WIS 20 vs. mind effecting spells)
Potions: Climbing, Levitation, Polymorph (self)

"Barnes" ­ Empowered item, 2" wide gold bracelet, created by a dwarven goldsmith, 15,000 gp value; Int: 15, Ego: 13, PSPs: 52, Recepticle PSPs: 216; Negative Plane Protection (13), Accelerate (13), Biofeedback (13), Flesh Armor (12), Dimension Door (14), Displacement (11)




Weapons:			Attacks:	THAC0:	Damage:		Speed
Nunchaku +2 (2 sets)		3		10	1-6/1-6 (+13)	+1
Nunchaku (2 sets)		3		12	1-6/1-6 (+11)	+3
Kick				1		13	1-6/1-6 (+9)	0
Punch				3		11	1-3/1-2 (+11)	0
Fire Claws (punch)		3		8	1-6/1-8 (+14)	0
	(plus free parry at +2 each round)

Proficiencies (Weapon and Non-weapon):
1. martial arts style A (hands) - 
2. martial arts style B (kicking)
3. martial arts style D (throws & locks, +1 extra parry, +2 to AC if unarmed)
4. martial arts style A specialization (+1/+2, +extra att)
5. nunchaku
6. (open slot)
1. modern language: Tokiwa-Dai
2. missile deflection (see PO:C&T) 	N/A
3. flying lock (see PO:C&T) 	STR
4. etiquette			CHA
5. rejuvenation			WIS-1
6. direction sense 		WIS

Special Abilities (Kit):
+1 to hit undead
+2 to save vs. undead special abilities (Vampire charm, ghost panic, etc.)
+2 to reaction roll from Dry Islanders
-1 to power checks for non-psychometabolic  powers 

Psionics: 
DEVOTIONS/SCIENCES/DISCIPLINES -- PSP:  146
Psychometabolic Powers
	Life Field * (Science)		CON-8	40/na
	Disruption* (Science)		CON-3	15/3+1 per HD of creature disrupted
	Animal Affinity (Science)	CON-4 	15/4 [Golden Falcon, Fly:36]
	Energy Glove* (Science) 	CON-2	8 per plus/3 per plus
	Repel Undead (Science)		CON-4	15/7
	Flesh Armor			CON-2	8/4
	Photosynthesis (TWATW)		CON+1	5/2 per turn
	Life Burst*			CON-4	10/na
	Heightened Senses		CON	5/1
	Cell Adjustment			CON-3 	5/up to 20
	Iron Will (TWATW)		WIS	8/3 	
	Conceal Life Signs*		WIS-1	6/3
	Chameleon Power			CON-1	6/3
	Biofeedback			CON-2	6/3	
	Reverse Aging*			CON-4	10/na
Clairsentient Powers
	Danger Sense			WIS-4 	4/3
Metapsionic Powers					
	Wrench				WIS-4	15/8
	Receptacle			WIS-5	na/na
Psychokinetic Power
	Undead Barrier			CON-3	7/5
Defense Modes		
	Mind Blank			WIS-7	0/0
	Intellect Fortress		WIS-3	4/na
	Tower of Iron Will		WIS-2	6/na
	Mental Barrier			WIS-2	3/na 
	Thought Shield			WIS-4	1/na

Plus 1 more Science
Plus one attack mode (once Telepahy is taken as a devotion)

Description:
	Eden is a tall, slender, leggy woman with a shapely figure.  When I say slender, please don't read "anorexic 90s model.  I'm thinking Diana Rigg in her role as Emma Peal in the late 60's early 70's TV production of "The Avengers".  Of course, most of you are too young to remember that show, but maybe they rerun it on Nickelodeon :)  Just kidding!
	Eden has an olive complexion and a killer tan which highlight the whites of her narrow brown eyes and perfect teeth.  Her hair is jet black.  She has high cheek bones, a narrow face, a strong nose, thick dark eyebrows, and thin lips.  The overall impression is a striking, regal beauty.  Unlike most of the young woman of the Dry Isles, Eden does not have premature crows eyes (ie. Wrinkled creases on the skin to the sides of her eyes).  
	Eden commonly wears a tunic belted at the waste and light pants which fall to mid-calf (further accentuating her leggy appearance) with a draw-string waste.  Eden wears sandals and a pocketed vest.  When traveling, she also wears a hood designed to keep out the sun and silt.  Eden clothes are brightly colored as is the style of her people--further accentuating her wonderful tan.  Eden favors light sandy colors that don't draw too much attention out on the silt.  	She wears a pair of small gold loop earrings, but no other jewelry.
	Eden wears a knife at her side.  A shortbow and arrows are slung at her back.  The weapons seem to be of unremarkable quality.
	Eden commonly moves with a practiced grace.  Accept when in combat, her movements seem unusually slow and serene--similar to her pattern of speech.

Personality:
	Eden is a serious person at heart. She is also a peacemaker: she does not enjoy nor initiate unnecessary confrontation. She tends to be quiet, but that could be due to the fact that she has been around quiet monks and hermits most of her fife. Eden enjoys the solitude of being alone or with Nazruldin partly because her time with others is so often marked by conflict and suffering
Eden still has some of that spoiled princess inside of her. She wants to have her way; she wants glory, she wants adventure, she wants romance. She fights hard to try to be more like Nazruldin and the monks, but it is often difficult. 	For example, Eden finds herself acting just like that spoiled princess when she is with her family. Consequently, she avoids going home as much as possible. Eden wishes she were more like Nazruldin
	Given that her mentor, Nazruldin, win have recently died when she first meets the party, I plan to play her as a pretty somber character and see what the other PCs do to help her lighten up. For now, I'm still trying to think through the finer details of her personality. I can send you an update once I know her better.

    Source: geocities.com/area51/6899

               ( geocities.com/area51)