SHIP LIST

Date: Fri, 4 Nov 1994 18:02:23 +1100 (EST)
From: Neil Creek 
Subject: A2freigh.txt

  A-II MEDIUM FREIGHTER

  Craft           : Elrood StarYards Ltd. A-II Medium Freighter
  Type            : Medium Freighter
  Length          : 80m
  Scale           : Capital
  Crew            : 5
  Passangers      : None
  Carrgo capacity : 15,000 tons
  Consumables     : 1 month
  Hyperdrive mod  : x2
  Hyper Backup    : x15
  Nav computer    : None (R2 Unit)
  Space           : 2
  Maneuverability : 0
  Hull            : 2D
  Shields         : 1D+1
  Sensors         : None
  Weapons         : None
  Cost            : 80,000 3,F


       This craft fills the gap between the great bulk transports Elrood 
  StarYards are famous for, and the multitudes of stock light freighters.  
  The medium freighter is the choice of the small business for their fleet's 
  main cargo hauler, and is used by the larger companies to fill out their 
  transport fleets.  Radel mining uses three of the A-II model, the most 
  sucessful of Elrood StarYard's medium freighters.

       While not an outstanding ship in either performance or price, the 
  A-II lives up to the Elrood StarYard's reputation for producing reliable 
  ships.  
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Fri, 11 Nov 1994 00:50:02 -0500 (EST)
From: Andrew JACKSON 
Subject: SWRPG: the AIC-4 Troop Dropship

ALLIANCE DATAFILE 2389-B, SUBSECTION PG266. For Your Eyes Only. 
Duplication Prohibited (I didn' do it)

[the following stats and further details can be found in the Star Wars 
Adventure Journal, 1(2): 254. A good well-rounded resource publication 
by WEG]

AIC-4

Craft: Sonda Armament's Armoured Interface Craft-4
Type: Medium troop dropship
Scale: Starfighter
Length: 40 meters
Skill: Space transports: dropship
Crew: 6
Crew Skill: Blaster 4D+2, space transports 5D, starship gunnery 4D
Passengers: 44 (troops)
Cargo Capacity: 10 metric tonnes
Consumables: 3 days
Cost: Not available for sale
Maneuverability: 2D
Space: 9 (during drop); 3 (on return flight)
Atmosphere: 400; 1150kmh (during drop); 260; 750 kmh (on return flight)
Hull: 5D
Shields: 1D
Sensors: 
	Passive: 20/0D
	Scan: 40/1D
	Search: 60/2D
	Focus: 3/3D
Weapons:
	2 Laser Cannons
		Fire Arc: Turret
		Crew: 1 each
		Skill: Starship gunnery
		Fire Control: 2D
		Space Range: 1-3/12/25
		Atmosphere Range: 100-300/1.2/2.5 km
		Damage: 5D
	2Heavy Repeating Blasters
		Fire Arc: Turret
		Crew: 1 each
		Scale: character
		Skill: Blaster: repeating blasters
		Ranges: 3-75/200/500
		Damage: 8D

Capsule: [highlighs *only*, full details in SWAJ]

AIC-4 designed to fit in belly of Star Destroyer and send troops to 
planet surface. Will survive ground based and space/atmospheric defenses. 
Other craft used for safe drops. Contains crude field hospital.

	AIC-4 uses guns to clear area around landing site, unloads troops 
and goes back for more. If air defenses too dangerous for slow ascent, 
the AIC-4 may be stranded.
Date: Mon, 21 Nov 94 15:22:58 PST
From: "Michael R. Green" 
Subject: Armeggedeon Class STD

Sheridan M. Green 
mikeg@terminus.intermind.net

Craft:              Novacorp Engineering's Armeggedeon Star Destroyer
Type:               Armeggedeon-class Star Destroyer
Scale:              Capital
Length:             3000 meters
Crew:               80,000, gunners: 695, skeleton: 15,000/ +5
Crew Skill:         Astrogation 4D,  capital ship gunnery 6D, capital
                    ship piloting 6D, capital ship shields 5D, sensors 4D 
Passengers:         15,000 troops
Cargo:              100,000 metric tons
Consumables:        2 years
Hyperdrive:         x2
Backup:             x10
Nav Computer:       Yes
Space:              6
Maneuverability:    2D
Hull:               8D
Shields:            5D
Sensors:
	            Passive: 50 / 1D
                    Scan:   100 / 3D
	            Search: 200 / 4D
	            Focus:    6 / 4D+2
Weapons:
	150 Heavy Turbolaser Batteries
	Crew: 2
	Fire arc:  80 front, 30 left, 30 right, 10 back
	Fire Control:  0D
	Space Range:  5-20/40/60
	Damage:  10D

	60  Double Laser Cannons
	Fire Arc:  30 front, 15 right, 15 left
	Crew: 2
	Fire Control: 3D
	Space Range:  1-3/12/25
	Damage:  3D

	100 Ion Cannons
	Fire Arc:  40 front, 25 left, 25 right, 10 back
	Crew: 2
	Fire Control:  4D
	Space Range:  1-10/25/50
	Damage:  4D

	60 Concussion Missle Tubes
	Fire Arc: 15 front, 15 left, 15 right, 15 back
	Crew: 1
	Fire Control: 2D
	Space Range: 2-12/30/60
	Damage: 9D

	15 Tractor Beam Projectors
	Fire Arc:  5 front, 5 left, 5 right
	Crew: 1
	Fire Control: 4D
	Space Range: 1-5/15/30
	Damage: 6D

Flight Squadrons: 3  TIE Interceptor
		  3  TIE/in
		  2  TIE Scimatar Bombers

	Novacorp Engineering was looked on as a small company of no
importance until this was presented to the Empire.  This was the first
of many ships to be built by this group.  Soon Novacorp rivaled the
best in the business. 

	The Armeggedeon Class STD was built in response to the growth
of the Rebel Alliance Fleet and especially to the weakness of the
Imperial STD to sufficientally overcome the Mon Calimari Star Cruiser.
With greater firepower than the Imperial class STD, it was expected
to replace them, except for one thing-  cost.  This new class of Star
Destroyer is extremely expensive, especially now that the Empire has
lost its second Death Star at Endor. 

	The ship carries its own ships for planetaty assault,
including a pre-fabricated garrison.  Four of these ships can
effectively lay total siege on a planet. 
Date: Fri, 4 Nov 1994 18:01:16 +1100 (EST)
From: Neil Creek 
Subject: B4bulk.txt

  B-IV BULK FREIGHTER

  Craft           : Elrood StarYards Ltd B-IV Bulk Freighter
  Type            : Bulk Freighter
  Length          : 140m
  Scale           : Capital
  Crew            : 12
  Passangers      : None
  Cargo Capacity  : 110,000 tons
  Consumables     : 2 months
  Hyperdrive mod  : x2
  Hyper Backup    : x15
  Nav computer    : Limited to 2 jumps
  Space           : 2
  Maneuverabilty  : 0
  Hull            : 3D
  Shields         : 1D+2
  Sensors         : None
  Weapons         : None
  Cost            : 2 million 3,F

     The B-IV Bulk Freighter is the bulk freighter of choice in the
Elrood sector, and is infact one of Elrood StarYard's best exports
from the sector.  This craft combines reliability with a large cargo
capacity as well as a respectable price tag.  These ships have become
renowned for their sturdiness and reliability in space.  They can be
treated like dirt, and will still perform well, however, if looked
after the performance is outstanding.  Because of their size, they
take a long time to make, and the current turnover is about 4 whips
per year, however, these are eagerly snapped up by corperations and
businesses. 

     The success of the craft however, is drawing the attention of
both the Empire and the Rebellion, both of which are a cause for
concern for Elrood StarYards who fear the domination of the Empire and
the illegality of the Rebellion.  A number of members of the
StarYard's board have rebel sympathies, and rumors exist that they are
trying to do a deal with the Rebellion.  The nature of this deal is
unknown. 
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Mon, 28 Nov 1994 17:03:53 +1100 (EST)
From: Neil Creek 
Subject: blade.txt

Elack's personal ship, from the "Transaction" adventure

  BLADE

  Craft           : Fast, defended personal transport
  Type            : Highly modified Corellian Personal Scout ship
  Scale           : Starfighter
  Length          : 25m
  Skill           : Starfighter piloting 6D
  Crew            : 1
  Crew Skill      : Starship shields 5D, Starship gunnery 5D, Astrogation 5D
  Passangers      : 5
  Cargo Capacity  : 1t
  Consumabes      : 3 months
  Hyperdrive mod  : x1
  Hyper backup    : x12
  Nav Computer    : yes
  Maneuvreability : 3D+1
  Space           : 8
  Atmosphere      : 365; 1050kph
  Hull            : 2D
  Shields         : 2D
  Cost            : Not for sale
  Sensors
          Passive : 30/1D
          Scan    : 50/2D
          Search  : 75/3D
          Focus   : 5/4D
  Weapons
          One double laser cannon
          Fire Arc        : Turret
          Crew            : 1 (pilot or gunner)
          Scale           : Starfighter
          Skill           : Starship gunnery
          Fire control    : 1D (2D with gunner)
          Space range     : 1-3/12/25
          Atmosphere range: 100-300/1.2/2/5k
          Damage          : 5D
  
       This is the personal ship of the Rebel operative Elack.  It is a 
  highly modified personal scout ship, originally designed for reconnisance 
  and servalence into non-hostile environments.  However, Elack had souped 
  it up, making it faster, more maneuverable and better defended.  He uses 
  it for all his transport now, and feels naked without it.
------------------------------------------------------------------------- o_---
   .  A  .     Neil Creek, Monash University, Arts II  .     .  :   .   . |_`\.
.d8  Y8Y  8b.  orion@yoyo.cc.monash.edu.au .     .    :    .   _____.------|--|
888   8   888  ncre1@mfs06.cc.monash.edu.au .  ___.-----------'------------' /'
888b.d8b.d888                         .    ============'============''======'<|
`88888888888' "Nowhere will you find a .  .  `"""""""---.______     ``     `\<|
  `"Y888P"'  more wretched hive of scum and villany" :    .   .`"""----------`'
-------------------------------------------------------------------------------
Date: Fri, 11 Nov 1994 15:44:49 +1100 (EST)
From: Neil Creek 
Subject: cobra.txt

  COBRA - personal transport
  
  Craft            : Sienar Fleet Systems - Cobra delux personal transport
  Type             : Heavy, multi-purpose personal transport
  Scale            : Starfighter
  Length           : 60
  Skill            : Space Transports - cobra transports
  Crew             : 6, gunners: 2, skeleton: 2 
  Crew Skill       : Varies
  Passengers       : 10, up to 30
  Cargo Capacity   : 210t
  Consumables      : 4 months
  Hyperdrive Mod   : x2
  Hyper Backup     : x15
  Nav Computer     : Yes
  Maneuverability  : 3D
  Space            : 8
  Atmosphere       : 
  Hull             : 4D+2
  Shields          : 3D
  Sensors 
     Passive       : 20/1D
     Scan          : 40/2D
     Search        : 50/3D
     Focus         : 2/1D
  Weapons:
    Two Double Heavy Laser Cannons
       Fire Arc         : Turret 
       Crew             : 1
       Skill            : Starfighter Gunnery
       Fire Control     : 2D
       Space Range      : 1-3/7/25
       Atmosphere Range : 100-300/1.2k/2.5k
       Damage           : 6D+2
     Concussion Missle launcher
       Fire Arc         : Forward 
       Crew             : 1
       Skill            : Starfighter Gunnery
       Fire Control     : 1D
       Space Range      : 1/5/10
       Atmosphere Range : 100/500/1k
       Damage           : 6D

  Availability: 3,F
  Cost: 800,000 new 350,000 used
      
     This is the ship for the wealthy with enemies.  Although designed
primarily as an armed transport, it has been very popular with
government officials and crime lords as theit personal transports. 
Sporting great defensive capabilities and with a hefty sting in it's
tail, this craft could quite easily hold off a small starfighter
attack. 

     Designed with the rich in mind, this craft is not lacking in
luxury, with a lounge, holosuite and vast hololibrary on board.  This
all comes at a price however, so much so that the Cobra is a sign of
status among the well off. 
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Mon, 24 Oct 1994 17:31:25 -0230 (NDT)
From: Peter Skanes 
Subject: starship

Corellian Interceptor
-----------------------
Craft: Corellian Engineering Corporation Interceptor
Type: Hyperdrive capable, mid-sized patrol craft
Scale: Capital
Length: 90 meters
Skill: Capital Ship Piloting
Crew: Skeleton: 8 with command 4D; Total crew: 40
Crew Skill: Ship Piloting 3D+1, shields 3D, Sensors 3D+2, astrogation 
3D+1, gunnery 4D
Passengers: 20 (brig accomodations for 16)
Cargo Capacity: 1000 metric tons, 500 cubic meters
Consumables: 8 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 3D+1
Shields: 1D+2
Sensors:
   Passive: 30/1D
   Scan: 55/2D
   Search: 80/3D+2
   Focus: 5/4D
Weapons:
   Two Double Turbolaser Cannons (fire separately)
	Scale: Starfighter
	Arc: 2 front
	Crew: 2
	Fire Control: 3D
	Space Range: 3-15/35/75
	Atmosphere Range: 6-30/70/150 km
	Damage: 4D+2
   Two Ion Cannons (fire separately)
	Scale: Starfighter
	Arc: 2 Front
	Crew: 2
	Fire Control: 3D
	Space Range: 1-10/25/50
	Atmosphere Range: 2-20/50/100km
	Damage: 3D

	This is the little brother to the much adored Corellian Corvette. 
They are still used by many small governments, and independent bodies 
for patrolling systems. They have also been known to be used for piracy, 
and in transporting high risk goods.

	The Corellian Interceptor was first put on the market about 5 
years after the Corvette came out. It is a basic patrol craft that has 
been in service since the Old Republic. They are not that common outside 
of Corellia as of the Battle of Yavin. However, some very distant systems 
have produced their own versions. It, like the Corvette, is a workhorse 
ship easily adapted to many uses. I don't have a plan or sketch of the 
ship made up. It would go for about 2000000 new and 800000 used. The 
availability would be 3,R.

Peter
Date: Fri, 11 Nov 1994 15:54:31 +1100 (EST)
From: Neil Creek 
Subject: getabout.txt

    FAMILY GETABOUT
      
  Craft           : Corellian Engeneering Corperation - Getabout
  Type            : Light personal transport
  Scale           : Starfighter
  Length          : 8m
  Skill           : Space transports - Getabout transport
  Crew            : 1
  Passengers      : 5
  Cargo Capacity  : 1t
  Consumables     : 1 week
  Hyperdrive Mod  : x3
  Hyper Backup    : None
  Nav Computer    : Yes
  Maneuverability : 2D
  Space           : 6
  Atmosphere      : 330; 950kmh
  Hull            : 2D
  Shields         : 0D 
  Sensors 
     Passive      : 20/0D
  Weapons         : None
     
  Availability: 2
  Cost: 30,000 new 18,000 used

     The Getabout was Corellian Engineering Corporation's attempt to
bring the space ship market to the common individual.  It was designed
to be like the average family's airspeeder, but for use between
systems.  The craft is basically just a people transport, and as such
is not extremely roomy, nor does it have a great storage capacity. 
Luxury was minimised to keep the price tag within the upper-middle
class of most space tech planets.  It is equipped with some items to
make hyperspace jumps less tedious including a music player and a
small holochess set. 

     The ship is appointed much the same as a upper end airspeeder,
with plush comfortable seats and a cloth interior with trim.  With the
intention that passengers remain seated throughout the journey, the
seats are able to rotate so they can face forward, or turn to face
each other with the chess table in the centre.  Five people can be
transported this way. 

     The ship was probably more successful than it should have been,
but this is mostly because nobody else thought of it and it has
cornered the market.  Most civilians choose to travel by charter or on
inter-system liners rather than in their own personal craft, as a
result, no competitor models have ever been released onto the market. 
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Mon, 28 Nov 1994 17:02:47 +1100 (EST)
From: Neil Creek 
Subject: Gnat.txt

Another new space ship, used in the "Transaction" adventure.

  GNAT PRERSONAL TRANSPORT

  Craft           : Incon Gnat inter-ship personal transport
  Type            : Inter-ship transport
  Scale           : Starfighter
  Length          : 8m
  Skill           : Space transports : Gnat
  Crew            : 1
  Crew Skill      : Space transports
  Passangers      : 10
  Cargo Capacity  : 500kg
  Consumabes      : 2 days (with 10 passangers)
  Hyperdrive mod  : None
  Hyper backup    : None
  Nav Computer    : None
  Maneuvreability : 2D
  Space           : 4
  Atmosphere      : 280; 800kph
  Hull            : 1D
  Shields         : None
  Cost            : 8,000
  Sensors
          Passive : 20/0D
  Weapons         : None

       This ship is designed purely for personnel exchange between ships 
  within a fleet.  It it not very fast, nor maneuverable, and is a sitting 
  duck in a fight, however it serves its purpose perfectly.  It has 
  airlocks on every side, and of nearly every possible configuration, so 
  there is almost no ship it cannot dock with.  It has the capacity to ferry 
  up to ten individuals, with a small amount of baggage.
------------------------------------------------------------------------- o_---
   .  A  .     Neil Creek, Monash University, Arts II  .     .  :   .   . |_`\.
.d8  Y8Y  8b.  orion@yoyo.cc.monash.edu.au .     .    :    .   _____.------|--|
888   8   888  ncre1@mfs06.cc.monash.edu.au .  ___.-----------'------------' /'
888b.d8b.d888                         .    ============'============''======'<|
`88888888888' "Nowhere will you find a .  .  `"""""""---.______     ``     `\<|
  `"Y888P"'  more wretched hive of scum and villany" :    .   .`"""----------`'
-------------------------------------------------------------------------------
Date: Fri, 11 Nov 1994 15:50:28 +1100 (EST)
From: Neil Creek 
Subject: hermies.txt

  HERMIES COURIER 

  Craft            : Incom Delta Vee Hermies Courier
  Type             : Light defended courier
  Scale            : Starfighter
  Length           : 35
  Skill            : Space transports - hermies courier
  Crew             : 3, gunner: 1, skeleton: 1
  Crew skill       : Starship shields, Astrogation, 
  Passengers       : 15
  Cargo Capacity   : 40
  Consumables      : 2 months
  Hyperdrive Mod   : 0.8x
  Hyper Backup     : 15x
  Nav Computer     : Yes
  Maneuverability  : 2D+2
  Space            : 7
  Atmosphere       : 350; 1,000kmh
  Hull             : 3D
  Shields          : 2D
  Sensors 
     Passive       : 25/0D
     Scan          : 50/1D
     Search        : 75/2D
     Focus         : 3/4D
  Weapons:
     One Double Laser Cannon
       Fire Arc         : Turret (belly)
       Crew             : 1
       Skill            : Starship Gunnery
       Fire Control     : 2D
       Space Range      : 1-3/12/25
       Atmosphere Range : 100-300/1.2/2.5k 
       Damage           : 5D
     
  Availability: 3, F
  Cost: [I have no idea how to price this!]

     This craft is designed for fast transport of sensitive cargoes.
Designed by the same company who manufacture the phenominally
successful X-wing starfighter, this ship utilises many of the X-wing's
design features.  It's fast hyperspace speed and good defensive
capabilities make it well suited to delivering urgent, critical
cargoes.  It is also highly useful for contraband cargo deliveries,
however Incom does not really want to know exactly what these craft
are being used for. 
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Fri, 11 Nov 1994 15:58:41 +1100 (EST)
From: Neil Creek 

  KDY CORVETTE  

  Craft           : KDY's Corvette
  Type            : Mid-sized multi-purpose vessel
  Scale           : Capital
  Length          : 180
  Skill           : Capital ship piloting
  Crew            : Skeleton : 20 with command 4D, Total Crew : 150
  Crew Skill      : Starship piloting 4D, starship shields 3D, starship 
                    sensors 3D, astrogation 3D, starship gunnery 5D
  Passangers      : up to 1000 depending on configuration
  Cargo Capacity  : 4,000t
  Consumabes      : 18months
  Hyperdrive mod  : x2
  Hyper backup    : x15
  Nav Computer    : Yes
  Maneuvreability : 1D+2
  Space           : 7
  Atmosphere      : 350; 1,000kmh
  Hull            : 4D+1
  Shields         : 2D+2
  Cost            : 4,000,000 new 2,000,000 used
  Sensors
          Passive : 40/1D
          Scan    : 80/2D
          Search  : 100/3D
          Focus   : 5/4D
  Weapons
    Eight Double Trubolaser Cannons (fire seperately)
          Fire Arc        : 4 top turrets, 4 bottom turrets
          Crew            : 3
          Scale           : Capital
          Skill           : Capital starship gunnery
          Fire control    : 3D
          Space range     : 3-15/35/75
          Atmosphere range: 6-30/70/150k
          Damage          : 4D+2
  
     This is KDY's answer to the phenominally popular Corellian
Corvette. Designed more with armoured transport in mind, this craft
has much appeal with planetary fleets and super-corporations.  With
greater speed, storage capacity and defensive capability than the
Corellian corvette, it has a price tag to match.  As such it has never
really taken off in a big way with the bulk of the market, although it
has carved out a niche for itself. 

     The ship usually operates in one of two configurations.  As a
mass personnel transport it can ferry 1000 troops and keep them
supplied for extended periods of time.  Its other prime configuration
is as a bulk armed cargo transport, ideal for blockade running.  It is
often used by the empire or, more usually, by companies with imperial
affiliatons or connections when an armed transport is needed.  It can,
however be adapted for a variety of uses. 

     The apearance of the craft is, not surprisingly, like a cross
between a Nebulon B frigate and a Corellian corvette.  The massive
sublight engines found on the Neb B give the corvette it's high space
speed, however the engine pylon synonymous with the Neb B is the
craft's weak point. 

    It looks something like this (sorry bout the ascii, hope you get
the idea) : 

       ==/\----\             ==/\----------------------/\==
      /''       `------------/'==============--------    `\.
     |_____                                                 `\__/\==
       |_|_|     /-----------.----------                 ----------`\.
      /`   |   /'             \                   --------------=====|
     |____/' /'                ``\------------------------=========/''
     |     /'                     ``\__________________________..'' 
    ==\/\/==                        ==\/                     \/==
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Fri, 11 Nov 1994 01:43:00 -0500 (EST)
From: Andrew JACKSON 
Subject: SWRPG: proposed new missile categories

In order to make the missile weapons of SWRPG and "Tie Fighter" more
similar in concept, I would propose the following re-classification
and 2 new missiles for the RPG. I'm trying not to re-write the
original WEG missile types. Note that the stats of the two SW games do
not match up *exactly*, and nor should we expect them to. 

1) "Concussion Missiles"  (WEG) in the RPG are best used at short
range, and do heavy damage. These are, perhaps, close to the "Heavy
Rockets" in the TIE Fighter simulator. All stats remain the same.
Typical load-out is 4 or 6 for a starfighter.. 

2) "Proton Torpedos" (WEG) in the RPG are also used a short range and
do even heavier damage, per projectile. These are, perhaps, close to
the "Heavy Bomb" in the TIE Fighter simulator. All stats remain the
same. Typical load-out is 2 or 4 for a starfighter. 

The TIE Fighter simulator introduces two new long range projectiles
that do not do nearly some much damage: 

3) "Missiles" (LA; TIE Fighter) are very long range and do very little
damage, compared to WEG missiles and torpedos (aka heavy rockets and
heavy bombs, respectively). However, due to speed and fast target
aquisition/reaquisition, they have a high chance of hitting at large
distance.. I propose "Mini-missiles" for the SWRPG equivalent. Stats
below. Typical load-out ranges from 6-16 for starfighters. 

4) "Torpedos" (LA; TIE Fighter) are also very long range and do little
damage, compared to WEG missiles and torpedos (aka heavy rockets and
heavy bombs, respectively). However, due to speed and fast target
acquistion/reacquisition, they have a high chance of hitting at large
distances. However, they are not quite as reliable as the "missiles"
(LA; TIE Fighter), but do more damage. I propose "Mini-torpedos" for
the SWRPG evivalent. Typical load-out ranges from 4-12 for
starfighters. 

NOTE: due to their small size and weight, the "Mini-" class of
projectiles does not result in any noticible performance changes in
most starfighters. They are also cheaper than the traditional
projectile types. These properties make them ideal for most
lightweight starfighters. 

MINI-MISSILE

Model:SoroSuub Starfighter Stand-off Missiles
Type: Extra Light Long Range Missiles
Scale: Starfighter
Load-out: typically ranges from 6-16
Cost: [whatever is resonable for your campaign]
Availability: [whatever is appropriate for your campaign]
Skill: Starship gunnery
Fire Control: 4D
Space Range: 3-15/36/75  [turbolaser range]
Atmosphere Range: 6-15/72/150km  [turbolaser range]
Damage: 3D+2

MINI-TORPEDO

Model: Mon Cal Defenses Long Range Torpedo Mark I
Type: Light Long Range Missiles
Scale: Starfighter
Load-out: typically ranges from 4-12
Cost: [whatever is resonable for your campaign]
Availability: [whatever is appropriate for your campaign]
Skill: Starship gunnery
Fire Control: 3D+1
Space Range: 3-15/36/75  [turbolaser range]
Atmosphere Range: 6-15/72/150km  [turbolaser range]
Damage: 4D+2


There. Typically 1D+2 extra fire control over regular types. About ten
times the range, but its only double the range of most fighter laser
cannons (just like the simulator). The damage is 1/2 of the regular
projectile types, more or less on par with starfighter lasers (bit
more). I recommend: the Y-Wing gets 10 MM or 8MT, the X-Wing and gets
8MM or 6MT, and the A-Wing gets 6MM or 4MT. 

My recommended load-out for the old WEG missiles: A-Wing gets 2CM and
can't have torpedos, X-Wing gets 4CM or 2PT, Y-Wing gets 6CM or 4PT. 
Date: Tue, 15 Nov 1994 12:00:38 +1030 (CST)
From: npgrebne@teaching.cs.adelaide.edu.au (Traveller)
Subject: Nova Dreadnaught

BY:			Nick Grebneff (Traveller) 
			npgrebne@teaching.cs.adelaide.edu.au
DESCRIPTION:		Highly advanced heavy cruiser developed for a campaign
			set after the Zahn novels

NAME:			Nova Dreadnaught
CRAFT:			Rendili Astronautics' Nova-Class Dreadnaught
TYPE:			Heavy Cruiser
SCALE:			Capital
LENGTH:			800m
SKILL:			Astrogation 3D, Capital ship piloting 4D+2,
			Shields, 4D+1, Sensors 4D+2, Capital ship gunnery 4D+2,
			Capital ship gunnery 5D (central gunnery crew)
CREW:			2010; gunners: 280; skeleton: 900/+5
PASSENGERS:		5000 troops
CARGO CAPACITY:		5000 tonnes
CONSUMABLES:		2 years
HYPERDRIVE:		x2
BACKUP:			x15
NAV COMPUTER:		Yes
MANEUVERABILITY:	1D
SPACE:			6
HULL:			6D
SHIELDS:		3D
SENSORS:
	PASSIVE:	30	/	1D
	SCAN:		75	/	2D
	SEARCH:		150	/	3D
	FOCUS:		5	/	3D+2
WEAPONS:

	30 Heavy Turbolasers
	Fire Arc:		5 front, 5 back, 10 left, 10 right.
	Crew:			3
	Skill:			Capital ship gunnery
	Fire Control:		3D
	Space Range:		3-15	/	35	/	75
	Atmosphere Range:	3-15	/	35	/	75km
	Damage:			7D

	80 Laser Cannons
	Fire Arc:		20 front, 10 back, 25 left, 25 right.
	Crew:			1
	Skill:			Starship gunnery
	Scale:			Starfighter
	Fire Control:		1D
	Space Range:		1-3	/	12	/	25
	Atmosphere Range:	100-300m/	1.2	/	2.5km
	Damage:			5D

	25 Concussion Missiles
	Fire Arc:		10 front, 5 back, 5 left, 5 right.
	Crew:			2
	Skill:			Capital ship gunnery
	Fire Control:		2D
	Space Range:		2-12	/	30	/	60
	Atmosphere:		4-24	/	60	/	120km
	Damage:			9D

	15 Ion Cannons
	Fire Arc:		3 front, 2 back, 5 left, 5 right.
	Crew:			2
	Skill:			Capital ship gunnery
	Fire Control:		4D
	Space Range:		1-5	/	15	/	30
	Atmosphere Range:	2-10	/	30	/	60km
	Damage:			4D

This space vessel has been modeled on the concepts behind the Katana
fleet. They have been extensively slave rigged, with huge internal
computer banks, centralising ship systems and also providing backup
systems in case one particular computer system fails.  All
capital-scale weapon sytems are linked in providing exceptional fire
control and the ability to be readily linked together, by a central
gunnery crew of 15 to accurately fire on a target with all the weapons
of one weapon system facing the target.  Also, several of these
vessels may be linked together after permission has been granted by
the crews aboard the individual ships to fire upon a target, as
directed by a crew aboard one of the vessels.  Thus in large numbers,
these ships could be quite damaging.  Another feature is that the
ships can be linked together, after permission has been given by the
individual command crews, to make coordinated hyperspace jumps.  This
allows a fleet of these vessels to jump to hyperspace and arrive with
precision timing and precisely positioned, ready for combat. 

IN GAME TERMS:	Ship may perform a 'free' combined action (no command
check) to attack a target with all weapons on one fire arc for one
weapon system. Basically, the central gunnery crew takes over control
of these weapons and fires them as one.  This may be done as often as
the weapons can be fired. When linking ships, the central ship must
send a signal to all of the ships to be linked, then the other ships
must acknowledge this.  This occupies all of the central gunnery crews
for that round, after that, the central ship may fire with all the
weapons facing and within range of the target on all linked ships as a
combined action.  The ships may be at different ranges, but if they
are, the difficulty is that of the ship at greatest range plus 5.  The
central may continue to use all the weapons until it sendes the
disengage signal, or the individual central gunnery crews disengage
their ship from the link. 

	These vessels also carry 2 sqaudrons of starfighters, along
with drop craft and vehicles for the troops aboard. 

The New Republic was searching for more companies to build it more
heavy cruisers, but it found that there were few around capable of the
job.  So the Republic set about creating a new one.  They chose the
name Rendili after the the company that once built the grand Victory
Star Destroyers and the classic Dreadnaught for the Old Republic,
although they gave it the new official title of Rendili Astronautics. 
The aging engineer of the former Rendili, designer of the Victory Star
Destroyer and the A-Wing, Walex Blissex, was named chief of
engineering for the new firm and given the task of building up a team
to design the starcraft of the future.  Lando Calrissian, who is noted
for his excellent entrepreneurial skills was placed in the position of
Director of the company.  Together they built up a team, wooing small
groups of engineers from the New Republic military, the Mon Calamari,
Corellian Engineering and some other small time operations.  They
combined them with the best graduates from engineering schools in New
Republic space, and a few defecting Imperial Engineers to create a
talented and eager design team.  With funding from the New Republic
government and under tight security, a large shipbuilding firm was
established, hidden in a corner of New Republic space.  Its first
design off the production run was the Nova-Class Dreadnaght, followed
shortly by a slightly modified version to perform a similar function
to the Imperial Interdictor cruiser. 
Date: Wed, 7 Dec 1994 13:36:01 -0500 (EST)
From: John Aegard 
Subject: Pioneer Class Scoutship

In the spirit of constructive contribution, I present another ship from my
campaign .. the Kreelan Starship Yards "Pioneer" Class Scout.

Craft:       Scout Ship
Type:        Kreelan "Pioneer"
Scale:       Starfighter
Length:      35m
Crew:        2 (may co-ordinate)
Passengers:  2
Cargo:       2 metric tons
Consumables: 6 months
Hyp. Mult.   x2
Hyp. Bkup.   x16
Maneuver.    +1
Space Speed: 5
Atmosphere:  295 (850 km/h)
Hull:        4D+1
Shields:     none

Sensors: 

   Passive:  30 / 0D
   Scan:     50 / 1D
   Search:   75 / 2D
   Focus:     5 / 3D

Weapons:

One Double Light Laser Cannon

   Arc:      Front
   Crew:     Pilot or co-pilot
   FC:       0D
   Space     1-3/12/25
   Atmos.    100-300m/1.2km/2.5km
   Damage:   4D

 
The Pioneer was designed with simplicity and durability in mind.  The
ships are renowned for the amount of neglect they will take and the
ease with which they are maintained.  Pioneers that have been treated
carefully will last for decades.  Thousands of them still ply the
spacelanes. 
 
The Pioneer Class starship was the last design that was produced by
the Kreel Starship Yards before they were nationalized by the Empire
and handed to Sienar Fleet Systems as a TIE fighter manufacturing
site.  Prior to the nationalization, the Kreelans had produced several
successful varieties of small and medium sized starships for the
private sector. They also bid on three or four of the Republic's
production contracts, including those for the Vindicator and Dauntless
class strike fighters. 

Three months after Endor, the Kreel system was liberated by an
insurgency that was aided overtly by the New Republic.  However, when
the Imperials abandoned the orbiting shipyards, they sabotaged most of
the orbital facilities.  The Republic has aided the Kreelans in their
efforts to rebuild, and the Kreelans have secured several contracts
with the Republic Scout Corps to provide new vessels and materials. 
New Pioneer Mk. 2s are now rolling off of the lines slowly, marking a
new beginning for Kreel Starship Yards, Inc. 
Date: Tue, 22 Nov 1994 17:44:17 -0800 (PST)
From: "C.T." 
Subject: Predator Ships...

Ch'Doth Scout Ship
Scale:                  Starfighter
Length:                 20m
Occupancy:              4
Crew:                   1
Cargo Cap.:             275 kg./1 m3
Consumables:            1 month
Hyperdrive Multiplier:  0.75
Hyperdrive Backup:      8
Nav. Computer:          Yes
Maneuverability:        3D+2
Space Speed:            5D
Hull:                   3D
Shields:                2D
Sensors:
	Passive:  30/0D   Search: 80/2D
	Scan:      60/1D  Focus:   5/4D
Weapons:
	Double Laser Cannon
		Arc:    Rear
		FC:     3D
		Range:  1-5/15/30
		Atmos: 100-500/1.5m/3m
		Damage:  8D
	Four Laser  Cannons
		Arc:    Forward
		FC:     2D+1
		Range: 1-5/15/30
		Atmos: 100-500/1.5m/3m
		Damage:  6D
	Two Proton Torp Launchers
		Arc:    Front
		FC:     2D+1
		Range:  30-150/375/800
		Damage:  10D

----------------------------------------------------------------------------

Ch'Doth Warship
Scale:                  Capital  (Due to Power Output)
Length:                 65m
Occupancy:              20
Crew:                   4
Cargo Capacity:         1000 kg/3.6 m3
Consumables:            3 months
Hyperdrive Multiplier:  0.3
Hyperdrive Backup:      5 
Nav Computer:           Yes
		    Auto-Calc 8D
Maneuverability:        3D
Space Speed:            4D+2
Hull:                   4D
Shields:        Normal:  2D F/R
		Special: 4D Front
Sensors:
        	Passive:  40/1D   Search:  100/3D
	        Scan:      80/2D  Focus:   10/5D
Weapons:
	Eight Proton Torp Launchers
		Arc:    6 Front, 2 Rear
		FC:     3D
		Range:  25-200/400/900
		Damage:  8D
	Four Quad-Laser Turrets
		Arc:    2 Front/Right/Left/Above
			2 Rear/Below
		FC:     4D
		Range:  1-8/20/35
		Atmos:  100-800/2m/3.5m
		Damage:  5D
	Two Tractor Beam Projectors
		Arc:    Forward
		FC:     3D
		Range:  1-20
		Damage:  6

Additional Information:
	Both the Scout Ship and the Warship are equipped with cloaking
devices much more sophisticated than those normally found in the
galaxy.  Not only can a Ch'Doth ship scan and fire while cloaked
(though very limited, -1D to hit and -1D to damage, only allowing two
shots or four Search/Focus sensor sweeps), but the cloak itself is
more complete and as such, the most information from which one can
acquire is simply an unidentifiable distortion field in the area. 

	The Warship is designed as an attack/bourding vessel.  The
design of the ship is roughly an oval with a sharp point.  The shields
can be set for ramming, which allows the Warship to proceed to smash
into its opponnent, open up the hatch, and do what they do best--kill
up close and personal. 
Date: Fri, 4 Nov 1994 17:47:48 +1100 (EST)
From: Neil Creek 

  RADEL EXPLORATION VESSEL

  Craft           : Elrood Star Yards Explorer II
  Type            : Exploration Cruiser
  Scale           : Starfighter
  Length          : 30m
  Skill           : Space Transports
  Crew            : 4, gunners 2, skeleton 1
  Crew Skill      : Starship Shields, Astrogation
  Passangers      : 10
  Cargo Capacity  : 20 tonnes
  Consumabes      : 6 months
  Cost            : 750,000 new, 150,000 stripped
  Hyperdrive mod  : x2
  Hyper backup    : x15
  Nav Computer    : Yes
  Maneuvreability : 2D
  Space           : 6
  Atmosphere      : 330/950kmh
  Hull            : 2D
  Shields         : 1D
  Sensors
          Passive : 50/1D
          Scan    : 90/2D
          Search  : 200/3D
          Focus   : 10/4D
  Weapons
          One double laser cannon
          Fire Arc        : Forward
          Crew            : 1
          Scale           : Starfighter
          Skill           : Starship gunnery
          Fire control    : 2D
          Space range     : 1-3/12/25
          Atmosphere range: 100-300/1.2k/2.5k
          Damage          : 3D

          One 'tractor beam
          Fire arc        : Forward
          Crew            : 1
          Scale           : Starfighter
          Skill           : Starship gunnery
          Fire control    : 3D
          Space range     : 1-3/7/36
          Atmosphere range: 100-300/700/3.6km
          Damage          : 4D

     This exploration vessel was commissioned by the Radel Mining
Company for exploration of systems for mineral and other wealth.  It's
primary mission therefore is survey and exploration of remote systems.
 As such it is a highly specialised craft.  The bulk of the price goes
in the state of the art scientific equipment, including : sensitive
spectral scanners, magnetometers, IR and UV scanners, laser core
samplers among others. These craft also always have two modified B1
Worker droids, equipped specifically for the current mission.  The
tractor beam is used primarily for taking samples without having to
land the craft, and the laser is barely adequate for defensive
purposes. 

     The ship's design was a challenge for Elrood Star Yards
engineers, having to incorporate large carrying capacity, long range
and high stability to protect the delicate instruments on board.  As
such, the final design was also suitable for luxury craft and other
purposes. Versions of this craft, stripped of their scientific
equipment can be bought from Elrood Star Yards for re-fitting as the
buyer sees fit. 
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Tue, 29 Nov 1994 14:44:16 -0800
From: De Oppresso Liber- Bill Knight 

Here's a collection of Star Destroyer names.  Some are from the
movies and a few are the Zahn novels (which I loved, TYVM).  The
format is obvious: start with the SD name, last name of ship's
captain (if known), last know location, and suspected SD type. 
Now, I allow rebel intelligence characters to accquire this info
through normal channels, and I've purposely left blanks in some
slots to show information that the rebels have yet to acquire.
This is also for you to fill in for your campaigns and it also
allows more freedom for the GM to tailor as needed.
================================================================
                Partial Star Destroyer Ship List


Ship Name      Captain        Location            Type

Annilator *
Avenger        Voral
Blitz
Bloodfiend     Guetschow
Bombadier      Ferris
Chariot                       Minos Cluster       Victory I
Charger *
Chimaera                                          Imperial II
Conqueror      Nant
Conquest
Death's Head *                                    Imperial II
Decimator      Kalat
Depridation
Desolation
Desolator      Vogel
Devastator     Trask
Dragoon        Osgar
Eradicator     Ellis
Executioner *  Arguis
Furie
Havoc          Agloth
Hellion        Toloff
Hunter         Giblin
Inexorable                                        Imperial
Maruader
Nemesis                                           Imperial
Ravager        Trxster
Reaper         Stoker
Retribution
Slaughter 
Spoiler        Guul
Stormhawk                                         Imperial
Striker        Rogers
Subjugator
Terminator     Vincesal       Trelam
Truimph
Wardog         Yolen
Warhawk        Beene
Valiant *
Vanquisher
Vengeance *    Pyrah
Vindicator
Victory

* -Indicates ship has/or still is part of the rebel hunting fleet
know as Task Force Kalp.
Date: Tue, 15 Nov 1994 12:01:15 +1030 (CST)
From: npgrebne@teaching.cs.adelaide.edu.au (Traveller)
Subject: Shakler Dreadnaught

BY:			Nick Grebneff (Traveller) 
			npgrebne@teaching.cs.adelaide.edu.au
DESCRIPTION:		Highly advanced heavy cruiser developed for a campaign
			set after the Zahn novels (Gravity well version)

NAME:			Shackler Dreadnaught
CRAFT:			Rendili Astronautics' Shackler-Class Dreadnaught
TYPE:			Heavy Cruiser
SCALE:			Capital
LENGTH:			800m
SKILL:			Astrogation 3D, Capital ship piloting 4D+2,
			Shields, 4D+1, Sensors 4D+2, Capital ship gunnery 4D+2,
			Capital ship gunnery 5D (central gunnery crew)
CREW:			2010; gunners: 158; skeleton: 900/+5
PASSENGERS:		3000 troops
CARGO CAPACITY:		3500 tonnes
CONSUMABLES:		2 years
HYPERDRIVE:		x1
BACKUP:			x15
NAV COMPUTER:		Yes
MANEUVERABILITY:	1D+2
SPACE:			6
HULL:			6D
SHIELDS:		3D
SENSORS:
	PASSIVE:	30	/	1D
	SCAN:		75	/	2D
	SEARCH:		150	/	3D
	FOCUS:		5	/	3D+2
WEAPONS:

	15 Heavy Turbolasers
	Fire Arc:		3 front, 2 back, 5 left, 5 right.
	Crew:			3
	Skill:			Capital ship gunnery
	Fire Control:		3D
	Space Range:		3-15	/	35	/	75
	Atmosphere Range:	3-15	/	35	/	75km
	Damage:			7D

	80 Laser Cannons
	Fire Arc:		20 front, 10 back, 25 left, 25 right.
	Crew:			1
	Skill:			Starship gunnery
	Scale:			Starfighter
	Fire Control:		1D
	Space Range:		1-3	/	12	/	25
	Atmosphere Range:	100-300m/	1.2	/	2.5km
	Damage:			5D

	3 Gravity Well Projectors
	Fire Arc:		Turret.
	Crew:			1
	Skill:			Capital ship gunnery
	Fire Control:		5D
	Space Range:		1-5	/	75	/	150
	Damage:			Blocks Hyperspace Travel.

	5 Heavy Tractor Beams
	Fire Arc:		1 front, 2 left, 2 right.
	Crew:			3
	Skill:			Capital ship gunnery
	Fire Control:		2D
	Space Range:		2-10	/	30	/	60
	Atmosphere Range:	4-20	/	60	/	120km
	Damage:			6D	/	5D	/	4D

This space vessel has been modeled on the concepts behind the Katana
fleet. They have been extensively slave rigged, with huge internal
computer banks, centralising ship systems and also providing backup
systems in case one particular computer system fails.  All
capital-scale weapon sytems are linked in providing exceptional fire
control and the ability to be readily linked together, by a central
gunnery crew of 15 to accurately fire on a target with all the weapons
of one weapon system facing the target.  Also, several of these
vessels may be linked together after permission has been granted by
the crews aboard the individual ships to fire upon a target, as
directed by a crew aboard one of the vessels.  Thus in large numbers,
these ships could be quite damaging.  Another feature is that the
ships can be linked together, after permission has been given by the
individual command crews, to make coordinated hyperspace jumps.  This
allows a fleet of these vessels to jump to hyperspace and arrive with
precision timing and precisely positioned, ready for combat. 

IN GAME TERMS:	Ship may perform a 'free' combined action (no command
check) to attack a target with all weapons on one fire arc for one
weapon system. Basically, the central gunnery crew takes over control
of these weapons and fires them as one.  This may be done as often as
the weapons can be fired. When linking ships, the central ship must
send a signal to all of the ships to be linked, then the other ships
must acknowledge this.  This occupies all of the central gunnery crews
for that round, after that, the central ship may fire with all the
weapons facing and within range of the target on all linked ships as a
combined action.  The ships may be at different ranges, but if they
are, the difficulty is that of the ship at greatest range plus 5.  The
central may continue to use all the weapons until it sendes the
disengage signal, or the individual central gunnery crews disengage
their ship from the link. 

	These vessels also carry 2 sqaudrons of starfighters, along
with drop craft and vehicles for the troops aboard. 

	In a special operation, the New Republic managed to disable
and capture an Imperial Interdictor cruiser, the ship was taken over,
hastily repaired and then they made a jump into New Republic space. 
The job to incorporate the Imperial Gravity Well system into New
Republic ships was given to the secret Rendili Astronaughtics
operation who decided to incorporate it into their new dreadnaught
design that was just being put into production.  The result is the
Shackler-class Dreadnaught, into which they also placed special, heavy
duty Tractor beams something that was seen to be lacking in the
Imperial Interdictors. 
Date: Wed, 16 Nov 1994 14:24:49 +1030 (CST)
From: npgrebne@teaching.cs.adelaide.edu.au (Traveller)
Subject: Shard Battlecruiser

BY:			Nick Grebneff (Traveller) 
			npgrebne@teaching.cs.adelaide.edu.au
DESCRIPTION:		Highly advanced Command battle cruiser developed for a
			campaign set after the Zahn novels

NAME:			Shard Battlecruiser
CRAFT:			Rendili Astronautics' Shard-Class Battlecruiser
TYPE:			Command Battlecruiser
SCALE:			Capital
LENGTH:			5000m
SKILL:			Astrogation 5D, Capital ship piloting 6D,
			Shields 5D+1, Sensors 5D, Capital ship gunnery 5D+2,
			Capital ship gunnery 6D (central gunnery crew),
			Starship gunnery 5D.
CREW:			65000; gunners: 1140; skeleton: 15000/+5
PASSENGERS:		20000 troops, 1000 Guests.
CARGO CAPACITY:		150000 tonnes
CONSUMABLES:		5 years
HYPERDRIVE:		x1
BACKUP:			x10
NAV COMPUTER:		Yes
MANEUVERABILITY:	2D, 0D at space 6.
SPACE:			5, 6 at 0D maneuverability.
HULL:			7D
SHIELDS:		6D, 3D backup (a la MC80 Star Cruiser)
SENSORS:
	PASSIVE:	150	/	2D
	SCAN:		250	/	4D
	SEARCH:		400	/	5D+2
	FOCUS:		15	/	7D
WEAPONS:

	190 Heavy Turbolaser Batteries
	Fire Arc:		20 front, 20 front/left, 20 front/right,
				50 left, 50 right, 10 left/back, 10 right/back,
				10 back.
	Crew:			3 (60), 2 (130).
	Skill:			Capital ship gunnery
	Fire Control:		2D
	Space Range:		10-30	/	60	/	90
	Atmosphere Range:	15-30	/	100	/	150km
	Damage:			8D

	40 Quad Laser Cannons
	Fire Arc:		10 front, 10 back, 10 left, 10 right.
	Crew:			2
	Skill:			Starship gunnery
	Scale:			Starfighter
	Fire Control:		4D
	Space Range:		1-3	/	12	/	25
	Atmosphere Range:	100-300m/	1.2	/	2.5km
	Damage:			4D

	100 Heavy Turbolaser Cannons
	Fire Arc:		30 front, 25 left, 25 right, 20 back.
	Crew:			3
	Skill:			Capital ship gunnery
	Fire Control:		2D
	Space Range:		12-35	/	70	/	100
	Atmosphere Range:	15-35	/	110	/	165km
	Damage:			6D

	150 Concussion Missiles
	Fire Arc:		60 front, 45 left, 45 right.
	Crew:			1
	Skill:			Capital ship gunnery
	Fire Control:		3D
	Space Range:		2-12	/	30	/	60
	Atmosphere Range:	4-24	/	60	/	120km
	Damage:			9D

	85 Ion Cannons
	Fire Arc:		15 front, 10 front/left, 10 front/right,
				15 left, 15 right, 5 left/back, 5 right/back,
				10 back.
	Crew:			2 (30), 1 (55).
	Skill:			Capital ship gunnery
	Fire Control:		5D
	Space Range:		1-10	/	25	/	50
	Atmosphere Range:	2-20	/	50	/	100km
	Damage:			4D

	20 Tractor Beams
	Fire Arc:		10 front, 5 left, 5 right.
	Crew:			1
	Skill:			Capital ship gunnery
	Fire Control:		5D
	Space Range:		2-10	/	30	/	60
	Atmosphere Range:	2-10	/	30	/	60km
	Damage:			5D

	10 Heavy Tractor Beams
	Fire Arc:		5 front, 2 left, 2 right, 1 back.
	Crew:			2
	Skill:			Capital ship gunnery
	Fire Control:		5D
	Space Range:		1-3	/	10	/	20
	Atmosphere Range:	1-3	/	20	/	20km
	Damage:			10D

	This spacevessel has been modeled on the concepts behind the
Katana fleet.  It was developed in response to the information that
the Empire had recommenced construction of Super Star Destroyers.  The
New Republic intended to fight fire power with range, speed,
maneuverability and technical sophistication.  They have been
extensively slave rigged, with huge internal computer banks,
centralising ship systems and also providing backup systems in case
one particular computer system fails.  All capital-scale weapon sytems
are linked in providing exceptional fire control and the ability to be
readily linked together, by a central gunnery crew of 25 to accurately
fire on a target with all the weapons of one weapon system facing the
target. 

	Unlike the dreadnaughts, these ships cannot be linked to
another craft and be guided by it.  It can, however, form the central
ship role and guide other ships.  The New Republic doesn't want these
ships falling under enemy guidance.  Even though they have ensured
that ship guiding functions are performed under the utmost security. 

IN GAME TERMS:	Ship may perform a 'free' combined action (no command
check) to attack a target with all weapons on one fire arc for one
weapon system. Basically, the central gunnery crew takes over control
of these weapons and fires them as one.  This may be done as often as
the weapons can be fired. When linking ships, the central ship must
send a signal to all of the ships to be linked, then the other ships
must acknowledge this.  This occupies all of the central gunnery crews
for that round, after that, the central ship may fire with all the
weapons facing and within range of the target on all linked ships as a
combined action.  The ships may be at different ranges, but if they
are, the difficulty is that of the ship at greatest range plus 5.  The
central may continue to use all the weapons until it sendes the
disengage signal, or the individual central gunnery crews disengage
their ship from the link. These craft can perform the task of
directing other ships' weapons, and making a coordinated strike with
the battlecruiser's own weapons, simultaneously. 

	These vessels also carry 4 wings of starfighters, along with
suttles, patrol vessels and drop craft.  The starfighter wings usually
consist of: 1 Assault wing, 1 Recon/Intercept wing, and 2 Fighter
wings.  Vehicles for the troops on board are also carried. 
Date: Tue, 13 Dec 1994 00:55:10 +1030 (CST)
From: npgrebne@teaching.cs.adelaide.edu.au (Traveller)
Subject: Ship Parts

DRIVE SYSTEM:
Alluvial dampeners, Cooling sleeve, Exhaust nacelle, Extinguisher
system, Horizontal booster, Hyperdrive motivator, Ion engine, Ion
fission chamber, Power converter, Power core/cells, Power coupling,
Power regulator, Reactant agitator injector, Repulsor, Turbo
generator, Turbo impellor, 

SENSORS/COMMUNICATIONS SYSTEM:
Com-scan, Focused uni-directional sensor dish, Holocomm, Hyperspace
transponder , Omni-directional sensor globe, Omniprobe sensor array,
Primary sensor array, Rear warning sensor, Receiver dish/antenna,
Sensor jammer, Sensor window, Telesponder, Terrain following sensor,
Tracomp, Transmitter dish/antenna, Transceiver dish/antenna, 

CONTROL SYSTEM:
Astrogation computer, Flight computer, Freeze-floating control,
Gyro-balance circuitry, Holo heads-up display, Hyperspace compass,
Landing claw, Landing gear, Pressor, S-Foil, S-Foil servo actuator,
Slave circuit, Stabilizer, 

WEAPON SYSTEMS:
Electrorangefinder, Fire release stud, Horizontal control arm,
Interruptor template, Laser actuator, Laser barrel, Laser power line,
Laser tip, Launcher, Magazine, Power surge vent, Swivel mountings,
Tactical control console, Targeting computer, Turret rotation
mounting, Vertical control arm, 

SHIELDING SYSTEM:
Deflector ducts, Deflector screen projector, Deflector shields,
Particle shields, Phototropic shielding, Ray shields, Shield
generator, 

LIFE SUPPORT SYSTEM:
Acceleration compensators, Ejection seat, Emergency stud, Escape pod, 

MISCELLANEOUS: (other stuff I came across)
Support pylons, Disk ventrals, Canopy, 
Date: Fri, 28 Oct 1994 02:06:45 -0230 (NDT)
From: Peter Skanes 
Subject: Sienar Ship

	Sienar `Cargo Hauler'
-----------------------------------
Craft: Sienar Ships `Cargo Hauler', 530 series
Type: Stock Light Freighter
Scale: Starfighter
Length: 27 meters
Skill: Space Transports: Sienar Ships `Cargo Hauler'
Crew: 2
Passengers: 5
Cargo Capacity: 80 tons
Consumables: 1 month
Hyperdrive Multiplier: *2 
Hyperdrive Backup: *12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 KPH
Hull: 4D
Shields: 0D
Sensors:
     Passive: 15/0D
     Scan: 30/1D
     Search: 50/3D
     Focus: 2/4D
Weapons:
  Twin Light Blaster Cannons (fire linked)
     Fire Arc: Turret
     Crew: 1
     Skill: Starship Gunnery
     Fire Control: 2D
     Space Range: 1-5/10/17
     Atmosphere Range: 100-500/1KM/1.7KM
     Damage: 3D

     These vessels are very common in the known galaxy since the
Emperor took control. They have been purchased for many uses including
merchant vessels, pleasure  yachts, and luxury passenger liners. The
passenger version comes with many more amenities than the freight
version. Some included additions are a holotheatre, galley, and even
geriatric suites. The main drawback is that the common room was
designed for the freight version. It becomes very crowded on a fully
loaded passenger version. 
	Availability: 2,F
	Cost: 105000 (new)
	       27500 (used)
Date: Fri, 4 Nov 1994 17:54:52 +1100 (EST)
From: Neil Creek 
Subject: Tantiss.txt

  OLD REPUBLIC TANTISS FREIGHTER

  Craft           : Santor Star Yards Tantiss Freighter
  Type            : Medium Freighter
  Scale           : Capital
  Length          : 60m
  Skill           : Space transports
  Crew            : 10, gunners 1, skeleton 2
  Crew Skill      : Capital ship shields, Astrogation
  Passangers      : 5
  Cargo Capacity  : 15,000 tons
  Consumables     : 6 months
  Cost            : Scrap
  Hyperdrive mod  : x4
  Hyper Backup    : None
  Maneuverability : 0D
  Space           : 2
  Atmosphere      : 225/650kmh
  Hull            : 4D
  Shields         : 2D
  Sensors
          Passive : 30/2D
  Weapons
          One Laser Cannon
          Fire arc        : Front
          Crew            : 1
          Scale           : Starfighter
          Fire Control    : 2D
          Space Range     : 1-3/12/25
          Atmosphere range: 100-300/1.2k/2.5k
          Damage          : 2D

     It's ugly, it's slow, it's worse than useless in a fight and it's
incredibly old.  This derelict freighter was once one of the most used
in the galaxy, but the shipbuilding advances as a result of the clone
wars made the Tantiss class transport obsolete.  Despite its age and
disadvntages, however, the Tantiss is extremely spaceworthy, and built
like a tank.  It was for this reason that the emperor ordered
thousands of these craft to be captured and used as storehouses for
weaponry.  These craft were loaded with weapons and deposited in orbit
around thousands of remote systems, and left there. 

     None of these ships exist in commercial use today, but an
extremely rare few can be found in various dumpsites, museums or used
as some kind of off-planet refuge by unfortunate illegals who havn't
been successful enough to find anything better.  The greatest number
of these ships are used as the emperors storage dumps.  The ships that
are used in this capacity have been disabled and are trapped with a
subspace alarm which is triggered as soon as any attempt is made to
activate the ships systems. The imperial coded message is sure to
attract the attention of any nearby imperial garrison, and as such
they will obviously move to retrieve it. 
------------------------------------------------------------------------------
orion@yoyo.cc.monash.edu.au |  Neil Creek  Monash University,  Arts II
------------------------------------------------------------------------------
Date: Fri, 18 Nov 1994 12:50:53 +1030 (CST)
From: npgrebne@teaching.cs.adelaide.edu.au (Traveller)
Subject: TB-2 Module Transport

BY:		Nick Grebneff (Traveller)
		npgrebne@teaching.cs.adelaide.edu.au
DESCRIPTION:	TB-2 Module Freighter.  Transports large container modules.

NAME:			TB-2 Module Freighter
CRAFT:			International Repulsorcraft TB-2
TYPE:			Container Module Transport
SCALE:			Capital
LENGTH:			75m
CREW:			2; skeleton: 1/+10
PASSENGERS:		4 (in cabin, 100's if using passenger module)
CARGO CAPACITY:		1 tonne (cabin), 10000 tonnes (module)
CONSUMABLES:		6 months (cabin)
HYPERDRIVE MULTIPLIER:	n/a
NAV COMPUTER:		no
MANEUVERABILITY:	1D
SPACE:			5
ATMOSPHERE:		275; 790kph
HULL:			4D
SHIELDS:		0D
SENSORS:
	PASSIVE:	15	/	0D

*DEFENSE OPTION*
CREW:			gunners: 4
PASSENGERS:		none
SHIELDS:		2D
SENSORS:
	SCAN:		30	/	1D
	SEARCH:		50	/	2D
	FOCUS:		2	/	3D
WEAPONS:
	2 Turbolaser cannons
	Fire Arc:		1 front/left, 1 front/right
	Crew:			2
	Skill:			Capital ship gunnery
	Fire Control:		1D
	Space Range:		3-15	/	35	/	75
	Atmosphere Range:	3-15	/	35	/	75km
	Damage:			4D

*HYPERDRIVE OPTION*
HYPERDRIVE MULTIPLIER:	x3
HYPERDRIVE BACKUP:	x15
NAV COMPUTER:		yes, limited to 5 jumps

CONTAINER MODULES:
50m long, 25m wide, 20m high.  Have a large door on the front which
opens down to form a ramp.  There is a small central door in the main
door which connects to an airlock at the back of the freighter's cabin
section. 

PRICE LIST:
Basic cost (does not include container):		165000 credits
Defence option:						+50000 credits
Hyperdrive option:					+10000 credits
Containers:						 30000 credits

	The main body (with a module in place) has a roughly ellipsoid
shape, with small forward angled wings projecting from the rear and a
pair of ion drive engines extending behind the craft. 
	The parent company started out manufacturing repulsorlift
vehicles, especially catering for emergency services, but it has long
since diversified its range and is now producing mainly space vessels.
 The company prides itself on building quality, sturdy craft which can
be adapted to suit a variety of tasks.  The TB-2 is no exception.  Its
highly customisable container modules have found a multitude of uses. 
From standard cargo ferrying and passenger transport, to the ferrying
of military vehicles and as troop landing craft. The New Republic even
has some of these modules set up as military HQ's with CO's quarters,
sophisticated sensors, a power plant, communications suite, a top
mounted blaster cannon turret and more.  When used as a landing craft,
the equivalent of an entire Imperial line battalion can be sqeezed in
using multiple decks. 

	Now I wonder if anyone has any ideas on the inspiration for this ship?
:-)                                  ---===<<>>===---
Date: Sat, 26 Nov 1994 05:37:53 -0500 (EST)
From: John Aegard 
Subject: Thorn-class Anti-Starfighter Corvette

Okay, time to be constructive:

Here's the way I'd build an anti-starfighter platform.  This is the
_Thorn_, a vessel from my own campaign, for your pleasure.  

Craft:          Thorn Class Corvette
Type:           Anti-starfighter escort vessel.
Scale:          Capital
Length:         150 m
Skill:          Capital ship piloting
Crew:           100
Passengers:     Room for 100
Cargo           3000 mt; 1200 cubic metres
Consumables:    1 year
Hyperdrive:     x2
Hyp. Backup:    x15
Nav Computer:   yes
Maneuverabiliy: 2D
Space:          6
Atmosphere:     330; 950 km/h
Hull:           4D
Shields:        2D
Sensors:
   Passive:     40/1D
   Scan:        90/2D
   Search:      120/3D
   Focus:       5/4D

Weapons:

Eight Double Laser Cannons

Scale:        Starfighter
Fire Arc:     Four in dorsal turrets, 
              Four in ventral turrets
Crew:         1 each
Skill:        Capital ship gunnery
Fire Control: 2D
Space Range:  1-3/12/25
Atmosphere:   100-300m/1.2km/2.5km
Damage:       5D

Four Quad Laser Cannons   

(there's a nice cutaway of a Corellian-style quad gun mount in a SWRPG
sourcebook, but I  can't remember which one -- maybe the Rebel Alliance
sourcebook?  Where are the index  people?  :v>  )

Scale:        Starfighter
Fire arcs:    Two each in dorsal and ventral turrets
Crew:         One
Skill:        Capital ship gunnery
Fire Control: 3D
Space Range:  1-3/12/25
Atmosphere:   100-300m/1.2km/2.5km
Damage:       6D

During the Rebel buildup for the attack on the second Death Star,
Admiral Ackbar expressed concern that his fleet would not have
adequate cover from Death-Star launched TIE Bomber and TIE/gt
squadrons.  Dissatisfied with the performance of the standard
Corellian Corvette in this role, he ordered a squadron of ten
Corvettes re-armed to better cover the cruisers of the Death Star task
force.  The first ship to be refitted was the Rebel ship Thorn, under
the command of Rebel Captain Elaina Simko. 

The ships of Simko's squadron were all Corellian Corvettes.  The
refits were made using standard, off-the-shelf parts where possible. 
Notably, many spare Y-wing gun assemblies were retrofitted into cupola
turret mountings.  The Rebellion also made use of the standard
Corellian quad-laser mount where they could, but these assemblies were
in short supply.  The ships were also refitted with backup hyperdrive
systems (a common upgrade for privately-operated Corvettes, correcting
a notable flaw in the original design) and slightly stronger sensors. 

The Thorn and her squadronmates distinguished themselves in service to
the Rebellion during the Death Star attack, many times scattering
massed TIE Bomber attacks on the Fleet vanguard.  Three were lost, two
to enemy gunfire during the all-out brawl that characterized the later
stages of the Battle of Endor, and one in the conflagration of the
Star Cruiser Liberty, the first victim of the Death Star. 

                     Johnzo (jaegard@flash.lakeheadu.ca)                     
                                  --------               
     ObCheesyQuote : "What's new, Socrates?" - Plato, in the Euthryphro
Date: Fri, 11 Nov 1994 01:07:27 -0500 (EST)
From: Andrew JACKSON 
Subject: SWRPG: TIE Advanced stats (update)

As noted by members of this list, the stats I posted for the new TIEs
in "Tie Fighter" overestimate the "Space" value. I looked at other
(rebel) fighter stats in the simulator and found that my conversion
method was erroneous. And, as was pointed out, the ships are too fast
relative to other rebels ships at the time (notably the A-Wing). 

NOTE: the Empire after Endor does not possess these very poweful
fighters. The Empire uses other, inferior ships as high-speed
fighters. These TIEs do not appear in Zahn's novels or Dark Empire. It
is up to you (and, more importantly, your players) to decide how this
happened. I hope some of you will find it an interesting question that
can be resolved in one of your campaigns. 


				TIE ADVANCED

Craft: Sienar Fleet Systems TIE Advanced (aka "TIE Avenger")
Type: space superiority fighter
Scale: starfighter
Length: 10m
Skill: starfighter piloting: TIE
Crew: 1
Crew Skill: starfighter piloting 5D+2, starship gunnery 5D
Passengers: none
Cargo Capacity: 75kg, 0.3 cubic metres or none with beam weapon
Consumables: 1 week
Hyperdrive Multiplier: 1X
Hyperdrive Backup: none
Manuverability: 4D
Space: 12
Atmosphere: 505/1325 kmh
Hull: 3D
Shields: 1D
Sensors:
	Passive: 25/1D
	Scan: 40/2D
	Search: 60/3D
	Focus: 4/3D+2
Weapons:
	Four Laser Cannons (fire linked)
		Fire Arc: front
		Skill: starship gunnery
		Fire Control: 3D
		Space Range: 1-3/12/25
		Atmosphere Range: 100-300/1.2km/2.5km
		Damage: 6D
	Two Concussion Missile Launchers (4 missiles total, fire linked)
		Fire Arc: front
		Skill: starship gunnery
		Fire Control: 2D
		Space Range: 1/3/7
		Atmosphere Range: 50-100/300/700m
		Damage: 9D (linked)
	One Tractor Beam (under development, replaces cargo hold)
		Fire Arc: front
		Skill: starship gunnery
		Fire Control: 3D
		Space Range: 1-3/12/25
		Strength: 3D (reduces target maneuverability by 3D)
Date: Fri, 11 Nov 1994 01:19:02 -0500 (EST)
From: Andrew JACKSON 

{see note for TIE/Advanced}

				TIE DEFENDER

Craft: Sienar Fleet Systems TIE Defender
Type: space superiority heavy fighter
Scale: starfighter
Length: 10m diameter
Skill: starfighter piloting: TIE
Crew: 1
Crew Skill: starfighter piloting 6D, starship gunnery 5D+1
Passengers: none
Cargo Capacity: 75kg, 0.3 cubic metres or none with beam weapon
Consumables: 1 week
Hyperdrive Multiplier: 1X
Hyperdrive Backup: none
Manuverability: 4D+2
Space: 13
Atmosphere: 525/1375 kmh
Hull: 3D
Shields: 2D
Sensors:
	Passive: 25/1D
	Scan: 40/2D
	Search: 60/3D
	Focus: 4/3D+2
Weapons:
	Four Laser Cannons (fire linked)
		Fire Arc: front
		Skill: starship gunnery
		Fire Control: 3D
		Space Range: 1-3/12/25
		Atmosphere Range: 100-300/1.2km/2.5km
		Damage: 6D
	Two Light Ion Cannons (fire linked)
		Fire Arc: front
		Skill: starship gunnery
		Fire Control: 3D
		Space Range: 1-3/7/36
		Atmospherie Range: 100-300/700/3.6km
		Damage: 4D
	Two Concussion Missile Launchers (4 missiles total, fire linked)
		Fire Arc: front
		Skill: starship gunnery
		Fire Control: 2D
		Space Range: 1/3/7
		Atmosphere Range: 50-100/300/700m
		Damage: 9D (linked)
	One Tractor Beam (under development, replaces cargo hold)
		Fire Arc: front
		Skill: starship gunnery
		Fire Control: 3D
		Space Range: 1-3/12/25
		Strength: 3D (reduces target maneuverability by 3D)
Date: Fri, 11 Nov 1994 00:28:35 -0500 (EST)
From: Andrew JACKSON 
Subject: SWRPG: the Warlord AT-AT Transport

ALLIANCE DATAFILE 2389-B, SUBSECTION PG268. For Your Eyes Only. 
Duplication Prohibited (ahem, not that I did :)

[these stats and an extended discussion on planetary assaults can be
found in The Star Wars Adventure Journal, 1(2): 254, published by WEG.
Highly recommended for those interested in a pool of various
resources.] 

WARLORD DROPSHIP

Craft: Telgorn Warlord Dropship
Type: Heavy troop dropship
Scale: Capital 
Length: 110 metres
Skill: Capital ship piloting
Crew: 200
Crew Skill: Capital ship piloting 4D, captial ship gunnery 3D
Passengers: 360 (troops)
Cargo Capacity: 180 metric tonnes
Consumables: 3 days
Cost: Not available for sale
Maneuverability: 0D
Space: 10 (during drop); 4 (on return flight)
Atmosphere: 415; 1200kmh (during drop), 280; 800kmh
Hull: 3D
Shileds: 1D
Snesors:
	Passive: 30/1D
	Scan: 60/2D
	Search: 80/3D
	Focus: 3/4D
Weapons:
	6 Double Turbolaser Cannons
		Fire Arc: 1 front, 2 left, 2 right, 1 rear
		Crew: 2
		Skill: Capital ship gunnery
		Fire Control: 3D
		Space Range: 3-15/35/75
		Atmosphere Range: 6-30/70/150km
		Damage: 4D+2

Capsule: [highlights *only*, full details in SWAJ]

Transports 2 companies of stormtroopers or a platoon of 4 AT-ATs.
Largest _combat_ dropship in Imperial Fleet. Larger one for troop
movements cannot withstand combat like this one. Cannons used for
fighter defense and clearing a landing zone when the ship is several
km from ground. Has ablative shield to withstand high temperatures of
drop--MUST be replaced after each drop (in Star Destroyer hanger bay).

LOGGING SKIFF

Craft: Kereese Arborisystems Heavy Industrial Skiff
Scale: Speeder
Crew: 1 (driver)
Passengers: 2 in cab, 18 in empty payload
Cargo Capacity: 120 metric tons
Speed Code: 1D laden/2D unladen
Maneuverability: 0D
Body Strength: 3D
Weapons: Cutting Laser (FC 1D/3D DC)
Flight Ceiling: 100 meters empty, 50 meters fully laden

The standard logging skiff in use in the managed industrial forests of 
Randra 4.  Its powerful engines--designed to haul huge logs--actually 
give the skiff twice the speed of a normal floater when it isn't carrying 
a cargo (the engines also double the altitude range of the skiff).  The 
cutting laser on the back end of the vehicle can be used as either a saw 
or a means of defense against the larger predators lurking among the 
trees.  The skiff's body is particularly rugged and resistant to damage 
(think Tonka or Caterpillar here).  The raised edges of the log bed give 
the equivalent of Light cover (+1) to anyone riding in back.  There is an 
enclosed cab in front, protecting the driver, 75 kilograms of equipment, 
and two other passengers from the elements.

These vehicles were involved in the climactic chase scene in my first 
adventure--although there was hardly anything climactic about it.  2 of 
the Airblades smashed into trees, and the drive system of the skiff got 
the snot pounded out of it (so much for increased body).  And I didn't 
even get a chance to have the gunners jump onto the skiff bed and engage 
in melee.  :(

Rob

-- 
Robert W. Barrett, Jr.	           *	"The pellet with the poison's
rbarrett@dept.english.upenn.edu    *    In the flagon with the dragon;
Dept. of English / BH 119          *	The vessel with the pestle
University of Pennsylvania         *	Has the brew that is true."
Phila., PA  19104-6273	           *		-- from *The Court Jester*
Date: Sun, 16 Oct 1994 00:17:48 -0400 (EDT)
From: rbarrett@dept.english.upenn.edu (Robert Barrett)
Subject: Vehicle Stats

The stats are for 1st edition SW, but the 2nd edition rulebook has a 
conversion chart.

PATROL SLED (modified version of Storm Skimmer given in *Dark Empire* 
sourcebook, p. 118)

Craft: Tagge Gravitech's Airblade 1000 Patrol Sled
Scale: Speeder
Crew: 2 (pilot, gunner)
Passsengers: 0
Cargo Capacity: 100 kilograms
Speed Code: 3D+1
Maneuverability: 2D+1
Body Strength: 2D+2
Weapons: 1 forward-mounted laser cannon (FC 1D/DC 4D) operated by the 
pilot; 1 repeating blaster on a front-left-right swivel (FC 2D/DC 3D) 
controlled by the gunner
Flight Ceiling: 1 kilometer

The Tagge Gravitrans Airblade 1000 has recently been replaced by the 
quicker and better-handling Aratech 74-Z Speeder Bike.  However, this 
two-seater patrol sled remains a valued part of most provincial Imperial 
arsenals.  Its two cannons and stronger chassis--along with the larger 
cago capacity and higher altitude range--contribute to the Airblade's 
versatility, a must on the backwater worlds where it tends to see service 
in an astonishing variety of situations.  The sled's enclosed pilot and 
gunner stations provide the equivalent of Medium cover (+2) to both crew 
members.  Some Airblades have been sold to planetary law enforcement 
agencies for uses in crowd control and patrol operations: on these 
models, the repeating blaster is often replaced by an anti-personnel riot 
cannon (FC 1D/DC 6D stun only).
-- 
Robert W. Barrett, Jr.	           *	"The pellet with the poison's
rbarrett@dept.english.upenn.edu    *    In the flagon with the dragon;
Dept. of English / BH 119          *	The vessel with the pestle
University of Pennsylvania         *	Has the brew that is true."
Phila., PA  19104-6273	           *		-- from *The Court Jester*

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