Galaxy Guide 6 Modifications Tables
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Hyperdrive Upgrade
Multiplier Cost Wt.
x1/2 30,000 20t
x1 15,000 18t
x2 10,000 15t
x3 7,000 12t
x4 4,000 10t
x5 2,500 8t
Ion Drives
Power Cost Wt.
7D 1,000,000 28t
6D 500,000 24t
5D 100,000 18t
4D 50,000 16t
3D 20,000 12t
2D 10,000 10t
1D 3,000 8t
Improved Thrust: At the time of installation, a captain can decide to
install an ion engine with more thrusting power and less speed, to increase
his ship's cargo capacity. For every die of speed he take less than an
engine's rating, add 20 tons of cargo capacity. (This, of course, does not
increase the ship's hold's size, but it can carry heavier stuff in the hold.)
Lateral Thrusters: Manuever Rating Increase
To increase a ship's manueverability by one pip (or from 0D to 1D), mulitply
the ship's hull rating (rounded down), times the die of maneuverability to be
achieved (rounded down), times 100 credits. Each pip of increase must be
purchased separately. Cost: hull rating x dice of maneuverability desire x
100. Note that thrusters have no appreciable weight.
Hull:
Improveing a ship's hull strength by armoring it makes it that much more
difficult to damage. It's also quite expensive indeed. To increase a
ship's hull by one pip, multiply the ship's hull rating to be achieved
(rounded down) times 1000 credits. Each pip of increase must be purchased
separately. Cost: hull rating desired x 1000.
Note that increasing a ship's hull by one pip decreases the ship's
manueverability by one pip as well. Treat any maneuverability of less than
1D as zero.
Sensors Cost Wt.
Electro-Photo Receptors 300 0
Full Spectrum Transceivers 500 0
Dedicated Energy Receptors 600 0
Crystal Garvfield Traps 3000 0
Hyperway Signal Interceptors 2000 0
Life Form Indicators 800 0
Sensor Jammer 1500 1t
Sensor Decoys (each) 1000 3t
Cloaking Device Billions20t
All sensors are described in the Sourcebook
Weapons:
Weapon Fire Control Damage Cost Wt.
Linking Weapons (each Link) 100
Blaster Cannon 1D 1D 1000 1t
Laser Cannon 2D 2D 1500 2t
Heavy Laser Cannon 2D 5D 3000 4t
Turbolaser 3D 7D 9000 5t
Light Ion Cannon 1D 2D 1000 .5t
Medium Ion Cannon 2D 3D 1500 1t
Heavy Ion Cannon 4D 4D 3000 2t
Proton Torpedo Launcher 2D 9D 2500 2t
Proton Torpedoes Launchers hold 12 800 0
Concussion Missle Launc 1D 8D 3500 3t
Concussion Missles Launchers hold 10 500 0
Different Levels of Fire Control and Damage Ratings will be found on
different ships. (Depending on Price Increases and Decreases)
Shields:
Power Cost Wt
3D 20000 10t
2D 10000 8t
1D 4000 6t
Other Items:
Item Cost Wt
Solid Fuel Converter 8000 5t
Scoop 15000 15t
Solar Converters 12000 10t
Tractor Beam 8000 15t
Secret Cargo Compartments (may only take up 20% of Cargo Space)
Concealed 200/ton
Hidden 400/ton
Scanner Resistant 1000/ton
Automatic Cargo Jettisoning 1000 1t
Passenger Conversion 400/person 10t/person
Refrigeration Equipment 100/ton converted
Escape Pod and Launcher 1200 5t
Navigation Computer 2000 0
Environmental Converters 4000 4t
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