Trimus D'Alberon
Name: |
Class: |
||
Alignment: |
Level: |
Abilities, Adjustments & Experience
12 |
Strength |
Attack, damage, open doors |
XP: |
152864 |
|
16 |
Intelligence |
+2 |
Languages |
Bonus: |
+10% |
12 |
Wisdom |
Saving throws vs. spells |
|||
9 |
Dexterity |
Missile attack rolls, AC |
Level 9@ |
300000 |
|
15 |
Constitution |
+1 |
Hit points/level |
Level 10@ |
450000 |
9 |
Charisma |
Reactions |
Level 11@ |
600000 |
Saving Throws Combat
11 (9) |
Death ray or poison |
Armour class: |
7 |
|
12 (10) |
Magic wands |
THAC0: |
17 |
|
11 (9) |
Paralysis or turn to stone |
Hit points: |
30 |
|
14 (12) |
Dragon breath |
Damage: |
||
12 (10) |
Rod, staff or spell |
Weapons & Armour
Staff with silver tips (1d6) Thac0 17 |
STORED |
|
11 Normal Daggers (1d4) Thac0 17 |
2 silver in boots, 2 at hip (1+1, 1 silver), 1 under arm and 3 in belt. |
Wand of Paralysis, |
1 +1 Dagger (1d4+1) Thac0 16 |
||
3 silver daggers. |
Equipment
Back Pack |
Nice Gold Clasp (on Belt) |
Star-stone Ruby |
50 foot rope |
Shell Necklace |
Stick Of Incense |
6 Sacks |
Tinderbox |
|
Spell Book |
Wolf pelt |
Magical Items
Rings |
Potions |
Wands |
Miscellaneous |
Fire Resistance, Telekinesis¤ , |
Antidote |
Magic Detection |
Amulet of spell storage (3 levels) |
Protection +2 ¤ |
Speed |
Secret Door Detection (13) |
Staff Of Water Elementals (38 times) - Tenth level |
Plant Control |
Cold (Used 14 times) |
Staff Of Striking (0 times) |
|
Skills & Abilities
Common, Alignment, Goblin, Gargoyle |
Healing *2 (I), Nature Lore (Normal Hills) (I), |
|
Endurance (Co), Tracking (I), Piloting (Normal Ships (D), Alternate Magic (I) |
Coins
27 |
|
|
167 |
|
218 |
|
Treasure
Quartz 2 |
Turquoise 2 |
||
Opal 4 |
Ruby 2 |
||
Amethyst 1 |
Carbuncle 1 |
||
Topaz 2 |
Aquamarine 1 |
Spell Book
Level 1:
Name of Spell |
Description |
Source |
Read Magic |
Read words or runes |
Teacher |
Magic Missile |
150 1 round 1d6+1, Auto hit and no saving throw. Get 3 at level 5, 5 at level 10) |
Teacher |
Detect Magic |
Skarraks Tower |
|
Shield |
0 Magical barrier, 2 turns AC2 against missiles AC4 against melee |
Rintrah |
Analyze |
Ogrags Tower |
|
Light |
Ogrags Tower |
|
Charm Person |
Wexar |
|
Sleep |
12th Talisman |
|
Protection From Evil |
12th Talisman |
Level 2:
Name of Spell |
Description |
Source |
Knock |
Skarraks Tower |
|
Mirror Image |
1d4 Images |
Mr. Corke |
Detect Invisible |
Ogrags Tower |
|
Wizard Lock |
Ogrags Tower |
|
Detect Evil |
Namulus Scroll |
|
Invisible |
Ardelphia Temple |
|
Web |
Nagpa |
|
Entangle |
Hive |
Level 3:
Name of Spell |
Description |
Source |
Protection From Missiles |
||
Fireball |
||
Dispel Magic |
Ardelphia Temple |
|
Fly |
Nagpa |
|
Hold Person |
Nagpa |
|
Lightning |
12th Talisman |
Level 4:
Name of Spell |
Description |
Source |
Dimension Door |
||
Wall Of Fire |
Phoenix Rising |
|
Remove Curse |
Nagpa |
|
Polymorph Other |
Nagpa |
|
Polymorph Self |
Hive |
|
Wizard Eye |
Nagpa |
Level 5:
Name of Spell |
Description |
Source |
Cloud Kill |
Phoenix Rising |
|
Passwall |
Giants Cave |
|
Animate Dead |
Nagpa |
Level 6:
Name of Spell |
Description |
Source |
Stone To Flesh |
Nagpa |
Level 7:
Name of Spell |
Description |
Source |
Create Normal Monsters |
Nagpa |
|
Power Word Stun |
Nagpa |
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Updated 03 November 2002
© 1997-2002 Alan Jones