Trimus D'Alberon

Drawn with CC2
A Character For The Mystara Setting Character Artist From ProFantasy

Character

Name:

Trimus D’Alberon

Class:

Mage

Alignment:

Lawful

Level:

8 (3,3,2,2)

Abilities, Adjustments & Experience

12

Strength

 

Attack, damage, open doors

XP:

152864

16

Intelligence

+2

Languages

Bonus:

+10%

12

Wisdom

 

Saving throws vs. spells

   

9

Dexterity

 

Missile attack rolls, AC

Level 9@

300000

15

Constitution

+1

Hit points/level

Level 10@

450000

9

Charisma

 

Reactions

Level 11@

600000

Saving Throws Combat

11 (9)

Death ray or poison

Armour class:

7

 

12 (10)

Magic wands

THAC0:

17

 

11 (9)

Paralysis or turn to stone

Hit points:

30

 

14 (12)

Dragon breath

Damage:

   

12 (10)

Rod, staff or spell

     

Weapons & Armour

Staff with silver tips (1d6) Thac0 17

 

STORED

11 Normal Daggers (1d4) Thac0 17

2 silver in boots, 2 at hip (1+1, 1 silver), 1 under arm and 3 in belt.

Wand of Paralysis,

1 +1 Dagger (1d4+1) Thac0 16

 

3 silver daggers.

 

Equipment

Back Pack

Nice Gold Clasp (on Belt)

Star-stone Ruby

50 foot rope

Shell Necklace

Stick Of Incense

6 Sacks

Tinderbox

 

Spell Book

Wolf pelt

 

Magical Items

Rings

Potions

Wands

Miscellaneous

Fire Resistance, Telekinesis¤ ,

Antidote

Magic Detection

Amulet of spell storage (3 levels)

Protection +2 ¤

Speed

Secret Door Detection (13)

Staff Of Water Elementals (38 times) - Tenth level

 

Plant Control

Cold (Used 14 times)

Staff Of Striking (0 times)

       

Skills & Abilities

Common, Alignment, Goblin, Gargoyle

Healing *2 (I), Nature Lore (Normal Hills) (I),

 
 

Endurance (Co), Tracking (I), Piloting (Normal Ships (D), Alternate Magic (I)

 

Coins

0

pp

27

gp
0

ep

167

sp

218

cp

Treasure

Quartz 2

Turquoise 2

   

Opal 4

Ruby 2

   

Amethyst 1

Carbuncle 1

   

Topaz 2

Aquamarine 1

   

Spell Book

Level 1:

Name of Spell

Description

Source

Read Magic

Read words or runes

Teacher

Magic Missile

150 1 round 1d6+1, Auto hit and no saving throw. Get 3 at level 5, 5 at level 10)

Teacher

Detect Magic

 

Skarraks Tower

Shield

0 Magical barrier, 2 turns AC2 against missiles AC4 against melee

Rintrah

Analyze

 

Ogrags Tower

Light

 

Ogrags Tower

Charm Person

 

Wexar

Sleep

 

12th Talisman

Protection From Evil

 

12th Talisman

Level 2:

Name of Spell

Description

Source

Knock

 

Skarraks Tower

Mirror Image

1d4 Images

Mr. Corke

Detect Invisible

 

Ogrags Tower

Wizard Lock

 

Ogrags Tower

Detect Evil

 

Namulus Scroll

Invisible

 

Ardelphia Temple

Web

 

Nagpa

Entangle

 

Hive

Level 3:

Name of Spell

Description

Source

Protection From Missiles

   

Fireball

   

Dispel Magic

 

Ardelphia Temple

Fly

 

Nagpa

Hold Person

 

Nagpa

Lightning

 

12th Talisman

Level 4:

Name of Spell

Description

Source

Dimension Door

   

Wall Of Fire

 

Phoenix Rising

Remove Curse

 

Nagpa

Polymorph Other

 

Nagpa

Polymorph Self

 

Hive

Wizard Eye

 

Nagpa

Level 5:

Name of Spell

Description

Source

Cloud Kill

 

Phoenix Rising

Passwall

 

Giants Cave

Animate Dead

 

Nagpa

Level 6:

Name of Spell

Description

Source

Stone To Flesh

 

Nagpa

Level 7:

Name of Spell

Description

Source

Create Normal Monsters

 

Nagpa

Power Word Stun

 

Nagpa


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Updated 03 November 2002

© 1997-2002 Alan Jones