There has been enough additional wargear printed in different sources from new Codexes to old issues of White Dwarf that it is increasingly difficult for new players to get a complete list of wargear. This page is an attempt to compile a list of all "official" wargear currently in Warhammer 40K. By official, I mean only those items that have appeared in army Codexes and White Dwarf. Items from unofficial sources like Citadel Journal are not included here.
Keep in mind that list is for reference only and the descriptions of the items represent a summary of the actual text on each card. People using these items in games are strongly encouraged to get an actual copy of the wargear card as my interpretation of the card's effects may not me the same as yours.
Click on one of the following wargear lists to see the list
| Wargear Cards |
Vehicle Cards |
Chaos Rewards |
Vehicle Weapon Conversions |
Tyranid Biomorphs |
Sisters of Battle Relics |
Name |
Points |
Restrictions |
Rarity |
Description |
Unique |
One per army maximum. Carried by listed special character only unless agreed upon by players |
|||
Rare |
Limited by the number of cards printed |
|||
Uncommon |
Any number of uncommon items may be used |
|||
Red Grail |
100 |
Blood Angels Apothecary only. |
Unique |
Blood Angels within 12" gain +2M, +1WS, and +1S. |
Chaos Terminator Armor |
70 |
Abaddon only. |
Unique |
Armor save of 2+ on 2D6 and 4+ nullify if wearer target/affected by psychic powers. |
Banner of Macragge |
50 |
Ultramarines only. |
Unique |
Holder of the banner is immune to psychology and causes fear. |
Force Field Projekta |
50 |
Mekaniaks only |
Rare |
Makes impenetrable field 12" long within 18". Roll 4+ for field to keep working on subsequent Ork turns. |
Shroud of Sanguinius |
50 |
Guardian of the Shroud only. |
Unique |
Blood Angels within 12" of the shroud when it is turned off suffer effects of Frenzy. Bearer is never affected. |
Standard of Devastation |
50 |
Bearer of the Sacred Standard only |
Unique |
Dark Angels within 6" may shoot at chargers as if on overwatch. |
Standard of Fortitude |
50 |
Bearer of the Sacred Standard only |
Unique |
Dark Angels within 6" may move 4" and rapid fire. |
Vaxxine Squig |
50 |
Painboyz only |
Rare |
Entire army is immune to Virus effects. |
Virus Grenade |
50 |
Rare |
2" Blast. Unprotected models under blast marker are killed on 3+. For each model that dies roll D6 to determine contact range and unprotected models die on 4+, etc. |
|
Vortex Grenade |
50 |
Rare |
Anything covered by template is destroyed, 4+ roll for those touched. During each turn roll on 1-2: vortex disappears, 3-4: remains as is, 5-6 moves D6" in random direction. One use only. |
|
Wolf Helm of Russ |
50 |
Space Wolves only. |
Unique |
Any Space Wolves that can see the wearer will automatically pass any break or psychology test. The wearer causes fear. |
The Maugetar |
45 |
Eldar only. |
Unique |
Shuriken Cannon: 0-20" +1, 20-40": +0, S6, damage D4, -4 save. D6+D4+6, 2 sustained fire dice, ignore jams. Close combat: S8, damage D3, -4 save, D6+D3+D20+8. |
Bright Lance |
40 |
Eldar only. |
Uncommon |
0-12": +1, 12-36": +0, S8, damage D8, -6 save, D6+D8+8 penetration. |
Graviton Gun |
40 |
Imperial Tech-Priests and Squat Engineers only |
Rare |
Living targets are immobilised for remainder of game and may use psychic powers only. Vehicles are penetrated automatically with +1 damage result. |
Rod of Tigurius |
40 |
Chief Librarian Tigurius only |
Unique |
Powers used by the rod cannot be nullified and Tigurius suffers D6-4 wounds. |
Cybork Body |
35 |
Orks only |
Rare |
+2S and +2W model is AV15 and suffers 1 wound for each point weapon penetrates. |
Power Field |
35 |
Rare |
2+ unmodified save. No protection in HTH combat and model counts as encumbered in HTH combat. |
|
The Animus Malorum |
35 |
Centurius only. |
Unique |
Target enemy within 12" and roll D6 for each force card 1-3. If score more than target's LD model is dead and a Legion of the Damned model is resurrected. |
The Rune Staff Stormcaller |
35 |
Njal Stormcaller only. |
Unique |
May store and begins game with 3 force cards. Strength increased by mastery level and Stormcaller gains +1A and +1I. |
The Tyrant's Claw |
35 |
Huron Blackheart only. |
Unique |
Close Combat: S8, damage 1, -5 save, D6+D20+8 penetration, parry OR shoot: Heavy flamer template: S5, damage D3, -3 save, D6+D3+5. |
Eldar Spirit Stone |
30 |
Eldar psykers only. |
Uncommon |
Draw one extra force card per mastery level. One use only. |
Kustom Blasta |
30 |
Orks only |
Uncommon |
0-16": +0, 16-36": -1, damage 1, -1 save, D3" blast. Roll artillery dice for S with misfire destroying the blasta and giving model a S4 hit |
Psycannon |
30 |
Imperium only. |
Rare |
0-8": +2, 8-16": +1, S4, damage 1, -2 save, D6+4 penentration, sustained fire 1 die. Psykers and demons are wounded automatically with no save and lose 1 psychic power if wounded. |
The Chirurgeon |
30 |
Fabius Bile only |
Unique |
Frenzon Dispenser for Fabius, roll additional 2 attack dice. See Chaos Codex. |
The Talon of Horus |
30 |
Abaddon only. |
Unique |
Causes terror in imperial forces (Blood Angels suffer hatred instead) can shoot: 0-12": +1, 12-24": +0, S5, damage 1, -2 save, D6+5 penetration, 1 sustained fire die OR close combat: S8, damage D3, -5 save, D3+D6+D20+8 penetration, parry. |
The Wulfen Stone |
30 |
Space Wolves only. |
Unique |
Non-Demonic foes charged by model with stone must make an immediate break test on 3D6 |
Warp Jump |
30 |
Rare |
Model may teleport instead of moving normally. Use scatter die and move model 2D10 inches in direction of arrow. On double 1 model is destroyed. |
|
Black Staff of Ahriman |
25 |
Ahriman only. |
Unique |
Reduces casting cost of psychic power by 1 and gives Ahriman +4 S. |
Blades of Reason |
25 |
Interrogator Chaplains and master Chaplains only |
Rare |
Close Combat Weapon: S5, damage 1, -2 save, D6+3 penetration. Any living model wounded is a casualty |
Combat Drugs |
25 |
Rare |
Model gains Mx2, Ix2, Ax2, T+1, S+1. Roll at end of the model's turn: on 5+ model takes 1 wound. Effects last until model is wounded. One use only. May not be used with Frenzon. |
|
Demon Weapon |
25 |
Chaos Only |
Rare |
+2WS, +2S, always wounds psykers or demons on 2+, living models that are wounded must pass a LD test or be killed outright |
Eversor Combat Drugs |
25 |
Eversor Assassin only. |
Rare |
May triple move for a turn, or stay at zero wounds until end of opponents turn, or on 4+ fight another round of HTH combat after the follow-up move. |
Firepike |
25 |
Uncommon |
0-12": +1, 12-24": +0, S8, damage D6, -4 save, 2D6+8 penetration, 1" blast. |
|
Hood of Hellfire |
25 |
Space Marine Librarian only. |
Unique |
For 2D6+LD" models in a straight line suffer D6 S5 hits with -2 save. |
Hrulf's Hood of Darkness |
25 |
Space Wolves only. |
Unique |
Model may not shoot, fight in HTH combat or use psychic power or be targets of same but may move up to 16". Roll 4+ on subsequent turns to see if hood burns out. |
Lasblaster |
25 |
Eldar only. |
Uncommon |
3 shots at targets up to 6" apart. 0-12": +1, 12-24" +0, S6, damage 1, -1 save, D6+6 penetration. In close combat S5, damage 1, -3 save, D6+5 penetration. |
Psychic Hood |
25 |
Psykers only |
Rare |
Psyker may reroll nullify attempt |
Rad Grenades |
25 |
Rare |
Models within range of rad counter suffer a Str D6+D4 hit with -3 save and 1 damage. Rad counter's range is secretly determined 1-3". |
|
Rod of Torment |
25 |
Fabius Bile only |
Unique |
Any model suffering 1 wound is removed as casualty and all models within 8" must make an immediate break test. |
Singing Spear |
25 |
Eldar psykers only. |
Rare |
Strength increased by mastery level, wounds demons with no saving throw possible, May store 2 force cards or expend each for +2S and -2 save. Can be thrown 12" in the shooting phase |
Standard of Retribution |
25 |
Bearer of the Sacred Standard only |
Unique |
Dark Angels within 6" always inflict at least 1 wound in HTH combat. |
The Demon Sword Drach'Nyen |
25 |
Abaddon only. |
Unique |
Wounds automatically, no save for armor, Vehicles automatically penetrated. Psykers and demons suffer D3 wounds instead of 1. Parry. |
The Lion Helm |
25 |
Dark Angels Supreme Grand Master only |
Unique |
3" radius energy bubble around helm. All models inside bubble get 4+ unmodified save from shots outside |
The Silent Death |
25 |
Eldar only. |
Unique |
0-12": +0, 12-24": -1, S5, damage 1, -2 save, D6+5 penetration. Can move up to 2" between models on successful hits until all within range are hit. |
Web of Skulls |
25 |
Eldar only. |
Uncommon |
3 shots at targets up to 12" apart. 0-12": +0, 12-24" +1, S6, damage 1, -2 save, D6+6 penetration. In close combat S6, damage 1, -2 save, D6+6 penetration. |
Xyclos Needler |
25 |
Fabius Bile only |
Unique |
Select a serum and shoot: 0-12": +2, 12-24": +1, S3, damage 1, -1 save, D6+3 penetration, sustained fire 1 die. See codex for serum description. |
Crushing Arm of Kamir |
20 |
Mogul Kamir only. |
Unique |
If a D6 roll is less than the hits scored (but not a 6) then the number of hits scored is doubled. |
Displacer Field |
20 |
Rare |
3+ unmodified save, moves model D6" in a random direction. Will not work against Vortex grenades. |
|
Executor Pistol |
20 |
Eversor Assassin only. |
Rare |
Counts as master crafter bolt pistol or needle pistol. Assassin may fire either. |
Force Field |
20 |
Yarrick only |
Unique |
Roll a D6 and subtract the score from the S of the attack. Weapon must have a S characteristic for field to work |
Inferno Bolts |
20 |
Sorcerers of Tzeentch only. |
Rare |
Tzeentch's fire storm where bolts hit target at sorcerer's master level as S. No saves except those for psychic attacks. May not rapid fire inferno bolts. |
Kustom Force Field |
20 |
Orks only |
Rare |
Whenever model is hit D6 is deducted from the S of the hit. On a 6 the hit is completely stopped but model takes S3 hit and field destroyed. |
Kustom Shoota |
20 |
Orks only |
Uncommon |
0-12": +1, 12-32": -1, damage 1, -2 save, sustained fire 2 dice. Roll artillery dice for S with misfire destroying the shoota and giving model a S4 hit |
Mask of Jain Zar |
20 |
Eldar only. |
Unique |
When charged opponent may not fire overwatch and must stand his ground and rolls no attack dice. On second round opponent must roll 4+ to escape. |
Nemesis Force Weapon |
20 |
Inquisitors and Grey Knights only. |
Rare |
Strength increased by mastery level, wounds demons with no saving throw possible, May store 2 force cards or expend them to gain additional D3 or D6 wounds on demons. Can parry and counts as storm bolter. |
Photon Beam Searchlight |
20 |
Space Marine Terminators only. |
Uncommon |
Use flamer template, models under template and those touched on a 4+ are hit as if by photon flash flare. |
Polymorphine |
20 |
Callidus Assassin only. |
Rare |
May replace basic trooper with save no better than 3+ |
Runtherd's Grabba-Stick |
20 |
Runtherd only. |
Rare |
Before normal HTH attacks stick hits on 4+ with a S8 hit with no saving throw. Victims hit are WS0 for the round. |
Seer Runes |
20 |
Eldar Farseers only. |
Uncommon |
Automatically nullifies a psychic power. One use only. |
Sniffer Squig |
20 |
Orks only |
Rare |
No assasin may be revealed within 18" of model with sniffer squig |
Stasis Grenade |
20 |
Rare |
2" blast marker. Those under the template are frozen. Those within 2" of the edge move at half speed and must roll 4+ to shoot or use psychic powers. There is also a -2 when shooting into/through this border. See wargear book for details. |
|
Teleport Jammer |
20 |
Rare |
Anything teleporting within 36" of jammer must roll to scatter a second time. Also models are destroyed on double 1's or 2's. Does not effect psychic teleports. |
|
The Hood of Gnyrll |
20 |
Space Wolf Rune Priests only. |
Unique |
May be worn instead of a normal psychic hood and gives wearer an additional psychic power. |
Aegis Suit |
18 |
Rare |
Wearer gains a 4+ saving throw against psychic powers used against it. |
|
Gauntlets of Ultramar |
18 |
Lord Macragge only. |
Unique |
Pair of power gloves. Model gets additional attack die and oppponents do not get multiple combat bonus dice. Also counts as storm bolter. |
The Scorpion's Bite |
18 |
Eldar only. |
Unique |
Shoot as mandiblaster and if target hit roll highest of two D6's and if more than target's T. D3 wounds suffered with -3 save. |
The Staff of Ulthamar |
18 |
Eldar Farseers only. |
Unique |
Strength increased by mastery level, wounds demons with no saving throw possible, May store force cards and gain +1S and -1 armor save per card saved. |
Claw of the Desert Tigers |
16 |
Al'Rahem only. |
Unique |
Wielder causes fear. |
Plasma Blaster |
16 |
Space Marine Terminators only. |
Rare |
0-6": +1, 6-24": +0, S7, damage 1, -2 save, D6+4 penetration, 2 sustained fire dice, must recharge. |
C'Tan Phase Sword |
15 |
Callidus Assassin only. |
Rare |
Close Combat: S5, damage 1, no save even for fields, 2D6+5 penentration, parry. |
Death Mask of Sanguinius |
15 |
Blood Angels Commander only. |
Unique |
Wearer causes terror. |
Exitus Ammunition |
15 |
Vindicare Assassin only. |
Rare |
Shield breaker: destroys a field, Turbo Penetrator: -6 save double damage and penetration, Hellfire: wounds living targets on 2+ with D6 wounds splash as hellfire shell. |
Exitus Weapons |
15 |
Vindicare Assassin only. |
Rare |
Longrifle is 0-18":+1, 18-36": +1, S5, damage 1, -3 save, D6+5. Pistol is 0-6":+2, 6-12": +1, same profile plus close combat. |
Force Rod |
15 |
Rare |
Strength increased by mastery level, wounds demons with no saving throw possible, May store 3 force cards. |
|
Ghazghkull's Adamantium Skull |
15 |
Gazghkull only. |
Unique |
Gazghkull is +1T and if he wins a HTH combat can make a single S10 hit with -4 save and D3 wounds |
Master-Crafted Plasma Pistol |
15 |
Rare |
0-8": +2, 8-24": -1, S6, damage 1, -1 save, D6+6 penetration. 1 sustained fire die. close combat. Does not need to recharge. |
|
Neural Shredder |
15 |
Callidus Assassin only. |
Rare |
Use flamer template, models under template and those touched on a 4+ must make LD test at -2 or take 1 wound with a -3 save. Fields cannot save. |
Neuro-Gauntlet |
15 |
Eversor Assassin only. |
Rare |
Close combat: S7, damage 1, -4 save, D6+D12+7 penetration, squads taking casualties take an immediate break test. Wounded models halve all characteristics |
The Axe Morkai |
15 |
Space Wolves Commander only |
Unique |
Close Combat Weapon: S6, damage 1, -3 save. Each critical score rolled on attack die adds +D3 to result score instead of +1. |
The Pelt of Wulfen |
15 |
Space Wolves Commander only |
Unique |
Model is -1 to-hit in shooting at up to 10", -2 at 10-20", and -3 at 20-30", and so on. |
Toxin Grenade |
15 |
Rare |
1-1/2" Blast. Unprotected troops die on 2+, protected troops on 3+, enclosed vehicles & sealed armor unaffected. Cloud remains on table: see Wargear book. One use only. |
|
Witch Blade |
15 |
Eldar psykers only. |
Rare |
Strength increased by mastery level, wounds demons with no saving throw possible, May store 2 force cards or expend each for +2S and -2 save. Can parry |
Executioner |
14 |
Eldar only. |
Rare |
Close Combat Weapon: S8, damage D3, -6 save, D6+3 penetration, parry. Requires two hands. |
The Blade of Destruction |
12 |
Eldar only. |
Unique |
Close Combat Weapon: S7, damage 1, -4 save, D6+D12+7 penetration, can parry twice |
Battle Claw |
10 |
Yarrick only |
Unique |
Close Combat Weapon: S8, damage 1, -5 save, D6+D20+8 penetration. |
Combi-Weapon |
10 |
Imperium or Orks only |
Uncommon |
Choose type of weapon: Bolter/Melta Gun, Bolter/Plasma Gun, Bolter/Flamer, Twin Bolter. -1 To hit if both barrels fired |
Coversion Field |
10 |
Rare |
Model gains 4+ unmodified save which blinds unprotected troops on 4+ is a radius equal to the strength of the weapon in inches. |
|
Force Axe |
10 |
Psykers only |
Rare |
Strength increased by mastery level, wounds demons with no saving throw possible, May store 1 force card or expend it to gain +3S and -3 armor save. |
Force Sword |
10 |
Psykers only |
Rare |
Strength increased by mastery level, wounds demons with no saving throw possible, May store 1 force card or expend it to gain +2S and -2 armor save. |
Frostfang |
10 |
Space Wolves only. |
Unique |
Close Combat Weapon: S5, damage D3, -2 save, 2D6+D3+5 penetration, can parry |
Gorechild |
10 |
Kharn only. |
Unique |
Close combat: S7, damage 1, -4 save, D6+D12+7 penetration, re-roll any funbles. |
Haywire Grenade |
10 |
Uncommon |
1-1/2" Blast. Vehicles hit make a damage roll with a -1 for each location covered. Crewmen and terminators suffer a S3 hit with no armor save possible. One use only. |
|
Jump Pack |
10 |
Uncommon |
18" leap, 12" over woods & buildings. Shooting at model does not suffer the -1 to hit for fast moving target. |
|
Master-Crafted Bolt Pistol |
10 |
Rare |
0-12": +2, 12-24": +1, S4, damage 1, -1 save, D6+4 penetration, close combat |
|
Medi-Pack |
10 |
Uncommon |
Move to patient and remain until end of close combat phase then: Restore 1 wound, revive dead model to 1 wound on 5+, restore vision, cure effect of non lethal gas, or cure psychological effect. |
|
Night Wing the Psyber Raven |
10 |
Space Wolves Rune Priest only. |
Unique |
Additional HTH opponent: WS4, S3, T6, W1, I4, A1. Moves with rune priest at all times. |
Poison Blades |
10 |
Callidus Assassin only. |
Rare |
If enemy still in HTH combat after a round make 1 attack that hits on 3+, S4, damage 1, no armor save possible. |
Servo Arm |
10 |
Techmarines, Tech-priests, and squat engineers only. |
Uncommon |
Suffers no pentalties for carrying a heavy weapon. Model counts as two crew members. Counts as an additional HTH weapon. |
Spy Mask |
10 |
Vindicare Assassin only. |
Rare |
Assassin can fire at hidden models with additional -6 or detected models with additional -3. |
Stealth Suit. |
10 |
Vindicare Assassin only. |
Rare |
Assassin is only detected when he fires, not spotted. |
Storm Shield |
10 |
Rare |
Model gains 4+ unmodified save for hits from the front 90 deg. Storm shield can parry. |
|
Sword of Secrets |
10 |
Dark Angels Supreme Grand Master only |
Unique |
Close Combat Weapon: S8, damage 1, -4 save, D6+D12+8 penetration, can parry |
The Fire Axe |
10 |
Eldar only. |
Unique |
Close combat: S6, damage D3, -3 save, D6+D3+6+12. |
The Inferno Pistol |
10 |
Blood Angels Commander Dante only. |
Unique |
0-8": +1, S8, damage D3, -4 save, D6+D3+8 penetration, first hit struck in close combat is from this weapon. |
The Sword of Asur |
10 |
Eldar only. |
Unique |
One handed close combat: S6, damage 1, -3 save, D6+6+D12 penetration, parry. Two handed close combat: S7, damage 1, -4 save, D6+7+D12 penetration, parry. |
Aux. Grenade Launcher |
8 |
Uncommon |
Attaches to any weapon and model can fire both with -1 to-hit. Launcher is 0-6": +0, 6-12": -1. Choose ammo at beginning of game: Krak, S6, damage D6, -3 save, 2D6+6 penetration; Frag, S3, damage 1, -1 save, D6+3 penetration, 2" blast. |
|
Doc's Tools |
8 |
Painboyz only |
Uncommon |
Counts as extra HTH combat weapon. Wounded opponents are removed as casualty |
Gyro-Stabilised Monowheel |
8 |
Orks only |
Rare |
Model gains M of 8" but may not cross obstacles without suffering a S5 hit. May not run or charge through woods, difficult, or very difficult ground |
Helm of Durfast |
8 |
Space Wolves only. |
Unique |
Model can spot all hidden models and can re-roll a failed to-hit roll provided the first roll was not a 1 |
Digital Lasers |
6 |
Rare |
Take three shots at the beginning of a HTH combat against models in base contact. S3, damage 1, -1 save, D6+3 penetration. |
|
Armor-Piercing Ammo |
5 |
Uncommon |
-6 save modifier to weapon. Against vehicles penetration is increased based on the S of the weapon: 1-3:+D3, 4-5:+D6, 6-7:+D12, 8-10:+D20. One use only. |
|
Auto-Launchers |
5 |
Space Marine Terminators only. |
Uncommon |
May be preloaded with frag or blind grenades which land 6" in front of terminator. One use only. |
Bale Eye |
5 |
Yarrick only |
Unique |
Can be used once at the start of each HTH combat phase. Eye hits automatically for S4, damage 1, -1 save, 2D6+4 penetration. |
Bionic Arm |
5 |
Uncommon |
Model gains +1S for HTH and throwing grenades and +1I in HTH combat only. |
|
Bionic Eye |
5 |
Uncommon |
Detects hidden troops within 24" and model gains +1 to hit. |
|
Buzzer Squig Stikkbombz |
5 |
Orks only |
Rare |
Thrown like a grenade and where grenade lands, resolve as a buzzer squig hit. One use only. |
Cameleoline |
5 |
Uncommon |
-1 to-hit when model is stationary. When hiding model can only be detected rather than spotted. |
|
Frenzon |
5 |
Uncommon |
Induces frenzy or hatred for the remainder of the game. When used model suffers D3 wounds on a D6 roll of 1. Also has one dose of antidote. |
|
Immune |
5 |
Uncommon |
Ignore the effects of Choke, Hallucinogen, Rad, Scare, Toxin, and Virus grenades |
|
Mekboyz Tools |
5 |
Mekaniaks only |
Uncommon |
On a 4+ a damaged vehicle location is returned to working status. |
Refractor Field |
5 |
Uncommon |
5+ unmodified save. User cannot hide. |
|
Seeking Ammo |
5 |
Uncommon |
Shot always hits on 2+ and can be used against detected targets. One use only. |
|
Sentinel Array |
5 |
Eversor Assassin only. |
Rare |
Spot hidden troops at 2xI and can shoot in 360 degree arc. |
Spike Arm |
5 |
Orks only |
Rare |
+1 WS. Model counts as higher initiative if combat scores are a draw. |
Steel Skull |
5 |
Orks only |
Uncommon |
+1 T. Model is subject to Madboyz rules givin the Codex Imperialis book. |
Telescopic Legs |
5 |
Orks only |
Rare |
+2 M. No movement penalties crossing 2" high obstacles. Model can raise up 2" in shooting phase. |
Torgarl's Plasma Blade |
5 |
Space Wolves only. |
Unique |
Blade may be thrown like a grenade and is S7, damage 1, -4 save, 2D6+4 penetration. |
Weirdboy Staff |
5 |
Ork Weirdboyz only |
Uncommon |
Strength increased by mastery level, wounds demons with no saving throw possible, Weirdboy may re-roll the dice for a failed Waaagh! test. |
Bionic Leg |
3 |
Uncommon |
Models gains +1 A which is resolved at +2 S with D3 damage. If target is not bigger than model it is knocked back D3" |
|
Squig Attack Arm |
3 |
Orks only |
Rare |
Model in HTH combat with Ork suffers 1 S5 hit with a normal save. One use only. |
Eye of the Falcon |
2 |
Mogul Kamir only. |
Unique |
Model gains +1 to-hit with any weapon fired. |
Targeter |
2 |
Uncommon |
+1 to-hit with weapon targetter is placed on |
|
Scanner |
1 |
Uncommon |
Detects hidden troops within 24" |
|
Book of Salvation |
0 |
Dark Angels Grand Master of Librarians only. |
Unique |
Dark Angels must recover book if bearer is slain or lose 10 victory points. While not recovered all dark angels gain +1WS, immune to psychology and never break. |
Name |
Points |
Restrictions |
Description |
Ceramite Armor |
50 |
Penetration of Melta weapons is halved |
|
Vortex Detonator |
50 |
Vortex grenade used within 12" immediately goes off. |
|
Coruscating Warp Flame |
45 |
Tzeentch Demonic Vehicles Only |
Vehicle can nullify psychic powers targeted within 3" on 4+. Models in HTH combat suffer D6 S4+D6 hits |
Null Shield |
35 |
Arrow die scatters psychic powers 2D6" in random direction |
|
Command Comm-Link |
30 |
Space Marine Vehicles Only |
If character rides in/on vehicle roll 2D6+Strategy to determine start. |
Holo-Field |
30 |
Eldar Skimmers Only |
Moving vehicles suffer an additional -1 to hit. |
Hunter Killer Missile |
30 |
Imperial Vehicles Only |
Missile hits on unmodified 3+,S8, damage 2D10, -6 save, 2D10+D6+8 penetration |
Talons |
30 |
Eldar Vehicles Only |
On 4+ and then a roll >= target's T, target in HTH takes I hit with a -2 save. Costs double on dreadnoughts and war walkers |
Crystalline Web |
25 per |
Eldar Vehicles Only |
Roll on a penetration: 1-2 No Damaage, 3 weapons in location may not fire next turn, 4-5 roll D3 for damage, web is destroyed. 6 roll as normal, web is destroyed. |
Destroyer |
25 |
Khorne Demonic Vehicles Only |
Vehicle Rams with S10, damage D20, -6 Save. Models in HTH must pass I test or be rammed |
Vectored Engines |
25 |
Eldar Skimmers Only |
Vehicle may make twice as many turns as normally allowed. |
Warp Amp |
25 |
Slaanesh Demonic Vehicles Only |
Enemy suffers -1. -2. or -3, to LD tests at 18", 12", or 6" respectively. |
Kustom Force Field |
20 |
Ork Vehicles Only |
Deduct D6 from strength of hit. Burns out on a 6. |
Nurgle Infestation |
20 |
Nurgle Demonic Vehicles Only |
+1 armor to all locations. Enemy must beat WS 3 and A 2 in combat to attack vehicle |
Psycho-Sonic Screamers |
20 |
Eldar Vehicles Only |
Vehicle causes terror. |
Recon Pack |
20 |
Space Marine Attack Bikes Only |
+1 to strategy rating, on 4+ opponent discards strategy card |
Ablative Armor |
15 |
Ignores first hit that penetrates the armor |
|
Bulldozer Blade |
15 |
Imperial Vehicles Only |
Model is +1S and +1D6 damage on Ram, On 4+ model gains +1D6 armor. |
Spectral Shield |
15 |
Eldar Vehicles Only |
Subtract a D6 from the penetration of laser weapons. |
Spirit Stone |
15 |
Eldar Vehicles Only |
Nullifies psychic attack on 6+ and can take over for dead crewman |
Electro Hull |
10 |
Model must make basic save to attack vehicle in HTH combat. |
|
Heavy Flamer |
10 |
Imperial Vehicles Only |
Upgrade a heavy bolter to heavy flamer |
Moto-X |
10 |
Ork warbike only |
4+ to avoid collision of linear obstacle no taller than front wheel |
Reinforced Armor |
10 |
Adds 1 point of armor to all locations but slows vehicle |
|
Skrabbla |
10 |
Ork warbike only |
+2 to die rolls on skid turn chart. |
Ammo Feed |
5 |
Space Marine Vehicles Only |
Heavy Bolter ignores the first jam rolled each turn. |
Combi-Bolter |
5 |
Chaos Space Marine Vehicles Only |
Vehicle mounts auxiliary comb-bolter |
Crystal Targetting Matrix |
5 |
Eldar Vehicles Only |
Weapon ignores modifiers for fast moving targets |
'Oooge Exhausts |
5 |
Ork warbike only |
Units within 12" must pass LD test or lose overwatch |
Scythes |
5 |
On Hit & Run attack if model rolls over I it takes S4 hit with -1 save |
|
Searchlight |
5 |
Place 2" blast marker in LOS and spot models underneath |
|
Squig Fuel Injector |
5 |
Ork Vehicles Only |
Vehicle immediately moves 3D6" straight forward. Takes damage if 15" or more. |
Storm Bolters |
5 |
Imperial Vehicles Only |
Mount auxiliary storm bolter and re-roll any jams |
Supercharged Engine |
5 |
Gain +1D6" at Combat and +2D6" at Fast Speed in movement |
|
Demonic Possession |
+25% |
Chaos Vehicles Only |
Vehicle is BS5, ignore all crew damage, sealed vehicles only and cannot carry crew. |
Name |
Points |
Restrictions |
Description |
Juggernaut of Khorne |
50 |
Champion of Khorne Only |
Model rides a juggernaut of Khorne |
Beast of Nurgle |
40 |
Champions of Nurgle Only |
Champion gains Beast of Nurgle bodyguard |
Fortune of Tzeentch |
40 |
Sorcerers of Tzeentch Only |
May nullify on 4+ once each psychic phase |
Collar of Khorne |
30 |
Champion of Khorne Only |
Psychic attacks that target the wearer are nullified automatically |
Disc of Tzeentch |
30 |
Sorcerers of Tzeentch Only |
Model rides a disc of Tzeentch |
Destiny of Tzeentch |
25 |
Sorcerers of Tzeentch Only |
Always gets odd Warp card and goes first in psychic phase |
Steed of Slaanesh |
25 |
Champion of Slaanesh Only |
Champion rides steed of Slaanesh |
Allure of Slaanesh |
20 |
Champion of Slaanesh Only |
Roll against LD on 3D6 to strike champion |
Praise of Khorne |
20 |
Champion of Khorne Only |
May re-roll a failed armor save |
Axe of Khorne |
15 |
Champion of Khorne Only |
+1S and causes D3 wounds |
Beathe Fire |
15 |
Sorcerers of Tzeentch Only |
Model breathes as armed with a flamer |
Plaguesword |
15 |
Champions of Nurgle Only |
Kills mortals that are wounded on 4+ |
Gaze of Slaanesh |
10 |
Champion of Slaanesh Only |
Models in HTH combat are -1 A. |
Nurgle's Cloud of Flies |
5 |
Champions of Nurgle Only |
Enemy in base contact suffer -1 WS |
Nurgle's Rot |
5 |
Champions of Nurgle Only |
Mortals in base contact suffer 1 wound on 6+ |
Scream of Slannesh |
5 |
Champion of Slaanesh Only |
Model causes fear when it charges |
This list is more extensive than the Dark Millenium list and includes the points cost our gaming group has used for items not listed in Dark Millenium
Name |
Points |
Assault Cannon |
45 |
Autocannon |
25 |
Battlecannon |
55 |
Conversion Beamer |
50 |
Cyclone Missile Launcher |
65 |
Heavy Bolter |
15 |
Heavy Flamer |
25 |
Heavy Plasma Gun |
40 |
Heavy Stubber |
10 |
Lascannon |
45 |
Meltagun |
8 |
Missile Launcher with Frag & Krak |
45 |
Multi-Laser |
40 |
Multi-Melta |
65 |
Plasma Gun |
8 |
Reaper Autocannon |
25 |
Shuriken Cannon |
20 |
Shuriken Catapult |
5 |
Storm Bolter |
4 |
Name |
Points |
Description |
Acid Blood |
5 |
Creature wounded hits all models in HTH combat with S equal to its T |
Adrenaline Sac |
10 |
Creature may run and fire a weapon once per game |
Aura of Torment |
10 |
Non tyranids within 8" suffer -2 to LD tests |
Bio-Plasma Attack |
40 |
Creature gains bio-plasma attack |
Enhanced Senses |
2 |
Locate hidden troops at 3 times I |
Flesh Hooks |
7 |
Creatute may fire up to two flesh hooks in the shooting phase |
Hardened Carapace |
10 |
Creature gains 2+ saving throw on D6 |
Null Zone |
35 |
Creatures affected by psychic power or warp weapon nullify it on 4+ |
Optic Membranes |
1 |
Creature gains 2+ saving throw against being blinded |
Regeneration |
10/wound |
On 4+ wound suffered is restored |
Toughened Exoskeleton |
10 |
Toughness increased by +1 |
Sharpened Claws |
5 |
+2S in close combat, counts as psychic attack |
Venom Sacs |
5 |
Close combat hits cause D3 wounds |
Voltage Field |
20 |
+1S in close combat, unmodified 4+ save, burns out other fields |
Warp Field |
40 |
If 2D6 roll beats attack's S, hit is ignored. |
Although relics are not explcitly given rarity ratings, troops can take as many as desired. Rarity is given to remain consistent with other wargear items.
Name |
Points |
Restrictions |
Rarity |
Description |
Unique |
One per army maximum. Carried by listed special character only unless agreed upon by players |
|||
Uncommon |
Any number of uncommon items may be used |
|||
Book of St. Lucius |
5 |
Adeptus Ministorum only |
Uncommon |
Any troops within 8" may use character's leadership to rally. May attempt to rally even if unable to do so |
Cloak of St. Aspira |
5 |
Adeptus Ministorum only |
Uncommon |
Wearer may add +1 to physical armor saves. Wearer may have only one cloak |
Rosarius |
10 |
Adeptus Ministorum only |
Uncommon |
Conversion Field |
Phial of Dolan |
10 |
Adeptus Ministorum only |
Uncommon |
One use only. Character may drink and gain +D3 S and +D3 T for one turn. |
Tears of the Emporer |
15 |
Adeptus Ministorum only |
Uncommon |
One use only. 2" Blast, affected demons take a wound on 4+ with no demonic saving throw. |
Litanies of Faith |
8 |
Adeptus Ministorum only |
Uncommon |
Character can re-roll on the sacred rites table. |
Staff of Belief |
12 |
Adeptus Ministorum only |
Uncommon |
Two handed weapon adds +3 S, may parry, Demons getto demonic saving throw |
Brazier of Holy Fire |
18 |
Adeptus Ministorum only |
Uncommon |
S5, Dam 1, -3 Save. 2D6+D3+5 pen. Sets opponents on fire, can be fired as heavy flamer once per game |
Flail of Chastisement |
8 |
Adeptus Ministorum only |
Uncommon |
S5, Dam 1, -1 Save. 2D6+5 pen. Wounded opponents lose D3 attacks next round |
Simulacrum Imperialis |
5 |
Adeptus Ministorum only |
Uncommon |
Any unit that sees it automatically passes their first LD test |
Blade of Admonition |
7 |
Adeptus Ministorum only |
Uncommon |
S5, Dam 1, -2 Save, 2D6+5 pen. Bearer causes fear. |
Axe of Retribution |
20 |
Adeptus Ministorum only |
Uncommon |
Two handed weapon: S6, Dam D6, -1 Save, 2D6+D12+6 pen. |
Medicus Ministorum |
15 |
Adeptus Ministorum only |
Uncommon |
Character must spend shooting and HTH phase doing nothing and can heal 1 would on successful LD test. |
Purity Seal |
8 |
Imperium Only |
Uncommon |
Unaffected by fear & terror. Immune to psychic attack on 4+. One use only |
Praesidium Protectiva |
8 |
Adeptus Ministorum only |
Uncommon |
Unmodified saving throw of 4+ in HTH. Bounces hit on a 6 |
Sceptre of Avignor |
15 |
Armandus Helfire only |
Unique |
Squads seeing item rally as if on double 1. +1S in HTH combat |
Icon of Chiros |
15 |
Kyrinov only |
Unique |
Causes terror, sqauds seeing item have LD10 and may reroll fumbles in HTH combat. |
Mace of Valaan |
8 |
Kyrinov only |
Unique |
Opponent may never parry: S6, 1 Dam, -3 Save, D6+D12+6 Pen. |
Banner of Sanctity |
15 |
Uriah Jacobus only |
Unique |
Unit within 12" roll 3 dice for LD, bearer re-roll funbles in HTH combat, and all 6's count as critical hits |
Rod of Grace |
8 |
Helena the Virtuous only |
Unique |
May shoot 6", S6, D3 Dam, -4 Save, D6+D3+6 Pen. Can be used in close combat |
Mantle of Ophelia |
15 |
Helena the Virtuous only |
Unique |
For one turn bearer may re-roll failed Rosarius save. |
Sceptre of Vengence |
10 |
St. Praxedes only |
Unique |
HTH combat: S7, 1 Dam, -4 Save, D6+D12+7 Pen. |