Equipment For Cyberpunk
You will get the following
Everyone:
Sleeping Bag
Netrunners:
Cyberdeck
5 Programs
Neural Processor
Interface Plugs
Medtechies:
Trauma Kit
Surgical Kit
Spray Skin(2 cans)
Spray Antiseptic(2 cans)
Apron
3 doses Speedheal
1 dose Antibiotic(broad spectrum)
2 doses Painkiller
Techies:
Tech Toolkit
B&E Toolkit
Tech Scanner
Datapad
"Parts"
Medias:
Camera
Photo and Film Parts
Chip Recorder
Microphone
Chips for recording device
Rockerboys:
Instrument
Instrument Case
Amplifier
Chip Recorder
5 chips for recorder
Fixers:
800 eb worth of "samples"
800 eb cash for business purposes
Metallic Briefcase(sp 12)
Solos:
1 Melee Weapon
1 Box Ammo for each Gun
2 of the following:
1 Rifle or Shotgun
1 SMG
1 Handgun
1 Holster/Sling for each gun as appropriate
Cyberware:
You will get any lifepath replacement(eye, arm, leg, etc) with any options I see fit.
Solos roll 1d10:
Others roll 1d6:
Armor
:Light armor jackets are acceptable. Armor made by Chrome 4 Rules will be looked over to see if they are acceptable.
Anything heavier than light armor jacket material(except for like Armored Jeans) will be looked upon with suspicion by the Police.
Trench coats may go to sp 16 without a problem.
People with sp 12 Skinweave or higher will only be allowed to get 1 piece of armor(except for bandanas or boots).
Helmets are not acceptable on the streets, but armored bandanas are fine.
Armored boots may go to sp 18 without notice.
And Remember:
Otherwise, just about anything is fine. Go ahead make yourself into whatever style you ‘Punks want.
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