CLIMATE/TERRAIN: Any Warm FREQUENCY: Very Rare ORGANIZATION: Merchant League ACTIVITY CYCLE: Any DIET: Carnivore INTELLIGENCE: Exceptional (15-16) TREASURE: See Below ALIGNMENT: Any Evil NO. APPEARING: 1 (2-5) ARMOR CLASS: See Below MOVEMENT: 24, Fl 22 (D), Sw 15 HIT DICE: 11 (base) THAC0: As Hit Dice DAMAGE/ATTACK: 2d4/2d4/2d8/3d6 SPECIAL ATTACKS: See Below SPECIAL DEFENCES: See Below MAGIC RESISTANCE: See Below MORALE: Elite (15-16) XP: See Below Age Body Lgt.(') Tail Lgt.(') AC Breath Weapon Spells W/P MR Treas. Type XP Value 1 3-6 3-6 4 2d4+1 Nil Nil Nil 1,400 2 6-12 6-12 3 4d4+2 Nil Nil Nil 2,000 3 12-20 12-22 2 6d4+3 Nil Nil Nil 3,000 4 20-32 22-36 1 8d4+4 Nil 10% R 5,000 5 32-38 36-40 0 10d4+5 1 15% R,S 7,000 6 38-42 40-44 -1 12d4+6 11 20% R,S,T 8,000 7 42-46 44-48 -2 14d4+7 21 25% Q,R,S,T 9,000 8 50-56 56-62 -3 16d4+8 221 30% Q,R,S,T,U 11,000 9 56-62 62-68 -4 18d4+9 222 35% A,B,S,T,Z 12,000 10 62-66 68-72 -5 20d4+10 2221 40% A,B,Vx6,Z 13,000 11 66-68 72-76 -6 22d4+11 2222 50% A,Bx2,Vx8,Z 15,000 12 68-72 76-80 -7 24d4+12 22221 70% A,Bx4,Vx9,Z 16,000Dragons are greedy, avoracious and cunning. They have a great love of luzury and finery. Unlike the dragons of other worlds, these dragons live in grand castles or manor houses.
Combat: In battle dragons like to lead with their breath weapon, but if their is valuable property around it will make do with their claws and slash with their tails. If at all possible they will try to set up ambushes for their prey rather than attack directly.
Breath Weapon/Special Ablilities: A dragon's breath weapon is a cone of blistering heat 70' long, 5' wide at the dragon's mouth and 20' wide at it's end. Dragons are born with the ability to appraise any
item with a 95% accuracy. As they age they gain the following powers:
Young Unseen Servant once per day
Juvenile Enthrall once per day
Adult Wraithform once per day
Old Feeblemind once per day
Wyrm Detect Treasure in 100' radius
Habitat/Society: Dragons are very selfish creatures, and form relationships only to suit their own ends. Thus, their whole society is based on a cooperative effort to enrich themselves. This cooperative effort is an organization called the Draco Abasic League, a merchant organization with eztreme power. Their primary purpose is simply to gain greater control over the lesser creatures so that they can be pampered.