Dragon
CLIMATE/TERRAIN:	Any Warm
FREQUENCY: 		Very Rare
ORGANIZATION: 		Merchant League
ACTIVITY CYCLE: 		Any 
DIET: 			Carnivore     
INTELLIGENCE: 		Exceptional (15-16)
TREASURE: 		See Below
ALIGNMENT: 		Any Evil
NO. APPEARING: 		1 (2-5)
ARMOR CLASS: 		See Below
MOVEMENT: 		24, Fl 22 (D), Sw 15
HIT DICE: 		11 (base)
THAC0: 			As Hit Dice
DAMAGE/ATTACK: 		2d4/2d4/2d8/3d6
SPECIAL ATTACKS: 	See Below
SPECIAL DEFENCES: 	See Below
MAGIC RESISTANCE: 	See Below
MORALE:          Elite (15-16)
XP:				See Below
Age   Body Lgt.(')   Tail Lgt.(')   AC   Breath Weapon   Spells W/P    MR   Treas. Type    XP Value
 1        3-6            3-6         4        2d4+1          Nil       Nil       Nil         1,400
 2        6-12           6-12        3        4d4+2          Nil       Nil       Nil         2,000
 3       12-20          12-22        2        6d4+3          Nil       Nil       Nil         3,000
 4       20-32          22-36        1        8d4+4          Nil       10%        R          5,000
 5       32-38          36-40        0       10d4+5           1        15%       R,S         7,000
 6       38-42          40-44       -1       12d4+6          11        20%      R,S,T        8,000
 7       42-46          44-48       -2       14d4+7          21        25%     Q,R,S,T       9,000
 8       50-56          56-62       -3       16d4+8         221        30%    Q,R,S,T,U      11,000
 9       56-62          62-68       -4       18d4+9         222        35%    A,B,S,T,Z      12,000
10       62-66          68-72       -5       20d4+10       2221        40%    A,B,Vx6,Z      13,000
11       66-68          72-76       -6       22d4+11       2222        50%   A,Bx2,Vx8,Z     15,000
12       68-72          76-80       -7       24d4+12      22221        70%   A,Bx4,Vx9,Z     16,000
Dragons are greedy, avoracious and cunning. They have a great love of luzury and finery. Unlike the dragons of other worlds, these dragons live in grand castles or manor houses.
A dragon's scales are a mottled green and black hue. Their wings are small but heavily muscled allowing them to fly, albiet poorly. They run very fast however, and can easily keep pace with a fast horse.

Combat: In battle dragons like to lead with their breath weapon, but if their is valuable property around it will make do with their claws and slash with their tails. If at all possible they will try to set up ambushes for their prey rather than attack directly.

Breath Weapon/Special Ablilities: A dragon's breath weapon is a cone of blistering heat 70' long, 5' wide at the dragon's mouth and 20' wide at it's end. Dragons are born with the ability to appraise any item with a 95% accuracy. As they age they gain the following powers:

Young Unseen Servant once per day
Juvenile Enthrall once per day
Adult Wraithform once per day
Old Feeblemind once per day
Wyrm Detect Treasure in 100' radius

Habitat/Society: Dragons are very selfish creatures, and form relationships only to suit their own ends. Thus, their whole society is based on a cooperative effort to enrich themselves. This cooperative effort is an organization called the Draco Abasic League, a merchant organization with eztreme power. Their primary purpose is simply to gain greater control over the lesser creatures so that they can be pampered.

Though they may have positions of power in many southern lands, they are most commonly found in the country where they have acheived absolute domination, Dracolan. Here they have set themselves up as the absolute overlords of their weaker human subjects. Ecology: