Description: A necro-technologist is a wizard that takes living or dead bodies and combines them with robotics to make magical robotic beings, living and undead.
Role: This wizard is found in mostly high-technology roleplaying such as spelljammer. They create monstrousities to serve their own purposes.
Prefered Schools: Since the magic for creating these cyborg creations requires knowledge of both Necromancy and Enchantment/Charm, one must be a general mage to specialize in this kit.
Weapon Proficiencies: Dagger, arquebus(or perhaps a more modern firearm) are the most logical weapons.
Nonweapon Proficiencies:
Required: Engineering, Spellcasting, Reading/Writing.
Recommended: Astrology, Blacksmithing.
Equipment: To be a necro-technologist, equipment is very important. You must have access to a large labratory as well as mechanical parts for your creations.
Special Benefits: None
Special Hinderences: None
Wealth Options: (1d4+1)x10 gp, plus 1,500 extra gp which must be spent on mechanical equipment.
Races: Tinker gnomes of Krynn are especially good for this kit, as well as dwarves and humans.
Notes: It should be expected that when first playing the necro- technologist, that the character would be able to dabble in both necromancy and technology, but will not be able to combine the two until he/she reaches a relatively high level and/or a huge pile of money.