Making Aliens

Why have aliens in a roleplaying game/session? Why not just create an outrageous human society?

Well, maybe because from a story standpoint, you can't use humans. The mirror is just not warped enough. Or it's about the first humans to get to place X and what they meet there.

You can start with:

But first we have to think about aliens in general.

ABOUT ALIENS

I'm going to make some assumptions here. They're my assumptions and I'm allowed to make them. If you don't like'em, make your own, but don't criticize my conclusions because you don't like my assumptions. Criticize them because they don't follow from my assumptions.

I recognize that many of these axioms contain weasel-words, like "language" and "art" and "intelligence". So be it. I'll try to make my meanings reasonably evident.

That doesn't define life-forms, but it narrows the scope of discussion. I'm going to use terms like "gene" and "DNA" but I'm not biochemically savvy enough to know if they are the only options. I doubt it.

To continue:

Given that I'm accepting evolution (and why shouldn't I?), the current taxonomic structure (kingdom, phylum, etc.) will probably still be useful. (Though plants are less stringent about reproductive isolation; a multicellular organism with that trait could exhibit Lamarckian evolution.) The actual taxons (mammalia, insecta) won't. I suffer a failure of imagination here and accept Monera and Protista as being pretty much inevitable and required for the development of multicellular life.

I'll follow popular bias and use the word "dominant" to mean the organism occupying same status as mammals: they're not autotrophs and they're big, which is probably a prerequisite for intelligence. Though really, in terms of geographical diversity, number of niches filled, and sheer biomass, unicellular organisms are the probably dominant form on every planet.

Part of the problem with developing an alien species is the same as with develping a model language: you have to develop the language or species or world that was parent to the one you're developing.

On intelligence:

Nobody actually knows what intelligence is. Like art and like pornography, we're all pretty sure we'd know it if we saw it. We're all wrong, as we'll discover if we ever meet an alien intelligence.

People differ on their beliefs about whether we could understand an alien intelligence. Would aliens really be fundamentally alien? The choices are infinite but we can group them broadly as:

  1. The fundamental requirements of biology are so strict that intelligence pretty much must develop like human intelligence. Of course we'd understand them. But let me quote Will Shetterly here, from a post he made to rec.arts.sf.written:
    "Unless you're writing for a humorous effect, elves or space aliens and all creatures who aren't human should at least be as strange as, oh, the French."

    The overlay of culture on intelligence is significant and complicating in human cultures; we should not expect less from aliens.

  2. There may be differences stemming from natural evolution and environment, and we (humans) can project ourselves into the aliens' viewpoint with varying degrees of success. We will always understand their science and mathematics, insofar as they model the same reality that our science and mathematics model.
  3. The aliens may be so alien that we'll argue about whether or not they even qualify as intelligent.

From a scientific standpoint, we can't decide. We have only one evolutionary system to examine and that's insufficient data. A lot of people whom I respect hold the first position; I tend to the second position because it provides the most variety and chance for mutual understanding and communication; and the third, I think, represents the actual state of things on Earth, let alone in the universe. Are dogs intelligent? Cats? Dolphins? Gorillas? Octopuses?

One can, of course, argue that to accept propositions 2 or 3, you are defining "intelligence" so broadly that the word loses meaning. And maybe you're correct. But (from a science fiction standpoint) I think it's a mistake to assume so at the outset. If there are any intelligences that are fundamentally different, you may end up slaughtering them.

(And there's a basis for a long arc in a science fiction campaign. The colonists are destroying an alien intelligence, and it fights back. See, for example, the Star Trek episode, "Devil In The Dark.")

Role-Playing

Well, how useful is this for role-playing?

Depends on the story and the role-players.

Look at the three kinds of alien intelligence

For role-playing purposes, let's say that any intelligent species intended as a regular antagonist for the PCs will need to be (a) technological, (b) equipped with some kind of manipulators, and (c) have at least enough social behaviour that language and time-binding could happen.

Note that "technological" doesn't necessarily mean machines. Maybe it's nanotech controlled by weak psi forces; maybe it's all genetic engineering; maybe it's whatever you can come up with. But they have tools of some kind to manipulate their environment.