From: chaosium@netcom.com (Chaosium)
Subject: Errata: Melnibone
System: Elric!

Here is the errata for Chaosium's new Melnibone supplement for the Elric roleplaying game.

Most importantly, the notes on Melnibonean character generation were left out. There are also a couple of conflicts with the writeup for dragons in the rulesbook.

1. The character sheet skill list includes the 30 percentile bonuses for being Melnibonean noted in the rulesbook, but the weapons and attacks do not, since they are a matter of choice and mostly not printed on the sheet. Taking a weapon, add 30 percentiles to the base chance.

2. The +20 beneath the Chaos box on the adventurer sheet means that every Melnibonean character starts with allegiance to Chaos. Spells and demons come free of allegiance points.

3. Demons chosen must be reasonably capable of being bound by the character. +3 POW or less, as a guideline.

4. The Repair/Devise skill was omitted for Melnibonean characters. This lowly skill is unworthy of a Melnibonean, whose slaves should be
performing such tasks.

5. Melnibonean adventurers can come equipped with any and all weapons, gear, mounts, drugs, jewelry, silver, slaves, etc., that could reasonably be brought on an expedition. The adventurer gets no armed retinue, though, since that would distort play.

6. The skill Dragon Song is summarized on pages 87-88 as "Communicating with Dragons." It has a base chance of zero, since it is knowledge restricted to the warrior elite of the Bright Empire. The Dragon Lays are particular songs sung using Dragon Song, and they seem to have magical components, though they do not seem to be formal spells. At the gamemaster's option, the adventurers in "The Suffer Glass" can pick up 1D6 points of this skill, or it may be that the crystal disks were the vital component and that the adventurers remember nothing of value so far as the skill is concerned.

7. To endow the skill Ride Dragon, give the adventurer half of his or her Ride skill. Darned few adventurers will be highly skilled dragon riders, since every ride is precious and must be one into battle.

8. In the scenarios, the dragons' armor stats should mostly be 2D8+8. Any fixed values are incorrect.

9. Dragon Bite damage is as per the rulesbook, 3D8. There are at least two conflicting values for it in the Melnibone book.