From: Stefan Matthias Aust <sma@informatik.uni-kiel.d400.de>
Subject: Spells of the Dreaming
System: Elric!
These spells, concerning the world of dreams, are more vague than the others, but I think
it's important to have a great degree of freedom as gamemaster. Have a nice sleep and
pleasant dreams...
Theft of Dreams (variable) [Spells of the Dreaming]
"He sat up in his bed, his wide open eyes glistened in the darkness. Carefully, he
listened. Was there a sound that had awakened him? Resolute, he lay down and tried to
sleep again."
Range is touch. Chaotic. This rare spell enables the caster to rob the dreams of a
sleeper. From now on, the sleeper will wake each night with the feeling of something
missing. She will not benefit from the effects of sleep anymore. Not dreaming will
eventually drive the target mad. She will begin to become nervous and irritable. Finally,
she will suffer from hallucinations, becoming slightly insane.
[Disclaimer: I don't know anything but the name about the dream thieves described by
Moorcock]
Sharing of Dreams (variable) [Spells of the Dreaming]
"The creature approached! Smelling its repulsive breath, she retreated. Suddenly, she
was stepping into emptiness, and she fell! With a cry, she awoke! Again! It was the third
night she had dreamed the same nightmare."
Range is special. Chaotic. Two somehow connected beings can share dreams. These dream can
even overcome the bounds of time. The dreamer might see an upcoming event or dream of
something long lost in the past. A powerful sorcerer might be able to manipulate these
dreams. By controlling dreams, the dreamer can be enabled to enter the dreamlands.
Desire (variable) [Spells of the Dreaming]
"Tan was a poor man. All he owned were his ragged clothes and a hungry stomach. It
was autumn but Dhowil, the new keeper of the inn, did not let him sleep in the kitchen.
Tan was cold and sleepy, so cold... Ach! If he only had one chance, to be a hero, like
Rhowan! Sunshine awoke Tan. A tall warrior kicked him. `Stand up, Tan, we've a long
journey ahead today.'"
Range is touch. Chaotic. Strong wishes and hidden dreams can become true, at least in the
dreamworld, if you've luck like Tan or if you're a great dream magician and spend at least
1 point of POW. What happens if you awake? Good question. Maybe the target can find a way
to make his dreams permanent while he's dreaming.
Dreaming (1) [Spells of the Dreaming]
"She had an unhappy life. There was only one part of her life that she gladly awaited
each day, and that was sleeping. She looked forward to her dreams. Her dream-self was a
different and more interesting person. She'd have another adventure in the dreamlands
tonight."
Range is self. Chaotic. Allows the caster to enter the dreamlands. What are the
dreamlands? They are another world, perhaps better, built on the dreams of thousands of
dreamers. There are more connections between this world and the world of dreams than might
be good, ways to enter the dreamlands, permanently and physically. But, these paths are
protected. Nearly every addicted dreamer is searching for a chance to stay there forever.
Call the Dreams (variable) [Rituals of the Dreaming]
"Srarea stared into the fireplace. Her companions were sleeping. It was an frightened
old house they rested in. No one had dared to sleep in one of the bedrooms above. Pieces
of wood crackled, or was that the stairs? Three disguised shapes tried to sneak into the
living room, holding bloody knives! Realizing that they were detected, they fled upstairs.
Srarea grabbed her spear and followed. One of them turned. He looked exactly like Srarea's
father. His blow caught her unprepared. Then, she reacted, impaling him with her spear.
The other two fled down the corridor. For a moment, it seemed that one of them turned into
a lion and back again. She followed into the darkness. Suddenly she ran against the back
wall of the building. How had they vanished!?"
Just as dreaming humans can reach the dreamlands, dream beings can reach the mundane world
if they're called. Details are left to the gamemaster, but, it's not easy to open a
passage between the two worlds. The ritual lasts 1D6 hours. If a luck roll fails, it
attracts a guardian.
On Koptu, the serpent men have tried to find and close all passages to the dreamlands.
Sometimes you can find a strange obelisk which guards
one of these passages. If you rest near it, you can suffer unusual dreams. These gates are
protected by magical guardians which look like a great serpent with a human torso and
head. In fact this creatures are built by combining a giant serpent and a human soldier
slave, but that's another story.
These are the statistics of such a Naga-like creature:
STR 3D8+8 21-22
CON 3D8+8 21-22
SIZ 2D8+16 25
INT 2D8 9
POW 3D8 13-14
DEX 4D8 18
MOV slide-8 HP 23-24
Av Damage Bonus: +2D6
Weapons: Sword 115% 1D8+1+db, Brawl 60% 1D3+db,
Tail 65% 1D8+1/2db, Shield 90%, 22 HP,
Hunting Bow 85% 1D6+1+1/2db
Armor: 1D10+2 (human part), 1D6+1 (serpent part)
Skills: Dodge 80%, Search 85%, Track 85%.
Spells: for INT-2 points, gamemaster's choice.
Ancient Dreams (variable) [Spells of the Dreaming]
"`I wonder who lived in these building when they were still intact.' Perhaps it would
have been better for Srarea not to have asked this question. When her party awoke the next
morning, something had changed. The air smelled different. The building they had rested in
was now undamaged. From outside came noises and voices."
Range is sight. Chaotic. Whoever likes can visit the past, because dreams are not strictly
connected with time. Maybe a dream or an idea still lives, even if its dreamer is dead and
forgotten. Old buildings and places remember the past. But, reawaking the past can be
dangerous. Maybe someone doesn't like the idea that he's in fact long dead. Who knows...