From: "M.D. HYDE" <BMB4MDH@SOUTH-01.NOVELL.LEEDS.AC.UK>
Subject: The Pillars of Daar Krin
System: Elric!

        The Pillars of Daar Krin
        (another location on Pan Tang)

In the road approaching the damned city of Hwamgaarl, travellers notice that along a certain stretch, the sides of the road are large pillars carved from obsidian. Most travellers ignore these everyday sites (for Pan Tang), and travel onwards. Others may not be so sensible and will investigate these objects.

Each pillar stands over twelve feet tall, and would weigh several tonnes. All over the stones are carved depictions of demons and other scenes of Chaos. Magically minded adventurers may notice, interwoven with the pictures, strange runes. Witchsight reveals a strong magical aura round the pillars. These pillars maybe treated like a grimoire, and researched. The spells gleaned from the pillars are mainly demon summonings, and unique Mabden spell of all sorts. But, as with all seeming gifts of chaos there is a curse.

            The Curse of Daar Krin

All adventurers trying to gain spells from the pillars must make a luck roll, and afterwords must make another at every encounter with the malign stones thereafter.

Failure at any point means the curse manifests itself 1D8 days later. The victim's body starts to wither at first, causing 1 CON, 1 STR and 1 CHA loss every 1D8 days. After 2 weeks, if the adventurer is still alive, the victims body starts to warp. Long fangs sprout from its jaw and the hands become talons. The victim can no loonger eat cooked food, but must consume the blood of mammals to live. The body becomes tougher, gaining 2D8 points in STR and CON. Finally the victim gains a phobia for light.

    Typical Child of Daar Krin - description

A victim of the curse of Daar Krin is a skeletal looking creature with a pair of long fangs and a set of sharp talons. Their skin is dried and torn in places whilst their eyes are mere vacant pits of darkness. They hunt for mammals in the darkness, to consume their flesh and blood.

        ave
STR    4D8    18    Armour- 4p dried skin
CON    4D8    18
SIZ    3D6    11    Weapons-     claw    45%    1D8
INT    3D6    11             fangs     30%    1D4+ability
POW    3D6    11
DEX    2D8    9
CHA    1D8    4
MOV    2D8 max 12

Abilities-
    Exanguinate    - 1D6 hp a round.
Create Darkness    - 1D10 foot area, centered on creature.

Needs-
    Stay in darkness
    Consume mammal blood.

(The spell, curse of Daar Krin is noted on one pillar. Those
interested in the necromantic arts may cast it.)

    Range: Touch
    Mp. Cost: 25 + 1POW

    Define children of Daar Krin like other necromants.

    There is a runic version of the spell but none know of its     location.