From: Luis Santiago Gonzalez <bn884465@intbba1.buenayre.com.ar>
Subject: Brewing Potions
System: Elric!

I made this table because I wanted to know what kind of potions my players could make according to their skill in Natural World and Potions.

You may change values as you see fit.

Skill             POT              Heal                  Charact.                  Effects                      Effect Time(opt.)

01-10          1d2                   1                          --                    Smells/Colors                      1 Hr/Rnd
11-20          1d4                  1d2                       1                       Digestive                      1d2 Hrs/Rnds
21-30          1d6                  1d2                       1                         Sedative                      1d4 Hrs/Rnds
31-40          1d8                  1d4                     1d2                      Dizziness                      1d6 Hrs/Rnds
41-50          1d10                1d4                     1d2                         Fever                          1d8 Hrs/Rnds
51-60          1d10+1d2       1d6                     1d4                      Catatonia                      1d10 Hrs/Rnds
61-70          1d10+1d4       1d6                     1d4                             --                          1d10+1d2 Hrs/Rnds
71-80          1d10+1d6       1d8                      1d6                       Illness                      1d10+1d4 Hrs/Rnds
81-90          1d10+1d8       1d8                      1d6                            --                          1d10+1d6 Hrs/Rnds
91-100        2d10                1d10                   1d8                    Evil Illness                  1d10+1d8 Hrs/Rnds
101-110      2d10+1d2      1d10                    1d8                     Death in:                      2d10 Hrs/Rnds
                                                                                                  1d6 years
111-120      2d10+1d4     1d10+1d2          1d10                          1 year                      2d10+1d2 Hrs/Rnds
121-130      2d10+1d6     1d10+1d2          1d10                      2d4 months                  2d10+1d4 Hrs/Rnds
131-140      2d10+1d8     1d10+1d4        1d10+1d2                  1 month                    2d10+1d6 Hrs/Rnds
141-150      3d10              1d10+1d4         1d10+1d2                  3d6 days                 2d10+1d8 Hrs/Rnds
151-160      3d10+1d2     1d10+1d6        1d10+1d4                  1d6 days                      3d10 Hrs/Rnds
161-170      3d10+1d4     1d10+1d6        1d10+1d4                  2d8 hrs                    3d10+1d2 Hrs/Rnds
171-180      3d10+1d6     1d10+1d8        1d10+1d6                     1 hr                        3d10+1d4 Hrs/Rnds
181-190      3d10+1d8     1d10+1d8         1d10+1d6                 2d10 min                  3d10+1d6 Hrs/Rnds
191-200      4d10                  2d10              1d10+1d8                   1 min                      3d10+1d8 Hrs/Rnds
201-210      4d10+1d2         2d10               1d10+1d8                  2 rnds                          4d10 Hrs/Rnds
210-220       so on...          so on...              so on...              Instantaneous                          so on...

The effect time must be chosen to be either hours or rounds as the GM judges best for the effect or change.

When making a potion, a player must decide whether it will be a healing potion, a potion which increases characteristics, or a potion that has some other effect. The POT is relevent for potions which have some adverse or undesired effect on another.

To find the proper ingredients, the PC must roll against Natural World, and will find herbs up to his Natural World skill according to the table above.

To prepare a potion with those herbs, the PC must roll against Potions to make one of a power up to his Potion skill, according to the same table.

Example: Krean of Org searchs for 2d10 POT herbs (he has 95% in Natural World). He succeeds at the roll. At his lab he tries to use the herbs to make poison but he has only 80% in Potions, so he can only make poison of up 1d10+1d6 POT.

The PC may, buy, borrow, steal, or get by any means, herbs whose POT exceeds his Natural World skill level and use them according the above
rules.

In the same way, he can hire the services of a higher skilled PC or NPC to make good use of herbs whose POT exceeds his own Potion skills.