From: Luis Santiago Gonzalez <bn884465@intbba1.buenayre.com.ar>
Subject: Brewing Potions
System: Elric!
I made this table because I wanted to know what kind of potions my players could make
according to their skill in Natural World and Potions.
You may change values as you see fit.
Skill POT
Heal
Charact.
Effects
Effect
Time(opt.)
01-10 1d2
1
--
Smells/Colors
1
Hr/Rnd
11-20 1d4
1d2
1
Digestive
1d2
Hrs/Rnds
21-30 1d6
1d2
1
Sedative
1d4
Hrs/Rnds
31-40 1d8
1d4
1d2
Dizziness
1d6
Hrs/Rnds
41-50 1d10
1d4
1d2
Fever
1d8
Hrs/Rnds
51-60 1d10+1d2
1d6
1d4
Catatonia
1d10
Hrs/Rnds
61-70 1d10+1d4
1d6
1d4
--
1d10+1d2
Hrs/Rnds
71-80 1d10+1d6
1d8
1d6
Illness
1d10+1d4
Hrs/Rnds
81-90 1d10+1d8
1d8
1d6
--
1d10+1d6
Hrs/Rnds
91-100 2d10
1d10
1d8
Evil
Illness
1d10+1d8
Hrs/Rnds
101-110 2d10+1d2 1d10
1d8
Death
in:
2d10
Hrs/Rnds
1d6
years
111-120 2d10+1d4 1d10+1d2
1d10
1
year
2d10+1d2
Hrs/Rnds
121-130 2d10+1d6 1d10+1d2
1d10
2d4
months
2d10+1d4
Hrs/Rnds
131-140 2d10+1d8 1d10+1d4
1d10+1d2
1
month
2d10+1d6
Hrs/Rnds
141-150 3d10
1d10+1d4
1d10+1d2
3d6
days
2d10+1d8
Hrs/Rnds
151-160 3d10+1d2 1d10+1d6
1d10+1d4
1d6
days
3d10
Hrs/Rnds
161-170 3d10+1d4 1d10+1d6
1d10+1d4
2d8
hrs
3d10+1d2
Hrs/Rnds
171-180 3d10+1d6 1d10+1d8
1d10+1d6
1
hr
3d10+1d4
Hrs/Rnds
181-190 3d10+1d8 1d10+1d8
1d10+1d6
2d10
min
3d10+1d6
Hrs/Rnds
191-200 4d10
2d10
1d10+1d8
1
min
3d10+1d8
Hrs/Rnds
201-210 4d10+1d2
2d10
1d10+1d8
2
rnds
4d10
Hrs/Rnds
210-220 so on...
so on...
so on...
Instantaneous
so
on...
The effect time must be chosen to be either hours or rounds as the GM judges best for the
effect or change.
When making a potion, a player must decide whether it will be a healing potion, a potion
which increases characteristics, or a potion that has some other effect. The POT is
relevent for potions which have some adverse or undesired effect on another.
To find the proper ingredients, the PC must roll against Natural World, and will find
herbs up to his Natural World skill according to the table above.
To prepare a potion with those herbs, the PC must roll against Potions to make one of a
power up to his Potion skill, according to the same table.
Example: Krean of Org searchs for 2d10 POT herbs (he has 95% in Natural World). He
succeeds at the roll. At his lab he tries to use the herbs to make poison but he has only
80% in Potions, so he can only make poison of up 1d10+1d6 POT.
The PC may, buy, borrow, steal, or get by any means, herbs whose POT exceeds his Natural
World skill level and use them according the above
rules.
In the same way, he can hire the services of a higher skilled PC or NPC to make good use
of herbs whose POT exceeds his own Potion skills.