From: Luis Santiago Gonzalez <bn884465@intbba1.buenayre.com.ar>
Subject: Demons & Elementals
System: Elric!

Following are some suggested modifications for the summoning of Demons and Elementals in Elric!

A NOTE ON DEMON'S POW

While mastering Elric!, I've been watching the evolution of my players, in particular Urosh, an Eastern sorcerer (now a Champion of Chaos). This sorcerer has POW 29 and has accumulated around 200 Chaos points, even without the half MP spent point award from the Eastern magic rules. He can get around 78 MP for summoning.

This causes a problem. The Elric! rulesbook says: "A greater demon has no less than 25d8 of characteristics and among them no less than 4d8 POW", but there's no upper limit, thus a demon with 60d8 characteristics and 300% abilities still has 4d8 in POW and is as easy to bind as a less powerful greater demon, which favors abuse from powerful sorcerers.

I made a demon POW evolution table. I've playtested it and I think it works fine. Note: the same goes for elementals but with d6s instead of d8s.

CHARACTERISTICS ABILITIES POW

25-34(d8) 110%-200% 4d8
35-44(d8) 210%-300% 5d8
45-54(d8) 310%-400% 6d8

And so on...

Note: If a demon reaches a higher level in one entry, and a lesser level in another, the POW level counts for the higher one.

POWERFUL ELEMENTALS

My players have made really powerful elementals, big enough to match demons in combat. This is not right since there is no POW cost and there are no really big elementals in the Saga, save the fire elementals in "To Rescue Tanelorn", but even those were several minor fire elementals linked. I've put a limit in MP of 42 (double 21, the normal human limit for all characteristics but POW and INT) for summoning normal elementals.

More powerful elementals (like Misha and Graoll) could be summoned by a pact with the Elemental Rulers or by doing some deed for them.