From: Luis Santiago Gonzalez <bn884465@intbba1.buenayre.com.ar>
Subject: Demons & Elementals
System: Elric!
Following are some suggested modifications for the summoning of Demons and Elementals in
Elric!
A NOTE ON DEMON'S POW
While mastering Elric!, I've been watching the evolution of my players, in particular
Urosh, an Eastern sorcerer (now a Champion of Chaos). This sorcerer has POW 29 and has
accumulated around 200 Chaos points, even without the half MP spent point award from the
Eastern magic rules. He can get around 78 MP for summoning.
This causes a problem. The Elric! rulesbook says: "A greater demon has no less than
25d8 of characteristics and among them no less than 4d8 POW", but there's no upper
limit, thus a demon with 60d8 characteristics and 300% abilities still has 4d8 in POW and
is as easy to bind as a less powerful greater demon, which favors abuse from powerful
sorcerers.
I made a demon POW evolution table. I've playtested it and I think it works fine. Note:
the same goes for elementals but with d6s instead of d8s.
CHARACTERISTICS ABILITIES POW
25-34(d8) 110%-200% 4d8
35-44(d8) 210%-300% 5d8
45-54(d8) 310%-400% 6d8
And so on...
Note: If a demon reaches a higher level in one entry, and a lesser level in another, the
POW level counts for the higher one.
POWERFUL ELEMENTALS
My players have made really powerful elementals, big enough to match demons in combat.
This is not right since there is no POW cost and there are no really big elementals in the
Saga, save the fire elementals in "To Rescue Tanelorn", but even those were
several minor fire elementals linked. I've put a limit in MP of 42 (double 21, the normal
human limit for all characteristics but POW and INT) for summoning normal elementals.
More powerful elementals (like Misha and Graoll) could be summoned by a pact with the
Elemental Rulers or by doing some deed for them.