The
night was without incident. Rockrender goes around everyone at
7.00am, raising everyone from an uncomfortable night on the floor of
the shop.
As everyone comes to from their sleep, Mrs. Veverka brings a large
cauldron of porridge that she serves to everyone.
While she is doing so, Winnacer asks Mrs. Veverka:
"Would it be alright if we were to stay with you?"
"Of course you can, dearies," Mrs. Veverka replies. "It's been a
pleasure having you all staying here with us."
"I'm not sure if that's such a good idea," the CornerStone
interjects. "Whether you are successful in your attempts to release
Porter or not later this morning, the garrison is going to be stirred
up as never before and getting from the undercity to Tall Town and
back is going to be a major exercise each time, especially after the
Witchfinders arrive."
"I really think that it would be safer and easier if you are to
base yourself within the city itself after the mission is
accomplished. It is a lot easier to hide in the undercity than it is
in Tall Town. There are just too few places to hide here and I think
that it would put Mrs. Veverka in too much danger."
"There is a good inn called the 'Cask and Bottle' just a stone's
throw from the Cathedral of Zemnye. I know the landlord well and so
it should be safe. I think that this would be a better venue for the
remainder of your stay."
"Zosia, Milan and the Kristus family should stay here with Mrs.
Veverka though, with Rowan accompanying them in case of any potential
trouble. I think it will be safer for them here that in the
undercity, just in case there are more problems with the Nyemetz and
ratmen than we would hope for."
Zosia, Rowan and the Kristus family all seem to be very happy with
this arrangement. Milan is not so sure.
The spellcasters are all awake now. They head off into the
different corners of the shop and backroom in order to make their
preparations, with the priests muttering their devotions to their
deities while Faewen'il and the illusionist quietly read from their
spellbooks.
Winnacer sees Milan's ambivalence at being left behind. After
everybody else has their attention elsewhere, the young Lord comes to
sit besides his squire:
"It probably would be best if you stayed here. I need somebody I
can trust to keep an eye on Baby Yaz and make sure he stays safe. I
know that he'll be fine as long as he's under your watchful eye."
Winnacer gives him a pat on the back. Milan grins in response, the
pain from yesterday's burns now having been healed by the priests:
"Don't worry, Lord Winnacer," the squire responds. "I'll make sure
that the baby is safe."
"We'll just be gone until the New Year," the young Lord continues.
"Keep a keen eye open and see if you can learn a thing or two from
Mrs. Ververka. Wish us luck."
"Oh, aye," Milan replies with a grin. "You be havin' some good
luck now."
"By the way," Winnacer adds. "Could I borrow your Fabio armor just
for the next few days? The fact that it does not make any noise could
prove to be very useful in the coming action."
"Sure," Milan agrees, pulling off the robes and handing them to
Winnacer.
The young Lord thanks his squire once again and puts on the armor.
He then readies his equipment. Preferring to travel light so as to
make as little noise as possible, he takes just 'Old Bohavia', a
dagger, his shortbow and arrows, leaving his shield, calivers and
other equipment with Milan.
The LawBringer then seeks out Mrs. Veverka:
"Mrs. Veverka," he starts. "I would just like to thank you for
your hospitality last night. Although most of us can't take advantage
of your kind offer to stay longer, I would be obliged if you would
allow the Kristus family, Zosia and Rowan and Milan to stay for a few
more days. I can pay you for your accommodation."
Mrs. Veverka laughs and shakes her head:
"Oh no, deary," she replies. "I wouldn't take your money off you.
I'll be glad of the company. I get lonely here on my own, to tell you
the truth."
Winnacer nods:
"Please feel free to ask Milan to help you with your chores," he
continues. "He has a stout heart and is willing to learn. If he could
help you with the cooking, and perhaps learn a little in the art of
herbcraft while he is with you, then it would be very useful for us
all."
She laughs again and nods:
"I'll do that for him, deary, don't you worry. I shall teach him
some of my secret recipes."
The priests finish their praying, but it takes Faewen'il over two
hours to replace the mass of spells that she used the previous day.
As a result, it is after 9.00a.m. by the time everyone is ready to
make their final preparations for the mission. While waiting for
Faewen'il to finish, the three priestesses of Zemnye heal all of the
remaining wounds of the dwarven warrior that will be accompanying the
party on their mission.
Once all are ready to depart, Rockrender speaks to the others:
"So what assistance can we give to the Bohavians so that they can
rescue their friends?"
The illusionist is the first to speak:
"I can make each of the four of them invisible," he says. "It will
be easier for them to move if they all have separate spells cast upon
them so that they do not all have to stay close together."
Rockrender nods and looks to the priest of Ohen:
"Are there any blessings that you can give them?" he asks.
"I'm afraid not," the fire priest responds. "None of the blessings
at my disposal would last long enough to be of much use."
The CornerStone nods sadly and looks back at the party members:
"As for myself, I can bless you all so that the effects of any
flames would harm you less, if you consider it would be useful. The
effects will last for a little over an hour and a half."
"It certainly wouldn't hurt," replies Winnacer. "Thanks."
"The most useful assistance I can offer you, however, is that I
can make the skins of two of you as hard as rock until you have taken
a fair bit of damage," the CornerStone continues. "Which two of you
should receive such blessings?"
"Fae and Yaz would probably be the best bet," suggests Winnacer.
The CornerStone nods:
"Very well, if they are willing then I shall cast it upon them.
Please be aware that the spell provides no protection against the
effects of magick; only physical damage such as cuts and blows."
Faewen'il then speaks:
"I be hopin to save most o my spells for tha way back. I be
memorizing two spells that make all close ta me invisible today, plus
I can turn myself into a ghost form if'n it be useful. I be takin a
spell ta be stopping enemy magicks and another one o tha webs. Tha
only offensive magicks I be havin are a couple o magickal missiles. I
can't be rememberin no lightning bolt today, what with all tha other
spells I need."
There is a pause and then the CornerStone speaks once more:
"So is there any other assistance that we can provide before you
make your departure?"
"Would it be possible for you to transport some of my equipment
inside the gates of Opava?" the young Lord asks. "While I can be
without most of it for this excursion, I will need most of it if I
wish to be effective against the ratmen later this week."
Rockrender nods:
"I'm sure that we can arrange that. We shall wait close by the
gates, as we might as well take advantage of any commotion that you
make on your way out of the garrison. If you are able to pull it off
without raising any alarm, then we shall bring the items in later in
the day."
"It may also be best for us to start our infiltration while
somebody goes through the gates, just to keep their attention focused
away from us," asks the LawBringer. "If we can arrange for that, it
would be appreciated."
"I'll volunteer to accompany you," speaks up the illusionist. "It
doesn't matter if they see my face, as it won't be my real one in any
case. If there is any problem, then I should be able to get away
quite easily."
The CornerStone's attention then rests upon the Lord Protektor,
who is tied up and lying in a corner. He looks to Yaz:
"What would you like to do with your new friend, the Lord
Protektor?" he asks. "We can't really take him into the city with us,
as it would be difficult to get him past the gate. I'm not sure that
it would be such a good idea to leave him here though."
"Any suggestions?"
Yaz looks up at him from his seat on the floor, where he is
casually but somewhat artfully applying green dye to his now-dirtied
white leggings:
"What I don't understand," he says, too loudly, "is why we don't
just hand over the goblin-assed git back to his people in exchange
for Porter. Saves us all that sneaky business. How come we haven't
talked about that?"
The CornerStone looks over at Winnacer for a response.
The druid continues without waiting, knowing he'll receive an
answer that doesn't make any sense (to him) anyway, and he doesn't
feel like arguing. He's felt less and less like arguing lately,
actually. Communing with Prirodna through the inhalation of Her Most
Holy Spiritual Lubricant seems to have become much higher priority
than waving his arms around:
"Ya, ya, he deserves to die, the Nyemetz scum that he is. You're
right. So in that case... I figure that although his spirit is one of
a tree-killer, his decomposed body would still be of benefit to the
earth. I'd recommend burying him up to his eyeballs in an anthill if
it were spring... but in this cold weather, that wouldn't work...
String him up by his toenails in the forest somewhere, maybe? I can
have my bird friends pluck out his nosehairs one by one and make
nests in his orifices while we're gone... he oughtta be ready for
death by the time we get back. Starvation is pretty hideous,
especially if he is slowly warmed out of frostbite beforehand... but
maybe we don't have that kind of time."
Yaz looks up at those few who are looking at him in horror and
glee. The majority of the dwarves seem to be pondering the question,
trying to decide whether they should give in to their natural hatred
of goblins or set an example to the community seeing as how they are
its leaders.
"Oh. Did you mean, what use can we make out of him, CornerStone?"
asks Yaz.
He grins fiercely:
"Shit, the only use I can think of is to get him to help us enter
the place. But he'd likely only help me, not the rest of you. And you
seem to have already decided to do this invisible-sneaky shit as a
group. So whatever. I'd like to take him for a walk, if you wouldn't
mind, guys."
The CornerStone nods:
"I would not tell you what is right or wrong to do with him," the
dwarf replies. "Spravedelna is the goddess of Justice; Zemnye has
nothing to say on the subject. Such matters are of little interest to
Him whose demesne changes little over the millennia."
The priest of Ohen shrugs:
"Sure, whatever you want to do with him is fine with me," he says.
"Obviously if it was down to me then he would burn alive, but then
again Ohen is fairly consistent in His punishments."
"But you were the one to have charmed him, so it is your decision.
As long as we guarantee that he's not going to be coming back to
Opava any time in the near future, that's all that matters."
Winnacer watches the conversation with interest:
"He has committed many crimes against Bohavia and has much
innocent blood on his hands."
Winnacer unsheathes 'Old Bohavia' slowly:
"Spravedelna demands his life in forfeit, Her Justice is swift."
With well-practiced ease, Winnacer places his foot on the goblin's
back, forcing its neck to be exposed:
"By the Book of Punishments, I execute Spravedelna's will. Justice
will be served."
The Lord Protektor is panicking now, looking up at Yaz:
"What? What?" he gabbles. "What he do to me? Say you he friend of
yours?"
With one quick motion, the question of what to do with the goblin
is moot before the Lord Protektor has chance to say anything else.
The CornerStone looks down on the headless corpse of the Lord
Protektor that is staining the floor of Mrs Veverka's shop green with
its blood:
"Well I suppose that is that matter resolved."
As Winnacer wipes his blade clean of the blood, he turns to
Mercenary leader:
"Somebody may want to hold on to the Protektor's head. Proof of
his death may go a long way in helping to unify the battling clans in
the deep levels...and garnering support of some of the other
churches."
"Fine," the dwarf replies. "It certainly can't hurt."
With that, he grabs the Lord Protektor's head by an ear and lifts
it, still dripping blood, before placing it in his backpack.
"I guess we should burn the rest," Winnacer adds.
"Leave it with me," priest of Ohen. "I shall take care of it."
"I think that we are almost set to embark now," Winnacer says.
"Before we go, however, I think that we should all take a look at the
Lord Protektor's map and determine the plan for getting to the jail
and back."
With that, Winnacer takes the map and lays it before them all,
studying it intently. After taking a few moments to refresh his
memory as to the lay out of the complex, the LawBringer speaks:
"I figure we'll try to take a direct route up to the jail, having
to make a judgment at each gate if we want to attempt to bypass then
another way, using whatever spellcraft we have at our disposal."
"It would probably be wise if we all took a stick of chalk to
quietly write messages in a pinch and work out a simple series of
taps in order to communicate; one tap meaning yes, and two taps
meaning no, for example. Considering we can't see each other, it
would probably behoove us to move through the gates one at a time,
meeting up on the other side at a chalk marked area made by the first
person through, so that we don't trip over each other."
"So we move one at a time past obstacles, meet up at a small chalk
mark on the wall, decide our strategy, whether to proceed or
circumvent, erase the mark, and move on."
"But be there not a chance that tha goblins might be able ta see
tha marks?" asks Faewen'il. "Would nae it jus be better ta hold hands
when we move through?"
"An I think tha whisperin'd be fine as long as they be no goblins
close."
"As for overcoming barriers," Winnacer continues, "jail guards
would best be charmed or held, so they can't raise an alarm. Then we
release Porter and retrace our steps."
Faewen'il nods:
"Charmin be better than fightin, that be for sure," she says. "I
can be charmin them with ma ring. Remember that when I try it I will
be made visible though, so it still nae be without risk."
"Spells for finding traps may be useful here, as well as making
sure none of us are carrying anything that makes too much noise," the
young Lord adds. "If we can pad our boots, it may be worthwhile - but
I don't know how to do it."
"That shouldn't be a problem," the mercenary leader replies. "All
we need to do is tie sacks around our feet. It will slow us down a
little, but it is probably worth it."
"I nae be havin no spells to be findin traps," the magess adds. "I
be usin all ma spells for invisibility an tha rest."
"I'm hoping that they won't have too many traps," the mercenary
leader comments. "Goblins aren't the brightest creatures around and
so they'd probably keep setting them off themselves in the area that
the mass ranks have access to."
The CornerStone nods:
"Well it seems as if you have the basics of the plan all worked
out now, so I suggest that we all start to make a move now, as the
morning is wearing on."
"As for what to do after you have retrieved Mr. Porter, I suggest
that you make your way immediately to the 'Cask & Bottle'. I
shall make sure that the landlord is expecting you."
"Let us set the Council Meeting there for 6.00p.m."
He looks around at the other dwarves for confirmation that this is
acceptable to them all. They all nod in agreement.
With that, everyone starts to make their final preparations.
Everyone ties sacks to their feet under the mercenary leader's
guidance. The two warriors check over their weapons and ensure that
they have nothing that is going to make any noise on their persons.
Faewen'il and Yaz check over their spell components and other
equipment. The priest of Ohen takes care of the Lord Protektor's
remains.
Winnacer looks around and sees that everyone seems to be ready
now. He looks to the spellcasters:
"I think it is time to cast the spells now," he says.
The CornerStone nods and starts the process of preparing the party
member for the assault. He starts off by taking some powdered granite
and diamond, which he proceeds to sprinkle over Faewen'il while
muttering a quick incantation. Once he has finished the action, he
takes another pinch of the powder and sprinkles it over Yaz, while
uttering the same incantation.
Once he has finished, he speaks to them:
"The protection should save you from a few attacks," the dwarf
says, "but remember that it does not provide any protection against
attacks that are magickal in nature."
He then takes his holy rock in hand and starts to cast once more.
He starts with Yaz, and then proceeds to cast upon Faewen'il,
Winnacer and the mercenary leader.
"This should lessen the effects of fire damage upon you," he
comments. "Bear in mind, however, that it will only lessen the
effects. It will not negate them totally."
"That is all that I can do for you, I'm afraid," he finishes.
"That would make it my turn, in that case," the illusionist says.
With that, he produces another eyelash encased in gum Arabic from
his pouch and proceeds to cast over Faewen'il, muttering an
incantation. As he finishes, Faewen'il's form begins to shimmer
before disappearing completely as she turns invisible. The
illusionist repeats the operation upon Yaz, Winnacer and then the
mercenary leader until all of them are invisible.
"Now to do something for myself and then we shall all be done,"
the illusionist says.
He begins to chant once more. As he finishes, he gains a couple of
inches in height and he becomes so fat that he can hardly move. His
clothes change color from the subdued earth tones that he had been
wearing before to some highly gaudy and extravagant robes of purple,
green and gold. He takes off his mask to reveal a ruddy face with a
ginger beard.
He goes over and looks in a mirror:
"Disgusting," he says with a grin. "It should be just the thing
for the task in hand."
The illusionist looks over in the direction of the invisible
partymembers:
"So are you all set to go then?" he asks them.
They each respond positively.
"Let's go, in that case," the illusionist says.
As the visible illusionist and the four invisible party members
head for the door, the others all wish the party the best of luck and
then they head out of Mr. Veverka's shop, walking towards the gate.
As they get outside, they realize that it is another freezing cold
day and shiver a little as the cold wind whips past them. They see
that Tall Town is fairly busy at the moment as the dwarves head about
their business. As it has not been snowing for five days, the snow is
gray and churned up, meaning that the footsteps that appear as they
make their way invisibly towards the gate are not obvious.
As they continue to walk, they hear snippets of conversation from
the dwarves that they pass by. Faewen'il understands that almost
everyone seems to be talking about what happened at the warehouse the
previous night, as it seems to be the main topic of conversation.
Already the facts have been exaggerated greatly.
After five minutes, they reach the gate and see that the guard on
the door is still as strong as ever. In each of the towers of the
great gate, there is a platoon of archers, with a company of spearmen
between the gates. The recent events have certainly made the goblins
less lazy, as the archers are alert and looking out over Tall Town
while the spearmen at the entrance are checking everyone passing in
and out of the city very carefully. The illusionist stands back in
the shadows and observes what the goblins are doing carefully before
proceeding. He sees that the goblins are searching all of the
dwarves' bags for anything suspicious and questioning each of them at
length before letting them pass in and out. The illusionist observes
the goings on for the best part of five minutes before starting off
towards the gate. As he makes off, he dumps his pouch of spell
components just to be on the safe side.
As the illusionist heads off towards the gate, Faewen'il whispers
to them all:
"We should all be holdin hands so we dinna get separated."
They all fumble around until they have formed a line with
Faewen'il in the lead, she having the most experience of traveling
while invisible.
The illusionist gets to the gate and he is immediately stopped by
the goblins. A couple of the goblins start to frisk him, going
through his pouch while the corporal, who can speak some basic
dwarven, asks him a few basic questions regarding who he is, where he
was going, what he was doing the previous night, etc. This doesn't
faze the illusionist in the slightest as he comes out with an alibi
about his being a merchant who has been to the temple of Obkod to
make his devotions. The party members notice that, while the goblins
were checking the contents of the illusionist's pouch, the goblin
relieved him of a few pieces. It is obvious that the illusionist has
spotted it to, but pretends that he didn't.
While the goblins are thus occupied, Faewen'il tugs on Winnacer's
hand and starts to lead the four of them through the gangs of goblins
that are at the gate. Although the goblins are standing around in a
messy heap, they are not forming a line and so, with just a little
caution, it is quite easy for the party members to wind their way
through the mass heading inside the city. Each of them holds their
breath as they come close to the goblins, but they manage to get
through them all without accidentally bumping into any of the
goblins.
They are inside the city of Opava now.
They walk forward a few yards, leaving the illusionist still
answering the goblin's questions. As per the Lord Protektor's map,
they see the guardhouses on either side of the door. They see that
there are a couple of goblin spearmen on sentry duty outside both of
the gatehouses, but in neither case do they look terribly alert. To
their great relief, the party members see that the doors to both of
the gatehouses are open.
There is little difference between the two gates, and so they
decide to take the one on their left. Quietly, they advance towards
the gatehouse and pass by the two bored looking sentries as they walk
inside the first gatehouse. As they enter it, they see that there are
arrow slits in the tower above the gate. The gatehouse is protected
by a pair of stout iron doors at the front, with a portcullis at the
rear of it. However, it is obvious that the goblins were not
expecting any company, as the gates and portcullis are open. They
pass through the gatehouse looking up and see that there are
murderholes in the roof. It is lit dimly by flickering torches. They
can hear some greenskin babbling from above telling them that there
are more goblins above them.
Although your hearts are pounding from being in the proximity of
the goblins, they pass through the first gatehouse unseen and start
to slowly ascend the steep staircase upwards, which is also lit by
torches. They take each stair at a time, treading carefully in case
the advice that they were given regarding the fact that it is
unlikely that any of the common areas would be trapped is false. As
they reach the halfway stage without incident, they believe that the
advice is probably correct, however.
At the platform, from which the stairs turn at a 90-degree angle,
they see that there is another narrow walkway heading back to the
gatehouse at the same level. They see that this is how the goblins
gain entrance to the upper levels of the bottom gatehouse, and
presumably to the towers incorporated into the main gates of the
city. The ingenuity of the design of the staircase shows that it is
of dwarven construction rather than goblin.
They continue up the second flight of stairs, seeing the second
gatehouse before them. It seems to be identical to the lower one in
that there are currently two goblin sentries on duty and that there
are arrow slits in the top layer.
Once again, they hold their breaths as they approach the second of
the gatehouses. Again, however, the sentries seem to be bored and
they pass through the gatehouse without incident. After passing
through the gatehouse, they turn and start to make their way down the
long corridor towards the entrance to the complex proper. They pass a
ladder that leads up to the second level of the gatehouse and then
continue along the dim corridor. As they walk down the corridor, they
see that there are arrowslits in the wall to their side that gives
them a view of the main gates. They also see that there are thick
metal grilles in the floor allowing burning oil and arrows to be
rained down upon any getting through the gates and entering the city.
They can see that the complex and the city itself would be almost
impregnable against anyone trying to take the city by force.
They continue to walk down the corridor until they get to the
final gatehouse that leads into the complex. As they approach it,
they are almost afraid to look in case the gates here are closed and
their plans would be thwarted after getting so close. Much to their
relief, however, they see that the gates are open here as they are
everywhere else in the complex. Once again, the sentries that are
positioned here are less than alert and so the party members have no
problem in getting past the guards and through the gatehouse.
They are now within the complex.
Having memorized the map, Faewen'il leads them all to the left and
they continue down the corridor, which is a lot better lit than
either the staircase or the corridor on the opposite side of the
gatehouse. They pass the doors to the general stores to the right and
the doors to the officers' private quarterss to the left. As they
continue onwards, they can hear the odd faint goblin babble coming
from behind them, from the area coming from the barracks, but all is
quiet ahead of them. They carry on silently down the corner and then
turn to the right in order to continue onwards towards the jail.
As they turn the corner, Faewen'il stops in her tracks. They look
down the corridor and see that, some 50 yards away, there is a thick
iron door blocking the corridor, as was shown on the Lord Protektor's
map. Standing in front of the door are two goblins wearing half plate
and holding broadswords. At their side, fixed to the wall, is a large
bell.
The party members stop and look at the sight and then Faewen'il
speaks:
"What shall we do?" she asks. "I think I can be charmin one o them
with ma ring but, when I do it, I will become visible again an the
other one'll see me an raise the alarm."
"How can we take two o them out without one o them soundin tha
alarm?"
"Sounds like a holding spell would do the trick," the young Lord
replies. "Has anyone got anything like that?"
The silence from the others is deafening.
"Well, in that case," he continues, "then I suppose that we shall
just have to use stealth."
"If myself and our dwarven friend ..."
"Call me Zbignor," the dwarf replies. "I think I can rely on you
not to give anything away."
"...Zbignor," Winnacer continues, "can use stealth in order to get
close to the goblins, then we can hopefully incapacitate and muffle
them before they have chance to ring the bell."
"The guards may have the keys on them, which would be nice. Once
incapacitated, they can be slain easily and dragged into the jail
proper."
"That's unless anyone else has any better ideas."
Obviously no one does, as there is only silence from the others in
response.
With the plan now set, the foursome start to make their way
carefully up the corridor towards the two goblins. Faewen'il and Yaz
stop some ten yards before getting in front of the goblins while
Winnacer and Zbignor cautiously advance until they are right in front
of the goblins.
Not knowing how long it is going to take her invisible companions
to get into position, Faewen'il leaves it a couple of minutes before
she points the ring in the direction of the left of the goblins and
quietly utters the word:
"Umberto."
As she does so, she immediately turns visible. The goblin on the
left just stares around stupidly, but the one on the right stares at
the magess that has appeared as if from nowhere and starts to move
for the bell. Winnacer lunges for the goblin, also becoming visible
in the process. The goblin, however, moved too quick for him and the
goblin slips from his grasp.
Immediately that he does so, however, the form of Zbignor appears,
with his spade-like hands wrapped around the goblin's throat. With
one almighty twist, there is a sound like that of a walnut being
cracked and the goblin slips to the floor as Zbignor neatly breaks
the goblin's neck. Zbignor carefully drops him to the ground so that
he does not make any sound and then investigates the bell.
He reaches inside the bell and grasps his hand around the donger
before ripping it out with his fingers.
With the goblins successfully having been taken out, albeit with
the loss of everyone's invisibility except for Yaz, they pause a
minute and listen to see whether their activities have alerted
anyone. All is quiet, however, and it seems as if all is well.
Zbignor immediately tries the door, but it won't move:
"It's locked," he whispers.
"Hopefully one of the guards has the keys on him," Winnacer says
as he slowly kneels beside the dead goblin and starts to rummage
through his belongings.
He looks over at Faewen'il:
"Can you see if your charming friend has it on him?" he says.
While Winnacer proceeds to check him, Faewen'il silently walks up
to him, smiling as she does so:
"Would ye be havin a key on ye?" she asks the goblin.
"Nerozumim,' the goblin squeaks back to her, smiling.
"He nae be understandin Bohavian," Faewen'il says. "Hopefully he
nae be mindin if I be friskin him."
With that, she starts to frisk him. The goblin, thinking Fae is
playing a game with him, does not seem to mind at all.
Winnacer finishes going through the dead goblin's pouches and
shakes his head:
"No key on this one," he says sadly.
"Not on this one neither," says Fae.
Zbignor sighs:
"Let me try this other door," he says, pointing to the door on the
left. "If we can get in here then perhaps we can find a way in
through the administration block."
The dwarf tries the door, but it too is locked. He looks back to
the others:
"So any idea how we can get past one of these doors?" he asks.
Winnacer thinks for a second:
"Were there any keys amongst the pouches we took from the Lord
Protektor? If anybody would have the key, it would be him."
"Can anyone speak Nyemetz?" he asks. "If so, we can ask the goblin
who would have some keys."
Faewen'il takes a look through her many pouches:
"There were some keys that tha Lord Protektor had on him. I was
nae sure whether they were his or Porter's though."
She rummages through her assortment of pouches and backpack to see
if she can find them.
As she does so, Zbignor speaks:
"I can speak Nyemetz, but I'm not sure whether it'll agree to
speak to me what with him being the magess' friend. Dwarves and
goblins aren't that keen on each other."
"Give it a try," says Faewen'il.
The dwarf tries to speak with the goblin, but the guard just
growls at him.
As he tries, however, Faewen'il pulls forth a set of keys from her
pack:
"Try these," she says handing them to the dwarf.
Zbignor takes the keys and starts to try them all on the lock. The
first seems to fit.
The dwarf grins:
"Looks like it's the right one to me," he says.
Winnacer stops him from opening the door:
"Before you open it, we really need to know whether there are any
guards or anyone behind it. Perhaps you could take a listen."
Zbignor nods and puts his ear to the door. He spends a couple of
minutes concentrating, but then gives up with a shrug:
"I can't tell," he says. "It's a thick door and so I can't hear
anything from behind it. Perhaps the rest of you can try."
Winnacer puts his ear to the door and has a listen, but he cannot
hear anything either. Faewen'il tries also, but the results are the
same for her too.
"So what now?" asks Zbignor.
"Tell Faewen'il how to say 'What is behind the door' in Nyemetz',"
Winnacer begins. "You can translate for us, but she can do the
talking. She has quite the gift for languages."
"Sure," Zbignor replies before whispering to Faewen'il.
Faewen'il nods as she listens to the dwarf and then speaks with
the goblin:
"Tzo ye vzadu dverzye?" she asks.
"Sou dvye shoutky," the goblin replies.
"There's a couple more goblins," Zbignor translates.
Winnacer sighs:
"I suppose it is only to be expected. Forewarned is forearmed, I
suppose."
The young Lord pauses for a moment, working on a way to get rid of
the guards before they can raise the alarm. After a moment, he speaks
once more to Zbignor:
"That worked quite well, perhaps we can make more use of the
guard. Would it be possible to tell Faewen'il how to ask the goblin
to open the door and speak with the guards in order to divert their
attention?"
Zbignor nods:
"Sure it would be," he replies, "but we still need to find some
way of stopping the guards from sounding the alarm."
Winnacer looks around to see if there is any sign of Yaz:
"Yaz, you are the only one who is invisible. Do you think that you
can trail the goblin in and take care of the goblins while they are
distracted, or just the bell, at least?"
The invisible druid lets out a long sigh:
"OK then, anything to get whatsisname out of this hole and get out
of here," he replies.
Winnacer nods:
"OK, so the goblin opens the door and heads over to the guards to
distract them and Yaz follows him in so as to stop them sounding the
alarm."
"Once they are in position, then perhaps, Faewen'il, you can use
your charming ring in order to take one of them out while Zbignor and
I charge the remaining one."
Faewen'il nods in agreement.
Zbignor heads over to Faewen'il and whispers to her once again.
Faewen'il nods and then speaks to her new friend, the goblin:
"Prosim otevrzyeno dvere a potom mluvite s shoutky," she says,
repeating the words that Zbignor taught her.
"Samorzyemnye," the goblin says in reply and obediently opens the
door and walks through it, heading for the goblins outside the door
to the jailblock. The invisible Yaz follows in the goblin's shadow.
He sees the alarm bell beside the door and interposes himself between
it and the goblins.
The two goblins on the door look a little surprised as to why the
goblin is coming to speak with them and grunts at him questioningly.
The charmed goblin starts to speak to the two guards. Faewen'il pops
her head around the door and immediately points her ring at the first
of the goblins while whispering:
"Umberto."
Nothing seems to happen, but then one of the goblins sees the form
of the magess around the side of the door and starts to grunt
excitedly. The other goblin immediately tries to reach for the bell,
but the invisible Yaz is in the way. The druid immediately tries to
grab one of them, becoming invisible in the process, but the slippery
greenskin manages to duck under the hold that the druid puts on him
and draws its broadsword, while screaming at the top of its voice.
Immediately that the goblins start the commotion, Zbignor shouts
"shit" and immediately takes his mighty battleaxe and charges towards
them. Winnacer draws forth 'Old Bohavia' and charges in after the
dwarf.
Faewen'il steps through the door right after them, grabs the keys
and closes the door behind her, hoping that it will deaden the sound
of the combat.
As the dwarf rushes the first of the goblins, the greenskin lashes
out at him with its broadsword, cutting the dwarf badly. The dwarf
shrugs off the wound, however, and retaliates by neatly hacking off
the goblin's head with one almighty blow of his axe. The other goblin
strikes out at Winnacer as he charges into combat, but the young Lord
neatly sidesteps the thrust. He follows up with two good hits upon
the goblin with 'Old Bohavia' that cause the goblin a couple of
serious wounds, but are not quite enough to finish the creature, who
cries out even louder as a result of its wounds.
Yaz quickly draws his lucky scimitar to try and finish the wounded
greenskin, but the goblin's half-plate takes the damage with a loud
'CLANK'.
As Zbignor and Winnacer turn to finish off the badly wounded
goblin, they hear a door opening from behind them and briefly see an
enrobed goblin peering out at them. From her position in front of the
door blocking the corridor, Faewen'il sees it too and immediately
points toward the goblin while uttering a quick incantation. As she
finishes, three bolts of pure magickal energy fly from her fingers
and hit the enrobed goblin. All three bolts find their target, and
the goblin is severely grilled, but does not fall. The goblin
immediately bolts back inside the room, shutting the door behind him.
Zbignor immediately charges to the door, just managing to get his
foot inside it before the door closes. He pushes on the door with his
immense strength and it flies open, almost toppling the injured robed
goblin in the process. He lifts his axe high and brings it crashing
down upon the greenskin, hacking it in two.
However, the goblin is not the only occupant in the room. There is
another robe-wearing goblin inside which immediately starts to cast
at the dwarf. The goblin chants and throws his hands towards Zbignor,
yet nothing seems to happen. The dwarf grins and starts charging
towards the unfortunate goblin boss.
Meanwhile, out in the corridor, Winnacer lashes out at the goblin
once again, trying to finish it off as quickly as possible. The young
Lord is unable to find a way through the goblin's half-plate, however
and Yaz' attempt to fell the greenskin is similarly unsuccessful. The
goblin tries to strike at Winnacer, but the 'Fabio' armor that he is
wearing proves to be an impenetrable barrier. Winnacer lunges at the
goblin once again, and manages to run the greenskin through, finally.
Inside the room, Zbignor laughs madly as he sees that he has the
other robe-wearing goblin trapped. He lands a mighty blow upon the
goblin, which causes it immense damage, but does not manage to topple
it. The goblin feebly tries to strike back at the dwarf with its
flail, but Zbignor's half-plate soaks up the damage. The dwarf brings
his axe crashing down upon the goblin once again, splattering its
blood around the room as he hacks off the goblin's arm and kills it.
After the intensity of the fight, there is silence around the
party members. They all stand still and listen for the sound of any
activity coming from elsewhere in the complex, yet all seems to be
silent.
Winnacer and Faewen'il quietly walk into the room to see what is
inside it, stepping over the body of the first of the goblins. They
see that the room contains a number of desks along with many shelves,
upon which are a number of ledgers and vast quantities of paperwork
piled up on the desks and in piles upon the floor. Winnacer glances
at the paperwork, but sees that the majority of it is in Nyemetz, the
rest in dwarven.
Seeing that it could take a week to study all of the papers,
Winnacer whispers to Zbignor and Faewen'il:
"Let's see if Porter is in the jail. That was close, we should get
out of here as quickly as we can before someone misses these two."
They all head out of the room and try the doors to the jailblock.
Needless to say, they are locked. Zbignor takes the Lord Protektor's
ring of keys once more and starts to try them all on the lock. He
goes through all of them before finding that it is the last one that
opens the door.
Inside the room it is almost dark, as there are just a couple of
torches burning in the large room. As they all enter, the first thing
that strikes them is the stench. Although the rest of the complex is
far from fragrant, the stench in here is unbelievable. Luckily there
are no guards inside the room and so they walk in. Through the
half-light, they can see that the room is full of steel cages that
line the walls of the room. They investigate them all carefully. At
first, they think that perhaps the room is empty, as there is no
sound from within. However, as they look closer, they see a shape
lying upon the floor of one of the cells.
The sight that they see is a terrible one. At first they can
hardly recognize him, such are the extent of his injuries, but then
they realize that the figure is none other than Porter.
He is naked and lying on the floor of the cell. The only signs
that he is still alive are the faint spasming through his body and
the shivering from the cold coming from the stone floor. He moans
quietly to himself and his breathing is shadow. They see that he has
obviously been tortured mercilessly. His body is covered in burns,
scratches, piercing and long red wheals that show that he has been
flogged over and over again. The fingers of his left hand are covered
in dried blood; obviously his fingernails have been ripped off. His
knees have swollen up to the size of footballs, a sign that his
kneecaps have been crushed with a sledgehammer. The sickening stench
that is coming from him is terrible and they can see that he is lying
in a pool of urine and excrement, probably not his own.
As they stand gazing at the horrific sight, Porter obviously
senses their presence. He painfully tries to lift himself up, but
fails. He just manages to roll on his side to where he lies in the
goblin filth, simply staring back at them.