SIMPLE COMBAT GAME

CORE RULES| FORCES | EXTRA RULES
There are no points costs for any of my units as that would involve extensive playtesting, blancing, more playtesting, more balancing etc. To be perfectly frank I'm far to lazy for that kind of thing.

At the moment I'm just putting down a few units, just for the hell of it and although I've called them tanks they have no actual tank like properties so you can represent them with whatever figures that you have.


Weapons

Weapon Name : Light GunSpecial
Range123456None
To Hit2+3+4+5+x+x+
To Damage5+5+6+6+x+x+
Power2221xx

Weapon Name : Medium GunSpecial
Range123456None
To Hit2+3+3+4+5+6+
To Damage3+4+4+4+5+5+
Power444433


Units

Unit Name : Light Tank
Move AllowanceArmourDamage CapacityWeaponsSpecials
6+13Light GunNone

Unit Name : Medium Tank
Move AllowanceArmourDamage CapacityWeaponsSpecials
406Medium GunNone

Unit Name : Dual Heavy
Move AllowanceArmourDamage CapacityWeaponsSpecials
3-1102 x Medium GunFiring both guns gives a -1 penalty on the TH roll


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Page last modified on the 27th of March 1999