CHARACTER TEMPLATES
Available templates:
Body Guard
Bounty Hunter
Cat Burglar
Combat Pilot
Ex Suit
Fixer
Gang Member
Hitman
Netrunner
Rescue Pilot
Scientist
Smuggler
Spy
Street Detective
Street Medic
Street Warrior
Techie
Terrorist
Yakuza Assassin
Money (1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2SKILLS:
(1.0) Melee Combat (Str): 4
(1.0) Pain Resistance (Str): 4
(1.0) Unarmed Combat (Str): 4
(1.0) Firearms (Dex): 5
(0.5) Interrogation (Per): 4
(0.5) Stalking (Per): 4
(1.0) Sociology (Int): 4
(0.5) Medicine (Int): 3
(0.5) Car (Ope): 2
Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2SKILLS:
( 1.0) Firearms (Dex): 5
( 1.0) Sociology (Int): 4
( 0.5) Psychology (Int): 3
( 0.5) Car (Ope): 2
( 1.0) Streetwise (Per): 5
( 0.5) Bargain (Per): 4
( 0.5) Interrogation (Per): 4
( 0.5) Stalking (Per): 4
( 0.5) Melee Combat (Str): 3
( 0.5) Unarmed Combat (Str): 3
( 0.5) Security Systems (Tec): 2
Money (1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2SKILLS:
(0.5) Climbing/Jumping (Str): 3
(0.5) Unarmed Combat (Str): 3
(1.0) Sleight of Hand (Dex): 5
(0.5) Firearms (Dex): 4
(1.0) Stealth (Per): 5
(0.5) Stalking (Per): 4
(0.5) Streetwise (Per): 4
(1.0) Security Systems (Tec): 3
(0.5) Demolition (Tec): 2
(0.5) Electronics (Tec): 2
(0.5) Car (Ope): 2
Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 2
Intelligence: 2 Technical: 3 Operation: 4SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Heavy Weapons (Dex): 4
( 0.5) Survival (Int): 2
( 2.0) Plane (Ope): 6
( 1.0) Pain Resistance (Str): 4
( 0.5) Swimming (Str): 3
( 1.0) Aircraft Con./Rep. (Tec): 4
( 0.5) Mechanics (Tec): 3
Money (1.0): $ 50,000
Strength: 2 Dexterity: 3 Perception: 4
Intelligence: 4 Technical: 3 Operation: 2SKILLS:
(1.0) Bargain (Per): 5
(1.0) Streetwise (Per): 5
(0.5) Interrogation (Per): 4
(1.0) Language (Int): 5
(1.0) Psychology (Int): 5
(1.0) Sociology (Int): 5
(0.5) Physical Sciences (Int): 4
(1.0) Computers (Tec): 4
Money (1.0): $ 50,000
Strength: 3 Dexterity: 3 Perception: 4
Intelligence: 3 Technical: 3 Operation: 2SKILLS:
(1.0) Unarmed Combat (Str): 4
(1.0) Firearms (Dex): 4
(2.0) Streetwise (Per): 6
(1.0) Bargain (Per): 5
(0.5) Interrogation (Per): 4
(0.5) Psychology (Int): 3
(0.5) Sociology (Int): 3
(0.5) Car (Ope): 2
Money (1.0): $ 50,000
Strength: 4 Dexterity: 4 Perception: 3
Intelligence: 2 Technical: 2 Operation: 3SKILLS:
(1.0) Pain Resistance (Str): 5
(1.0) Unarmed Combat (Str): 5
(0.5) Melee Combat (Str): 4
(1.0) Dodging (Dex): 5
(1.0) Firearms (Dex): 5
(1.0) Streetwise (Per): 4
(0.5) Sociology (Int): 2
(0.5) Bike (Ope): 3
(0.5) Car (Ope): 3
Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Sociology (Int): 3
( 0.5) Car (Ope): 2
( 1.0) Stalking (Per): 5
( 1.0) Stealth (Per): 5
( 0.5) Streetwise (Per): 4
( 0.5) Melee Combat (Str): 3
( 0.5) Unarmed Combat (Str): 3
( 1.0) Security Systems (Tec): 3
( 0.5) Demolition (Tec): 2
Money (2.0): $100,000
Strength: 2 Dexterity: 2 Perception: 3
Intelligence: 3 Technical: 4 Operation: 4SKILLS:
(1.0) Pain Resistance (Str): 3
(0.5) Bargain (Per): 3
(0.5) Streetwise (Per): 3
(2.0) Computers (Tec): 6
(1.0) Electronics (Tec): 5
(1.0) CyberDeck (Ope): 5
Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 3
Intelligence: 2 Technical: 3 Operation: 4SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Medicine (Int): 2
( 0.5) Survival (Int): 2
( 2.0) Chopper (Ope): 6
( 0.5) Plane (Ope): 4
( 0.5) Climbing/Jumping (Str): 3
( 0.5) Swimming (Str): 3
( 1.0) Aircraft Con./Rep. (Tec): 4
( 0.5) Mechanics (Tec): 3
Money (1.0): $ 50,000
Strength: 2 Dexterity: 2 Perception: 3
Intelligence: 4 Technical: 4 Operation: 3SKILLS:
(2.0) Physical Sciences (Int): 6
(0.5) Language (Int): 4
(0.5) Medicine (Int): 4
(0.5) Psychology (Int): 4
(0.5) Sociology (Int): 4
(1.0) Electronics (Tec): 5
(0.5) Computers (Tec): 4
(0.5) Cybertechnology (Tec): 4
(0.5) Mechanics (Tec): 4
(0.5) CyberDeck (Ope): 3
Money ( 1.0): $ 50,000
Strength: 2 Dexterity: 3 Perception: 4
Intelligence: 3 Technical: 4 Operation: 2SKILLS:
( 1.0) Firearms (Dex): 4
( 0.5) Sleight of Hand (Dex): 3
( 0.5) Psychology (Int): 3
( 0.5) Sociology (Int): 3
( 0.5) Car (Ope): 2
( 0.5) Chopper (Ope): 2
( 1.0) Bargain (Per): 5
( 0.5) Stealth (Per): 4
( 0.5) Streetwise (Per): 4
( 0.5) Climbing/Jumping (Str): 2
( 1.0) Security Systems (Tec): 5
Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 3 Perception: 4
Intelligence: 4 Technical: 2 Operation: 2SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Sociology (Int): 3
( 0.5) Survival (Int): 3
( 0.5) Car (Ope): 2
( 1.0) Stalking (Per): 5
( 1.0) Stealth (Per): 5
( 0.5) Interrogation (Per): 4
( 0.5) Streetwise (Per): 4
( 0.5) Unarmed Combat (Str): 3
( 0.5) Demolition (Tec): 2
( 0.5) Security Systems (Tec): 2
Money (1.0): $ 50,000
Strength: 3 Dexterity: 3 Perception: 4
Intelligence: 4 Technical: 2 Operation: 2SKILLS:
(1.0) Unarmed Combat (Str): 4
(1.0) Firearms (Dex): 4
(1.0) Stalking (Per): 5
(1.0) Stealth (Per): 5
(1.0) Streetwise (Per): 5
(0.5) Interrogation (Per): 4
(0.5) Psychology (Int): 4
(0.5) Sociology (Int): 4
(0.5) Car (Ope): 2
Money (1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 2
Intelligence: 4 Technical: 3 Operation: 2SKILLS:
(1.0) Pain Resistance (Str): 4
(1.0) Dodging (Dex): 5
(1.0) Firearms (Dex): 5
(0.5) Streetwise (Per): 2
(2.0) Medicine (Int): 6
(0.5) Psychology (Int): 4
(0.5) Survival (Int): 4
(0.5) Car (Ope): 2
Money (1.0): $ 50,000
Strength: 4 Dexterity: 4 Perception: 3
Intelligence: 2 Technical: 2 Operation: 3SKILLS:
(1.0) Pain Resistance (Str): 5
(1.0) Unarmed Combat (Str): 5
(0.5) Melee Combat (Str): 4
(1.0) Dodging (Dex): 5
(1.0) Firearms (Dex): 5
(0.5) Stalking (Per): 3
(0.5) Streetwise (Per): 3
(0.5) Medicine (Int): 2
(0.5) Bike (Ope): 3
(0.5) Car (Ope): 3
Money (1.0): $ 50,000
Strength: 2 Dexterity: 3 Perception: 2
Intelligence: 4 Technical: 4 Operation: 3SKILLS:
(0.5) Firearms (Dex): 3
(1.0) Streetwise (Per): 3
(1.0) Electronics (Tec): 5
(1.0) Ground Vehicles Con./Rep. (Tec): 5
(1.0) Mechanics (Tec): 5
(1.0) Weapons Con./Rep. (Tec): 5
(0.5) Security Systems (Tec): 4
(0.5) Bike (Ope): 3
(0.5) Car (Ope): 3
Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 2
Intelligence: 3 Technical: 4 Operation: 2SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Heavy Weapons (Dex): 4
( 0.5) Psychology (Int): 3
( 0.5) Sociology (Int): 3
( 0.5) Car (Ope): 2
( 0.5) Stealth (Per): 2
( 0.5) Streetwise (Per): 2
( 1.0) Demolition (Tec): 5
( 1.0) Security Systems (Tec): 5
( 0.5) Electronics (Tec): 4
( 0.5) Mechanics (Tec): 4
Money ( 1.0): $ 50,000
Strength: 4 Dexterity: 4 Perception: 3
Intelligence: 3 Technical: 2 Operation: 2SKILLS:
( 1.0) Dodging (Dex): 5
( 0.5) Firearms (Dex): 4
( 0.5) Throwing Weapons (Dex): 4
( 0.5) Survival (Int): 3
( 0.5) Bike (Ope): 2
( 1.0) Stealth (Per): 4
( 0.5) Stalking (Per): 3
( 1.0) Melee Combat (Str): 5
( 1.0) Unarmed Combat (Str): 5
( 0.5) Climbing/Jumping (Str): 4
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