CHARACTER TEMPLATES

 

Available templates:
Body Guard
Bounty Hunter
Cat Burglar
Combat Pilot
Ex Suit
Fixer
Gang Member
Hitman
Netrunner
Rescue Pilot
Scientist
Smuggler
Spy
Street Detective
Street Medic
Street Warrior
Techie
Terrorist
Yakuza Assassin

 

Template: Body Guard

Money (1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2

SKILLS:
(1.0) Melee Combat (Str): 4
(1.0) Pain Resistance (Str): 4
(1.0) Unarmed Combat (Str): 4
(1.0) Firearms (Dex): 5
(0.5) Interrogation (Per): 4
(0.5) Stalking (Per): 4
(1.0) Sociology (Int): 4
(0.5) Medicine (Int): 3
(0.5) Car (Ope): 2

 

Template: Bounty Hunter

Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2

SKILLS:
( 1.0) Firearms (Dex): 5
( 1.0) Sociology (Int): 4
( 0.5) Psychology (Int): 3
( 0.5) Car (Ope): 2
( 1.0) Streetwise (Per): 5
( 0.5) Bargain (Per): 4
( 0.5) Interrogation (Per): 4
( 0.5) Stalking (Per): 4
( 0.5) Melee Combat (Str): 3
( 0.5) Unarmed Combat (Str): 3
( 0.5) Security Systems (Tec): 2

 

Template: Cat Burglar

Money (1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2

SKILLS:
(0.5) Climbing/Jumping (Str): 3
(0.5) Unarmed Combat (Str): 3
(1.0) Sleight of Hand (Dex): 5
(0.5) Firearms (Dex): 4
(1.0) Stealth (Per): 5
(0.5) Stalking (Per): 4
(0.5) Streetwise (Per): 4
(1.0) Security Systems (Tec): 3
(0.5) Demolition (Tec): 2
(0.5) Electronics (Tec): 2
(0.5) Car (Ope): 2

 

Template: Combat Pilot

Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 2
Intelligence: 2 Technical: 3 Operation: 4

SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Heavy Weapons (Dex): 4
( 0.5) Survival (Int): 2
( 2.0) Plane (Ope): 6
( 1.0) Pain Resistance (Str): 4
( 0.5) Swimming (Str): 3
( 1.0) Aircraft Con./Rep. (Tec): 4
( 0.5) Mechanics (Tec): 3

 

Template: Ex Suit

Money (1.0): $ 50,000
Strength: 2 Dexterity: 3 Perception: 4
Intelligence: 4 Technical: 3 Operation: 2

SKILLS:
(1.0) Bargain (Per): 5
(1.0) Streetwise (Per): 5
(0.5) Interrogation (Per): 4
(1.0) Language (Int): 5
(1.0) Psychology (Int): 5
(1.0) Sociology (Int): 5
(0.5) Physical Sciences (Int): 4
(1.0) Computers (Tec): 4

 

Template: Fixer

Money (1.0): $ 50,000
Strength: 3 Dexterity: 3 Perception: 4
Intelligence: 3 Technical: 3 Operation: 2

SKILLS:
(1.0) Unarmed Combat (Str): 4
(1.0) Firearms (Dex): 4
(2.0) Streetwise (Per): 6
(1.0) Bargain (Per): 5
(0.5) Interrogation (Per): 4
(0.5) Psychology (Int): 3
(0.5) Sociology (Int): 3
(0.5) Car (Ope): 2

 

Template: Gang Member

Money (1.0): $ 50,000
Strength: 4 Dexterity: 4 Perception: 3
Intelligence: 2 Technical: 2 Operation: 3

SKILLS:
(1.0) Pain Resistance (Str): 5
(1.0) Unarmed Combat (Str): 5
(0.5) Melee Combat (Str): 4
(1.0) Dodging (Dex): 5
(1.0) Firearms (Dex): 5
(1.0) Streetwise (Per): 4
(0.5) Sociology (Int): 2
(0.5) Bike (Ope): 3
(0.5) Car (Ope): 3

 

Template: Hitman

Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 4
Intelligence: 3 Technical: 2 Operation: 2

SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Sociology (Int): 3
( 0.5) Car (Ope): 2
( 1.0) Stalking (Per): 5
( 1.0) Stealth (Per): 5
( 0.5) Streetwise (Per): 4
( 0.5) Melee Combat (Str): 3
( 0.5) Unarmed Combat (Str): 3
( 1.0) Security Systems (Tec): 3
( 0.5) Demolition (Tec): 2

 

Template: Netrunner

Money (2.0): $100,000
Strength: 2 Dexterity: 2 Perception: 3
Intelligence: 3 Technical: 4 Operation: 4

SKILLS:
(1.0) Pain Resistance (Str): 3
(0.5) Bargain (Per): 3
(0.5) Streetwise (Per): 3
(2.0) Computers (Tec): 6
(1.0) Electronics (Tec): 5
(1.0) CyberDeck (Ope): 5

 

Template: Rescue Pilot

Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 3
Intelligence: 2 Technical: 3 Operation: 4

SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Medicine (Int): 2
( 0.5) Survival (Int): 2
( 2.0) Chopper (Ope): 6
( 0.5) Plane (Ope): 4
( 0.5) Climbing/Jumping (Str): 3
( 0.5) Swimming (Str): 3
( 1.0) Aircraft Con./Rep. (Tec): 4
( 0.5) Mechanics (Tec): 3

 

Template: Scientist

Money (1.0): $ 50,000
Strength: 2 Dexterity: 2 Perception: 3
Intelligence: 4 Technical: 4 Operation: 3

SKILLS:
(2.0) Physical Sciences (Int): 6
(0.5) Language (Int): 4
(0.5) Medicine (Int): 4
(0.5) Psychology (Int): 4
(0.5) Sociology (Int): 4
(1.0) Electronics (Tec): 5
(0.5) Computers (Tec): 4
(0.5) Cybertechnology (Tec): 4
(0.5) Mechanics (Tec): 4
(0.5) CyberDeck (Ope): 3

 

Template: Smuggler

Money ( 1.0): $ 50,000
Strength: 2 Dexterity: 3 Perception: 4
Intelligence: 3 Technical: 4 Operation: 2

SKILLS:
( 1.0) Firearms (Dex): 4
( 0.5) Sleight of Hand (Dex): 3
( 0.5) Psychology (Int): 3
( 0.5) Sociology (Int): 3
( 0.5) Car (Ope): 2
( 0.5) Chopper (Ope): 2
( 1.0) Bargain (Per): 5
( 0.5) Stealth (Per): 4
( 0.5) Streetwise (Per): 4
( 0.5) Climbing/Jumping (Str): 2
( 1.0) Security Systems (Tec): 5

 

Template: Spy

Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 3 Perception: 4
Intelligence: 4 Technical: 2 Operation: 2

SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Sociology (Int): 3
( 0.5) Survival (Int): 3
( 0.5) Car (Ope): 2
( 1.0) Stalking (Per): 5
( 1.0) Stealth (Per): 5
( 0.5) Interrogation (Per): 4
( 0.5) Streetwise (Per): 4
( 0.5) Unarmed Combat (Str): 3
( 0.5) Demolition (Tec): 2
( 0.5) Security Systems (Tec): 2

 

Template: Street Detective

Money (1.0): $ 50,000
Strength: 3 Dexterity: 3 Perception: 4
Intelligence: 4 Technical: 2 Operation: 2

SKILLS:
(1.0) Unarmed Combat (Str): 4
(1.0) Firearms (Dex): 4
(1.0) Stalking (Per): 5
(1.0) Stealth (Per): 5
(1.0) Streetwise (Per): 5
(0.5) Interrogation (Per): 4
(0.5) Psychology (Int): 4
(0.5) Sociology (Int): 4
(0.5) Car (Ope): 2

 

Template: Street Medic

Money (1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 2
Intelligence: 4 Technical: 3 Operation: 2

SKILLS:
(1.0) Pain Resistance (Str): 4
(1.0) Dodging (Dex): 5
(1.0) Firearms (Dex): 5
(0.5) Streetwise (Per): 2
(2.0) Medicine (Int): 6
(0.5) Psychology (Int): 4
(0.5) Survival (Int): 4
(0.5) Car (Ope): 2

 

Template: Street Warrior

Money (1.0): $ 50,000
Strength: 4 Dexterity: 4 Perception: 3
Intelligence: 2 Technical: 2 Operation: 3

SKILLS:
(1.0) Pain Resistance (Str): 5
(1.0) Unarmed Combat (Str): 5
(0.5) Melee Combat (Str): 4
(1.0) Dodging (Dex): 5
(1.0) Firearms (Dex): 5
(0.5) Stalking (Per): 3
(0.5) Streetwise (Per): 3
(0.5) Medicine (Int): 2
(0.5) Bike (Ope): 3
(0.5) Car (Ope): 3

 

Template: Techie

Money (1.0): $ 50,000
Strength: 2 Dexterity: 3 Perception: 2
Intelligence: 4 Technical: 4 Operation: 3

SKILLS:
(0.5) Firearms (Dex): 3
(1.0) Streetwise (Per): 3
(1.0) Electronics (Tec): 5
(1.0) Ground Vehicles Con./Rep. (Tec): 5
(1.0) Mechanics (Tec): 5
(1.0) Weapons Con./Rep. (Tec): 5
(0.5) Security Systems (Tec): 4
(0.5) Bike (Ope): 3
(0.5) Car (Ope): 3

 

Template: Terrorist

Money ( 1.0): $ 50,000
Strength: 3 Dexterity: 4 Perception: 2
Intelligence: 3 Technical: 4 Operation: 2

SKILLS:
( 1.0) Firearms (Dex): 5
( 0.5) Heavy Weapons (Dex): 4
( 0.5) Psychology (Int): 3
( 0.5) Sociology (Int): 3
( 0.5) Car (Ope): 2
( 0.5) Stealth (Per): 2
( 0.5) Streetwise (Per): 2
( 1.0) Demolition (Tec): 5
( 1.0) Security Systems (Tec): 5
( 0.5) Electronics (Tec): 4
( 0.5) Mechanics (Tec): 4

 

Template: Yakuza Assassin

Money ( 1.0): $ 50,000
Strength: 4 Dexterity: 4 Perception: 3
Intelligence: 3 Technical: 2 Operation: 2

SKILLS:
( 1.0) Dodging (Dex): 5
( 0.5) Firearms (Dex): 4
( 0.5) Throwing Weapons (Dex): 4
( 0.5) Survival (Int): 3
( 0.5) Bike (Ope): 2
( 1.0) Stealth (Per): 4
( 0.5) Stalking (Per): 3
( 1.0) Melee Combat (Str): 5
( 1.0) Unarmed Combat (Str): 5
( 0.5) Climbing/Jumping (Str): 4


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