ACTIONS AND SKILLS

 

OPPOSED ACTIONS:

When two characters are doing things that oppose each other.

  1. Each character rolls 1 die for each point of Attribute or Skill (whichever is applicable). Sum up the results.
  2. A modifier to an action means reduction or increasing of the number of dice rolled.
  3. Compare the results. The one with the higher result wins.
  4. In case of a tie, reroll.

 

USING AN ATTRIBUTE OR SKILL:

  1. Assign a difficulty number:
    1. Very Easy task – difficulty 5: Knowing that PolyGraphics is a famous computer company. Attaching a laser sight to a gun.
    2. Easy task – difficulty 10: Knowing that PolyGraphics is famous for its cyberspace simulation software. Attaching a smart module to a weapon.
    3. Moderate task – difficulty 15: Knowing that PolyGraphics was the first megacorp to develop IC. Fixing a malfunctioning laser sight.
    4. Difficult task – difficulty 20: Knowing the software development strategy of PolyGraphics. Fixing a wrecked smart module.
    5. Very Difficult task – difficulty 30: Suggesting a development plan for one of PolyGraphics projects. Building a smart module.
  2. Roll 1 die for each point of Attribute or Skill (whichever is applicable). Sum up the results.
  3. A modifier to an action means reduction or increasing of the number of dice rolled.
  4. The number has to be equal or greater than the difficulty number for success.

 

HERO POINTS

  1. Usage of a Hero Point in a combat turn doubles all the character Attributes and Skills for that turn.
  2. Usage of a Hero Point for a specific action doubles the Skill or Attribute used for that action.
  3. A Hero Point used, is lost for the ramainder of the adventure.
  4. At the end of an adventure, the character gets back his hero points.
  5. If the adventure was successful, or it was a failure, but the player did his best, the character gets an extra hero point.

 

EXPERIENCE POINTS (XP)

  1. To increase a skill – spend XP equal to the current skill level to increase it to the next level. E.g.: increasing a skill from 3 to 4 costs 3XP.
  2. To learn a new skill - spend XP equal to the skill’s Attribute-1 to learn the skill at a beginning level equal to the Attribute. E.g.: A character with Dexterity 3 needs to spend 2 XP to learn Firearms for a beginning level of 3.
  3. When Computers or CyberrDeck skills are increased, increase ALL the skill's sub skills by 1. Also, you can increase one of the sub skills by another 1 level.

 

DEFAULTING TO ATTTRIBUTES

  1. When not having a specific skill, the character can do things with his Attributes as defaults.
  2. When trying to use an unlearned skill (except Operation skills), use the Attribute-2 as a default. E.g.: To fire a gun with no Firearms skill, use Dexterity-2.

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