WOUNDS AND HEALING

 

 

WOUNDS:

  1. A character that is wounded, reduces the number of wounds from his Health to calculate his Temporary Health.
  2. A character with a Temporary Health greater than 0 is wounded.
  3. A character with a Temporary Health of 0 or less falls unconscious and is bleeding to death. Lose 1 wound every minute.
  4. A character with a Temporary Health of –Health dies.
  5. A wounded character suffers –1 for all actions.
  6. Recovering from unconsciousness: Roll Pain Resistance every hour. Difficulty is 30-5xhours. When waking up, the character can do nothing but move very slowly.
Temporary Health Condition Modifier
Health Health Normal None.
Health-1 1 Wounded -1
0 -(Health-1) Bleeding to death No action permitted
-Health   Dead Yeah, Right…

 

FIRST AID:

  1. Roll Medicine skill dice and add the result to the Temporary health. If the result is equal to the Health that the attempt was a success.
  2. Success can:
    1. If the character is not bleeding to death then cure 1D6 wound.
    2. IfIf the character is bleeding to death, he stops bleeding.
  3. A doctor with proper medical equipment can roll another Medicine check to stop a bleeding character.

 

NATURAL HEALING:

  1. Roll Strength dice each day and add the result to the Temporary health. If the result is equal to the Health that the attempt was a success.
  2. A success means 1d6 wounds are cured.
  3. character with Temporary health of 0 or less can’t heal without medical attention. He still rolls the Strength check each day, but failure means suffering 1D6 wound, and success means his condition stays the same.
  4. A character with proper medical attention rolls the Strength check each ½ day.

 

FALLING:

  1. Damage amount of a falling character equals to:
Height (meters) Damage
1-10 (Height)
11- 2x(Height)
  1. If a character has Climbing/Jumping skill, he reduces his skill level from the damage amount of the fall.

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