WOUNDS AND HEALING
WOUNDS:
- A character that is wounded, reduces the number of wounds from his Health to calculate his Temporary Health.
- A character with a Temporary Health greater than 0 is wounded.
- A character with a Temporary Health of 0 or less falls unconscious and is bleeding to death. Lose 1 wound every minute.
- A character with a Temporary Health of Health dies.
- A wounded character suffers 1 for all actions.
- Recovering from unconsciousness: Roll Pain Resistance every hour. Difficulty is 30-5xhours. When waking up, the character can do nothing but move very slowly.
Temporary Health Condition Modifier Health Health Normal None. Health-1 1 Wounded -1 0 -(Health-1) Bleeding to death No action permitted -Health Dead Yeah, Right
FIRST AID:
- Roll Medicine skill dice and add the result to the Temporary health. If the result is equal to the Health that the attempt was a success.
- Success can:
- If the character is not bleeding to death then cure 1D6 wound.
- IfIf the character is bleeding to death, he stops bleeding.
- A doctor with proper medical equipment can roll another Medicine check to stop a bleeding character.
NATURAL HEALING:
- Roll Strength dice each day and add the result to the Temporary health. If the result is equal to the Health that the attempt was a success.
- A success means 1d6 wounds are cured.
- character with Temporary health of 0 or less cant heal without medical attention. He still rolls the Strength check each day, but failure means suffering 1D6 wound, and success means his condition stays the same.
- A character with proper medical attention rolls the Strength check each ½ day.
FALLING:
- Damage amount of a falling character equals to:
Height (meters) Damage 1-10 (Height) 11- 2x(Height)
- If a character has Climbing/Jumping skill, he reduces his skill level from the damage amount of the fall.
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