WEAPONS

 

Guns:

Weapon Type Fire Dmg
Level
Short Medium Long Extreme Ammo
Glock 18 Pistol SA 6 0-5 5-15 15-30 30-50 15
Baretta 96F Pistol SA 6 0-10 10-20 20-40 40-60 15
Desert Falcon Pistol SA 7 0-5 5-15 15-30 30-50 10
Baretta 100A Auto Pistol SA,FA 6 0-10 10-20 20-40 40-60 20
H&K AP4 Auto Pistol SA,FA 6 0-5 5-15 15-30 30-50 20
IMI Uzi III SGM SA,FA 8 0-10 10-40 40-80 80-150 35
Indigo 12 SGM SA,FA 8 0-20 20-50 50-100 100-180 30
H&K M5 SGM SA,FA 8 0-20 20-50 50-100 100-180 40
Indigo S Sniper Rifle SA 9 0-30 30-100 100-200 200-350 30
M-21 Sniper Rifle SA 11 0-20 20-80 80-150 150-300 20
Desert Cobra Assault Rifle SA,FA 10 0-15 15-50 50-100 100-200 30
Indigo A2 Assault Rifle SA,FA 9 0-25 25-75 75-150 150-250 35
FN Trooper Assault Rifle SA,FA 9 0-15 15-50 50-100 100-200 40
FN Spitter Shotgun SA 10 0-10 10-20 20-50 50-150 10
Indigo HG Shotgun SA 12 0-5 5-15 15-30 30-100 10
L. Machine Gun Heavy FA 12 0-30 30-100 100-200 200-500 Belt
H. Machine Gun Heavy FA 15 0-40 40-150 150-300 300-600 Belt

 

Melee Weapons:

Weapon Type Dmg Level
Hands Melee Str
Knife Melee Str+1
Club Melee Str+2
Sword Melee Str+3

 

Archery and Thrown Weapons:

Weapon Type Dmg
Level
Short Medium Long Extreme
Bow Missile 5 0-5 5-30 30-70 70-150
Crossbow Missile 5 0-5 5-40 40-100 100-200
Shuriken Thrown 4 0-5 5-10 10-20 20-40
Knife Thrown 4 0-3 3-6 6-12 12-20

 

Explosives:

Weapon Damage Short Medium Long Extreme
Shrapnel Range 0-2 2-4 4-8 8-15
  Level 10 8 6 4
Concussion Range 0-2 2-4 4-8 8-15
  Level 5 4 3 2
Plastique - 1kg* Range 0-2 2-4 4-8 8-15
  Level 8 6 4 2

* For a larger amount, multiply the damage range and amount by the square root of the weight. For example: 4kg - multiply by 2, 9kg - multiply by 3, etc.

 

Missiles, Rockets and Grenades:

Weapon Type Short Medium Long Extreme
Grenade* Thrown 0-5 5-10 10-20 20-40
Gren. Launcher* Thrown 5-30 30-60 60-100 100-150
Rocket Launcher* Heavy 5-50 50-150 150-300 300-600
Missile Launcher* Heavy 5-50 50-150 150-300 300-600

* Either Shrapnel or Concussion.

 

Tables Key:

Weapon: The weapon’s name.
Type: The weapon’s type (usually the skill used for it).
Fire: The type of fire (SS, SA, FA).
Dmg Level: The damage level of the weapon.
Short: Short range.
Medium: Medium range.
Long: Long range.
Extreme: Extreme range.
Ammo: The amount of ammo that 1 clip holds.

 


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