WEAPONS
Guns:
Weapon | Type | Fire | Dmg Level |
Short | Medium | Long | Extreme | Ammo |
Glock 18 | Pistol | SA | 6 | 0-5 | 5-15 | 15-30 | 30-50 | 15 |
Baretta 96F | Pistol | SA | 6 | 0-10 | 10-20 | 20-40 | 40-60 | 15 |
Desert Falcon | Pistol | SA | 7 | 0-5 | 5-15 | 15-30 | 30-50 | 10 |
Baretta 100A | Auto Pistol | SA,FA | 6 | 0-10 | 10-20 | 20-40 | 40-60 | 20 |
H&K AP4 | Auto Pistol | SA,FA | 6 | 0-5 | 5-15 | 15-30 | 30-50 | 20 |
IMI Uzi III | SGM | SA,FA | 8 | 0-10 | 10-40 | 40-80 | 80-150 | 35 |
Indigo 12 | SGM | SA,FA | 8 | 0-20 | 20-50 | 50-100 | 100-180 | 30 |
H&K M5 | SGM | SA,FA | 8 | 0-20 | 20-50 | 50-100 | 100-180 | 40 |
Indigo S | Sniper Rifle | SA | 9 | 0-30 | 30-100 | 100-200 | 200-350 | 30 |
M-21 | Sniper Rifle | SA | 11 | 0-20 | 20-80 | 80-150 | 150-300 | 20 |
Desert Cobra | Assault Rifle | SA,FA | 10 | 0-15 | 15-50 | 50-100 | 100-200 | 30 |
Indigo A2 | Assault Rifle | SA,FA | 9 | 0-25 | 25-75 | 75-150 | 150-250 | 35 |
FN Trooper | Assault Rifle | SA,FA | 9 | 0-15 | 15-50 | 50-100 | 100-200 | 40 |
FN Spitter | Shotgun | SA | 10 | 0-10 | 10-20 | 20-50 | 50-150 | 10 |
Indigo HG | Shotgun | SA | 12 | 0-5 | 5-15 | 15-30 | 30-100 | 10 |
L. Machine Gun | Heavy | FA | 12 | 0-30 | 30-100 | 100-200 | 200-500 | Belt |
H. Machine Gun | Heavy | FA | 15 | 0-40 | 40-150 | 150-300 | 300-600 | Belt |
Melee Weapons:
Weapon | Type | Dmg Level |
Hands | Melee | Str |
Knife | Melee | Str+1 |
Club | Melee | Str+2 |
Sword | Melee | Str+3 |
Archery and Thrown Weapons:
Weapon | Type | Dmg Level |
Short | Medium | Long | Extreme |
Bow | Missile | 5 | 0-5 | 5-30 | 30-70 | 70-150 |
Crossbow | Missile | 5 | 0-5 | 5-40 | 40-100 | 100-200 |
Shuriken | Thrown | 4 | 0-5 | 5-10 | 10-20 | 20-40 |
Knife | Thrown | 4 | 0-3 | 3-6 | 6-12 | 12-20 |
Explosives:
Weapon | Damage | Short | Medium | Long | Extreme |
Shrapnel | Range | 0-2 | 2-4 | 4-8 | 8-15 |
Level | 10 | 8 | 6 | 4 | |
Concussion | Range | 0-2 | 2-4 | 4-8 | 8-15 |
Level | 5 | 4 | 3 | 2 | |
Plastique - 1kg* | Range | 0-2 | 2-4 | 4-8 | 8-15 |
Level | 8 | 6 | 4 | 2 |
* For a larger amount, multiply the damage range and amount by the square root of the weight. For example: 4kg - multiply by 2, 9kg - multiply by 3, etc.
Missiles, Rockets and Grenades:
Weapon | Type | Short | Medium | Long | Extreme |
Grenade* | Thrown | 0-5 | 5-10 | 10-20 | 20-40 |
Gren. Launcher* | Thrown | 5-30 | 30-60 | 60-100 | 100-150 |
Rocket Launcher* | Heavy | 5-50 | 50-150 | 150-300 | 300-600 |
Missile Launcher* | Heavy | 5-50 | 50-150 | 150-300 | 300-600 |
* Either Shrapnel or Concussion.
Tables Key:
Weapon: The
weapons name.
Type: The weapons type (usually the skill used for
it).
Fire: The type of fire (SS, SA, FA).
Dmg Level: The damage level of the weapon.
Short: Short range.
Medium: Medium range.
Long: Long range.
Extreme: Extreme range.
Ammo: The amount of ammo that 1 clip holds.
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