Story Credits: X-Men: Trek Wars
Bio: Roge began his life when his dead body was reanimated by an alien race, and fitted with implants and equipment that made him formidable enough to join the Imperial Guard. He has his own one man fighter, and a hovorboard. His armor can cloak, or make him appear as someone else.
In his first major mission for the Guard, he rescued Lilandra from the Romulan Star Empire, and helped defeat the New Imperium, both enemies of the Shi'ar's new allies, the New Republic and the United Federation of Planets.
In that mission he learned that he had been a member of the X-Men in his former life. A new body was cloned, and his memories of that time were transferred to the new body. To this day he still serves in the Guard.
RCC: Alien- Kendaran
Skills: Radio Basic 50%, Optic Systems 35%, Surveilance Systems 35%, Sewing 45%, Basic Electronics 35%, Computer Repair 30%, Detect Ambush 35%, Detect Concealment 30%, Sniper, Tracking 35%, Wilderness Survival 35%, Armor Repair 30%, Space Ship Mechanics 30%, Cybernetics & Bionic Repair 45%, First Aid 50%, Holistic Medicine 25%, Paramedic 45%, Medical Doctor 65%, Pathology 45%, Hand to Hand Expert, Prowl 30%, Pilot Star Fighter 54%, Pilot Hoverboard 46%, Navigation 45%, Read Sensory Equipment 35%, Weapons Systems 45%, Astronomy 30%, Biology 35%, Chemistry 35%, Chemistry Analytical 30%, Advanced Mathmatics 50%, Computer Operation 45%, Literacy 98%
WP: Blunt, Energy Pistol
Cybernetics: Equivelent of Full Borg Conversion, but without loss of sensation. Limitations do not apply.
Bonuses: +24% to save vs. coma/death, +6 save vs. poison&magic, +8 to parry, +5 strike, +8 dodge, 2 attacks per melee, +2 pull/roll with punch/impact
Energy Pistol: +5 strike (aimed), +3(burst)
Blunt: +1 strike, +1 parry
Damage: +15
Pistol: 3D6 MD or SD
ISP: 0
PPE: 10
Equipment: Full Body Armor MDC 50, Hoverboard Spd 80mph MDC 20, Micro-Computer-Visor, Energy Pistol
Kendaran Battle Armor & Visor- The Armor has it's own built in computer mainframe. This computer is capable of adapting the armor to any onslaught. It takes 1D4 turns to adapt.
Starting Immunity- Vacuum.
The Armor can cloak as well as disguise the wearer. It can also interface with the Visor, and the Wearer's Mind, to recieve mental commands.
If the wearer is incapacitated, the armor can A)Revive him, or B) Act on it's most recently recieved instructions, completing the wearer's mission.
The Visor- Map, Track, See all Spectrums, Telescopic, Microscopic, X-Ray, Diagnose, Scan, Store Information, Library, Interface with other computers (Hacking 98%, Program 98%), Holographic Projection, Cloak, Target
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