Dagger of Dark Loathing
Author: Telemachus
E-Mail: magepoet@hotmail.com
The Dagger of Dark Loathing is a magical dagger +3. It radiates
strongly of magic if it is detected for.
The Curse: The dagger
holds a powerful curse. The "remove curse" spell will
allow the wielder to recognize that she is cursed, and openly
allow the party to help her. Otherwise, she will refuse to believe
that there is a curse if anyone suggests it. Low level divining
(such as the first level spell "Identify") will not
reveal that the weapon is cursed. It will reveal only that it
is magical and can grant the user spell-like abilities; the exact
spells may be detected for. A higher level divination (such a
the fifth level spell "Contact Other Plane") will work,
though of course the normal spell restrictions still apply. The
wielder can only be relieved of the curse by employing a "limited
wish" or a "wish" spell; it is also possible to
drop the weapon after the "dark loathing" has run its
course (see below.)
The Powers: Once/day,
the weapon grants the wielder the following spell-like abilities
with a speed of 3:
"Wraithform" (as 3rd level wizard spell), "Passwall"
(as 5th level wizard spell), and "Invisible Stalker"
(as 6th level wizard spell; appears at the end of the round).
The weapon will cause its owner to change alignment to chaotic
evil over a relatively short period of time. The alignment will
shift one level/week; thus a lawful good character would have
4 weeks (lawful good, neutral good, chaotic good, chaotic neutral,
chaotic evil) before she was chaotic evil. Alignment shifts first
in terms of law/chaos, then in terms of good/evil.
The Loathing: Once the
wielder is chaotic evil, the "dark loathing" begins;
the character will feel a great loathing for whomever she is travelling
with that she has been the closest to (this should be the player's
choice, but it must be someone the character cares for.) She will
use whatever means she has available to her (spell abilities in
the dagger were designed to assist the wielder in this, but the
wielder may choose any reasonable plan of attack) to kill the
one she loathes. She will do this at her earliest possible convenience
(within 48 hours, as discreetly as intelligence allows.) If the
wielder is aware of the curse (see above) then she may make a
save before she attempts the murder (or before casting a spell
with murderous intent.) A failed save will result in an immediate
attempt at murder; if the save is made, the character decides
another 48 hours for planning is in order. Saving throws following
the first are made with a cumulative -2 modifier. A successful
murder will allow a new save with no modifier. A failed save will
leave the wielder choosing another victim (the person she cares
for the most among her remaining companions); a successful save
will allow the wielder to drop the dagger and be rid of the curse.
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