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 Introduction 
This section provides a number of martial artists designed using my
unarmed combat rules. They can be used to test the rules or to use as NPC's in the
campaign when you need a martial artist. 
Wrestling Priest - Punching Fighter - 'Oriental'
Fighter - Minimax Fighter - Anti-Weapon Specialist - Tumbling
Rogue 
 
1 - Wrestling Priest of Llerg 
6th lvl priest; 16 Str, 16 Dex, 12 Con; 2 x spec. 1 x Llerg; 21 discretionary
points; #AT 3/2; AC 8; hp 27; Base THAC0 17 
  
    Skill  | 
    Skill Level  | 
    Point Cost | 
    THAC0 
      (Skill Roll)  | 
    Damage 
      (Base)  | 
    Speed Factor  | 
   
  
    Break Lock  | 
    0  | 
    0 | 
    16 (Str)  | 
    -  | 
    6  | 
   
  
    Punch  | 
    0  | 
    0 | 
    17  | 
    2 (1)  | 
    6  | 
   
  
    Escape Lock  | 
    1  | 
    2 | 
    16  | 
    -  | 
    2  | 
   
  
    Counter Arm Lock  | 
    1  | 
    2 | 
    19  | 
    3 (1)  | 
    5  | 
   
  
    Pain Arm Lock  | 
    2  | 
    3 | 
    18  | 
    4 (1)  | 
    4  | 
   
  
    Block  | 
    1  | 
    2 | 
    16  | 
    -  | 
    -  | 
   
  
    Blocking Arm Lock  | 
    1  | 
    2 | 
    19  | 
    3 (1)  | 
    -  | 
   
  
    Feint  | 
    0  | 
    1 | 
    -  | 
    -  | 
    -  | 
   
  
    Blocking Pain Touch  | 
    1  | 
    2 | 
    19  | 
    -  | 
    -  | 
   
  
    Arm Lock  | 
    2  | 
    3 | 
    15  | 
    4 (1)  | 
    4  | 
   
  
    Pain Touch  | 
    2  | 
    3 | 
    15  | 
    -  | 
    4  | 
   
  
    Feinting Pain Touch  | 
    0  | 
    1 | 
    17  | 
    -  | 
    9  | 
   
 
2 - Punching Fighter 
 
5th lvl fighter; 17 Str, 12 Dex, 16 Con; 2 x spec.; 15 discretionary points; #AT 3/2;
AC 10(8 with Ironskin); hp 37; Base THAC0 16) 
  
    Skill  | 
    Skill Level  | 
    Point Cost | 
    THAC0 
      (Skill Roll)  | 
    Damage 
      (Base)  | 
    Speed Factor  | 
   
  
    Break Lock  | 
    1  | 
    1 | 
    18 (Str)  | 
    -  | 
    5  | 
   
  
    Punch  | 
    3  | 
    3 | 
    12  | 
    5 (1)  | 
    3  | 
   
  
    Head Punch  | 
    2  | 
    3 | 
    16  | 
    4 (1)  | 
    6  | 
   
  
    Pain Touch  | 
    2  | 
    3 | 
    13  | 
    -  | 
    4  | 
   
  
    Pain Punch  | 
    1  | 
    2 | 
    17  | 
    3 (1)  | 
    5  | 
   
  
    Ironskin  | 
    0  | 
    2 | 
    14 (Str)  | 
    -  | 
    -  | 
   
 
3 - Oriental Fighter 
 
5th lvl fighter; 15 Str, 17 Dex, 15 Con; 3 x spec.; 20 discretionairy points; #AT 3/2;
AC 7(5 with Ironskin); hp 32; Base THAC0 16 
  
    Skill  | 
    Skill Level  | 
    Point Cost | 
    THAC0 
      (Skill Roll)  | 
    Damage 
      (Base)  | 
    Speed Factor  | 
   
  
    Break Lock  | 
    0  | 
    0 | 
    15 (Str)  | 
    -  | 
    6  | 
    
   
  
    Punch  | 
    0  | 
    0 | 
    16  | 
    1 (1)  | 
    6  | 
    
   
  
    Kick  | 
    2  | 
    3 | 
    14  | 
    4 (2)  | 
    2  | 
    
   
  
    Circle Kick  | 
    1  | 
    2 | 
    18  | 
    1d4+2 (1d4+1)  | 
    5  | 
    
   
  
    Block  | 
    2  | 
    3 | 
    14  | 
    -  | 
    -  | 
    
   
  
    | Hurl | 
    2 | 
    3 | 
    17 | 
    1d4+2 (1d4) | 
    8 | 
    
   
  
    | Tackle | 
    2 | 
    3 | 
    14 | 
    - | 
    6 | 
    
   
  
    | Blocking Tackle | 
    2 | 
    3 | 
    17 | 
    - | 
    - | 
    
   
  
    | Blocking Kick | 
    0 | 
    1 | 
    19 | 
    2 (2) | 
    - | 
    
   
  
    Ironskin  | 
    0  | 
    2 | 
    12 (Str)  | 
    -  | 
    -  | 
    
   
 
4 - Minimax Fighter 
 
5th lvl fighter; 17 Str, 12 Dex, 16 Con; 2 x spec.; 15 discretionairy points; #AT 3/2;
AC 8 (leather armor); hp 37; Base THAC0 16 
  
    Skill  | 
    Skill Level  | 
    Point Cost | 
    THAC0 
      (Skill Roll)  | 
    Damage 
      (Base)  | 
    Speed Factor  | 
   
  
    Break Lock  | 
    0  | 
    0 | 
    17 (Str)  | 
    -  | 
    6  | 
   
  
    Punch  | 
    3  | 
    3 | 
    12  | 
    5 (1)  | 
    3  | 
   
  
    Flurry  | 
    3  | 
    5 | 
    15  | 
    5 (1)  | 
    3  | 
   
  
    Head Punch  | 
    3  | 
    4 | 
    15  | 
    5 (1)  | 
    5  | 
   
  
    Crushing Blow  | 
    1  | 
    3 | 
    20  | 
    1d6+2 (1d6)  | 
    9  | 
   
 
5 - Antiweapon Martial Artist 
6th lvl fighter; 17 Str, 16 Dex, 12 Con; 3 x spec.; 21 discretionairy points; #AT 3/2; AC
6 (leather armor); hp 33; Base THAC0 15 
  
    Skill  | 
    Skill Level  | 
    Point Cost | 
    THAC0 
      (Skill Roll)  | 
    Damage 
      (Base)  | 
    Speed Factor  | 
   
  
    Break Lock  | 
    0  | 
    0 | 
    17 (Str)  | 
    -  | 
    6  | 
   
  
    Punch  | 
    0  | 
    0 | 
    14  | 
    2 (1)  | 
    6  | 
   
  
    Block  | 
    2  | 
    3 | 
    12  | 
    -  | 
    -  | 
   
  
    Disarm  | 
    2  | 
    4 | 
    15  | 
    -  | 
    8  | 
   
  
    Weapon Catch (Block+Disarm)  | 
    2  | 
    3 | 
    18  | 
    -  | 
    -  | 
   
  
    | Pain Touch | 
    0 | 
    1 | 
    14 | 
    - | 
    6 | 
   
  
    | Incapacitating Touch | 
    2 | 
    4 | 
    16 | 
    - | 
    6 | 
   
  
    | Hurl | 
    2 | 
    3 | 
    15 | 
    1d4+3 (1d4) | 
    8 | 
   
  
    | Bear Hug | 
    1 | 
    3 | 
    13 | 
    1d4+2 (1d4) | 
    9 | 
   
 
6 - Tumbling Rogue 
 
6th lvl thief; 12 Str, 17 Dex, 16 Con; 2 x spec. 1 x tunmbling prof.; 16
discretionairy points, 5 tumbling points; #AT 3/2; AC 5 (leather armor); hp 33; Base THAC0
18 
  
    Skill  | 
    Skill Level  | 
    Point Cost | 
    THAC0 
      (Skill Roll)  | 
    Damage 
      (Base)  | 
    Speed Factor  | 
   
  
    Break Lock  | 
    0  | 
    0 | 
    12 (Str)  | 
    -  | 
    6  | 
   
  
    Punch  | 
    0  | 
    0 | 
    18  | 
    1 (1)  | 
    6  | 
   
  
    Escape Lock  | 
    1  | 
    2 | 
    17  | 
    -  | 
    2  | 
   
  
    Leap  | 
    0  | 
    1 | 
    14 (Str+Dex)  | 
    -  | 
    -  | 
   
  
    Instant Stand  | 
    0  | 
    1 | 
    17 (Dex)  | 
    -  | 
    -  | 
   
  
    | Fall | 
    0 | 
    1 | 
    17 (Dex) | 
    - | 
    - | 
   
  
    | Evade | 
    0 | 
    2 | 
    14 (Dex) | 
    - | 
    - | 
   
  
    | Kick | 
    3 | 
    4 | 
    15 | 
    5 (2) | 
    1 | 
   
  
    | Circle Kick | 
    1 | 
    2 | 
    20 | 
    1d4+1 (1d4+2) | 
    5 | 
   
  
    | Leg Sweep (Tackle+Kick) | 
    2 | 
    3 | 
    19 | 
    4 (2) | 
    6 | 
   
  
    | Tackle | 
    2 | 
    3 | 
    16 | 
    - | 
    6 | 
   
  
    | Pain Touch | 
    0 | 
    1 | 
    18 | 
    - | 
    6 | 
   
  
    | Pain Kick | 
    0 | 
    1 | 
    21 | 
    2 (2) | 
    6 | 
   
 
    
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