Legion of the Damned
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Rules from White Dwarf #228
A Space Marine army may include a single Legion of the Damned squad as an elites choice.

0-1 squad: Legion of the Damned

troop type /pts./ ws/ bs/ S/ T/ W/ I/ A/ Ld /Sv

LotD Marine 20 / 5 / 4 / 4 / 4 / 1 / 5 / 1 / 8 / 3


Squad:
The squad consists of between 5 and 10 LotD Marines.

Weapons:
Bolters. Any model may replace their bolter with a bolt pistol and close combat weapon at no extra cost.

Options:
One model in the squad may be armed with one of the following: heavy bolter at 5 points, missile launcher at 10 points, or a lascannon at 15 points. In addition, one LotD Marine may be armed with one of the following: Flamer at 6 points, meltagun at 10 points, or a plasmagun at 6 points. The entire squad may be given frag grenades at a cost of 1 points per model, and krak grenades at a cost of 2 points per model.


Special Rules

Apparitions:
The Legion of the Damned appear from nowhere, completely unheralded. In every battle they use the Deep Strike deployment rules, even if the scenario does not normally allow it.
At the end of every Space Marine turn after the LotD Marines arrive, roll a D6. On the roll of a 1, the Legion of the damned disappear as eerily as they came - remove the models from the table immmediatly - victory points are earned according to their strength at the time that they disappeared (if only half of them are left, your opponent scores half the unit's points value in victory points, etc.)
The Legion of the Damned may not be joined by an independant character, they always fight alone.


Fearless:
Legion of the Damned Marines automatically pass any Leadership-based tests, including Morale checks, that they are required to make.

Terrifying:
Any unit which loses an assault whilst fighting the Legion of the Damned suffers an additional -1 modifier to it's Leadership for the subsequent Morale check.