Violetskye's
Lockpicking Forum
The Lockpicking Forum was held on March 23, conducted by Rogue Guru, GM Lord Sayzor and Kuromaku.
[Global Assembly Room] Sayzor calls the assembly to order. After a moment the crowd quiets down.
A red mist suddenly begins to seep out of the ground. Before you have time to react, the mist has covered everything around you. You rub your eyes and begin to cough as the mist begins clear. Suddenly, you realize that Lord Sayzor is standing right next to you!
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Kuromaku is standing in its place.
Sayzor waits for everyone to stop looking at him.
Kuromaku put a bright yellow KICK ME sign inside his dark silk backpack.
Sayzor says, "Ok, I have brought you all here to eliminate all the Rogue's from the face of Elanthia. Once they all arrive...wait, wrong speech."
Kuromaku leans on Sayzor.
Sayzor says, "Toight we will be discussing some of the changes that have happened to Locks and Traps, as well as some of the proposed changes that I have coming up."
Sayzor says, "After I give you all some information on the subject about what I have in the works, I'll open the list up for questions...and answer as many as I can before I pass out."
Sayzor says, "First, I'd like to say that it has not been by choice that I haven't been as available to discussion on the boards. It is very difficult for me to get into them at this time, for otherworldy reasons...primarily technical. In the future that will change, if I can steal the right equiptment."
Sayzor says, "I've talked to a number of Rogue's in the game about the things that I have been working on, and I believe that some of that has been discussed with others, as well. I try and pop into the various "High Traffic" picking areas occasionally to talk about some of the things that are going on with not only the class, but specifically with Locks and Traps."
Sayzor says, "If you haven't run into me there, keep looking. I can't get to everyone all the time."
Sayzor grins.
Sayzor says, "This Forum will give you a chance to let me know what is on your mind, and the mind of your fellow Rogue as well as give me your thoughts and give me the chance to give you as much information as I can in our limited time here."
Sayzor says, "My first request is of a technical nature."
Sayzor says, "Some of the information that I have prepared for you tonight will be best viewed if you set your "Screens" up to "Full Screen" for your "Game Window". Whatever all that means."
Sayzor gazes in wonder at his surroundings.
Sayzor grins.
Sayzor says, "You will still get it, it just may not be formatted right...especially the tables."
Kuromaku glances at a dark silk backpack.
Kromaku glances at something inside a dark silk backpack.
Sayzor is giving everyone a moment to fix that, if they need it.
Sayzor says, "When I open the table up for questions, and start answering them...I will allow the person asking the question to talk at that time. Due to the large number of people here, and the amount of scroll it would cause, I must keep the tent silent to everyone else."
Sayzor says, "Ok...let's get down to the good stuff."
Sayzor says, "I've talked in the past on the boards with you all about some of the ideas that I have had...and some of the changes I'd like to see. Anyone who has been a part of those discussion knows that I am fairly open-minded, and do listen to your opinions. If you have a concern, bring it to me. I know that not everyone reads the Boards, but you can send your concerns to Feedback, and they will get forwarded to me. Several people have done this, and even asked that I post the ideas for all to discuss. I'm very open to them, even if I may not always respond to them."
Sayzor says, "Some of those ideas are going to be brought out tonight. First, I'd like to talk about Traps."
Kuromaku fiddles with something in his backpack.
Kuromaku glances at Sayzor.
Kuromaku fiddles with something in his backpack.
Sayzor glances at Kuromaku.
Sayzor asks, "Did you want to add something?"
Sayzor smirks.
Kuromaku asks, "Can I set it off now, boss?"
Sayzor says, "No, not enough of them are here yet."
Kuromaku nods.
Kuromaku shrugs.
Sayzor says, "We only have one, and we want to take out as many as we can with one shot."
Kuromaku says, "Okies, boss."
Kuromaku fiddles with something in his backpack.
Sayzor says, "As I've mentioned on the boards, I feel that alot of the older traps are fairly boring. They are more of a hassle, than a threat...and they aren't very much fun at all. For anyone."
Sayzor says, "I have brief descriptions of a few of the faces you will see the old traps wearing for you tonight."
Sayzor says, "These traps should be released really soon. Most of them are in the final stages of testing."
Kuromaku nods to Sayzor.
Sayzor says, "I, personally, think they are going to be alot of fun."
Kuromaku grins evilly and thinks empaths and clerics are going to be busy.
Sayzor says, "Now, let me give you my Philosphy On Traps. This is about a page worth of information, and I'm going to give everyone a chance to read it before moving on." My Goals For Traps
The room is so full you can see nothing around you! The only thing that you can make out is the stage with a podium on it. A lone light shines down upon the podium.
Obvious exits: out.
My goals with these changes is not to make any one of you useless nor even decrease your ability to handle chests out there. I am attempting to bring some flavor into a very bland system that has been ignored for quite some time. There was once a day when the very mention of someone attempting to disarm a Firestorm made everyone in the room either walk away or get ready to run if it was set off. The days of that happening are long gone because the systems have all changed and grown. The Locks and Traps system has had very little growth in that time, and we have all become accustomed to the way that it worked and the way to take care of things that happened, like a Firestorm that was set off.
I want to bring life to a system that has died long ago. It is time that the dead horse was laid to rest, and we all stopped kicking it. The system as it stands didn't work. It worked great, in that there were no problems with it. However, there was no fun involved either. Traps are supposed to make your palms sweat. Make your heart pound. Make you nervous, and most of all...be deadly if handled poorly. The current system, prior to my newer traps, did not have any of those things. It may have, for a 5th level person, but how long did that last? Not very long. I want this system to be fun and lethal for everyone, not just a newbie.
When I discuss the specifics of some traps, I will go into more detail about how I plan to accomplish this. Every trap that I design and implement I want to have many different levels. I want there to be numerous different angles for you to approach the trap, both prior to your attempt to disarm it and even after it has been disarmed/set off. This is most notably visible in my Scarab Traps. That was the first step to the system that I am conceiving now. I want every trap that get put on a box to be an adventure, and I want there to be rewards for that adventure...not always monetarily, though. (Grin)
Kuromaku asks, "Now, boss?"
Kuromaku fiddles with something in his backpack.
Sayzor grins.
Kuromaku removes a rotting thanot chest from inside his dark silk backpack.
Kuromaku glances at Sayzor.
Kuromaku listens to his rotting thanot chest!
Sayzor says, "I'm sure that all of you have experienced the traps that are in now of my design...either by witnessing them or becoming victim to them."
Sayzor says, "The older traps that I am revamping are going to have flavor of the same style. They're going to have alot of different facets to them to be figured out."
Sayzor says, "I have a few of those traps briefly detailed for you."
Kuromaku fiddles with the chest a little bit.
Sayzor asks, "First...the Glyph Trap. One that I am sure is hated by many of the spellcasters here. This trap isn't really much of a challenge. How hard is it to get out of, really?"
Sayzor says, "A brief description of my proposed change to this trap..."
The Glyph or The Time Rift
There will be a few changes to this trap. First, after the trap has been manually disarmed, if the chest itself is not made of a magical metal, it will destroy the glyph that that stops spells from opening the lock. This can only be done manually. If set off, you will be transported to a rift in time, just like the old trap, but it is going to betrickier getting out than just pounding on one of the directional keys. There are ways out, and even ways to die in there. Any body found in the Rift will be thrown back out to where they came from. There will also be a few twists to this trap, as any of you that know me should have anticipated. These twists are going to be for you to discover when the trap is released and you begin to play with it.
Sayzor says, "The highlight of this to the spellcasters is that they will now be able to handle a Glyphed trap. For the Manual Picker, don't worry...all those nasty traps like the Incinerator are still there. Also, there's still the enruned boxes, which have a rune pattern far too complex to disrupt and the mithril box. There is still a plenty of things to oppose the boxes with no locks, that I know you all dislike."
Sayzor grins.
Sayzor says, "Next, I'd like to talk about the Dark Crystal trap. You know the one. It opens up a rift and sucks your box away. Not much happening there, in the old one."
Sayzor says, "Not so much the case in the new one..."
The Dark Crystal
The new version of this trap will open up a rift below the box, sucking in anything or anyone unfortunate enough to be close to it. The person disarming and anyone joined to them will be too close to avoid the rift. There will be varying degrees of success and failure with this trap. Many different factors will determine your success or failure, and what the result of the trap will be for each person affected. These factors will range from statistics, trainable skills and magical effects. There is also a certain degree of luck involved, and if you are unlucky then no degree of training will matter.
The effects of falling victim to this trap are fairly well spread out, ranging from simple scrapes and bruises all the way to death. There will also be the possibility of losing the items that are held in your hands in your scramble to avoid falling into the rift. Items that are lost to the rift in this fashion are not lost forever, but they will not be laying at your feet either. That is a part of the trap that you must figure out on your own.
Sayzor says, "The old Dark Crystal trap caused you to shrug and move on to the next box. The new one will entertain you for hours, I assure you."
Kuromaku nods to Sayzor.
Kuromaku nods to Sayzor.
Kuromaku nods to Sayzor.
Sayzor says, "The last trap that I will give you a little taste of tonight...is one that I've already mentioned."
Sayzor says, "The Firestorm."
Sayzor grins.
Kuromaku grins.
Sayzor says, "I really like this new trap. It's one of my favorites."
Kuromaku just gave a rotting thanot chest a smooch.
Sayzor says, "The old Firestorm was a challenge many years ago. In today's Elanthia, it's a minor invonvience at best."
Sayzor says, "The new one, will be alot more fun..."
Firestorm
The new version of this trap will engulf the person disarming and anyone joined to them in a cloud of fire which covers them with globs of fiery liquid. The fiery substance must be removed or the person inflicted will suffer damage from the flames every few seconds until they are dead or the substance burns out. The intensity of the flame is determined by the difficulty of the lock. There are several ways to neutralize the substance once covered in it. I will not go into details about how to neutralize the substance here. That will be up to you to figure out, but even once they are discovered it will still be a race against time attempting to put them out. It will not be as easy as casting Call Wind or Breeze. Each attempt to put out the flames increases the next attempt to stop them, and the more people helping out the better. Common sense will be your best weapon when combating this potentially lethal substance.
Sayzor says, "I've been playing with this one for awhile, myself. I assure you, this new version will indeed bring the sweat back to your palms when you see it on the lock."
Kuromaku nods to Sayzor.
Sayzor says, "Not to mention, the flames are going to make you sweat if you set it off."
Sayzor grins.
Sayzor says, "Now, I know that all of you are saying that I haven't done anything GOOD for you yet."
Sayzor says, "I've just made your lives worse, and half of you are swearing never to touch another chest again."
Sayzor says, "Well, I don't want that to happen. I have to give you new ways of dealing with these traps, as well."
Kuromaku nods to Sayzor.
Kuromaku removes a Rogue's Guild key from inside his dark silk backpack.
Sayzor grins.
Kuromaku put a Rogue's Guild key inside his dark silk backpack.
Kuromaku says, "Nah."
Sayzor says, "One of the ways that some of you have heard mentioned is Disarming Tools."
Sayzor says, "For those of you who don't know much about them, a brief recap. Disarming Tools are going to be tools similiar to lockpicks that help with Disarm instead of Lockpicking."
Sayzor says, "Each Trap out there will have many different Tools that can be used with it. Some very helpful, others that just blow up in your face."
Sayzor says, "To determine what tool is right for the job...well, I can't tell you that. It's too easy. You'll have to solve that on your own."
Sayzor says, "I am still working on Disarm Tools, however at this time they are not one of the the systems that I am concentrating on. I still intend to go forth with a proposal for this idea, but I will not be discussing them in any great detail at this Forum unless someone has specific questions about them. Even then, I can only give you an idea of the system I am currently working with. That does not mean that anything i have to say about them will even be in the final proposal for the system.
Sayzor says, "Ok, so you won't have Tools to help you right away with the nasty traps. Maybe a little help from spells, though."
Sayzor says, "Some of the old spells that you have lying around may just end up helping you out with those traps. Some you may not have thought of..."
Spell Changes
Presence - Will now add to your attempt for spotting a trap only. this spell will not help with the removal of the trap.
Piercing Gaze - Piercing Gaze will give you the chance of your level plus the number of spells known in the Minor Elemental Circle plus a d100, minus half the difficulty of the trap, of spotting some of the trap components and alerting you to the presence of a trap.
Self Control - Will now add to your chance of removing a trap once seen.
Calm - Will now add to your chances of spotting as well as removing a trapped box.
ESP - The effects of ESP will now be extremely distracting when attempting to pick a lock or disarming a trap. The effects of this spell are far too distracting to enable you to concentrate on the task at hand. A safe, quiet location is your best bet when tackling one of this activities.
Kuromaku says, "ESP is using your crystal amulets, folks."
Kuromaku smiles.
Sayzor says, "These changes should hit right about the same time as the Updated Traps go in. I can't promise you that you will know for sure that it's helping you, because there will be no added benefit to it...but you may notice that it gets a little easier disarming or spotting when you are using them. Except for Piercing Gaze and ESP. Piercing Gaze, you'll know hwen you spotted something. ESP, you'll know when you get blown to bits by the Boomer that you were far too distracted to concentrate on it properly."
Sayzor says, "These are Rogue's, not Empath's. They knew that."
Sayzor says, "Alright...let's move on to Locks & Chests."
Sayzor says, "Let me give you the same information I gave you about Locks that I did for traps. This is a little shorter."
My Goals For Locks Right now, I see no major areas that need to be dealt with when it to the chest mechanics as a whole in regards to locks. The lock ranges that are currently in place should be fine for awhile, although I am
tossing around ideas for Level 6 chests. This is not even in the proposal stage yet, so I won't be discussing those with you until the other GameMasters who have an interest in this system have had time to discuss what we would like to do with them.
One thing that I do see as needing to be addressed are Lockpicks. Right now, what is considered the standard lockpick is the Alum...which is also the best quality lockpick available. I would prefer to see a broader range of lockpicks in use. I am currently working on a system to revamp the lockpicks that we have in the game. This system will also be more friendly to the Guild Mechanics that are being worked, as well. In a moment, I'll give you a table detailing some of the changes to that system. One of the things that you will notice will be the addition of Quality and Damage fields to them. The concept behind this will enable
us to make a system of lockpick breakage and repair that is much more functional and makes alot more sense than the one that is in place today. I'll answer questions about this subject as best as I can, when they come up.
Sayzor says, "I know that all of you love your Alum. Everyone loves the Alum. Even the level 1 Cleric loves the Alum."
Sayzor says, "The Alum Lockpick is a wonder of the modern world. It does everything that you need it to do, and only costs 500 silvers to repair."
Sayzor says, "The system that I have proposed will not change the Alum too much. Hardly at all, actually. However, it will no longer be the top dog on the block."
Sayzor says, "There are going to be alot of options with Lockpicks, and there are going to be choices that have to be made in how you use them as well."
Sayzor says, "Lockpicks are going to be alot more than just how much of a bonus it can give you, but also how long it will last for the silver you paid for it."
Sayzor says, "Also, the amount of training that you have in Lockpicking is going to affect your ability to use certain picks."
Sayzor says, "This will mean that a person that Triples in locks will gain an advantage in that arena. Their expertise in that skill will be enhanced by the fact that they can use a better picker faster than anyone else."
Sayzor says, "The system itself is based on the Double Trainer. If you Double Train in locks, as any professional should, you will have the skills needed to take full advantage of the system."
Sayzor says, "If you Single Train the Lockpicking skill, you are not left out in the cold."
Sayzor says, "You will still be able to use the highest quality picks out there, but you will have to dedicate yourself to training in them."
Sayzor says, "A Double Trainer can use any pick at 20th level."
Sayzor says, "A Single Trainer, will be able to use any pick by the time they are 40th."
Sayzor says, "In the table I will be giving you shortly, there is a (Trains) field. This indicates the number of Ranks needed in the Lockpicking Skill to use that pick."
Sayzor says, "This system is in the Proposal stage."
Sayzor says, "It is not set in stone, and is subject to your input and change."
Sayzor says, "Hmmm...before I get to that..."
Sayzor furrows his brow.
Sayzor says, "Maybe we should talk about the Guild."
Kuromaku glances at Sayzor.
Sayzor glances at Kuromaku.
Kuromaku says, "OK."
Kuromaku says, "First..."
Kuromaku says, "What we're NOT going to talk about."
Kuromaku says, "We're NOT going to talk about when it's going to open. It won't be today, and won't be this week."
Kuromaku says, "We ARE approaching completion. Do NOT..."
Kuromaku says, "Repeat..."
Kuromaku says, "Do NOT assume or guess on opening dates or times."
Kuromaku says, "There WILL be an announcement when it opens."
Kuromaku says, "We also aren't talking about all the skills and things."
Sayzor says, "The more he dies, the closer it gets. No, wait..that's the way to gauge how frustrated I am."
Sayzor snaps his fingers.
Kuromaku says, "What we WILL discuss is ONE of the skills."
Kuromaku removes a Rogue's Guild key from inside his dark silk backpack.
Sayzor asks, "One that pertains to the topic of this Forum?"
You hear a click as Kuromaku unlocks a rotting thanot chest.
Sayzor glances at Kuromaku.
Kuromaku put a Rogue's Guild key inside his dark silk backpack.
Kuromaku just opened a rotting thanot chest.
Kuromaku says, "This key was made by me, in a test workshop, just before the forum."
Sayzor grins.
Sayzor says, "He's getting better. I might not be able to beat him up much anymore."
Kuromaku shrugs.
Sayzor grins.
Kuromaku asks, "Prefer I was a rogue, folks?"
Kuromaku says, "Fine. I'm a rogue."
Sayzor grins.
Kuromaku asks, "Satisfied?"
Kuromaku says, "Catch the point, not the body."
Kuromaku says, "The issue is that locks are supposed to be the domain of the rogue."
Sayzor says, "There, I'm not a Pickpocket either."
Sayzor smirks.
Kuromaku says, "We believe that."
Kuromaku says, "We think that rogues should be able to determine how tough a lock is..."
Kuromaku says, "Before breaking a pick on it."
Kuromaku says, "And it seems that it would make sense that if you studied locks well enough..."
Kuromaku says, "You probably could cut your own keys."
Kuromaku says, "Of course, that would take some skill and practice..."
Kuromaku says, "But a really good locksmith might be able to make a key..."
Kuromaku says, "AROUND a trap."
Kuromaku says, "Further..."
Kuromaku says, "If you could make keys..."
Kuromaku asks, "Why wouldn't a clever locksmith be able to make locks?"
Kuromaku says, "Now, there's still more to this skill..."
Kuromaku says, "That I'm not going to go into...mainly because we'd like it to be a surprise and have SOME discovery for the first members who advance through this skill."
Kuromaku says, "But to recap briefly..."
Kuromaku says, "One of the skills in the Guild..."
Kuromaku says, "WILL be the ability to measure a lock, perhaps around a trap..."
Kuromaku says, "And if you're skilled enough..."
Kuromaku says, "Cut a key that will open that lock."
Kuromaku says, "I'm sure there'll be questions about this later."
Kuromaku smiles.
Sayzor grins.
Kuromaku put a rotting thanot chest inside his dark silk backpack.
Sayzor says, "And I'm sure there will be surprised along the way to the discovery of that skill."
Sayzor smirks.
Kuromaku says, "Lots of 'em."
Kuromaku nods.
Sayzor says, "Ok, now for the table about Lockpicks."
Sayzor says, "I'm going to give you the table to look at, so you know what I am referring to when I give you the information. Then, I'll open up for questions."
Sayzor says, "As a reminder..."
Sayzor says, "This table is best viewed with your Wizard set to Full Screen for the Game Window. Maximize your Game Window to view this table properly."
Sayzor gives everyone a chance to do that, if they hadn't already.
Sayzor says, "Okay, now for the table."
Sayzor says, "The number in the (Trains) field is how many Ranks you will need in the Lockpicking Skill to use that pick."
Sayzor says, "The Metal, is self explanatory."
Sayzor says, "The Price, is the Base Price. This will be affected by your skill in Trading when you purchase it, if the Merchant doesn't flat out hate you."
Sayzor says, "So, as you can see, Alum has been reduced in price."
Sayzor says, "The Quality of the Metal is a combination of how strong that metal is and how brittle it is. These two things are combined to determine the lockpick's quality. This Quality is reduced when the lockpick is damaged."
Sayzor says, "The Bonus that it gives, is the modifier to the Lockpicking attempt."
Sayzor says, "The Damage field is, in essence, how many HP's the lockpick has."
Sayzor says, "If you abuse the hell out of the pick, it's going to break beyond repair."
Sayzor says, "The picks will degrade as time, and stress on the metal, goes on."
Sayzor says, "Another twist..."
Sayzor says, "A lockpick that is "edged" with another metal, if you can find someone to do it that is, will enhance the lockpick."
Sayzor says, "If you edge a Brass lockpick with Golvern...you have one helluva a strong brass lockpick. Not as good as full Golvern, but still good."
Sayzor says, "But, if you edge a Alum lockpick with Golvern..."
Sayzor says, "You've got a very nice pick."
Sayzor says, "In essence..."
Sayzor says, "The "Edged" metal will impart it's best quality to the pick it is applied to."
Sayzor says, "If that quality is not as good as the pick it is applied to, it will only enhance it slightly."
Sayzor says, "If that quality is better than the pick it is applied to, it will give it a very nice boost to it. It will not give the full benefits of that quality, but it will increase it a good amount."
Sayzor says, "This varies depending on the pick and the metal you are using to edge it with."
Sayzor says, "Again, depending on if you can find a person to do that or not."
Sayzor says, "Now, before I open up for questions..."
Sayzor says, "I'd just like to state once again that these are Proposed Changes and are subject to change. None of them are set into stone, and none but the traps I mentioned are near full implementation."
Sayzor says, "As I did with the Lore changes, I will be taking your input for the final implementation."
Sayzor says, "Part of that input will be given tonight."
Sayzor says, "So, without making you listen to me ramble any further..."
Sayzor says, "You can ASK your questions now."
Sayzor chuckles.
Sayzor says, "Okay..."
Sayzor nods to Garthlik, who stands up to address the assembly.
Garthlik asks, " What will be the age requirement for the Rogue's Guild?"
Sayzor says, "Tsalin, I'll get to you in a moment. Sorry about that."
Kuromaku says, "Most likely the same as the Warrior Guild. That hasn't been decided yet."
Kuromaku says, "That's 15..."
Sayzor says, "We will decide on the age for the Guild as time gets closer. I'd say it's a good bet that it'll remain at 15."
Sayzor smiles at Garthlik.
Kuromaku nods to Sayzor.
Sayzor says, "Okay, Tsalin was next."
Having finished addressing the assembly Garthlik sits back down.
Sayzor says, "Tsalin says, 'Obviously, you would only have to be 19 and double training to be able to use Vaalin, correct? Because 0 does count as a train- Also, what about prices for repair? Do those directly reflect the beginning prices of the lockpicks? (Ex- If Alum is 23k, and costs 500 to repair...Vaalin, being a bit over 5x more expensive, would cost about 2.5k, or 5x the price?) Also, going to edging, would a golven-edged vaalin pick be the best possible under normal circumstances?'"
Sayzor nods to Tsalin, who stands up to address the assembly.
Sayzor says, "That is correct. You would have to 19th to use Vaalin for a double trainer."
Tsalin asks, "Ok, do you need me to clearify any of that?"
Tsalin says, "ok"
Tsalin says, "I was just thinking 142 was an odd number"
Sayzor says, "As far as repair goes..."
Sayzor nods to Tsalin.
Sayzor says, "The Repair system is not something I can go into detail about right now. The current system for Repair.."
Sayzor says, "Is not so much based on the quality of the pick, as it is the value of the pick. A very epensive, cheaply made, pick...would be expensive to repair."
Tsalin says, "Yeah, I figure it should cost a hefty ammount to repair a vaalin lockpick, if you are bad enough to break one (grin)"
Sayzor says, "The new system, it will be based on the Quality of the pick."
Sayzor says, "So, a Vaalin pick that has been used and broken many times over will be cheap to repair..but it won't be that good."
Tsalin says, "Makes sense"
Sayzor says, "The reason that Alum is 500 to repair is, in my opinion, a bug. It was something that was not thought about prior to the implementation of the current repair system."
Sayzor says, "As I said, the current Lockpick system is actually several systems all put together."
Sayzor says, "They don't mesh well, in some cases."
Tsalin says, "Yes, I get more treasure from a single box prior to breaking the pick to repair it 10x"
Sayzor says, "The system I am proposing will be one system."
Sayzor says, "Any changes to it, will take that system into consideration. That means, we won't run into the problem that we have now again."
Sayzor says, "Tsalin says, 'Obviously, you would only have to be 19 and double training to be able to use Vaalin, correct? Because 0 does count as a train- Also, what about prices for repair? Do those directly reflect the beginning prices of the lockpicks? (Ex- If Alum is 23k, and costs 500 to repair...Vaalin, being a bit over 5x more expensive, would cost about 2.5k, or 5x the price?) Also, going to edging, would a golven-edged vaalin pick be the best possible under normal circumstances?'"
Sayzor grins.
Sayzor says, "Yes, a Golvern-Edged Vaalin Lockpick would be the best possible pick you can have."
Sayzor says, "However..."
Tsalin asks, "I figure vaalin-edged vaalin lockpicks would be quite the same to a vaalin lockpick?"
Sayzor says, "That's going to be one helluva expensive lockpick...and extremely difficult to accomplish. Any merchant doing it, would likely charge a very hefty fee for something like that."
Sayzor nods to Tsalin.
Sayzor says, "Yep."
Tsalin says, "And then it would break the next day, with my luck"
Tsalin says, "hehe"
Sayzor says, "The advantage to a Vaalin-Edged Vaalin Lockpick is only cosmetic."
Sayzor says, "You can have a Silver Vaalin-Edged Black Vaalin Lockpick."
Sayzor grins.
Tsalin says, "hehe"
Tsalin says, "Pointless...might as well dye it with some berries rather than waste a merchants time, if you ask me"
Tsalin says, "Ok, everyone is wondering why the cleric is taking so long, that is all, thanks ::g::"
Sayzor nods to Tsalin.
Sayzor says, "Yep."
Kuromaku says, "That would be enamelling...not dyeing."
Kuromaku smiles.
Sayzor nods to Tsalin.
Tsalin says, "Good point"
Having finished addressing the assembly Tsalin sits back down.
Sayzor nods to Matubaa, who stands up to address the assembly.
Sayzor says, "Matubaa says, 'Incase no one has checked the prices on the locksmith, it's almost like he takes how much the contents is worth, then charges you 150% of what it's worth (sarcasm). I mean his prices are rather rediculous. Before it wouldn't have mattered, but I have OFTEN spent more then an hour looking for someone would could open my harb or TK boxs, maybe you should look into fixing his prices? Also, there's not enough room on this paper, but I'd like to ask a question about keys and old lockpicks'"
Sayzor says, "Okay, the Locksmith first."
Sayzor says, "He's old, too. He's trying to build his retirement fund up. Granted, you shouldn't have to pay for 3 years of it for 1 box..."
Sayzor says, "But, that's how he is. Maybe he'll retire soon, and we'll have a more realistic one. Who knows, maybe when Edwina takes over the new Repair business, she'll start pickin em too."
Sayzor grins.
Matubaa says, "okies, me second question"
Sayzor nods to Matubaa.
Matubaa asks, "Ok, I recently purchased a weapon case that was an auction item, and was only special becouse I could lock and unlock it, what will be the differens between this item i paid 3 million silvers for, and what the rogues will be makeing? Maybe there could be a chance the one's they make will have a 1/20 chance they will snap in the lock, and they will need to use a broken pick extractor to remove the peices?"
Sayzor grins.
Sayzor says, "There will be alot of things that need to be discovered with that skill."
Sayzor says, "It won't be as simple as walking in and making it. It will require an extensive amount of training to learn how to do it."
Matubaa asks, "But will they in the end make something that equals an auction item?"
Matubaa says, "This was an auction item... te he"
Matubaa says, "And I'll say my final question when ya done with this one, i think me last question is the most importent, buildin' suspense"
Sayzor says, "It's possible. Things that were incredibly valuable in the past are not always so in the future. That has been witnessed many times over the years. Just prior to the Auction prior to this, I know someone who purchased a 5x Day ESP item."
Matubaa says, "Hmmm... i still like the chance of the keys they make breakin :)"
Kuromaku says, "And quite a few people actually own refillable flasks that were sold by merchants."
Sayzor says, "As I said, there will be alot of things to be discovered."
Sayzor grins.
Matubaa says, "Okies, my next question, and final, is about old lockpicks"
Sayzor nods to Kuromaku.
Matubaa says, "My example is an alum tipped precise keyln lockpick"
Sayzor says, "Old lockpicks will not change...but they will be subject to the new Repair system."
Matubaa says, "they sold for around 250k on the spitfire"
Sayzor says, "Talk to Joranis. I hear he's fixing those."
Matubaa says, "Which is about 2x as much as your best pick"
Matubaa says, "Ahhhh...."
Sayzor grins.
Matubaa says, "Oh, someone asked me a good one"
Matubaa asks, "might we see automatic merchants who will edge lockpicks?"
Matubaa says, "like the tattooers"
Sayzor says, "It's possible."
Sayzor grins.
Matubaa says, "maybe not the higher metals"
Matubaa says, "Okies, thankies, tha's all my questions"
Sayzor says, "I wouldn't put a system in that I didn't have all plans accounted for...unless I wasn't thinking straight. Then, that's Kuromaku's fault."
Sayzor nods.
Having finished addressing the assembly Matubaa sits back down.
Kuromaku says, "It's all my fault."
Kuromaku nods.
Sayzor nods to Ziolent, who stands up to address the assembly.
Sayzor says, "Ziolent says, 'Will the lockpick metal system apply to lockpicks we already got? ie: Veniom lockpicks'"
Sayzor says, "No, all old lockpicks will remaind the same but will be subject to the new breakage and repair system."
Ziolent says, "Yeah, i gots a few old veniom lockpicks..."
Ziolent says, "also"
Ziolent says, "Several times.."
Sayzor says, "Thus, Alum lockpicks will still be the same...but they will still degrade."
Sayzor nods to Ziolent.
Ziolent says, "you have mentioned alum repair at 500 coins"
Sayzor nods to Ziolent.
Ziolent asks, "But in the past i have been charged 12.5k to repair one...What was the deal with that?"
Sayzor nods.
Sayzor says, "A "True" Alum lockpick costs 12.5k to repair."
Sayzor says, "Unfortunatly, 98% of all Alum Lockpicks cost 500 silver to repair."
Sayzor says, "Probably more."
Ziolent asks, "So basically i got a defect?"
Sayzor says, "That is the only difference between the two."
Sayzor says, "No, you got the right one. Everyone else has a defect."
Sayzor grins.
Sayzor says, "Basically..."
Sayzor says, "You got one that was made by a GameMaster, or a merchant."
Sayzor says, "Or one of the newer merchant systems in one of the other towns."
Ziolent says, "yup.."
Ziolent says, "That is all ,thanks"
Sayzor says, "That is how they should all be, but the old Merchants in the Landing are very hard to work with, and they do not make them properly. It is not something that is easily fixed."
Sayzor nods to Ziolent.
Having finished addressing the assembly Ziolent sits back down.
Sayzor says, "Phobo says, 'will the ESP penalty include involuntary thoughts, like the voln net? can't turn that off easily..'"
Sayzor nods to Phobo, who stands up to address the assembly.
Sayzor says, "No, the ESP penalty will not apply to Voln thoughts. That is more of an ability, than a power, that one gains when they enter Voln."
Phobo says, "okay thanks. that's all."
Sayzor says, "The AmuNet, as it is called now, is actually like the Elanthian Shopping Network in most places."
Sayzor nods to Phobo.
Having finished addressing the assembly Phobo sits back down.
Sayzor nods to Rephan, who stands up to address the assembly.
Sayzor says, "Rephan says, 'With the amount of boxies the average person finds per hunting trip (4,5 or more boxies) is it really a good idea to have so many parts to disarming and picking them now?'"
Sayzor says, "There really isn't that much of a change to the skill itself."
Sayzor says, "In fact, the only changes to the Disarm and Lockpicking tasks that will change will not even be noticeable on your end."
Sayzor says, "A Disarmed trap, will still be as simple to pick. To Disarm the trap, will still be as simple."
Rephan says, "just seems like with my other characters that get sent an harb boxies....its hard enough to find a picker..but now with the presence, piercing gaze, an all that it seems it'll be more of a group effort....alot of work "
Sayzor says, "Those are all bonuses."
Sayzor says, "None of them will be required."
Sayzor says, "Someone who can pick or disarm that box now, will still be able to do it in the future."
Sayzor says, "However, if they get those spells...they will have an easier time of it."
Sayzor says, "Meaning, more people can pick them."
Sayzor says, "A Rogue that gets Calmed will be able to get a slightly harder trap."
Sayzor says, "So if it was just out of his range last time, if you bring him Calm...he may be able to get it."
Sayzor asks, "And how hard is it to find someone to cast Calm?"
Sayzor grins.
Rephan says, "its hard to calm those that are OLD"
Rephan says, "TD way too high"
Sayzor says, "Well, true."
Sayzor grins.
Sayzor says, "But I'd venture to say for every 90th level Rogue there are 12 people who can Calm him."
Sayzor says, "Typically..."
Rephan asks, "okay, so with the new traps an tools to use them we will still be able to find a one stop shop rogue to disarm and pick?"
Sayzor says, "A Caster can affect someone twice their age that is a pure arms user."
Sayzor nods to Rephan.
Sayzor says, "All the rest is icing on the cake."
Sayzor says, "None of it is required...but it all helps."
Rephan says, "okay"
Sayzor smiles at Rephan.
Rephan says, "thanks"
Sayzor nods.
Having finished addressing the assembly Rephan sits back down.
Sayzor nods to Joyeux, who stands up to address the assembly.
Sayzor says, "Joyeux says, 'With the recent merchants, many lockpicks of these metals are in circulation, but with the standard system of 'quality'; would these picks now fall under the new table based on their metals, and so have a new 'quality'?'"
Joyeux says, "Sacre bleu! My question, she was answered..."
Sayzor says, "So ask another."
Sayzor smirks.
Joyeux says, "So I will demand the details of the rogue guild..."
Joyeux says, "These boxes wis no lock..."
Joyeux asks, "They only be opened by ze WoO?"
Sayzor says, "If I told you, I'd have to take you off and hide you in my workshop until it was released."
Sayzor says, "It might be cramped in there with the dark assassins though."
Sayzor asks, "Did I mention I was also Co-Guru of Societies?"
Sayzor smirks.
Sayzor says, "The new No Lock Box...I was wondering when this would come up."
Sayzor says, "There are several ways to open them currently."
Sayzor says, "In the future, a No Lock Box will be able to be opened by a Rogue, just like a Glyph Trap can be opened by a mage under the new system. It'll be trickier. Basically..."
Sayzor says, "Every box has a lock."
Sayzor says, "The new No Lock Box has a lock...you just can't get to it."
Sayzor says, "With a Disarming Tool..."
Sayzor coughs "acid".
Sayzor says, "You will be able to get to it."
Sayzor smirks.
Joyeux says, "Merci... J'ai fini."
Sayzor nods to Joyeux.
Having finished addressing the assembly Joyeux sits back down.
Sayzor nods to Shorak, who stands up to address the assembly.
Sayzor says, "Shorak says, 'Ok so why do I get the feeling that things are being weighted heavily in favor of spell casting Rogues? Especially some of the changes that have come down lately and the ones involving traps that ye have set to go. Is it a set goal to make it so we have to cast? If not thats the impression Ive been getting. Whats the benefit to being what I view(no offense to anyone) as a pure Rogue since I prefer to play more close to the ideal type Rogue who survives on Physical skills and wits over spells.'"
Sayzor nods.
Sayzor says, "Good question."
Shorak says, "Thats it basically"
Kuromaku says, "Good question."
Kuromaku smiles.
Sayzor says, "I am not weighting things towards a Magical Rogue. I prefer to play a Traditional Rogue myself, although my primary Rogue is magical."
Sayzor says, "The other additions are benefits."
Kuromaku says, "My primary rogue is a warrior."
Kuromaku nods.
Sayzor says, "A Triple Trainer in either Disarm or Lockpicking will surpass someone who has all those benefits."
Sayzor says, "Now, a Triple Trainer who also gets those benefits will be unbeatable."
Sayzor says, "Just like a Fighter who gets spells cast on him."
Shorak says, "I havent yet under the current system"
Sayzor says, "He has full benefits of DFRedux."
Sayzor says, "The Current System is what I am proposing to change, basically."
Sayzor smiles at Shorak.
Sayzor says, "You are not a Triple Trainer."
Shorak says, "True but I bounce close to it"
Shorak says, "thing is though since the spell change Ive been breakin"
Shorak says, "Picks on stuff that I used to do in my sleep"
Sayzor asks, "Prior to the Lore changes, you were getting the same benefit from an imbedded Lore as a Rogue that knew it, true?"
Shorak says, "Granted I used imbeds like crazy but it was worth it"
Sayzor asks, "So what would be the point in training to learn the spell?"
Shorak says, "Easy ye dont have to pay fer the imbeds etc.."
Sayzor chuckles.
Shorak says, "Same as gettin bennies from 401"
Sayzor nods to Shorak.
Shorak says, "I can buy a 401 imbed and get full effects from it"
Sayzor says, "I'm not the Spell Guru, luckily for most."
Sayzor grins.
Shorak says, ":)"
Shorak says, "Okies that was just a concern I and a few here had but tis good to hear that ye are concious of it"
Sayzor says, "A Rogue that trains in Spells and also Triple Trains both Lockpicking and Disarming can't do much else."
Sayzor says, "If he dedicates himself to spells."
Sayzor says, "If he just gets those 4, than he doesn't lose much."
Sayzor says, "I am, and always have been, a Rogue."
Sayzor says, "I will always do what I think is in the best interest of the Rogues."
Sayzor smiles at Shorak.
Shorak says, "Long as I nay forced to learn no spells I happy"
Sayzor says, "When the Proposed System is in place, I think that everything will work out fairly well."
Sayzor says, "You will never be forced to learn a spell...nor to get any of the benefits I am proposing."
Sayzor says, "If you want to be the best of the best...you might."
Sayzor says, "But not for everyday picking."
Sayzor grins.
Having finished addressing the assembly Shorak sits back down.
Sayzor nods to Ishiyama, who stands up to address the assembly.
Sayzor says, "Ishiyama says, 'will there be any way for a didicated picker, who has trained all their lives in the art of lockpicking instead of casting spells, be able to open a lockless box? or will the one who has trained to master the art of opening boxes be forced to go look for someone to open his box?'"
Ishiyama says, "uhh, question's been answered, thanks, but if i could ask you to clear something up concerning the esp thing"
Sayzor nods to Ishiyama.
Sayzor smiles.
Ishiyama asks, "will it be based on just having the net on? or on activity on the net? like if you pull your amulet and hear practically nothing, would this be considered as distracting as going on the normal net and having to listen to everyone's thoughts?"
Sayzor says, "There is really no way for us to determine how much ESP is being used when applying the penalty. It will be determined by the presence of the ESP effect on you. Crystal Amulets are so cheap, I don't think removing the amulet to dispel the ESP and then rubbing it again when you are finished picking is that much of a hassle."
Sayzor asks, "Does that answer your question?"
Ishiyama asks, "okay then, umm, just for piece of mind, you talk about triple trainers like they'll be incredible, not like they're not now, but 2 trainings missed in lockpicking won't make too much of a difference will it?"
Sayzor says, "No, it won't make that much of a difference."
Sayzor grins.
Ishiyama exclaims, "whoo hoo!"
Ishiyama says, "okay I'm done, i sit now"
Sayzor smiles at Ishiyama.
Having finished addressing the assembly Ishiyama sits back down.
Sayzor nods to Kiriane, who stands up to address the assembly.
Sayzor says, "Kiriane says, 'Will the affects of these spells be rank based? Or level based? Or is it a single non-changing bonus? I also wish to make a comment..'"
Sayzor says, "As far as the spells go....let me restate those changes for anyone who missed them."
Spell Changes Presence - Will now add to your attempt for spotting a trap only. this spell will not help with the removal of the trap.
Piercing Gaze - Piercing Gaze will give you the chance of your level plus the number of spells known in the Minor Elemental Circle plus a d100, minus half the difficulty of the trap, of spotting some of the trap components and alerting you to the presence of a trap.
Self Control - Will now add to your chance of removing a trap once seen.
Calm - Will now add to your chances of spotting as well as removing a trapped box.
ESP - The effects of ESP will now be extremely distracting when attempting to pick a lock or disarming a trap. The effects of this spell are far too distracting to enable you to concentrate on the task at hand. A safe, quiet location is your best bet when tackling one of this activities.
Sayzor says, "It will be a set bonus. I will not state the exact bonus they impart."
Sayzor says, "I will say..."
Sayzor says, "It will not be overbalancing. They will give an extra boost, but not a big one."
Sayzor says, "If that lock or trap is just out of your reach, then it will give you the edge that you need."
Kiriane asks, "Ready for the comment?"
Sayzor nods.
Sayzor grins.
Kiriane says, "Empaths can heal the wounded. Cleics can raise the dead. It just seems to me that these spells are causing the ability of rogues to become "less" unique. When you need a box opened, you find a rogue, not say, a cleric or a sorcerer.."
Sayzor nods to Kiriane.
Kiriane says, "As a cleric, with an alum lockpick, no training..I was able to open boxes..limitedly"
Kiriane says, "With the changes to lockpicks, that goes away"
Sayzor nods to Kiriane.
Kiriane says, "But with training, I could in fact, do BETTER than what I did."
Sayzor nods to Kiriane.
Kiriane says, "It just seems that rogues should be the "box openers" and not every Jack and Jill Elanthia"
Sayzor says, "Lockpicking and Disarming are trainable skills by any profession. When I make changes to them, I have to keep in mind that my changes not only affect Rogues, but the entire game."
Sayzor says, "If Lockpick and Disarm were strictly a Rogue Skill, as Healing is for Empaths, I could limit what I do to just them."
Sayzor says, "In fact, that would be easier on me."
Sayzor grins.
Sayzor says, "If a Cleric wishes to dedicate himself to the time necessary to learn how to Pick a lock up to 40 ranks, then he can pick as good as a 20th Level Double Training Rogue."
Sayzor says, "he'll be back."
Sayzor grins.
Sayzor nods to Amerlise, who stands up to address the assembly.
Sayzor says, "Amerlise: "You mentioned items lost to a crystal trap's void would turn up 'somewhere'. Without asking for specifics on that, of course, can I hope that this won't be subject to abuse, i.e., someone intentionally setting off these traps to cause others to lose items, possibly with intent to take the item(s) for themselves?""
The Dark Crystal The new version of this trap will open up a rift below the box, sucking in anything or anyone unfortunate enough to be close to it. The person disarming and anyone joined to them will be too close to avoid the rift. There will be varying degrees of success and failure with this trap. Many different factors will determine your success or failure, and what the result of the trap will be for each person affected. These factors will range from statistics, trainable skills and magical effects. There is also a certain degree of luck involved, and if you are unlucky then no degree of training will matter.
The effects of falling victim to this trap are fairly well spread out, ranging from simple scrapes and bruises all the way to death. There will also be the possibility of losing the items that are held in your hands in your scramble to avoid falling into the rift. Items that are lost to the rift in this fashion are not lost
forever, but they will not be laying at your feet either. That is a part of the trap that you must figure out on your own.
Sayzor says, "There will be a check in there that the player will be able to control. I didn't get specific in regards to that..."
Sayzor says, "But they will, literally, have to be close to the person setting it off."
Sayzor grins.
Amerlise says, "Okay...I think I'm more worried about it randomly turning up in a rift somewhere, I think."
Sayzor says, "As far as the items go, there will not be "Gone Forever" and there will be varying degrees of "Gone"."
Amerlise says, "Okay..I have a couple other questions, while I'm up here.."
Sayzor says, "No, it will have safeguards in place. However, the worst possible result may have you searching for it for a very long time..and maybe not ever recovering it."
Amerlise asks, "About lockpick deterioration, it was stated that they would 'degrade as time goes on'. Does that imply that even if a picker never has trouble opening a lock, never stresses the pick, that it will still deteriorate slightly on a successful picking?"
Sayzor says, "No, if the picker never "Stresses" the lockpick it will never degrade."
Amerlise says, "Mmph...no offense, people, but I can barely see Sayzor's responses through the whispers. :)"
Amerlise says, "Ah, good, that's what I wanted to hear. ; )"
Amerlise says, "Two quick ones left.."
Sayzor says, "Quick ones."
Sayzor grins.
Amerlise asks, "Piercing gaze helps spot traps, but will it still set certain kinds off?"
Sayzor says, "Yes, it will have the chance of setting them off."
Sayzor says, "Very small."
Sayzor says, "And depending on the trap."
Amerlise says, "Seems self-defeating to incinerate yourself to find a trap...guess you'd know beyond shadow of a doubt it was there, anyway."
Sayzor grins.
Amerlise says, "And, being the Co-Guru of Societies, I'm sure you're aware that many of us don't carry amulets. :)"
Sayzor nods to Amerlise.
Sayzor grins.
Sayzor says, "There are still ways to turn off ESP."
Amerlise asks, "Will the 'dull tingle' that lets you receive private thoughts count as ESP? For those of us whose seashells create that effect?"
Sayzor says, "Interesting point."
Sayzor says, "No, I do not intend to have the penalty apply to that. I'll look into ways of checking for that."
Amerlise says, "Dandy. :)"
Sayzor smiles.
Amerlise says, "That's it for me..thanks for holding this. :)"
Having finished addressing the assembly Amerlise sits back down.
Sayzor says, "Renarin says, 'two questions Sayzor, does edging raise the trainings required to use the pick and could ye recap the traps for the late comers like me?'"
Sayzor nods to Renarin, who stands up to address the assembly.
Renarin says, "gots a couple a quickies too"
Sayzor says, "No, edging does not increase the training required."
Sayzor says, "Trap recap..."
The Dark Crystal The new version of this trap will open up a rift below the box, sucking in anything or anyone unfortunate enough to be close to it. The person disarming and anyone joined to them will be too close to avoid the rift. There will be varying degrees of success and failure with this trap. Many different factors will determine your success or failure, and what the result of the trap will be for each person affected. These factors will range from statistics, trainable skills and magical effects. There is also a certain degree of luck involved, and if you are unlucky then no degree of training will matter.
The effects of falling victim to this trap are fairly well spread out, ranging from simple scrapes and bruises all the way to death. There will also be the possibility of losing the items that are held in your hands in your scramble to avoid falling into the rift. Items that are lost to the rift in this fashion are not lost
forever, but they will not be laying at your feet either. That is a part of the trap that you must figure out on your own.
The Glyph or The Time Rift There will be a few changes to this trap. First, after the trap has been manually disarmed, if the chest itself is not made of a magical metal, it will destroy the glyph that that stops spells from opening the lock. This can only be done manually. If set off, you will be transported to a rift in time, just like the old trap, but it is going to be trickier getting out than just pounding on one of the directional keys. There are ways out, and even ways to die in there. Any body found in the Rift will be thrown back out to where they came from. There will also be a few twists to this trap, as any of you that know me should have anticipated. These twists are going to be for you to discover when the trap is released and you begin to play with it.
Firestorm The new version of this trap will engulf the person disarming and anyone joined to them in a cloud of fire which covers them with globs of fiery liquid. The fiery substance must be removed or the person inflicted will suffer damage from the flames every few seconds until they are dead or the substance burns out. The intensity of the flame is determined by the difficulty of the lock. There are several ways to neutralize the substance once covered in it. I will not go into details about how to neutralize the substance here. That will be up to you to figure out, but even once they are discovered it will still be a race against time attempting to put them out. It will not be as easy as casting Call Wind or Breeze. Each attempt to
put out the flames increases the next attempt to stop them, and the more people helping out the better. Common sense will be your best weapon when combating this potentially lethal substance.
Sayzor says, "Ask away, when you're done reading."
Renarin asks, "so the pooba err um peanut butter guy that hides in the bathouse gonna let his friends out and assasinate someones?"
Sayzor says, "That's the topic of another Forum."
Sayzor grins.
Renarin says, "I see"
Renarin says, "well thats it for me"
Renarin says, "sits me down"
Sayzor nods to Renarin.
Having finished addressing the assembly Renarin sits back down.
Sayzor nods to Takeri, who stands up to address the assembly.
Sayzor says, "Takeri says, 'Will current picks that we already own be trickle down affected by these changes? Or do these changes only affect new picks?'"
Takeri says, "Answered"
Sayzor says, "So ask another."
Takeri says, "But.. I have a few others"
Sayzor grins.
Takeri asks, "Is there a tentative guild release date at this time?"
Sayzor holds Kuromaku back.
Sayzor exclaims, "he wasn't here man!"
Kuromaku says, "Yes, there is."
Kuromaku says, "We're not mentioning it, though."
Sayzor says, "As far as the Guild goes..."
Takeri says, "Okies.. next question..."
Sayzor says, "We are not at liberty to discuss release dates, as they are subject to change."
Takeri asks, "Could the Voln "Calm' be used, and if so, could it be modified to be self cast?"
Sayzor says, "We have our own schedule...but that could change at any times for matters in, as well as outside of, the game"
Takeri says, "I believe currenly it cannot be"
Sayzor says, "Voln Calming is different that the Calm spell."
Sayzor says, "The Power that Voln imparts is the forcing of your will upon another. The Calm spell instills a sense of calm from within the person."
Takeri says, "So say a Ranger Calm..."
Takeri asks, "This to is a differnet calm?"
Sayzor says, "Would qualify."
Sayzor grins.
Takeri says, "But it is not self cast"
Sayzor says, "Although, I wasn't going to mention it."
Takeri says, "Can only be cast on critters at this time"
Sayzor nods to Takeri.
Sayzor says, "I am aware of that."
Takeri says, "One last one then"
Sayzor says, "I cannot say more about it than that."
Sayzor grins.
Takeri says, "When a Lock Lore or Trap Lore is cast from an Item.."
Takeri says, "You get less benefit than say someone who cast's it from the List.."
Sayzor nods to Takeri.
Takeri asks, "Are there any merchant plans to say create items that provide the same benefit even though you don't have th elist?"
Takeri says, "And I mean Auction items.. not over the counter stuff. For those folks (Rangers) who can't stealk the spell.. and cant' self cast it"
Sayzor says, "It is possible that there could be an item out there that gave the ability to have a Self Cast Lore from an item, however it would be more than likely that it would be in extremely limited quanities, such as Auction items."
Takeri says, "Praise be"
Sayzor says, "I am also aware that Rangers are the only ones who cannot gain the Self Cast of the spell."
Sayzor says, "That is also something I cannot say more about."
Sayzor grins.
Takeri says, "Again.. I thankee. Mayhaps some prayers have been answered."
Sayzor smiles at Takeri.
Having finished addressing the assembly Takeri sits back down.
Sayzor nods to Magretta, who stands up to address the assembly.
Sayzor says, "Magretta says, 'Many of us have lots of lockpicks purchased from the last to profession specific merchants, what will become of them? Will the learning from lockpicking be reduced in proportion to the higher the bonus on the lockpick?'"
Magretta says, "part of it was answered...and I sort of understood the previous answer..."
Sayzor says, "Currently..."
Magretta asks, "but will there be a way to convert the "old" picks to something in the new list?"
Sayzor says, "The basis for XP takes the Bonus of the pick into account."
Sayzor says, "At this time I have no plans of converting old picks to the new system. It would mean that I would have to force people to not only upgrade their picks, but degrade them as well."
Sayzor says, "In some cases, we have picks that had an alteration to a different material that aren't actually that material."
Sayzor says, "This didn't matter in the past, but it would matter under the proposed system."
Magretta says, "understood."
Sayzor smiles.
Having finished addressing the assembly Magretta sits back down.
Sayzor says, "Hmmm"
Sayzor nods to Impudent, who stands up to address the assembly.
Sayzor says, "Impudent says, 'Are we going to see higher modifiers that will in effect replace the need for intense skill training in order to get the highest locks?'"
Impudent says, "like to expand the scope of that question a bit, and include disarming as well"
Kuromaku says, "Nothing takes the place of training."
Kuromaku shrugs.
Sayzor says, "No, none of the proposed lockpicks will be higher in Bonus than the current system. The current system uses bonuses that I wouldn't go as high as if I were to be building the system from the ground up."
Sayzor says, "I will not reduce those, but I won't increase them though."
Impudent says, "can I ask for a quick clarification then? "
Sayzor says, "of course"
Impudent says, "It seems that what you are in effect doing, by offering more bonuses, is narrowing the "elite" if you would"
Impudent asks, "is that the intent?"
Sayzor asks, "I don't understand the question. Offering more bonuses of which type?"
Impudent says, "to disarm, calm, phoens, etc"
Sayzor says, "I don't know of any one person that can cast all of those spells alone."
Impudent says, "lemme run to my locker"
Impudent says, "the thing is, that now it takes a massively trained disarmer to get say _260"
Sayzor says, "Spells cast from items are not always as good as spells cast on yourself."
Impudent asks, "aren't you narrowing that field a bit?"
Sayzor says, "People are disarming -260's now without any of my changes. I see myself as expanding the field that can get them, instead of reducing it."
Impudent says, "I'd like to offer a suggestion for consideration"
Sayzor nods.
Impudent says, "if it isn't this already, that skill alone, shy of bonuses, be the only factor in determining RT"
Sayzor grins.
Impudent says, "to offer more incentive to the highly trained"
Sayzor says, "I have plans for RT, in both Picking and Disarming."
Impudent asks, "any elaboration?"
Sayzor says, "One of the factors of Disarm Tools will be the reduction of RT for having the proper tool."
Sayzor says, "One of the factors with Disarm Tools will be your skill in Disarming."
Sayzor says, "That is one aspect of what I am referring to."
Impudent says, "so in effect the system will already be based on skill"
Sayzor says, "The others I cannot discuss at this time."
Impudent says, "if I understand you"
Sayzor says, "That is what I am planning for Disarm Tools, yes."
Impudent says, "and lastly"
Sayzor says, "Disarm Tools are just that. Tools that enhance your ability to Disarm. They don't give skill in it."
Sayzor grins.
Impudent asks, "how much higher are we likely to be seeing these traps get, or like locks are you fairly happy with em now?"
Sayzor says, "I have no plans of taking traps past -300 anytime soon."
Sayzor says, "The system in palce now goes that high."
Sayzor says, "Place even"
Impudent says, "Than that'll be it for now, oh, except a thank you for finally putting some risk back into bashing :) "
Sayzor grins.
Sayzor says, "Risk was always intended. Due to a bug, it was not there."
Sayzor says, "The traps were built with Bashing in mind...but didn't work right until something was fixed."
Having finished addressing the assembly Impudent sits back down.
Sayzor nods to Wendol, who stands up to address the assembly.
Sayzor says, "Wendol says, 'I got booted while I was copying the chart - when the stats are finalized, will the chart be posted?'"
At this point Sayzor brings up the Lockpick Chart again. I have omitted repeating the chart on this page. It can be viewed at it's location above. Sayzor says, "And yes, they will be posted in an In Game NEWS item as well as on the Boards. More details, maybe not."
Sayzor grins.
Wendol says, "Im capturing that! one quick thing"
Sayzor grins.
Sayzor nods.
Wendol says, "if a locpick 'degrades' or deteriates....."
Sayzor says, "Also, a transcript of this Forum will be available."
Wendol asks, "shouldnt a picker be able to exam and tell?"
Kuromaku says, "A trained one might."
Kuromaku says, "But that'd be someone who knew something about them."
Sayzor says, "There will be ways to tell. Maybe not easily if you want accuracy, though."
Sayzor grins.
Wendol says, "seems I know when my tools at work are going bad"
Sayzor asks, "True, but do you know exactly how bad off they are?"
Wendol says, "well - not always"
Wendol says, "thats all for me"
Sayzor says, "There will be a way for an expert to know near exactly how bad off."
Sayzor says, "Someone who dables, they'll know it's bent."
Wendol says, "good - thanks"
Sayzor nods.
Having finished addressing the assembly Wendol sits back down.
Sayzor nods to Pichin, who stands up to address the assembly.
Sayzor says, "Pichin says, ''About the recent bashing changes. I understand the incinerator changes, altho I think they are far too common on older critters, but the scarabs puzzle me. How is a bug in the lock able to bite someone standing over it, bashing it with a weapon?'"
Kuromaku grins.
Kuromaku says, "Welp..."
Sayzor chuckles.
Kuromaku says, "It's a magic bug what flies out at you."
Sayzor says, "The bug in the lock is sensitive to the slightest touch...or motion. It flies out of the lock when it is activated and chases you down and bites you. When you smash it with a 90lb club, it gets upset."
Pichin says, "Ahhh, kin that be put in the description please? I thought i remembered it as biting when your hand is in the lock, altho I could be wrong"
Sayzor says, "It was always intended to be this way, however due to a factor in BASH itself, it didnt work."
Kuromaku nods to Pichin.
Pichin says, "I also have one more quick question"
Sayzor says, "I'll check the messaging."
Sayzor nods to Pichin.
Pichin says, "Sayzor, are any plans being considered to make scroll cast 404 and 403 count as self cast? You do have to use actual training points for these skills, and it is fairly expensive for alot of people"
Sayzor says, "As I said earlier, I'm a Rogue and always have been. I've never bashed a box in my lifetimes."
Kuromaku says, "I have, and do."
Kuromaku smiles.
Sayzor says, "It's possible to have items that will emulate a Self Cast, however extremely rare and extremely hard to lay hands on."
Pichin asks, "But not scrolls?"
Sayzor says, "Scrolls are items."
Sayzor grins.
Pichin says, "Ok, I think that's it."
Sayzor nods.
Having finished addressing the assembly Pichin sits back down.
Sayzor nods to Sassee, who stands up to address the assembly.
Sayzor says, "Sassee says, 'Please explain the glyph trap again. AT first you stated you had to manually disarm it and then you stated magic users could disarm glyphs'"
Sayzor asks, "Hmmm. When did I say Wizards could disarm glyphs?"
Sayzor says, "Ah, in my No Lock Box analogy."
Kuromaku says, "Sure they can, Sayzor. As long as they do it manually."
Kuromaku shrugs.
Sayzor says, "I didn't mean that exactly. What I was referring to was..."
Kuromaku smiles.
Sayzor says, "That a Rogue can get to a lock on a No Lock Box with a Tool just like a Mage can get to the lock on a Glyph with magic if they use a tool."
Sayzor says, "The tool being Disarm for the Mage."
Sayzor says, "A properly trained mage can disarm a Glyph with little Disarm skill."
Sassee says, "oh, I thought you had said something about glyphs being able to be opened by magic in the future"
Sayzor nods to Sassee.
Sayzor says, "They will be, once the Glyph has been neutralized."
Sassee asks, "oh, so once they are disarmed then we can magically woo them open?"
Sayzor nods to Sassee.
Kuromaku says, "If they're not enruned."
Sassee says, "thanks, now I understand"
Sassee says, "aye, not enruned or mithril"
Sayzor asks, "Anything else?"
Sassee says, "no, thank you"
Sayzor nods.
Sayzor smiles.
Having finished addressing the assembly Sassee sits back down.
Sayzor nods to Aurec, who stands up to address the assembly.
Sayzor says, "Aurec says, 'Why is there such a preoccupation with deadly traps? They should be increasingly difficult to open, yes. But consistently lethal? It doesn't make much sense: the legitimate owner of a box wouldn't want to set himself up to die if he forgot the wrong opening sequence. Maybe at higher levels, but it's not something that should be expected from practically any trap. Death is so... cliche. What if there were traps that, for example, destroyed or even cursed the contents?'"
Aurec says, "Greetings."
Sayzor says, "One of the three traps that I listed here has a significant chance of killing you...and even then, only if ignored for too long once set off."
Aurec says, "I do have a couple of quick questions if you have the time."
Kuromaku says, "An envenom'd blade is e'er a danger to the hand."
Kuromaku smiles.
Sayzor says, "The Glyph has a very small chance of killing you once in the glyph, and that's only if you go sightseeing."
Kuromaku says, "Want good protection...ya risk some heat."
Kuromaku grins.
Aurec says, "The way I see it, you can affect the disarmer, the box itself, the contents or the opener when it's done."
Sayzor says, "The Dark Crystal has a small chance of doing it, if you are untrained and unlucky."
Sayzor says, "One of the traps that I have been working on the longest, and is the most complex trap I have done yet which is why it is taking me so long, has no chance at all to kill you."
Sayzor says, "It'll occupy alot of your time, if set off...but it won't kill you."
Sayzor grins.
Aurec says, "Interesting."
Sayzor says, "I love gore. As evidence by my traps. I also love a good puzzle."
Sayzor grins.
Aurec asks, "Are there any plans to incorporate E-Dispel into affecting magic traps and boxes?"
Sayzor grins.
Sayzor says, "Yes, there are plans...some of them are in already."
Sayzor asks, "Is there anything else?"
Sayzor smiles.
Aurec says, "And once the new lockpicks are in place, will there still be the inverse EXP reward? It seems that it pushes the trend to use moderate picks when you can train for tougher ones."
Sayzor says, "The way I forsee Lockpicking working..."
Aurec says, "Mind you, I'm just a bard who dabbles regularly with such things, but the recent changes have become quite confusing."
Sayzor says, "A Thief will have a kit with five picks. One of each "Grade". There are five types of Lockpick, show by the divisors between the various ones."
At this point Sayzor again brings up the Lockpick Chart. I have omitted repeating the chart on this page. It can be viewed at it's location above. Sayzor says, "If you use a cheap pick, you are relying more on skill...and learn more."
Sayzor says, "If you use a pick with all the whistles and bells, you are relying on the pick to do some or more of the work, and learn less."
Sayzor says, "This will be more evident with the new picks. The system wont change, but the picks will...so it will be more apparent."
Sayzor says, "Right now, the types of picks are limited. With the new system, you will truly have choices."
Aurec asks, "Wouldn't that still push the trend away from that Vaalin pick you've spent 40 trainings to use in favor of a lesser pick?"
Sayzor says, "You use the Vaalin pick to get the really difficult locks. You need to expand your skill and challenge it in that case."
Sayzor says, "When you use the Vaalin pick on the Kobold box, you aren't even coming close to challenging your skill."
Sayzor says, "If you used the Brass pick, chances are you are challenging your skill."
Sayzor says, "You pick a Kobold box for 10 years, using an Alum pick. It's commonplace."
Sayzor says, "Now pick it with a Brass pick. That's something new."
Sayzor says, "When you are challenging your skill, you are always rewarded. No matter what pick it is."
Aurec says, "I see, but something about it still feels odd. ;)"
Sayzor says, "That's because you are missing one piece of data that I can't fill in the blank for."
Sayzor grins.
Aurec asks, "Any changes for the amount of EXP possible to learn?"
Sayzor says, "I'm comfortable with the range of EXP given right now and don't have plans on changing it. If I did, it would be tweaks based on the new system and I wouldn't know where to make those tweaks until I saw them."
Aurec says, "So much to consider, so little time... Thank you."
Sayzor smiles.
Having finished addressing the assembly Aurec sits back down.
Sayzor nods to Teegan, who stands up to address the assembly.
Sayzor says, "Teegan says, 'What is yer take on the scarabs that come from the chests . . did you envision them as a nice gem fer the picker or as a bonus towards the box owner? I'm still confused on these old VS new picks . . .are you saying all our present alum quality picks, no matter what the metal/description are still gonna pick like what on yer new chart? Alum? And isn't that gonna be confusing if ya wanna sell a pick? '"
Sayzor says, "When I envisioned the Scarab, I envisioned them as the tip for the picker. That was my own, personal, take on them. Since then, they have grown...even long before you saw them, they grew."
Sayzor says, "Right now, it's a hot topic of debate...but I have no real side on the issue. So much has happened to them since I first concieved them that it would be difficult to put a finger on where they belong."
Sayzor says, "At this time, I have no plans to change any pick made prior to my system going into place."
Sayzor says, "Yes, it is going to be confusing."
Sayzor says, "The reason for that, is that it would be far too difficult to fix them."
Teegan says, "I really put forth that you reconsider the changing part just to keep things neat"
Sayzor says, "I would literally have to look at each pick as it was changed."
Sayzor says, "Lockpicks have never had a solid formula for how they work. It was never an issue. I want to make it an issue, and use one common system for them that everyone and everything follows."
Teegan says, "so are you recommending we trash our current picks? ;)"
Sayzor says, "The best way for me to make everything even would be to have any pick made prior to my changes break beyond repair if it was used in a picking attempt."
Sayzor says, "I am not going to do that."
Sayzor grins.
Teegan says, "sounds like alot of picks are gonna be takin up locker space ;)"
Sayzor says, "I have to find a solution somewhere in the middle of breaking them all and fixing them all."
Teegan says, "and that would be a shame"
Sayzor says, "I agree."
Sayzor says, "I personally own a very large collection of lockpicks on my character. I have no plans on fixing them beyond the system I implement."
Teegan says, "at the very least help us distinguish old vs new"
Sayzor says, "Trust me, I dont want to make my own picks useless."
Sayzor grins.
Teegan says, "please :)"
Sayzor says, "I'll come up with something."
Sayzor grins.
Teegan exclaims, "than you for your time!"
Sayzor asks, "Anything else?"
Sayzor nods.
Teegan exclaims, "err thanks!"
Having finished addressing the assembly Teegan sits back down.
Sayzor nods to Delonkin, who stands up to address the assembly.
Sayzor says, "Delonkin says, 'Are you aware that in your efforts to make things "Fun" for the jaded high Lords and Legends, you are making it hell for the new players? Did you talk to anyone that's been around for only a couple months? Ask me...'"
Sayzor chuckles.
Delonkin says, "I just got the hang of opening boxes when the last changes were made.; It was obvious that there had been an increase in the percentage chance of the box going off.; OK but, you dumped these boxes into experience areas where younger rogues had NO chance of disarming.; -130 traps on level 6 critters.; Scarabs where no one had the means to do anything but leave em laying around.; How about some common sense here, put your new traps in level 20 or higher monster areas and give the new player a break?"
Sayzor says, "This game is designed to go beyond 300 levels."
Sayzor says, "Any system I implement has to take that into consideration."
Sayzor says, "I did do that."
Sayzor says, "Unfortunatly, there are "Rich" critters out there that carry boxes that are far too rich for their level."
Sayzor says, "I define a trap by the type of box that it is on."
Sayzor says, "If a level 1 creature is carrying a level 3 box...it has a level 3 trap."
Sayzor says, "That is not creature levels."
Sayzor says, "We have fix box levels."
Sayzor says, "So, you can see, a Level 1 creature with a level 3 box is way out of kilter."
Delonkin says, "then you know how embarrasing it is ta get kilt by a box half yer level?"
Sayzor nods.
Sayzor says, "Yes, I do."
Sayzor smiles.
Delonkin says, "I got a -130 bomb in fishes taday"
Sayzor says, "A Scarab has an extremely slim chance of showing up on a creature that carries anything below Level 3 boxes."
Sayzor says, "The difficulty of the trap is directly related to the difficulty of the lock...which is related to the level of the box."
Sayzor says, "The level of the box is set by the person who designed the creature."
Sayzor says, "There is a Level 1 creature out there that carries a Level 3 box."
Sayzor says, "I disagree with that, but it's a fact."
Sayzor says, "In order to have "Rich" creatures, then you have locks and traps in an area where people of that level cannot open them."
Delonkin says, "umm I got a =130 trap that cost me 2.5K ta get opened at the locksmith and it was empty"
Sayzor says, "That is also possible."
Sayzor says, "It is possible for a chest to be generated empty."
Delonkin says, "I think you forget that all these "old" boxes your talking about are only old to you where the newer harder ones are great for the jaded but a bit hard on the new players"
Sayzor says, "It is not the Chest generation system that needs to be looked at here, it is the Creature Treasure system...which I have already discussed with the Treasure Guru to have fixed. Low level creatures should not have higher level treasure. The Treasure Level should be directly related to the Creature Level."
Delonkin says, "I said me say thanks for the ear"
Sayzor nods to Delonkin.
Having finished addressing the assembly Delonkin sits back down.
Sayzor says, "Belgelane says, 'Can I suggest two types of trap?'"
Sayzor says, "Yes, you can. You'll need to send them to me at Feedback for the best response."
Sayzor grins.
Sayzor asks, "Is there another question you had?"
Sayzor nods to Tealyona, who stands up to address the assembly.
Sayzor says, "Tealyona says, 'can i have a raise and I love the triple train thing, but who do we get to edge something for us or is that going to be a guild training thing?..Who is Joranis?...so where do you get a true Alum lockpick?'"
Sayzor chuckles.
Sayzor says, "Any Locksmith Merchant can edge a lockpick. There will also, most likely, be a travelling merchant that has assistaints that do it automatically occasionally."
Sayzor says, "Joranis is a locksmith...and a theif. Do not trust him. He's one shadey hobbit."
Sayzor says, "The only difference between an alum lockpick from the shop, and a "True" one is the value of it. It is not set properly in the shop."
Sayzor says, "As far as the raise goes...I need one first."
Sayzor smirks.
Tealyona says, "thank you, I think thats all I have to ask except I am very pleased about the triple train"
Sayzor asks, "Did I answer all of them?"
Sayzor grins.
Tealyona says, "one thing"
Sayzor nods to Tealyona.
Tealyona asks, "so I will be able to use the best pick on the list if I have tripled trained at what age?"
Sayzor mumbles something about having to do math after all this.
Sayzor grins.
Tealyona asks, "and if I want to rely on skill I should use what kind of table to figure for what kind of lock?"
Sayzor says, "14th, I believe."
Tealyona asks, "with what pick?"
Sayzor says, "Scuse me, 13th."
Sayzor says, "That's somethign you're going to have to figure out or ask other Rogues. I know the answer, but it's part of the skill to learn the numbers."
Sayzor grins.
Tealyona says, "...lick...."
Sayzor says, "That's why I am not releasing the Bonus beyond a vague quality."
Tealyona says, "thanks, I wiggle my toes at you...I am really going to enjoy the puzzles in the traps"
Sayzor grins.
Tealyona says, "thank you"
Having finished addressing the assembly Tealyona sits back down.
Sayzor nods to Stremm, who stands up to address the assembly.
Sayzor says, "Stremm says, 'one real problem i see. Some of us help watch for deaths of and communication from friends. Taking our amulets seems unreasonable.'"
Sayzor grins.
Stremm says, "One particulart example of this comes up with the rolaren gate in Icemule"
Sayzor says, "I have never gotten one useful peice of information from the AmuNet in the Landing or Teras. I've never been on Ice Mule's or River's Rest as a player."
Stremm says, "Interesting. That's exactly what i suspected"
Sayzor chuckles.
Sayzor says, "As I said...as a player."
Stremm says, "We are often called to open the gate. And often when people are innjured or dead, and needing rescue."
Sayzor says, "The concept behind the ESP change is that you cannot concentrate on the disarming or picking of a chest when you have voices filling your head."
Stremm says, "That seems a valid point on the surface."
Sayzor says, "If people think directly to you, they will get through without you being hindered if you use one of the methods of turning off all but private thoughts."
Stremm asks, "yet i hear you saying those who have chosen to join societies dn't have this problem?"
Sayzor says, "Those in Voln do not. The Voln "Net" is not an AmuNet in the sense that the rest are."
Stremm says, "i'm told you might have not listened in on the voln net lately."
Sayzor chuckles.
Sayzor says, "Being the Co-Soceity Guru, I've done alot with Voln lately. So yes, I have."
Sayzor says, "If the majority feels that the Voln Net should be included, then I will make plans to include it."
Stremm asks, "'and if i choose to join one of these societiies, i continue to communicate with friends?"
Sayzor says, "I do not understand the question."
Stremm asks, "is it possib;e that one of the lesser used amunet channels could be preserved?"
Sayzor says, "It is possible, yes."
Stremm says, "for emergencies."
Stremm says, "that would satisfy the problem"
Sayzor nods.
Stremm asks, "another question if i may?"
Sayzor nods.
Stremm says, "It's not clear to me why i will want to stop using my old picks."
Sayzor says, "I'm not forcing anyone to stop using the old picks."
Sayzor says, "They will eventually break beyond repair, as they are still subject to the new breakage system."
Stremm asks, "what is the penalty for using old pickss, or advantage for changing?"
Sayzor says, "Stockpiling Alum Lockpicks is not something I am unaware of the possibility of."
Sayzor says, "A solution that works is what is needed...and at this time, I do not have one for that particular stumbling block. Old Picks are not planned on being changed. That itself is subject to change."
Stremm says, "ok. thank you."
Sayzor says, "If a system arises where the old picks can be changed over to the new system...then that will be what I go with. It will be announced on the Boards prior to it going into place."
Sayzor says, "If I were to update a pick simply by the metal that it uses, then there would be alot of requests for alteration of Alum lockpicks to Vaalin Lockpicks."
Sayzor says, "Then, when I did the change...there would be alot of Vaalin Lockpicks out there that were purchased as Alum lockpicks."
Sayzor smiles.
Having finished addressing the assembly Stremm sits back down.
Sayzor nods to Rayzor, who stands up to address the assembly.
Sayzor says, "Rayzor says, 'Do you really expect any of the area effect traps to effect anyone but the locksmith? No one will remain joined on a nasty box and usually no one is in my party when I pick. Are we expected to hold hands with folks giving us boxes to give them a rush too?'"
Rayzor asks, "any chance of adding some effects that would effect all in the room, but not deadly? Like a fog of slow 2 gas, or an ewave of 20 seconds to all, or a 30 second stun from a shockwave, or an antimagic sphere that could suck away some/all spells from folks in the area?"
Sayzor begins chuckling at Rayzor. GemStone III is the most popular multiplayer online game ever created. GemStone is a trademark of Simutronics Corp., all rights reserved. GemStone III is copyright 1987-1997 by Simutronics Corp., all rights reserved.
Metal (train) Price Range Quality Bonus Damage Lockpicks - Grade 1 Copper (0) Cheapest (100) Poor Str Worst . Brass (0) Cheap (250) Very Weak Poor . Lockpicks - Grade 2 Steel (1) Cheap (500) Average Str Average . Ivory (1) Cheap (750) Abv Avg Str Average . Gold (1) Avr Price (2000) Weak Average . Silver (1) Avr Price (2500) Average Str Average . Lockpicks - Grade 3 Ora (5) Abv Avr (5000) Strong Average . Mithril (5) Abv Avr (6000) Very Strong Average . Glaes (8) Abv Avr (9500) Incredible Str Abv Average . Lockpicks - Grade 4 Laje (12) Abv Avr (17000) Average Str Very Good . Alum (15) Expensive (23000) Very Weak Excellent . Vultite (15) Expensive (30000) Average Str Abv Average . Rolaren (15) Expensive (36000) Very Strong Excellent . Lockpicks - Grade 5 Veniom (20) Very Expensive (50000) Excellent Str Excellent . Kelyn (25) Very Expensive (62000) Excellent Str Incredible . Invar (30) Very Expensive (75000) Incredible Str Excellent . Golvern (35) Extremely Expensive (95000) Highest Str Excellent . Vaalin (40) Most Expensive (125000) Incredible Str Highest .