Divide the MDC Factor of the new material by the MDC Factor of the old
material. For instance. This will give a factor by which you multiply each
MDC location of the vehicle in question by. For really strange numbers (such
as 566), you may reduce the MDC by small amounts (this makes the vehicle look
better on paper).
Material Conversion Table
Material MDC Factor Effected by Magnetic Weaponry?
M-A Crystal * 2.45 No
Glitter/M-A Blend ** 2 Yes
Glitter *** 1.75 Yes (double effect)
Composite * 1.75 No
Standard Rifts 1 Yes
Third Invid War .75 Yes
REF/Southern Cross/Macross II 3/5 Yes
Macross 1/2 Yes
* Composite material is what the Cyclones are constructed of. M-A Crystal is
the stuff the TIW Cyclones are Constructed of. This material is strong, yet
flexible. Only small equipment can be constructed of it (ie. powered armor
etc.). Nothing larger than a Cyclone or Terrain Hopper can be built using
this material. Same with the Molecular Aligned Crystal.
** The Blend (Chrome and M-A Crystal) is a combination of the Chrome and M-A
crystal woven together at the molecular level creating a material which can
be used for large mecha and shadowed. It is very difficult to produce and
requires some of types of material from which it is constructed. It is 57%
Chrome (for the strength and durability) and 43% M-A Crystal, for the
flexibility. The net result is a material with great damage resistance and
consistency similar to standard MDC material.
*** Glitter chrome cannot be Painted properly or Shadowed. The best a
character can do is to pencil in a symbol, if that.
Note: A Glitter Boy without Boom Gun goes for 15 million and gives
2810 MDC of Glitter Alloy, this amounts to 4930 MDC of Glitter/MA Blend when
mixed with 2120 MDC of M/A Crystal MDC.
Examples
example #1 - we Chrome a SAMAS
- SAMAS is constructed of Standard Rifts armor. Divide Chrome MDC
Factor (1.7) by standard Rifts Material MDC Factor (1), we get 1.7. This
gives the SAMAS 425 MDC main body, 119 on the head, etc. Note that in this
case, the Rail Gun would probably not be changed.
example #2 - An Alpha being converted to standard Rifts.
- Standard Rifts Material MDC Factor (1) divided by REF/Southern Cross
Armor MDC Factor (3/5) gives 1.66 repeating. This gives the Alpha 500 MDC
main body (this should seem familiar to people who have brought an Alpha over
using the Rifts conversion book), and a proportionably higher amount in each
other location.
example #3 - A suit of CVR-3 Armor is converted to M/A Crystal
- Standard CVR-3 has 50 MDC and is made of Composite (factor 1.75).
We convert it to M/A Crystal (factor 2.45). This gives a modifier of 1.4
which when multiplied by the original MDC of the CVR-3 gives 70. Note:
The suit is now CVR-4, this is where the original conversion came from.
Increasing Armour
Of course there are people who will want to increase the amount of armor
instead of just adding the same amount of armor, made of a different material
for improved protection. There are also those who will want to keep the same
MDC while changing to a better material, thus making the mecha faster and
lighter. Rules are as follows;
Assume that the weight of the mecha is 1/3 internal skeleton (which
won't change) and 2/3 armor. Using some math and the table above, determine
the new weight of the mecha.
Multiply original weight of the mecha by it's speed.
Divide that by the new weight of the mecha.
This will give you the mecha's new speed. The GM will assign bonuses
and penalties depending on the speed adjustment.
Example: Converting an RDF Veritech to Standard Rifts material while keeping
the same MDC.
- The Veritech weighs 18.5 tons and goes at mach 4.
- The armor weighs 12.3333 tons. The new armor will weigh 6.1666 tons.
- The Veritech now weighs 12.3333 tons with it's new armor.
- (18.5 * 4) / 12.3333. Veritech is now capable of mach 6.
Note that this is the simplest example. You will have to do more tricky
math if you try, say, adding 100 MDC to the main body of a SAMAS. Most
people simply elect to change the material.
The Co$t of the Modification
The actual cost of the armor modification is determined by the
type of armor being installed, and the type of material used. The
character must purchase/obtain the material, and find somebody to install
the armor. This process is fairly straight forward, and most Operators
can do it. Cost for standard Rifts armor material and Composite will be
$300-$500. Chrome is generally only available by tearing apart Glitter
Boys (only 15 million for one without a Boom Gun).
Robotech materials are generally not for sale, and must be obtained
from the REF. This will not be too difficult for former REF characters,
since the REF is constantly trying to get supplies to their troops on
earth during the Third Invid War. Also note that Invid decompose and
cannot be salvaged for MDC scrap. Zentradi Mecha and Bioroids can, however.
To simplify things, we will consider an MDC point to be a unit
amount of armor. For instance, the main body of a Glitter Boy yields 770
MDC of Chrome. This is more than enough to Chrome a SAMAS, and have lots
left over (Chrome the main body takes 425, the head takes 119...)
Joe's Happy Joyous Coalition Bashing Circus
By Scott Hayden (shayden@execulink.com)