Creatures List

Bantha
------
Type: Domesticated pack animal
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 8D
Special Abilities:
	Horns: STR-1D damage
	Trample: STR damage
Move: 5
Size: 2-3 meters at the shoulder
Orneriness: 2D

Cracian Thumper
---------------
Type: Pack beast
DEXTERITY 3D
PERCEPTION 3D+2
Sneak 4D+2
STRENGTH 3D
Special Abilities:
	Claws: STR+1 damge
	Tail: STR+1D+2 damage
	Silent movement: Thumpers can move very silently, adding 1D+2 to
		sneak attempts if they move at high speed or slower. They can 
		carry up to 100 kilos of cargo, or a rider and up to 50
 		kilos.
Move: 12
Size: 1-1.8 meters at the shoulder
Orneriness: 1D

Ghest
-----
Type: Cartilaginous reptile (predator)
DEXTERITY 1D
PERCEPTION 2D
STRENGTH 7D
Special Abilities:
	Teeth: STR+2D damage
	Claws: STR+1D damage
Move: 15 (swimming), 8 (walking)
Size: 6 meters long

K'lor'slug
----------
Type: Swamp predator
DEXTERITY 4D
Dodge 5D
PERCEPTION 4D
Sneak 5D
STRENGTH 2D
Special Abilities:
	Pincers: Do STR+1D+2 damage
	Tail: Does STR+1D damage. If the k'lor'slug makes a Difficult
 		Dexterity roll, the target has been stung and suffers from
 		the effects of the creature's potent neurotoxin. Affected
 		characters must make a Difficult stamina or Strength or be
 		rendered immobile. The poison is effective for 1D minutes.
	Camouflage: The k'lor'slug receives a +2D to sneak rolls when hidden
 		in the pink clay of Noe'ha'on's swamps.
Move: 10
Size: 2-3 meters long

Kayven Whistler
---------------
DEXTERITY 4D
Brawling parry 6D
PERCEPTION 2D
STRENGTH 4D
Brawling 6D
Special Abilities:
	Razored Teeth: 6D damage
Move: 15
Size: 1 meter long

Rancor
------
Type: Gigantic predator
DEXTERITY 4D
PERCEPTION 1D
Search: tracking 3D
STRENGTH 7D
Special Abilities:
	Armor: +3D protection against physical and energy attacks
	Claws: STR+3D damage
	Teeth: STR+5D damage
Move: 20
Size: 5 meters tall

Tauntaun
--------
Type: Arctic climate omnivore (pack beast)
DEXTERITY 2D
PERCEPTION 3D
STRENGTH 4D
Special Abilities:
	Charge atatck: Does STR+1D+1 damage
	Arctic creature: Tauntauns can withstand frigid temperatures that are
 		deadly to most other creatures (although their stamina in the
 		cold is not unlimited)
Move: 16
Size: Adults stand 1.3-2 meters at the shoulder
Orneriness: 1D

Ukian Torbull
-------------
Type: Docile pack beast
DEXTERITY 2D
Dodge 3D
PERCEPTION 2D
STRENGTH 4D
Special Abilities:
	Tough hide: The torbull's tough hide provides +1D protection against
 		physical attacks.
	Tame: The torbull does not have an aggressive nature; when ridden,
 		the rider receives a +1D bonus to beast riding.
	Appetite: The torbull must be fed and watered at least four times per
		standard day; a minimum of 20 liters of water and 10
 		kilograms of grain (or other foodstuff) are required to
 		sustain the torbull. Constant grazing is usually effective,
 		though when operating in desert conditions ample foodstuffs
 		must be carried. The orneriness code of a torbull that has
 		missed a feeding increases by 3D. A torbull that misses more
 		than two consecutive feedings dies of hunger.
Move: 10, 15 (swimming)
Size: 2 meters at the shoulder; 5 meters long
Orneriness: 1D

Vesuvague Hanging Tree
----------------------
DEXTERITY 5D+1
PERCEPTION 2D
STRENGTH 4D+2
Special Abilities:
	Vines: 4D+2 damage
	Digestive juices: 6D+1 damage

Wampa Ice Creature
------------------
Type: Snow predator
DEXTERITY 3D
PERCEPTION 4D
Search: tracking arctic 6D, sneak: arctic 7D
STRENGTH 7D
Special Abilities:
	Claws: STR+1 damage
	Teeth: STR+2 damage
	Camouflage: +3D to sneak in arctic climates, heat-diffusing body adds
 		+2D to sneak versus sensors
	Howling: Wampa howls are a rudimentary form of communication that
 		allows wampas to coordinate attacks; these howls are
 		virtually indistinguishable from the sound of Hoth's winds.
Move: 13
Size: 3 meters tall

    Source: geocities.com/area51/labyrinth/6354/starwarsrpg

               ( geocities.com/area51/labyrinth/6354)                   ( geocities.com/area51/labyrinth)                   ( geocities.com/area51)