Star Wars RPG Equipment Listing
Melee Weapons
Item Cost Damage Difficulty Availability
---- ---- ------ ---------- ------------
Bayonet 75 Str+1D Easy 2,F
Force Pike 550 Str+2D Moderate 2,R
Gaderffii 50 Str+1D Very Easy 3
Hatchet 35 Str+2 Easy 1
Knife 25 Str+1 [6D] Very Easy 1
Lightsaber --- 5D+Special Difficult 4,X
Spear 60 Str+1D+1 Easy 1
Staff or Club 15 Str+1D Very Easy 1
Vibroaxe 500 Str+3D+1 [7D] Moderate 2,R
Vibrobayonet 300 Str+3D [6D+2] Easy 2,F
Vibroblade 250 Str+3D [6D+2] Moderate 2,F
Numbers in [] in damage column represent max damage with this weapon
Archaic Ranged Weapons
Item Cost Availability Damage Range in Meters
---- ---- ------------ ------ ---------------
Black-Powder Pistol 200 2,R 2D+2 3-4/8/12
Crossbow, Longbow 200 1,F 2D+2 3-10/30/50
Musket 250 2,R 3D 3-10/30/100
Rifle 300 2,R 3D+1 3-30/100/300
Slugthrower 275 2,R 3D 3-15/45/125
Submachinegun 600 2,R 4D 3-10/50/100
Throwing Knife 25 1 Str+1 2-3/5/10
Wookiee Bowcaster 900 3,R 4D 3-10/30/50
Ranged Weapons
Item Cost Availability Damage Range in Meters
---- ---- ------------ ------ ---------------
Blaster Carbine:36T 900 2,R or X 5D 3-25/50/250
Blaster Pistol:DL-18 500 1,F,R or X 4D 3-10/30/120
Blaster Rifle 1000 2,X 5D 3-30/100/300
Heavy Blaster Pistol 750 2,R or X 5D 3-7/25/50
Hold-Out Blaster:Q2 275 2,R or X 3D 3-4/8/12
Hvy. Repeating Blaster 5000 2,X 8D 3-75/200/500
Light Repeating Blaster 2000 2,X 6D 3-50/120/300
Med. Repeating Blaster 3000 2,X 7D 3-60/150/400
Riot Gun 750 2,R 8D(stun)3-5/12/18
Sporting Blaster 350 1,F 3D+1 3-10/30/60
Sporting Blaster Rifle 900 2,R 4D+1 3-40/120/350
Stun Pistol 200 1,F 3D(stun)3-5/10/14
Explosives
Item Cost Availability Range in Meters Damage
---- ---- ------------ --------------- ------
Grenade 200 1,R 3-7/20/40 5D/4D/3D/2D
Mine 750 2,X 5D/4D/3D/2D
Thermal Det. 2000 2,X 3-4/7/12 10D/8D/5D/2D
Armor Protection vs.
Item Cost Avail Energy Non-Energy Protects
---- ---- ----- ------ ---------- --------
Blast Helmet 300 1 +1 +1D Head
Blast Vest 300 1 +1 +1D Torso
Bounty Hunter Armor 2500 2,R +2D +1D Everywhere
-1D to Dexterity Skills +1D to Lifting Skill
Stormtrooper Armor --- 3,X +2D +1D Everywhere
-1D to Dexterity Skills + Helmet Bonuses
Clothing
Item Cost Item Cost
---- ---- ---- ----
Air Tanks 100 Miniature Life Support 1000
Business Clothes 75 Oxygen Reprocessor 300
Casual Clothes 75 Space Suit (emergency) 1000
Exposure Suit (arid) 400 Space Suit (hi quality) 2000
Exposure Suit (general) 300 Space Suit (utility) 1500
Flame-Proof Suit 200 Sub-Zero Parka 250
Formal Clothes 100 Thermal Suit (cold) 400
High-G Suit 400 Wet Suit 400
Local Uniform 150 Work Clothes 100
Survival Tens
Item Cost Item Cost
---- ---- ---- ----
Eight-Person 800 Single-Person 200
Four-Person 600 Two-Person 400
Tools
Item Cost Item Cost
---- ---- ---- ----
Beam Drill 50 Power Scanner 150
Computer Tool Kit 200 Security Systems Kit 200
Droid Tool Kit 200 Tool Harness 10
Fusion Cutter 75 Vehicle Tool Kit 200
Hydrospanner 50 Vibropick 50
Plasma Welder 50 Vibrosaw 75
Power Prybar 30 Work Light 25
Medical Equipment Communication Devices
Item Cost Item Cost
---- ---- ---- ----
Bacta Tank 3000 Standard Comlink 100
Medicines 100 Subspace Radio (large) 100
Medpac 100 Subspace Radio (small) 500
Droid Equipment
Item Cost Item Cost
---- ---- ---- ----
Memory Wipe Services 50-500 Repair Services 50-500
Overhaul Services 50-500 Restraining Bolt 25
Owner and Bolt 75 Restraining Bolt Owner 100
Droids
Item Availability Cost
---- ------------ ----
1st Degree Droid 2 5000
(physical sciences, mathematics, medical science applications)
2nd Degree Droid 2 4000
(environmental, engineering, technical applied science, includes
exploration and probe droids)
3PO Human-cyborg relations Droid 2 3000
3rd Degree Droid 2 3000
(social sciences, protocol, translation organic relations, teaching
and diplomatic functions)
4th Degree Droid 2 2000
(security and military applications, patrol droids and assassin
droids [assassin droids are X availability])
5th Degree Droid 2 1000
(menial labor droids, waste management, lifting, mining, salvage,
sanitation)
DeepSpace 9G Explorer Droid 2 6700
K4 Security Droid 2,R or X 7500
R2 Astromech Droid 2 4525
Miscellaneous Equipment
Item Cost Item Cost
---- ---- ---- ----
Ammo Bandolier 100 Macrobinoculars 100
Breath Mask 50 Pocket Computer 100
Chronometer 25 Rations 200
Datapad 100 Recording Rod 30
Directional Transponder 200 Sleeping Bag 15
Flares 5 Survival Pack 1000
Glow Rod (flashlight) 10 Syntherope 2
Stuff From Cracken
Item Availability Cost
---- ------------ ----
Aratech A14 Repulsorlift Disk 2 300
Aratech Screamer Jumper Jet Pack 1 250
Astroserver Industries Rover 2 1000
Astroserver Trailmaster 2 400
Biotech Fastflesh Medpac 2 500
Blastech Movesense 34 Motion Trip F 100
Blaster Bolt Diffusion Canister 1 50 Cr/Ltr
Explosive Slugs (10 Slugs) F 50
Hydrosphere Corp. Explorer Submergible X Loads
Mechblaze Tracking Corp Observer 2 1000
Memory Stick (1D of data each) 2 50
Merr-Sonn Anti-Riot Tangle Gun 7 X 300
Micronite Explosive Charge (100 Grams Detonite) F 50
Microthrust Computer Spikes (Code Breakers) X Variable
Microthrust Portable Computer 1 Variable
Nen-Carvon R-444 Imperial Sky Swooper R 400
Pressure Plate Trip F 300
Replacement Prosthetics 4 Variable
Rhinsome Tracking Corp. Sure Snoop 4 3000
Sorosuub XG Anti-Gravity Field Bombs X 400
Zone Control Viper Grenade Launcher R 500
Anti-Vehicle Laser Cannon
-------------------------
Model: Atgar 1.4 FD P-Tower
Type: Light anti-vehicle laser cannon
Scale: Speeder
Skill: Blaster artillery: anti-vehicle
Cre: 4, skeleton: 2/+10
Cost: 10000 (new), 2000 (used)
Availability: 2,R or X
Body: 2D
Fire Rate: 1/2
Fire Control: 1D
Range: 10-500/2000/10000
Damage: 2D+2
Blast Helmet
------------
Model: Typical blast helmet
Type: Personal armor
Scale: Character
Cost: 300
Availability: 1
Game Notes: +1D physical, +1 energy (head)
Blast Vest
----------
Model: Typical blast vest
Type: Personal armor
Scale: Character
Cost: 300
Availability: 1
Game Notes: +1D physicsl, +1 energy (torso)
Blaster Carbine
---------------
Model: SoroSuub QuickSnap 36T
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2,F,R or X
Fire Rate: 1
Range: 3-25/50/250
Damage: 5D
Game Notes: At long range, increase difficulty by +5.
Blaster Pistol
--------------
Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: 1,F,R or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
Blaster Rifle
-------------
Model: SoroSuub Stormtrooper One Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1000 (power packs: 25)
Availability: 2,X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Game Notes: If the retractable stock and scope are used for one round of
aiming, the character receives an additoinal +1D to blaster.
Bounty Hunter Armor
-------------------
Model: Corellian PowerSuit
Type: Bounty hunter armor
Scale: Character
Skill: Powersuit operation
Cost: 2500
Availability: 2,R
Game Notes: +2D physical, +1D energy
Bowcaster
---------
Model: Wookiee Bowcaster
Type: Energy/projectile weapon hybrid
Scale: Character
Skill: Bowcaster
Ammo: 6 (quarrels; power packs can make 50 shots before being replaced)
Cost: Not sold to non-Wookiees
Availability: 3,R
Fire Rate: 1
Range: 3-10/30/50
Damage: 4D
Game Notes: If a character wants to fire the weapon more thatn once in a
round, he must make an easy Strength roll to be able to aim the
weapon (this is a "free action"). Reloading the weapon with new
quarrels requires a Moderate Strength roll.
E-Web Repeating Blaster
-----------------------
Model: BlasTech E-Web Repeating Blaster
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Power generator only
Cost: 5000
Availability: 2,X
Range: 3-75/200/500
Damage: 8D
Fragmentation Grenades
----------------------
Model: Standard fragmentatoin grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 200
Availability: 1,R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Heavy Blaster Pistol
--------------------
Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 720 (power packs: 25)
Availability: 1,F,R or X
Range: 3-7/25/50
Damage: 5D
Heavy Ion Cannon
----------------
Model: KDY v-150 Planet Defender
Type: Heavy ion surface-to-space cannon
Scale: Capital
Skill: Blaster artillery: surface-to-space
Crew: 27, skeleton: 12/+10
Cover: Full
Ammo: Unlimited (power generator)
Cost: 500000 (new), 100000 (used)
Availability: 3,X
Body: 5D
Fire Rate: 1
Fire Control: 5D
Range: Atmosphere/Low Orbit (1*)/High Orbit (3*)
Damage: 12D (ionization)
*This refers to the number of "units" from the planet if conducting a space
battle
Hold-Out Blaster
----------------
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: 2,R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D
Hush-About Jet Pack
-------------------
Model: Arakyd Aerodynes, Inc. Hush-About AJP-400
Type: Personal jet pack
Skill: Jet pack operation
Cost: 1800, 150 (power pack recharge), 150 (portable carrying case)
Availability: 3,F or R
Game Notes: The Arakyd Hush-About AJP-400 is capable of lifting up to 300
kilograms (total). It moves vertically 200 meters per charge,
horizontally up to 500 meters per charge. A fully charged unit has 10
charges and can be run on continuous charge-feed. During normal
operation this unit produces very little noise. Any attempt to locate
a Hush-About using auditory pickups requires a successful search roll
at a +10 penalty to the difficulty.
Light Repeating Blaster
-----------------------
Model: BlasTech T-21
Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 25
Cost: 2000 (power packs: 25)
Availability: 2,X
Range: 3-50/120/300
Damage: 6D
Lightsaber
----------
Type: Melee weapon
Scale: Character
Skill: Lightsaber
Cost: Unavailable for sale
Availability: 4,X
Difficulty: Difficult
Damage: 5D
Game Notes: In an attacking character misses the difficulty number by more
than 10 points (the base difficulty; not their opponent's parry
total), the character has injured himself with the lightsaber blade.
Apply normal damage to the character wielding the lightsaber.
Mine
----
Model: Standard anti-vehicle mine
Type: Explosive
Scale: Speeder
Skill: Demolitions
Cost: 750
Availability: 2,X
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Rocket Pack
-----------
Model: Zandraman DSP-5 rocket pack
Type: Personal rocket pack
Skill: Rocket pack operation
Cost: 400
Availability: 2,R
Game Notes: The DSP-5 rocket pack can carry up to 60 kilograms and can move
up to 70 meters vertically or 160 meters horizontally in a single
charge. The unit has 12 charges.
Sensor Pack
-----------
Model: NeuroSaav 8932/D Sensor Pack
Type: Portable scanning device
Skill: Sensors
Cost: 650
Availability: 2,R
Game Notes: The NeuroSaav 8932/D is a general-purpose sensor apparatus that
can detect either the presence of a life form, or the presence of a
comm signal. Characters using the unit receive a +1D bonus to
sensors. The device can scan up to 300 meters away, and will give
approximate bearing to the source of a comm transmission or to the
location of a life form.
Slugthrowers
------------
Model: Corushal WeaponsWorks "Dagger" Combat Pistol
Type: Slugthrower pistol
Skill: Firearms: slugthrower pistol
Ammo: 16
Cost: 300
Availability: 2,F
Range: 3-10/30/60
Damage 3D
Game Notes: -1D damage when used on a target with body armor.
Space Suit
----------
Model: LifeLine Technologies Model 11 Space Suit
Type: Personal space suit
Cost: 2200 credits
Availability: 2,F
Game Notes: The LifeLine Model 11 contains a heating unit, waste recycling
unit and onboard food supply. The suit's power supply, atmosphere and
food supply will support a character in space for 10 standard days.
The wearer suffers a -2D to all Dexterity attribute and skill checks.
Sporting Blaster
----------------
Model: Drearian Defense Conglomerate Defender
Type: Sporting blaster
Scale: Character
Skill: Blaster: sporting blaster
Ammo: 50
Cost: 350 (power packs: 25)
Availability: 1,F
Fire Rate: 1
Range: 3-10/30/60
Damage: 3D+1
Sporting Blaster Rifle
----------------------
Model: Drearian Defense Conglomerate "Light Sport" Hunter
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 1,F
Fire Rate: 1
Range: 3-40/120/350
Damage: 4D+1
Game Notes: If the retractable stock and scope are used for one round of
aiming, the character receives an additional +1D to blaster.
Stormtrooper Armor
------------------
Model: Standard stormtrooper armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3,X
Game Notes: +2D physical, +1D energy. -1D penalty to all Dexterity attribute
and skill checks; helmet contains tongue-activated comlink;
Multi-Frequency Targeting and Acquisition System (MFTAS), +2D to
Perception checks in low-visibility situations, +2D to ranged weapon
skill uses against targets that move more than 10 meters per round;
climate controlled body glove (allows operatin in moderately warm or
cold climates).
Thermal Detonator
-----------------
Model: Standard thermal detonator
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 2000
Availability: 2,X
Range: 3-4/7/12
Blast Radius: 0-2/8/12/20
Damage: 10D/8D/5D/2D
Typical Knife
-------------
Model: Standard knife
Type: Melee weapon
Scale: Character
Skill: Melee combat: knife
Cost: 25
Availability: 1
Difficulty: Very Easy
Damage: STR+1D (maximum: 6D)
Typical Throwing Knife
----------------------
Model: Standard throwing knife
Type: Melee weapon
Scale: Character
Skill: Thrown weapons: knife
Cost: 35
Availability: 1
Range: 2-3/5/10
Damage: STR+1D (maximum: 6D)
Game Notes: May be used as a normal knife in melee combat.
Vacuum Suit
-----------
Model: Incom Military Vacuum Suit
Type: Personal vacuum suit
Cost: 1000 credits
Availability: 1
Game Notes: Incom developed this version of the military flight suit decades
ago; it is in common usage throughout the galaxy. The Incom vacuus
suit contains 10 hours worth of atmosphere. A player character in
space must make a Moderate stamina of Strength check every hour he or
she is exposed to vacuum or suffer a wound caused by the freezing
cold of space.
Vibro-ax
--------
Model: Standard vibro-ax
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-ax
Cost: 500
Availability: 2,R
Difficulty: Moderate
Damage: STR+3D+1 (maximum: 7D)
Vibroblade
----------
Model: Standard vibroblade
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibroblade
Cost: 250
Availability: 2,F
Difficulty: Moderate
Damage: STR+3D (maximum: 6D)
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