Star Wars RPG Equipment Listing

Melee Weapons
Item		Cost	Damage		Difficulty	Availability
----		----	------		----------	------------
Bayonet		75	Str+1D		Easy		2,F
Force Pike	550	Str+2D		Moderate	2,R
Gaderffii	50	Str+1D		Very Easy	3
Hatchet		35	Str+2		Easy		1
Knife		25	Str+1 [6D]	Very Easy	1
Lightsaber	---	5D+Special	Difficult	4,X
Spear		60	Str+1D+1	Easy		1
Staff or Club	15	Str+1D		Very Easy	1
Vibroaxe	500	Str+3D+1 [7D]	Moderate	2,R
Vibrobayonet	300	Str+3D [6D+2]	Easy		2,F
Vibroblade	250	Str+3D [6D+2]	Moderate	2,F
Numbers in [] in damage column represent max damage with this weapon

Archaic Ranged Weapons
Item			Cost	Availability	Damage	Range in Meters
----			----	------------	------	---------------
Black-Powder Pistol	200	2,R		2D+2	3-4/8/12
Crossbow, Longbow	200	1,F		2D+2	3-10/30/50
Musket			250	2,R		3D	3-10/30/100
Rifle			300	2,R		3D+1	3-30/100/300
Slugthrower		275	2,R		3D	3-15/45/125
Submachinegun		600	2,R		4D	3-10/50/100
Throwing Knife		25	1		Str+1	2-3/5/10
Wookiee Bowcaster	900	3,R		4D	3-10/30/50

Ranged Weapons
Item			Cost	Availability	Damage	Range in Meters
----			----	------------	------	---------------
Blaster Carbine:36T	900	2,R or X	5D	3-25/50/250
Blaster Pistol:DL-18	500	1,F,R or X	4D	3-10/30/120
Blaster Rifle		1000	2,X		5D	3-30/100/300
Heavy Blaster Pistol	750	2,R or X	5D	3-7/25/50
Hold-Out Blaster:Q2	275	2,R or X	3D	3-4/8/12
Hvy. Repeating Blaster	5000	2,X		8D	3-75/200/500
Light Repeating Blaster	2000	2,X		6D	3-50/120/300
Med. Repeating Blaster	3000	2,X		7D	3-60/150/400
Riot Gun		750	2,R		8D(stun)3-5/12/18
Sporting Blaster	350	1,F		3D+1	3-10/30/60
Sporting Blaster Rifle	900	2,R		4D+1	3-40/120/350
Stun Pistol		200	1,F		3D(stun)3-5/10/14

Explosives
Item		Cost	Availability	Range in Meters		Damage
----		----	------------	---------------		------
Grenade		200	1,R		3-7/20/40		5D/4D/3D/2D
Mine		750	2,X					5D/4D/3D/2D
Thermal Det.	2000	2,X		3-4/7/12		10D/8D/5D/2D

Armor					Protection vs.
Item			Cost	Avail	Energy	Non-Energy	Protects
----			----	-----	------	----------	--------
Blast Helmet		300	1	+1	+1D		Head
Blast Vest		300	1	+1	+1D		Torso
Bounty Hunter Armor	2500	2,R	+2D	+1D		Everywhere
	-1D to Dexterity Skills		+1D to Lifting Skill
Stormtrooper Armor	---	3,X	+2D	+1D		Everywhere
	-1D to Dexterity Skills		+ Helmet Bonuses

Clothing
Item			Cost		Item			Cost
----			----		----			----
Air Tanks		100		Miniature Life Support	1000
Business Clothes	75		Oxygen Reprocessor	300
Casual Clothes		75		Space Suit (emergency)	1000
Exposure Suit (arid)	400		Space Suit (hi quality)	2000
Exposure Suit (general)	300		Space Suit (utility)	1500
Flame-Proof Suit	200		Sub-Zero Parka		250
Formal Clothes		100		Thermal Suit (cold)	400
High-G Suit		400		Wet Suit		400
Local Uniform		150		Work Clothes		100

Survival Tens
Item		Cost		Item		Cost
----		----		----		----
Eight-Person	800		Single-Person	200
Four-Person	600		Two-Person	400

Tools
Item			Cost		Item			Cost
----			----		----			----
Beam Drill		50		Power Scanner		150
Computer Tool Kit	200		Security Systems Kit	200
Droid Tool Kit		200		Tool Harness		10
Fusion Cutter		75		Vehicle Tool Kit	200
Hydrospanner		50		Vibropick		50
Plasma Welder		50		Vibrosaw		75
Power Prybar		30		Work Light		25

Medical Equipment		Communication Devices
Item		Cost		Item			Cost
----		----		----			----
Bacta Tank	3000		Standard Comlink	100
Medicines	100		Subspace Radio (large)	100
Medpac		100		Subspace Radio (small)	500

Droid Equipment
Item			Cost		Item			Cost
----			----		----			----
Memory Wipe Services	50-500		Repair Services		50-500
Overhaul Services	50-500		Restraining Bolt	25
Owner and Bolt		75		Restraining Bolt Owner	100

Droids
Item					Availability	Cost
----					------------	----
1st Degree Droid			2		5000
	(physical sciences, mathematics, medical science applications)
2nd Degree Droid			2		4000
 	(environmental, engineering, technical applied science, includes 
	exploration and probe droids)
3PO Human-cyborg relations Droid	2		3000
3rd Degree Droid			2		3000
	(social sciences, protocol, translation organic relations, teaching
	and diplomatic functions)
4th Degree Droid			2		2000
	(security and military applications, patrol droids and assassin
 	droids [assassin droids are X availability])
5th Degree Droid			2		1000
	(menial labor droids, waste management, lifting, mining, salvage,
 	sanitation)
DeepSpace 9G Explorer Droid		2		6700
K4 Security Droid			2,R or X	7500
R2 Astromech Droid			2		4525

Miscellaneous Equipment
Item			Cost		Item		Cost
----			----		----		----
Ammo Bandolier		100		Macrobinoculars	100
Breath Mask		50		Pocket Computer	100
Chronometer		25		Rations		200
Datapad			100		Recording Rod	30
Directional Transponder	200		Sleeping Bag	15
Flares			5		Survival Pack	1000
Glow Rod (flashlight)	10		Syntherope	2

Stuff From Cracken
Item						Availability	Cost
----						------------	----
Aratech A14 Repulsorlift Disk			2		300
Aratech Screamer Jumper Jet Pack		1		250
Astroserver Industries Rover			2		1000
Astroserver Trailmaster				2		400
Biotech Fastflesh Medpac			2		500
Blastech Movesense 34 Motion Trip		F		100
Blaster Bolt Diffusion Canister			1		50 Cr/Ltr
Explosive Slugs (10 Slugs)			F		50
Hydrosphere Corp. Explorer Submergible		X		Loads
Mechblaze Tracking Corp Observer		2		1000
Memory Stick (1D of data each)			2		50
Merr-Sonn Anti-Riot Tangle Gun 7		X		300
Micronite Explosive Charge (100 Grams Detonite)	F		50
Microthrust Computer Spikes (Code Breakers)	X		Variable
Microthrust Portable Computer			1		Variable
Nen-Carvon R-444 Imperial Sky Swooper		R		400
Pressure Plate Trip				F		300
Replacement Prosthetics				4		Variable
Rhinsome Tracking Corp. Sure Snoop		4		3000
Sorosuub XG Anti-Gravity Field Bombs		X		400
Zone Control Viper Grenade Launcher		R		500


Anti-Vehicle Laser Cannon
-------------------------
Model: Atgar 1.4 FD P-Tower
Type: Light anti-vehicle laser cannon
Scale: Speeder
Skill: Blaster artillery: anti-vehicle
Cre: 4, skeleton: 2/+10
Cost: 10000 (new), 2000 (used)
Availability: 2,R or X
Body: 2D
Fire Rate: 1/2
Fire Control: 1D
Range: 10-500/2000/10000
Damage: 2D+2

Blast Helmet
------------
Model: Typical blast helmet
Type: Personal armor
Scale: Character
Cost: 300
Availability: 1
Game Notes: +1D physical, +1 energy (head)

Blast Vest
----------
Model: Typical blast vest
Type: Personal armor
Scale: Character
Cost: 300
Availability: 1
Game Notes: +1D physicsl, +1 energy (torso)

Blaster Carbine
---------------
Model: SoroSuub QuickSnap 36T
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2,F,R or X
Fire Rate: 1
Range: 3-25/50/250
Damage: 5D
Game Notes: At long range, increase difficulty by +5.

Blaster Pistol
--------------
Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: 1,F,R or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D

Blaster Rifle
-------------
Model: SoroSuub Stormtrooper One Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1000 (power packs: 25)
Availability: 2,X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Game Notes: If the retractable stock and scope are used for one round of
 	aiming, the character receives an additoinal +1D to blaster.

Bounty Hunter Armor
-------------------
Model: Corellian PowerSuit
Type: Bounty hunter armor
Scale: Character
Skill: Powersuit operation
Cost: 2500
Availability: 2,R
Game Notes: +2D physical, +1D energy

Bowcaster
---------
Model: Wookiee Bowcaster
Type: Energy/projectile weapon hybrid
Scale: Character
Skill: Bowcaster
Ammo: 6 (quarrels; power packs can make 50 shots before being replaced)
Cost: Not sold to non-Wookiees
Availability: 3,R
Fire Rate: 1
Range: 3-10/30/50
Damage: 4D
Game Notes: If a character wants to fire the weapon more thatn once in a
 	round, he must make an easy Strength roll to be able to aim the
 	weapon (this is a "free action"). Reloading the weapon with new
 	quarrels requires a Moderate Strength roll.

E-Web Repeating Blaster
-----------------------
Model: BlasTech E-Web Repeating Blaster
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Power generator only
Cost: 5000
Availability: 2,X
Range: 3-75/200/500
Damage: 8D

Fragmentation Grenades
----------------------
Model: Standard fragmentatoin grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 200
Availability: 1,R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D

Heavy Blaster Pistol
--------------------
Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 720 (power packs: 25)
Availability: 1,F,R or X
Range: 3-7/25/50
Damage: 5D

Heavy Ion Cannon
----------------
Model: KDY v-150 Planet Defender
Type: Heavy ion surface-to-space cannon
Scale: Capital
Skill: Blaster artillery: surface-to-space
Crew: 27, skeleton: 12/+10
Cover: Full
Ammo: Unlimited (power generator)
Cost: 500000 (new), 100000 (used)
Availability: 3,X
Body: 5D
Fire Rate: 1
Fire Control: 5D
Range: Atmosphere/Low Orbit (1*)/High Orbit (3*)
Damage: 12D (ionization)
*This refers to the number of "units" from the planet if conducting a space
 battle

Hold-Out Blaster
----------------
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: 2,R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D

Hush-About Jet Pack
-------------------
Model: Arakyd Aerodynes, Inc. Hush-About AJP-400
Type: Personal jet pack
Skill: Jet pack operation
Cost: 1800, 150 (power pack recharge), 150 (portable carrying case)
Availability: 3,F or R
Game Notes: The Arakyd Hush-About AJP-400 is capable of lifting up to 300
 	kilograms (total). It moves vertically 200 meters per charge, 	
	horizontally up to 500 meters per charge. A fully charged unit has 10
 	charges and can be run on continuous charge-feed. During normal
 	operation this unit produces very little noise. Any attempt to locate
 	a Hush-About using auditory pickups requires a successful search roll
 	at a +10 penalty to the difficulty.

Light Repeating Blaster
-----------------------
Model: BlasTech T-21
Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 25
Cost: 2000 (power packs: 25)
Availability: 2,X
Range: 3-50/120/300
Damage: 6D

Lightsaber
----------
Type: Melee weapon
Scale: Character
Skill: Lightsaber
Cost: Unavailable for sale
Availability: 4,X
Difficulty: Difficult
Damage: 5D
Game Notes: In an attacking character misses the difficulty number by more
 	than 10 points (the base difficulty; not their opponent's parry
 	total), the character has injured himself with the lightsaber blade.
 	Apply normal damage to the character wielding the lightsaber.

Mine
----
Model: Standard anti-vehicle mine
Type: Explosive
Scale: Speeder
Skill: Demolitions
Cost: 750
Availability: 2,X
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D

Rocket Pack
-----------
Model: Zandraman DSP-5 rocket pack
Type: Personal rocket pack
Skill: Rocket pack operation
Cost: 400
Availability: 2,R
Game Notes: The DSP-5 rocket pack can carry up to 60 kilograms and can move
 	up to 70 meters vertically or 160 meters horizontally in a single
 	charge. The unit has 12 charges.

Sensor Pack
-----------
Model: NeuroSaav 8932/D Sensor Pack
Type: Portable scanning device
Skill: Sensors
Cost: 650
Availability: 2,R
Game Notes: The NeuroSaav 8932/D is a general-purpose sensor apparatus that
 	can detect either the presence of a life form, or the presence of a
 	comm signal. Characters using the unit receive a +1D bonus to
 	sensors. The device can scan up to 300 meters away, and will give
 	approximate bearing to the source of a comm transmission or to the
 	location of a life form.

Slugthrowers
------------
Model: Corushal WeaponsWorks "Dagger" Combat Pistol
Type: Slugthrower pistol
Skill: Firearms: slugthrower pistol
Ammo: 16
Cost: 300
Availability: 2,F
Range: 3-10/30/60
Damage 3D
Game Notes: -1D damage when used on a target with body armor.

Space Suit
----------
Model: LifeLine Technologies Model 11 Space Suit
Type: Personal space suit
Cost: 2200 credits
Availability: 2,F
Game Notes: The LifeLine Model 11 contains a heating unit, waste recycling
 	unit and onboard food supply. The suit's power supply, atmosphere and
 	food supply will support a character in space for 10 standard days.
 	The wearer suffers a -2D to all Dexterity attribute and skill checks.

Sporting Blaster
----------------
Model: Drearian Defense Conglomerate Defender
Type: Sporting blaster
Scale: Character
Skill: Blaster: sporting blaster
Ammo: 50
Cost: 350 (power packs: 25)
Availability: 1,F
Fire Rate: 1
Range: 3-10/30/60
Damage: 3D+1

Sporting Blaster Rifle
----------------------
Model: Drearian Defense Conglomerate "Light Sport" Hunter
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 1,F
Fire Rate: 1
Range: 3-40/120/350
Damage: 4D+1
Game Notes: If the retractable stock and scope are used for one round of
 	aiming, the character receives an additional +1D to blaster.

Stormtrooper Armor
------------------
Model: Standard stormtrooper armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3,X
Game Notes: +2D physical, +1D energy. -1D penalty to all Dexterity attribute
 	and skill checks; helmet contains tongue-activated comlink;
 	Multi-Frequency Targeting and Acquisition System (MFTAS), +2D to
 	Perception checks in low-visibility situations, +2D to ranged weapon
 	skill uses against targets that move more than 10 meters per round;
 	climate controlled body glove (allows operatin in moderately warm or
 	cold climates).

Thermal Detonator
-----------------
Model: Standard thermal detonator
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 2000
Availability: 2,X
Range: 3-4/7/12
Blast Radius: 0-2/8/12/20
Damage: 10D/8D/5D/2D

Typical Knife
-------------
Model: Standard knife
Type: Melee weapon
Scale: Character
Skill: Melee combat: knife
Cost: 25
Availability: 1
Difficulty: Very Easy
Damage: STR+1D (maximum: 6D)

Typical Throwing Knife
----------------------
Model: Standard throwing knife
Type: Melee weapon
Scale: Character
Skill: Thrown weapons: knife
Cost: 35
Availability: 1
Range: 2-3/5/10
Damage: STR+1D (maximum: 6D)
Game Notes: May be used as a normal knife in melee combat.

Vacuum Suit
-----------
Model: Incom Military Vacuum Suit
Type: Personal vacuum suit
Cost: 1000 credits
Availability: 1
Game Notes: Incom developed this version of the military flight suit decades
 	ago; it is in common usage throughout the galaxy. The Incom vacuus
 	suit contains 10 hours worth of atmosphere. A player character in
 	space must make a Moderate stamina of Strength check every hour he or
 	she is exposed to vacuum or suffer a wound caused by the freezing
 	cold of space.

Vibro-ax
--------
Model: Standard vibro-ax
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-ax
Cost: 500
Availability: 2,R
Difficulty: Moderate
Damage: STR+3D+1 (maximum: 7D)

Vibroblade
----------
Model: Standard vibroblade
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibroblade
Cost: 250
Availability: 2,F
Difficulty: Moderate
Damage: STR+3D (maximum: 6D)

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