HWF MARINE EQUIPMENT
Light weaponry:
Class I phasers : not available for the marine corps
Class II phasers : two models of identical capacity
M-1/1 is the standard issue "dust-buster" model
widely used on away team missions. It is seldomly
used in marine circles.
Effective combat range 30 meters. 600 g mass.
M-1/2 is mountable to the arm of the standard body
armour. It does neither have a handle nor can it be
fired other than through the suits control system.
Sensors prevent the phaser to be fired while the hand
is in the way of the beam or ungloved.
M-1/4 resembles the Romulan Disruptors and allows
for more accurate handling and aiming.
Effective combat range 50 meters. 650g mass.
Class IIa phasers : available as assault rifle version M-2a
Pulsed phaser fed from two class II power cells. Due
to the additional power drain that comes with pulsed
phaser fire, this weapon has twice the energy demand
of a class II weapon while offering only 120% impact
on unshielded targets. The advantage is the ability
to wear down shielding at 250% rate of the linear
model and the better short range coverage compared
to a linear class II phaser. 2.2 kg mass.
Effective combat range 120 meters.
The assault rifle frame is sturdy and light and
allows for both accurate targetting at larger ranges
and reliable handling in the action. The barrel is
cylindrical and the whole frame is covered with a
camouflage surface. Reinforced to be usable as
defensive weapon with the power cells exhausted, the
frame allows for the mounting of the PGL-1S small
photon grenade launcher which holds 5 chemically
launched impact detonated photon grenades and similar
ammunition. Additional 1.1 kg mass for the PGL.
Effective target range for the PGL-1S is 60 meters
Class III phasers : available as sniper rifle M-3S
available as regular class III phaser rifle M-3
available as class III phaser rifle with diffusor M-3D
Linear phaser fed from one class III or two class II
power cells set in the M-2a assault rifle frame
M-3S with slightly longer barrel and targetting system
feeding either strap-on goggles or helmet visor through
optical fibre. The M-3S doesn't allow for the mounting
of the PGL and isn't a preferred weapon for close range
fighting but does a great job at making the other side
keeping their heads down. At 4.3 kg it is rather heavy,
though, mainly because of the attenuation system.
Effective combat range 850 meters.
M-3 with standard barrel and targetting system like
the M-3S, but without attenuation system and reduced
mass of 2.8 kg. Provides ample linear phaser power
at short to medium range and little weight. A good
choice in rougher terrain and urban environment.
Effective combat range of 250 meters.
Equipped with an energy diffusor, the M-3D is the
energy weapon equivalent to a shotgun, making
for an excellent choice in narrow vicinities with
the demand for quick firepower to cover a large area
at short range. Drawbacks are the short target range
and the amount of waste heat the system produces. It
weighs 2.4 kg.
Effective target range 60 meters.
Class IIIa phasers : available as heavy automatic pulse gun M-3a
Pulsed phaser fed from a class III multiple pack power
unit in a backpack or through umbilicial feed from a
vehicle or mobile generator, the M-3a is the weapon
of a dedicated and especially trained gunner,
providing the heavy firepower for the squad. The M-3a
can either be mounted in a body suspension frame worn
by the gunner for mobile use, come vehicle mounted or
put down on the attachable bipod. the M-3a weighs 6.9
kg, the additional body frame is 8.6 kg.
Class IVa phasers : available as pulse phaser cannon HWBS M-4a
Pulsed phaser fed from the heavy weapons battle suit's
microfusion reactor, the M-4a is the heaviest phaser
weapon available for the mobile units of the marine
corps.
It usually is not available, along with the heavy
weapons battle suit, on levels below that of a
regiment, which usually has two platoons equipped
with these.
Photon grenade
launcher PGL-2 : The heavy photon grenade launcher PGL-2 is available
in two version, the HWBS PGL-2 which is mountable on
the Heavy Weapons Battle Suit and the mobile PGL-2
which requires a squad or an APC to move and use.
The PGL-2 launches matter/antimatter warhead grenades
over a distance of up to 18,000 meters, using either
a chemical explosive to fire the grenade or an
electromagnetic accelerator. The system weighs 54 kg.
The HWBS PGL-2 is limited to 45 grenade units.
Available shielding systems:
Personal shielding
system : The SP-30 personnel shield is fed from a class II
phaser energy cell and is able to sustain 30 seconds
of direct level 8 phaser energy exposure before
failing. The system weighs 3.8 kg and covers up to
3 cubic meters of cylindrical space.
Medium portable
shielding system : The SP-960 object shielding system provides the same
coverage for 960 seconds before failing. It is fed
by a microfusion reactor which either comes with a
Heavy Weapons Battle Suit where the system is built
in or with a portable reactor. The shield cocoon is
segmented to provide cascaded breakdown over
immediate failure. The system weighs 96 kg without
reactor and covers up to 16 cubic meters of spherical
space.
Available infantry body armoury for marines:
Standard Marine SMBA
Body Armor:
Armor lighter than that of the Cardassian armor, with more
flexible parts based on microfiber pades, and limited
strength against stray phaser fire.
The visor in the helmet is connected to a small computer
system built in to the torso part of the armor. This system
controls communication, armour sensory system, and eventually
attached additional equipment.
Standard add-ons:
* shoulder mounted lights (visible/IR/UV available)
* M-1/2 arm mounted phaser
* personal shield SP-30
Additional, non-standard add-on:
* PREDATOR personal holoprojector system
Standard weapons with the SMBA:
M-1/4 phaser holstered and either M-2a or M-3x type phaser
rifle.
Scout Battle SBS
Suit:
Same as the Standard Body Armor, but equipped with the
PREDATOR personal holoprojector system.
This device has been design by a Klingon-Romulan-Federation
research team for combat against the Borg. When activated,
the wearer becomes nearly invisible, only a slight distortion
of the environment around the suit is detectable when the
bearer moves, in well lit areas areas only.
The use of this suit and the PREDATOR system is restricted
and requires the approval of a flag rank officer. It is not
standard equipment.
Heavy Weapons HWBS
Battle Suit:
A power suit, fully covered in armor, with the visor in the
helmet operating the same as the visor in the Body Armor.
Hydraulic mechanics, a feedback suit worn underneath the
Battle Suit, and the built-in computer system enables a
person to move normally despite the suit's weight.
The Battle Suit is equipped with a SP-960 segmental shield
system which encompasses the suit. Shield integrity is
capable of sustaining three full force, close range photon
grenade blasts.
Standard add-ons:
* shoulder mounted searchlights
* HWBS PGL-2 photon grenade launcher (45/chemical launch)
or
* HWBS M-4a class IVa phaser pulse cannon
* fog generator
created by Lester Rees and Armin Lenz (c) 1996 for alt.holoworld.rpg
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