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Getting
into BattleTech: A guide for newbies
Well you've heard of BattleTech
through one source or another (computer games, card games, the
novels, ect.) and now you want to experience the real thing. You
typed in BattleTech in your search engine and suddenly realized that
there's a hell of a lot of books that you can buy for this game. If
you don't happen to be rich and just want to get started there's a
lot of choices you have to make. It doesn't help that you have no
clue where to start and you don't want to sound like an idiot on the
Btech forums. Well I myself started playing this game not too long
ago and in the interests of promoting the hobby, I'm willing to
share what I learned.
Following below is a section devoted to those who have never played
a wargame before on how to begin this really great hobby. Following
that there's a section for those who have played a wargame but not
BattleTech. This second section can also serve as a second step for
those who follow the advice on the first section.
Getting into BattleTech:
Beginners
So just what is BattleTech? Well
for those that somehow stumbled into this site without a clue to
what the real game is about, let me tell you. Basically, humanity
has settled a large part of the galaxy and turned some basic
construction Mechs (if you don't know what a Mech is then how did
you find this site in the first place?) into huge war machines.
Human space was united under the Star League and all was well. Of
course nothing lasts forever and it fell apart. The five great
houses began a series of Succession Wars, (they're kinda like a
galactic version of our World Wars) each one trying to become the
First Lord of a new Star League. BattleMechs are the weapons of
choice although you'll still find tanks, VTOLs, infantry, and other
conventional weapons on the battlefield (although no rules are
provided for them in the basic game, see the advanced section).
Besides the five Houses there's also mercenary groups, Periphery
kingdoms, and bandits to help make things even more interesting.
If you've never played a wargame before then the best way to get
started is to pick up a copy of the BattleTech 4th edition game. It
comes with a rulebook, two map sheets, record sheets for all the
Mechs that come in the basic game, dice, and a small booklet for
newbies to help them on their way. It also comes with lots of
stand-up cardboard counters to represent the Mechs in the game.
Plenty of people who are into Btech just use the cardboard counters
and never use anything else. I personally prefer miniatures because
although expensive they look really cool. It's really a matter of
personal opinion and not something to worry about when your first
starting out.
The next thing I suggest you get after the
main game is the First Strike scenario book. It gives tips and
strategies for playing the game to go along with the rules that you
just bought, how you should use your Mechs in battle to beat the
enemy, and nine scenarios to play, including a three-part campaign
(battles linked by a story, where the results of one carry over to
the next). I highly recommend this book to new players. It goes
beyond the rules and helps you give variety to your game.
Finally, the last thing beginners should
get is the 4th Succession War scenario book. This product is also
geared heavily toward beginners. It comes with a new map, new
cardboard counters representing new Mechs, record sheets for the new
Mechs, and a book with battles to fight that take place in the 4th
succession war. If you want more of everything to add to the basic
game then this product is a good one to get. Another product that
you can get if you want to continue playing in the time period the
basic game takes place in (3025) is Technical Readout: 3025. It
provides stats to plenty of new Mechs to keep you satisfied and
describes them in detail.
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