Imperial Deck(12):   

Arsunt                            
Tsimpo
Zenzi Bewt                        
Lingar Bewt
Siridar Tithes                      
Siridar Governorship
Arrakeen Water Facilities    
Carthag Engineering
Carthag                            
Arrakeen
Imperial Suk School Profits
Smuggler Bribes


House Deck(44):   

    Persona 

Arakeen Patriarch (x2)        
Carthag Privateer (x2)
Choam Delegate (x2)          
House Agent (x2)
House Swordmaster (x2)    
Guard Commander (x3)

     Events       

Choam Restructuring (x4)

    Resources

Lasgun
Glacier Refinery (x2)
Justice of the Great (x2)     
Garrison (x3)
Soaks (x3)                          
House Battalion (x3)

    Tactics/Ventures

Claim Initiative                       
Buyout Agreement (x2)
Early Procurement (x2)          
Policy of Oppression (x2)
Informal Induction                  
Exchange Proxy (x2)                                
Strategic Positioning             
Stranglehold (x2)


Well... here it is. Some find it a bit fat for their tastes but the deck allows some flexibility. For those seeking a speed 
deck, it would be quite easy to stream-line this one: Eliminate some of the counterers, increase the number of Privateers 
and Patriarch, pull out some of the fringe items, etc.

This deck works off the principle of City manipulation. Get the cities into play swiftly using your Strangleholds and Early 
Procurements and then defend them with Guard Commanders, House Battalions, and Garrisons. Bring in Carthag Engineering and 
Arrakeen Water Facilities to boost your Favor or Solari. Your Homeworld will, too, swell your Solari production as you bring 
the Cities under your control. If you possess Carthag or Arakeen use your Privateers and Patriarches to disengage them to 
increase cash flow. Within a few turns, money should be no problem... so utilize your Choam Restructurings and Exchange 
Proxies to buy as much Spice as you need.

With all the potential for Favor gain in this deck, the charter Siridar Governship is included to alter your Favor to Solari.

A few cards are also included to help in the unfortunate event that your opponent(s) take the lead. A little Battle force is
included to help gain control of any Cities your opponents govern. Or utilize Lingar Bewt to hit the Cities with Arbitration 
force. 

If an enemy possesses a few too many Charters, knock them down with Arbitration force and steal them away with Buyout 
Agreements (considering these cards are rare, Financial Rewards could be substituted easily). If Dune-possession is 
affecting the playing field, smack it down with Arbitration force.

    Source: geocities.com/area51/rampart/1937/decks

               ( geocities.com/area51/rampart/1937)                   ( geocities.com/area51/rampart)                   ( geocities.com/area51)