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Dune Regency (seat of the oppressors -cool...TaT)
IMPERIAL PILE:
Fall of a Great Rival (program TaT)
Dune
Piter De Vries (TaT version)
Pardee (JoC)
The Minor Erg
Choam Directorship
Shadow Partnership
Carthag Engineering (JoC)
Siridari Tithes
Carthag
Imperial Basin
Smuggler Bribes
Harkonnen Industries (JoC)
Whale Fur Industries (JoC)
Spacing Industries
13+Dune+Program
HOUSE PILE
4*House Agent
4*House Assassin
2*Imperial Suk (TaT)
1*Harkonnen Sleeper (JoC)
3*Learning of the Wise
4*Assassin Cohort
3*Stranglehold
4*Choam Complot (TaT)
2*Protracted Duration (JuC)
2*Informal Induction
4*Witness Testimonial
4*War of Assassins (JoC)
4*Choam Restructuring
4*Secret Allegiance
3*Security Sweep
TOTAL: 46
Okay, okay too big, but I can't help it...
Tactics:
With Secret Alligiance's and Fall of the Great Rival you can get some extra spice, so revealing your program in early game
ain't that bad idea.
War of Assassin is VERY important card in this deck, it's very important you to get it on the first turn, latest on the
second.
With Choam Complot you can initiate Intrigue rites agains Charters and what happens to intrigue participants if War of
Assassin is in effect? Hehheh... Protracted Duration is too keep em going...
Of course you will kill all the characters which might be threat for you, maybe use few Witness Testimonial as an
aftermaths to reduce their favor. (remember you can use Witness Testimonial to when you vanquish a charter as well!)
Security Sweep to keep too fast desert decks from winning. Your own deserts is to make spice either to guild hoard, or why
not even open Dune and use it to get the spice from your deserts, effective!
You buy spice, do it with Deserts, get it from Smuggler Bribes and don't forget to KILL EVERYBODY!!!
Have fun
Ilkka
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