Dartguns

In line with current thinking here are yet more weapons for CYBERPUNK. These rules are for Dart Guns , (like you would hunt big game with etc), they tend to be non lethal and accapted by many people, (cops etc. ), who prefer them to the more *LETHAL* stuff most punks seem to tool up with.

Enjoy.............

RUSSELL....The munchkin from York......

Darts: Roll to hit. Soft armour counts as 1/3 SP, Hard armour counts as full SP. Roll damage and apply any that gets through. If the armour is penetrated (damage = or betters SP) then they effects of the contents are applied.

To fire these guns you will need air cartridges. I cartridge is good for five shots and takes a full turn to change. 1 cartridge fits all and they cost 30eb each.

 

TALMET INDUSTRIES TRANQUI-PISTOL

This highly advanced air pistol fires a dart which is filled with one of many options of liquid drugs or chemicals. The dart has a strong titanium needle and an integral syringe which is actuated by the impact.


TYPE    WA  CONC  AMMO  DAMAGE  #SHOTS  ROF  RANGE   COST Pistol    -1    jacket   Special   1D6+2       1        1     30m     100eb

SIMPSON DART RIFLE

This is the old hunting rifle used to knock out big game for capture.


TYPE    WA  CONC  AMMO  DAMAGE  #SHOTS  ROF  RANGE   COST Rifle     -1    not     Special   2D6+2       1        1     100m    200eb

ARASAKA DART RIFLE M101

This is the modern contemporary of the old Simpson hunting rifles used to knock out big game for capture.


TYPE    WA  CONC  AMMO  DAMAGE  #SHOTS  ROF  RANGE   COST Rifle     +1    not     Special   2D6+2       4        1     100m    200eb

MILITECH DART MULTI MDM 341

When militech decided to enter the dart market they wanted to do it in a big way. So here it is. This weapon will hold two cartridges of air.


TYPE    WA  CONC  AMMO  DAMAGE  #SHOTS    ROF    RANGE   COST Rifle     -2   no way  Special    2D6        10     1,3 or 10   50m     250eb

 

LOADS

NOTE: Resist drugs skill allows the target to subtract current level/3 (round up) from any dice to avoid the effects of these loads and subtract 1 from the time the effect lasts for or current level/3 from any damage done by poison agents. Toxin Binders add -4 from your save dice roll, + toxin damage and + "down times".....

 

SLEEP

Target must make a stun save at -4 or fall asleep for 1D10 hrs (cannot be woken for + this time). If test passed target is drowsy and gets -4 to all stats for 1D10/2 hrs. Each shot after the first within 30mins applies an extra -4 modifier and an extra D6 hrs. More than three succesful hits will stop the average person breathing and kill them.

Cost 450eb.

 

K.O.

Target must make a stun save at -2 of become unconcious for 1D10 mins, (cannot be woken). If the test is passed the victim is groggy and suffers -2 to all stats for 1D10 minutes Each shot after the first within 10 mins adds -2 to stun save and D6 minutes out cold. More than 6 hits will stop the target's heart killing them.

Cost 100eb

 

NAUSEA

Target must make a basic stun test or suffer -4 REF. If passed still suffer -2 REF. Lasts 2D10 turns. Multiple hits are cumulative. More than 5 hits in 5 mins has 75% chance of causing permanent brain damage, (INT = 2, -2 to all other stats).

Cost 50eb.

 

HALLUCINOGEN

Target must make a basic save or be confused (-4 INT). Passing the test will + this effect. Duration 2D10 turns. NOT cumulative.

Cost 100eb

 

BIOTOXIN

Target must make a basic save or suffer 4D6 damage. If passed only 2D6 occurs. Armour is ignored. Cost 200eb BIOTOXIN II Target must pass a save at -4 or suffer 8D6 damage. Passing +'s this.

Cost 250eb.

 

NERVE AGENT Q.

Target must pass a save at a huge -7 or suffer 8D10 damage. If passed this is +'ed.

Cost 1000eb.

 

DRUGS.

One shot of any of the drugs on page 122-123 of C.P.2020. can be loaded for the cost of one dose of that drug. An unmodified save is allowed to avoid this but the strength of the drug is added to your die roll. However subtract your current level of the resist drugs skill from your roll and or subtract 4 from the roll for toxin binders.


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