by Jeff Wilder
Some of these have been playtested, some haven't, but will be soon. Comments are greatly desired, but mostly by folks that have tried the same (or similar) changes with positive (or negative) results. Note that none of these rules adversely affect the game complexity.
Rationale: I don't think CP2020 weapons have enough penetrating power, first, because of the overemphasis on randomness in damage. Second, I like the idea of making the d10 the basic die for actual play of the game (as opposed to character generation), but this is a minor factor.
Rationale: Just that CP2020 is pretty damn confusing when it comes to damage application from explosives. This is a system that works for me.
Rationale: In consideration of #1, above, this helps to insure that limb damage can be trivial.
Rationale: I know it's a simplification, but I don't want my players just laughing at a medium autopistol because they know that it probably won't penetrate their armor jackets. From what I've read and heard, even if body armor saves your life, it's not gonna keep you from hurting.
Rationale: I simply think called shots are far too simple, even in consideration of most characters' good weapons skills. Again, much of what I've read supports this view.
Rationale: Cyberware is ridiculously cheap, and thus, ridiculously common. Obviously, this is a referee call, but my world is Gibsonian, and maximum chrome doesn't fit. You might say that it offends my style.
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