
Ammunition Types for CP2020:
This is the listing of ammuntion types for all styles
of weaponry found in Cyberpunk 2020.
  - SP Mod. is the Stopping Power modifer for the round/bullet.
  
 - Damage Mod. is the Damage Modifer for the round/bullet.
  
 - Cost is the multipler to the normal cost of the bullets as in page
  54 of the main rulebook.
  
 - Legal is if the style of ammuntion can be brought over the counter
  at a gun shop or can be used in the USA and other areas.
  
 - BMAC is Black Market Availability and Cost Multiplier as in Interface
  #1 and is a measure of how hard those rounds/bullets are to get on the
  black market.
 
* denotes types note in any supplement to date [up to Chrome2]
Type		    SP Mod.	Damage Mod.	Cost          Legal     BMAC
 
Normal			-		-	  x1		Y	x1-2 
ArmourPiercing         1/2   1/2 once penetrated  x3		Y	x1-2
Cased[1]	    ------by ammunition type----- x2		Y	x2-3
Acid[2]		    1d6 damage for 3 rds to	  x5		N	x2-3
		    armour first then target.
Drug		    by drug type in bullet type	  x5		N[3]	x1-5[4]
*High Explosive		2x		2x	  x3		N  	x2-3
HyperPenetration     --treat as AP or Normal	  x3		Y	x2-3
		       which ever is better--
Dual Purpose		1/2	      1/2 or 	  x4		Y	x2-3
				      1.5x if 
			           unarmoured
API			1/2  	      1/2 and 	  x4		N[5]	x2-3
				    1d6 / 1d6/2  
			        from heat [50% fire]
Flechettes		1/2[soft]	-	  x5		N	x4-5
Rubber			-	      1/2 Real,  1/3		Y	x1-2
 				      1/2 Stun.      
Light APHE		1/2		-	  x4		N	x2-3
*Explosive Tipped	1/4		1/2	  x5		N	x3-4
	AP [ETAP]
EHI[20-30mm][6]		1/4		-	  x10+		N	x3-4
*HEAP			1/2		x1.5	  x6		N	x3-4
*Glazer		  	 -		x2	  x3		N	x3-4
*AntiArmour	  	 -		1/2[7]    x6		N	x4-5
*Taser		  	 -	      1/4 plus 	  x4		Y	x2-3
				      damage as	  
			             a taser at 
				      +2 save
Safety Round[8]	4x		2x		 x1.5		Y	x2-3
Notes:
  - The old style ammunition common in all firearms before 2005. Uses
  a
  
 - brass or plastic cased chemical accelerant for the round.
  
 - The damage is for a standard round with a acid tip. Special higher
  
 - damage rounds are available only for certain weapons, like airguns
  and
  
 - the Cyborg Assualt Cannon.
  
 - Legality is by the drug,. Sleep and Stun/Nausea drugs are the only
  legal
  
 - payload of these rounds.
  
 - The cost multiplier on the Black Market depends on the legality
  /
  
 - damage of the drug in question.
  
 - Legality of these round is dependant on the Country/State/City
  you are
  
 - in. Illegal in Europe and most major cities, especially Chicago
  and New
  
 - York.
  
 - Extra High Impact for high calibre weapons, as in Chromebook 2.
  
 - Damage to armour first [-6 to hit spot] then to target.
  
 - No indirect or ricochets with this round. Shatters if does not
  penetrate.