Posted to r.g.f.c. on Apr. 18


Although I realize the game is not yet into general distribution I'd like to 
start discussion on using the Netrunner CCG as a supplement/replacement for 
the current netrunning rules for CP2020.

Quick Overview:
------------------------------------
There are two sides and two sets of cards in the game.  One is the Corp who 
represents a corporation's assets placed on the net.  The other is a Runner, 
representing the netrunner we all know, love, and (rarely) play in the RPG.

The game is won by the Corp by completing agendas or killing the Runner.  
Runner wins by stealing agendas before they come about by making runs on 
data forts.

The Corp has these types of cards:
	* Agendas    - Black and Grey Ops that will gain the corporation
			power.
	* Nodes      - Corporate projects not as important as Agendas.
	* Upgrades   - Additions to the inner data fort (i.e. last line of
			defense)
	* Operations - Offensive attacks of the corporation, can be net or 
			reality based.
	* ICE	     - Three types: 1)Sentry 2)Walls 3)Code Gates

The Runner has these:
	* Programs   - Everything from ICEbreakers to shields to scanners.
	* Hardware   - Decks and deck add-ons.
	* Resources  - Contacts and back doors to make runs easier.
	* Preps      - One shot cards to boost a run (like Operations for the
			Corp).

Gameplay consists of using your resources (called a bit pool) to build up 
your dataforts or netrunning gear then the Runner makes runs on the forts, 
defeating each layer of ICE inturn or accepting its affects and trying to 
get to the node or agenda underneath.


First Impressions:
---------------------------------------
At this point I can see Netrunner being easily used for runs on a corp's 
datafort.  Runner vs. Runner or Sysop vs. Runner might not be so easy.  I'll 
have to see more cards.

The game of Netrunner sims a campaign of multiple runs against a corporation.
The whole underlying turn structure should be throuwn out and just 
concentrate on the point when the Runner decides to make the run.

All card accessibility should be conrtolled by the GM and roleplaying.  
Either buy the your programs and hardware, or steal it, not get it from a 
random draw.  The Runner should get to decide which programs to load for the 
run.  Standard decks have 4MU which is okay since it is _rare_ for a program 
to take more up more than one.  The datafort construction should be layed 
out by the GM including ICE layers deemed appropriate.

Runs should only be made on dataforts.  Runs on R&D, the Archive, or HQ 
should be simulated by larger regular dataforts as the campaign structure is 
not being used.

All cards used in the run should be on the table at the start of the run.  
Nothing in the hands to bring into play later, this should have already been 
taken care of by the GM or roleplaying.

For bit pools (used by the Corp to rez layers of ICE and by the Runner to 
strengthen and activate programs) I'm leaning towards INT+Interface for the 
Runner and a predetermined amount for the Corp (I'd assume enough to rez all 
ICE except in special circumstances... perhaps a random amount).

The run should be done as in the rules.  Tags would have roleplaying 
consequences.  Meat damamge should probably be handled on a 2 for 1 basis.  
(i.e. 1 Meat damage = 2 hit points).  Brain damage would be a 1 for 1 INT 
loss.  Net damage would be tricky... nothing comes to mind right off the top 
of my head.

Summary:
---------------------------------
I realize things are a little sketchy and disorganized at the point, but I 
wanted to get things starting as soon as I could.  Please feel free to 
comment/add/critisize/whatever and keep this thread running.  I'll be 
watching and posting summaries of any concensus that we reach to the CP2020 
Web Archive in the Essays and Dissertations section under "The Netrunner 
Project".

-Paul Tobia
Manager of the CP2020 Web Archive
http://falcon.cc.ukans.edu


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