The Legend of Aesthene's Close

- Lorethew Brevanish Cander, Chronicler
 

When the ruins atop the Siergelde were not yet ruined, and the land surrounding The Crossing was yet fertile and abundant, an outlawed alchemist by the name of Aesthene came to settle within the new town which had sprung along the delta of the river Segoltha.

Rich, eccentric, and acutely asthmatic, Aesthene found the mild climate of The Crossing to his liking.  His arrival in the fledgling town was announced by a massive caravan numbering 1,000 beasts of
burden, 50 trackers and guides, 276 indentured servants (though where he found so many toothless laborers is still a mystery), 16 chickens, 26 musk hogs, 134 oxen and a puma named Al.

His first official 'residence' was Gaethrend's Court, where he took for himself an entire suite of rooms.  As he settled in for the smooth Segolthan winter, his servants proceeded to build for him a magnificent mansion of grand halls, ornate cubiculums and snaking tunnels.  One room, referred to by Aesthene as his 'travel' room, would run the entire length of the upper story of this magnificent residence, but to the builders' dismay, was required to have no windows and no exits.  Aesthene would, he promised them, richly reward those workers who would hole them-selves up within this room and complete it, without any contact whatsoever with any of the other workers involved in the building process.

Though it took roughly sixteen months longer than planned, Aesthene's Close was finally ready for residence.  Aesthene and his flock of followers arrived at the mansion's doors early one morning, and
huddled around the gigantic archway which led from the dusty street to the incredibly lush gardens surrounding the mansion.  There, Aesthene placed his blessing upon the home, put up a magical
barrier to seal it from prying eyes, and announced he was to embark on a journey of epic proportions.  Immediately.  Everyone pack.

Befuddled, to say the least, his team of trackers and guides and his indentured servants hastily prepared to travel yet again into the wilds of the Northern Territory.  As they packed and boxed,
crated and sealed, Aesthene presented his gracious host Gaethrend with two very special potions, which for as long as were potent, would afford Gaethrend tremendous financial success.  Aesthene,
however, was an outlawed alchemist, and therefore, did things just a wee shy of perfection.  As Gaethrend's Court flourished, his personal life fell to pieces -- but that is yet another story. Suffice it to say that once the gift of the potions was made, the bevy of travelers was on their way out the western gate of The Crossing.

No record of Aesthene's travels in that time have been documented, except for certain town records illustrating a massive search for several workers reported missing shortly after his departure. The next entry in the town journal thereafter was of Aesthene's return, nearly twenty years later, and described a tremendous haggling over land taxes due on his property.  'We know he built a massive residence,' the tax seer wrote, 'but we have yet to find it.'  Beneath this is another entry: 'Aesthene Allevew paid
12 chickens and 4 oxen in past due land tax.'

Aesthene locked himself away in a far chamber on the second floor of his mansion, working feverishly through an entire summer on a project no other eyes would behold.  Residents of the town, from time to time, reported strange glowing lights flashing from windows near the room, but other than this,  nothing out of the ordinary seemed to occur -- until the night when, under cover of a moonless dark sky, Aesthene's servants hauled a massive iron crate into the front yard.

That same evening, so the story goes, residents in the surrounding area felt the utter chaos of Aesthene's presence.  Bolts of lightning cut heatedly through an otherwise calm night, and a vaporous cloud undulated eerily above the mansion.  Multi-colored streaks of essence crackled everywhere, darting around, through and in between every home on the street.  A sound like that of rattling chains woke people in their beds, and the ground shook as if jostled by a massive quake, yet nothing was found out of place.

The next morning, curious onlookers found the massive iron crate opened and abandoned at the side of the street, probably waiting for the charity cart to roll by and remove it for recycling.

Nothing out of the ordinary occured again at Aesthene's Close, at least not for many, many years.  Visitors came and went, Aesthene became well-known for his bizarre collection of striped pink
donkeys and mooing chickens, and on occasion a streak of multi-colored lights could be seen pulsing about the street-facing archway.  The townsfolk came to grudgingly accept their most eccentric neighbor, whose house never quite seemed to be where it should, and whose absolute worst compulsion was to drop handfuls of coins on the roads whenever he was angry.

Destiny, however, intervened in the quiet lifestyle of The Crossing.  At dawn on a sleepy spring day, a tremendous rumbling quaked through its streets and upset its foundations, killing dozens and turning nearly a half of the town into rubble.  A handful of crazed servants scrambled to vacate Aesthene's Close as it sank in ruins into the ground.  Together with surviving victims of the quake, they watched the tortured remnant of the Close disappear as if it had never been.

Many, many years later, upon his deathbed, one of these servants finally confessed to the strange happenings of that sorry morning.  Calling for me as chronicler of The Crossing, he related to me a succinct and bizarre tale, which I now set down for those of you willing to understand.  Perhaps someday, the mystery of that morning will be solved, and all who remain alive will benefit from
Aesthene and his adventure.  But it is not my place to judge, it is only my place to relate to you what was told to me.  Herewith, then, is the story told me:
 

Lorethew Brevanish Cander
Chronicler
 

Return Book to Shelf
Back to DragonRealms
Back to Index


This page is hosted by Geocities. Get your own Free Home Page.