CHAPTER 1:
Elotheans Defined
- Dragon Priest Scholar Miele
CHAPTER 2:
Elothean Houses
- Dragon Priest Scholar Miele
CHAPTER 3:
Time Line
- collected by Lorethew Mattew Zakiel
CHAPTER 4:
Elothean Lorethew
- Lorethew Mattew Zakiel
CHAPTER 5:
Elothean Narrative
- Anonymous
[The following accounting was entirely written by the great Dragon Priest Scholar Miele. This accounting is neither sanctioned nor acknowledged by Elotheans, but is the closest to a history that anyone has ever extracted from the clandestine race.]
Elotheans Defined -
"...and from the pure thought and will of the Immortals
themselves, came
the Elotheans."
Many are the theories of whence the Elotheans came. While the above quote is certainly the most well known, it is also probably the most fanciful. In their striving desire to know the truth, the Dragon Priests traced the Elothean ancestry to its very roots, and claim that the Elotheans are actually the resultant children of Elven and Human unions. These "half-breeds" would often seek each other out; having been outcasts in both Human and Elven societies --they theorize--they would form small "colonies" of half-breeds that soon began to grow from small group to large colonies to entire clans. After a while, a racial identity naturally came around, and the resulting nation became a species unto themselves, dubbing themselves the Elotheans.
Of course, Humans are dubious to admit that Elotheans are related to
them, Elves are stand-offish, and the Elotheans get downright hostile.
Having steeled themselves with the belief that the gods themselves specifically
*thought them into existence* they are in deep denial of the place from
whence they actually came.
Elotheans vary in height from that of a moderately-sized Human (5'6" for males, 5'4" for females--short amongst Elotheans) to the moderately-sized Elven (6'2" for males, 6' for females--tall amongst Elotheans). Their hair can be a pale silvery color-- much like fine, grayish silk--a golden blonde, a pale ginger, a soft brown, gray-white, and--but rarely--a blazing red or blue-black. A few of their more powerful practitioners of magic--and sometimes their bards--are born with amber eyes, with their pupils an irregular oval that are reminiscent of a cat's. These rare members of the race--called _savants_--are often revered amongst their people, and viewed as great leaders and scholars.
Elothean eye color is usually blue, green, violet, or gray. Few are born with brown eyes, fewer still with hazel. Those that are are viewed as half-breeds but--rather than reviled--are often welcomed amongst their people, but pitied. Since Elotheans are natural empaths, a "half-breed" often leaves rather than live with this pity. Elothean eyes are almond-shaped, and Elothean skin ranges from a pale white (caused by scholarly in-door pursuits)to a dark brown (believed to be the result of Elven-Human throwbacks).
Elotheans live for an average time of two hundred and fifty years; three hundred and fifty in rare cases. A "young" Elothean is anyone fifty years or younger.
Elothean society is many-tiered and complex. There is one supreme leader--called the Ferdahl--who is viewed as the ruler of the Elothean Houses, and then below him or her is "the Three"--the political leader, the seer judge, and the protectorate. The political leader deals with all matters foreign and interior, the seer judge oversees the laws of the land, and the protectorate commands the armies. The Ferdahl does not rest on his or her laurels, however. They often command the armies alongside the protectorate, write laws, and perform ambassadorial functions. If the reign does not go well, it is the Three, not the Ferdahl, who are to blame, and it is rare that an Os Dira'ora is accused or put on trial. In the history of the Elothean, the Ferdahl have committed ritual suicide or gone into exile--turning their diadem over to an heir--before dishonoring the Supreme Title.
Elotheans are often peaceful people, and thus--compared to Humans, Elven,
S'kra, and especially the Gor'Tog--have rarely gone into war. An
Elothean will try to lead a sturdy debate before engaging in combat.
It is whispered amongst less-sophisticated courts that the reason Elotheans
rarely resort to
war is because of a secret society amongst them that takes care of
the dirty business of intimidation and assassination. It is even
suggested that there is actually a fourth member of the Ferdahl's council
of commanders--that the Three are actually a Four--and that he or she is
called simply the Melyo Rensh'a (Eye of the People). The Elotheans
who work for the Melyo Rensh'a, it is said, can be identified by their
black hair and pale eyes, and it is said that children born of the Elotheans
with black hair inevitably "die" within two years of birth--by accident
or otherwise. Elothean myth says that they do not actually die, but are
stolen by the society of the Melyo Rensh'a, to be trained as assassins
or torturers. (But this is just a story.)
Elotheans have divided themselves into a total of ten (eleven if you
believe the Melyo Rensh'a myth) houses--the equivalent of clans.
Each of these houses (or clans, though Elotheans are loathe to use that
word) take a place as councilors to the Three, offering advice or disputing
laws/judgments when
council is called. The Three have inevitably come from
one of the ten houses when a new one is called for (usually after death,
at the mandate of the Ferdahl, or retirement).
The Houses all bear a proud lineage, and distinctive marks. While there are a few Elotheans who do not belong to a House, it is rare to find one who does not somewhere in there blood have someone who is connected to a House.
House-less Elotheans--which make up approximately twenty percent of the Elothean people--are called senka'i neir, which means "without footprints". Since just about anyone can join a house with minimum effort, those who are senka'ineir are either a) outlaws or adventurers, b) loners or hermits c) outcasts (once of a House, but no more) or d) Lorethew (more on the Lorethew later).
A child who is born into that house is considered of that house.
There is no initiation necessary. If the child leaves, it is accepted
by the House, as the Eloths believe every person must choose their own
fate. If a child is born of parents who are of two different houses,
he or she must choose by the age of thirty which house they will belong
to; there is no such thing as belonging to two houses in Eloth society,
since that would be divided allegiance. House loyalty is absolute;
there is no black and white. The law of the Eloths is:
First loyalty to your Ferdahl.
Second to the Three.
Third to your House.
Fourth to your children.
Fifth to your mate.
Last to yourself.
Two Houses--the House of the Black Fang and the House of the Marching Lotus--have been dead since the Elven-Human wars. Since all the members were literally destroyed defending their lands, they remain a part of history, mourned in a ceremony once a year by the Elotheans, as a reminder of the terrible plague that war can be.
The Houses:
House of the Silver Star--The seers of their people, the Elotheans of the Silver Star are largely Moon Mages, and are often born with silver hair and gray eyes. Women primarily rule amongst this clan. Entrance into the clan requires only that you be a Moon Mage, or have proof of a Moon Mage ancestor somewhere in your past. Disloyalty means that the House ceases to recognize the member's existence, and he or she could walk through a home of one of the members--breaking and smashing things--and perhaps at best be recognized as, "A peculiar wind blowing through our home."
House of the Verdant Lily--Peaceful and the least hostile of the Elotheans, this clan produces many herbalists, Clerics, and Empaths, and a scattering of Moon Mages. Mainly matriarchal, although they do pick a male leader from time to time. The Verdant Lily's members are often born with green or blue eyes and blonde hair. Entrance requires only a vow of pacifism. If this vow is broken, the member is outcast and may never be allowed back in.
House of the Steel Dove--This is the most militant of the Houses, producing the finest Barbarians and Paladins of the Eloths. Mostly patriarchal, the Steel Dove have flint gray eyes and brown hair, occasionally producing a blazing red and a smattering of black-haired children. Entrance requires an oath of blood, whereupon the initiate must cut his or her arm without flinching and swear to protect the clan second, and the Eloth nation first. The House of the Steel Dove is from whence the guards of the Ferdahl are chosen. If a member ever shows cowardice or fails to act when justice is required swiftly and surely, he or she can be thrown out of the House upon a vote of the House's Elders. They may never be allowed back in.
House of the Silk Strings--This is the house that produces the most
_savants_, for it is the house of Bards and Traders. The House of
the Silk Strings has no particular favorite as far as gender of the leader
goes, although they do tend toward the masculine. The house of the
Silk Strings has mostly blue or violet-eyed children with platinum hair.
Entrance requires a playing of some stringed instrument, or a small fee.
Disloyalty is punishable with expulsion, but the member may try to get
back in, except
that initiation requires the composition of a song that must be played
on the instrument, claiming why you wish to belong once more to the house,
or a _much_ larger fee. Disloyalty after that is not suffered, and
two times a traitor means initiation not a third time.
House of the Floating Reed--The House of the Floating Reed is as flexible
as a green reed; anyone may join, and its members are so hodge-podge that
there is no definite norm for appearance. The leader is always a
pair; one male, one female. Entrance is a flat fee. Disloyalty
does not count for
expulsion; rather, the first joint of the member's right pinky is removed.
This practice continues for each charge of disloyalty until the Eloth has
no more fingers. When it reaches this point (which it never has),
the member is formally kicked out of the House, never to be allowed
in again. A common quote in the Eloth lands is, "Never trust a fingerless
man."
House of the Rowan Branch--This House also serves as a religious asylum;
their monastery is a haven for lost souls. The leaders are a triad;
one male, one female, and one eunuch. Children who are born of the
House of the Rowan Branch are invariably silver-haired and gray-eyed; solemn
colors for a
solemn house. Entrance is a year-long pledge of silence; if broken,
the person is not turned out of the House, but they are no longer viable
as an initiate until five years time has passed. If, after initiation,
they are disloyal to the House, they are taken to a high precipice where
they are tied down and left to "the will of the gods". If, after
a week's time, they still live, they are taken back into the House and
restored to their full status. Because of it's harsh living and severe
penalties, this is the smallest of the Houses, but also one of the most
powerful.
House of the Gray Storm--This House is the one that produces the most
Warrior Mages, its leader tending toward the patriarchal. The tempers of
the House of the Gray Storm are infamous for their shortness, and a strong
smell of burnt ozone always lingers around the area that the House was
last.
Children have stormy gray or green eyes, and ginger, blonde, or fiery
red hair. Initiation merely requires that you have an ancestor who was--or
are yourself--a Warrior Mage. To betray the House means that you
are taken out in the middle of a raging storm, suited up in plate armor,
and then tied to the ground. Survivors are stripped of belongings
and sent on their way. The dead have some dirt kicked over them and are
left to rot.
House of the Ivory Scroll--The most quiet of the Houses, this is the
only House that one must be born into to be a part of. The leaders
tend toward male or female; there is no bias. Children always have
blue eyes and sandy blonde or brown hair. Betrayal is death. Many
members are Traders, Moon
Mages, or Bards; all carry with them a certain dignified air, as if
they hold an exclusive position in society. Many Eloths dislike the
House of the Ivory Scroll intensely, but bear with them because of their
vast acquirement of knowledge, large store of money, and frequently poignant
arguments.
House of the Gilded Longleaf--Dedicated to nature and the outdoors, this House has no permanent residence and is the most likely to allow itself to be called a "clan". The leaders rotate every ten years, so it is difficult to ascertain whether the House leans toward male or female, and, in fact there is a saying in the House of the Gilded Longleaf that, "All the members, at some point, will be a leader." Rangers, Empaths, and Traders tend to spring from this House, and the children have ginger to blonde hair, green and sometimes gold eyes. Initiation (when you can find the House) is to cup a butterfly in one's hands without bruising the wings. Betrayal is followed by a swift death and a burial beside an oak tree, where the House members weep for the lost soul of the House member.
House of the Waxen Moons--Little is known of this House other than that it chooses its members rather than having members choosing it. Unlike all the other houses, a child born of the House is _not_ necessarily a member. Members range the spectrum, and are rarely seen. Humans and Elvenkin have been allowed into this house in the past, and the S'kra bard--Czak--claims to have once been a member. Highly mystical in nature, the House of the Waxen Moons makes all members swear an oath of secrecy upon entry, and to this day that oath has held true.
House of the Gentle Lion--An almost exclusively Paladin-based House, the members of this House are currently led by a matriarch, but it is mostly a patriarch leader. Children often have ginger or blonde hair, and startling green or blue eyes. Members are allowed in by proving their moral worth; ancestry is of no concern, one must merely be an Eloth. Expulsion is immediate death, the "...last light seen the glint of an upraised sword as one of our House brings the final darkness."
House of the All-Seeing Eye--This is the infamous house of the Melyo Rensh'a, which is purported not to exist. Since it does not exist, there is nothing to say of it. Legends say the children have black hair and pale eyes, and that they are either chosen or born. If the house has been betrayed and if there is a punishment for such betrayal, no one knows since no one has ever met one.
House of the Glittering Diadem--This House is the most exclusive of
all, since it is this House from whence the Ferdahl are chosen. Fairly
small, the only way to become a part of it is to be adopted by the ruling
Ferdahl (which has happened on a few rare occasions). Most children
have long, fiery-red hair and blazing blue or green eyes. Half are
_savants_. Expulsion has never occurred, since a disgraced member
of this house usually goes into self-enforced exile, or commits suicide.
Chapter 3
o** Timeline as Written by the Rise and Fall of Elothean Leaders**
o Silvrathrew the Elder
First Ferdahl and High Moon Mage of her people.
She sired fourteen children in her long life, thirteen of which historically
started the "Houses" of the Elotheans, and the fourteenth of which
became her heir.
o Queri the Lorethew
Second Ferdahl and a scholar, Queri set up the council
and created the positions of the Three.
o Astrar and Emiil, Consorts of the Gods
Wife and Husband (respectively) who were Empath and Paladin
(also respectively). It is said that when Emiil died in battle, Astrar
followed him a week later--some say of a broken heart, and others say it
was her overhealing her son's injuries since she longed to follow her husband
to the Plane of Unknowing.
o Vemrin the Grayhearted
A _savant_ of his people, Vemrin was thin and pale, often
sickly, and never quite recovered from the death of his parents.
It is said that he established the Melyo Rensh'a, if anyone.
o
o
o } 750 years of peace and time's passage
o
o ~~ Start of the Human-Elven Wars ~~
o Pale Cleareye
Pale watched carefully the goings-on of the Clan wars,
reluctant to join in their doings. By the time of his death, the
Clan wars had reached a boiling point, and were moving to his area of the
world. On his deathbed he instructed his daughter, "...if you do
anything my child, turn the tide any way you can. Enter not in war,
oh, child, take not that burden upon thee..."
o Vurma the Redfisted
Vurma did not heed her father's advice; of course, she
was also a mere ten years old when she heard it. By the time she
was forty, she had joined the Elves in the Elven-Human Wars and supplied
them with ten thousand of her troops. Except for bandit skirmishes,
this was the first war the Elotheans had ever entered, and the result was
like a shockwave through the scholarly folk. Vurma assumed that if
she did a few lightning attacks against the flagging Human forces, they
would swiftly fall. Unfortunately, she had not anticipated the Dwarven
support of the Humans, nor the Gor'Tog support, and by the time she was
forty-six, she had spent nearly a hundred thousand men and women, and the
war was nowhere near ending. Two houses were destroyed by the draining,
mis-named Human-Elven wars, and the Elothean race seriously depleted by
the time the war ended...with the Humans as victors. But the victory
was hollow, and recovery was slow to follow.
Vurma was the first of the Elothean Ferdahl to relinquish
her diadem. She killed herself in shame, saying that it, "...was
only suiting that the leader should follow the wide path her people had
trodden down before her."
o Emreen Brighteyes
Taking up the mantle after his mother, Emreen started
the reconstruction of the clans, declaring that "...Eloths shall not enter
in a war so long as I breathe." The Eloths became decidedly reclusive
after that, and many Lorethew wrote novels vilifying the war.
o
o
o } 100 years of peace
o
o
o Thaerine Plaintale
Thaerine was a bard of her people, and numerous
songs have been written of her life. A decided hero of the Eloths,
it was Thaerine's decision to enter the Seven-Pointed Empire, a decision
that was grudgingly welcomed, and then happily accepted when the Eloths
learned how well it worked for them.
o
o
o } 800 years of the Seven-Pointed Star Empire
o
o ~~Decay of the Empire~~
o ~~Rise of the Dragon Priests~~
o Corik of the Black Cloud
A Warrior Mage by ability and nature, Corik went
against his people's wishes by entering into war against the usurpers of
the Empire. The battles that raged drained the Eloth nation--though
not nearly as badly as the ill-fated Human-Elven wars--and left them wide
open for the onslaught of the Dragon Priests. In a crushing lightning-move,
the Dragon Priests took the crown city, took Corik hostage, and then
moved on to snatch at nearly half of the rest of the Empire's collapsing
demesnes. Ripe for the
plucking, the realms fell into their clutches like gold coins
in a dragon's fist.
Corik vanished a few years later, taking himself
into exile for the shame he had brought to the Eloths. Dark years
followed....
o
o
o } The Lost Times (at 250 years)
o
o
o Alec the Phoenix
Unable to keep a hold of the realms they had claimed,
the Dragon Priests' "empire" began to collapse in on itself as surely as
the Empire of the Seven-Pointed Star had. Seeing an opening,
Alec--claiming to be the son of Corik after he had gone into
exile--rallied the miserable Eloths and staged a lightning-like coup that
routed the Priests out of the Eloth capital. Replacing himself to
the throne and restoring the Houses to their proper places in the Eloth
hierarchy, Alec reformed and resettled the Eloth lands, proclaiming for
once and for all that, "...war shall no longer be a part of the Elothean
philosophy."
o Kukalakai the Black-Eyed
The current ruler of the Eloth Houses is a pale-skinned,
red- haired, and black-eyed woman. A true daughter of Alec, she is
strong and responsible, and has followed her father's policy. Knowing
her people's lust of peace (as well as their long memories), she
keeps the Houses and the Elothean people far from the skirmishes
that are the last remnants of the Dragon Priests' "empire". Strong
and stern, she is as yet childless as well as suitorless, but she is young
yet.....
Lorethew and the Eloths
Lorethew are revered among the Elothean people as scholars,
sages, and wisemen/women. They are given special treatment and often
handed over free food, lodging, and the use of anything within the power
of the Elothean who are within earshot of the Lorethew. Lorethew,
when they become one of that Life Path, cease to be part of any House.
Often asked for help in the judgment of a criminal or a civil dispute,
Lorethew are both cursed and blessed with no attachments to anybody but
themselves and other Lorethew.
"Amongst the Elotheans, there is no such phrase as,
'What you
don't know can't hurt you.'"
S'zhella the S'Kra Poet
Of all the creatures upon Elanthia, there is only one race that stands upright that was not born of a substance of the world. This race was the Elotheans, children of the Thought and Will of the gods, who sprung, fully grown, from the Desire of the gods.
Many times have we been held in envy by our fellow sentients.
Who else but the Elotheans hold more potential? Knowledge is power,
and knowledge is something we hold in earnest, clutched in our grasp the
way a dragon would close its claws, clicking, over a prized gem.
But in knowing this, we realize the envy and learn to step above and beyond
it. It is not our fault we are more intelligent, more clever, more
wise than the other races. Should we allow our cheeks to flush from
their snide cynicism and
daggered lies? Of course not. That we are wiser,
greater, more blessed than them is not our fault. It is, however,
possibly our burden.
Woven we were of thought and power, the two becoming part of us
and lying humble beneath our command. Many a child of the Elothean
has risen to great magical potential. And, while in our pursuit
for knowledge we have perhaps grown frail, the exchange for
power far makes up for it.
Knowledge is power. Power is corruptive. And absolute
power corrupts absolutely. Hail and beware, for knowledge is the
most dangerous power of all.