Origin

Version 1.1

Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Animal Lord

Nature
5d10+20 5d10+20 4d10+19 5d10+22 5d10+45 0
5d10+45 3d10+18

Special Abilities Description

ESP, Telepathy,6th sense,summon 2d6 animals of For every animal there is an animal lord. They have two

same type forms - humanoid & animal. It is nearly impossible to

surprise or decieve one. They care only about their own

affairs.

Arcane

Dark;Light;Wild
4d10+10 4d10+14 4d10+35 4d10+29 4d10+18 0
4d10+18 3d10+20

Special Abilities Description

Teleport 3x/day SD-can become invisible or can dimension door up to 3/day

Racial telepathy to avoid combat, can use any magical item non-combative,

Invisiblity 3x/day will hire protection, racial telepathy, such that all know if

one is hurt or killed & will react neg to responsible

individuals, magical tradesmen, will deal w/anyone, wear

robes or heavier armor (AC 3)

Arkhon

0

Special Abilities Description

Teeth and Claws do +2 damage Arkhons are a humanoid race with a mix of feline and

reptilian characteristics. Their bodies are slender and agile.

They have a slightly crouched posture, their smooth skins

are yellow-gray, and they have no body hair or scales.

Their eyes are almost identical to those of humans, and their

ears are large and pointed. They favor skin-tight clothing,

capes, and decorative chain mail or plate armor.

South America2 72

Atlantean

Nature
5d10+22 4d10+18 4d10+20 4d10+13 5d10+39 2
5d10+39 4d10+6

Special Abilities Description

Water Breathing Average height of 6'3" weighing 250 lbs. Skin is usually

Water Freedom light blue to light green with black or brown hair. Slightly

Limitation: Can't breathe air very well. Intense pointed ears and gills on their necks.

activitly will cause immediate lack of breath

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