Origin |
Version 1.1 |
Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Animal Lord |
Nature | 5d10+20 | 5d10+20 | 4d10+19 | 5d10+22 | 5d10+45 | 0 | 5d10+45 | 3d10+18 |
Special Abilities | Description |
ESP, Telepathy,6th sense,summon 2d6 animals of | For every animal there is an animal lord. They have two |
same type | forms - humanoid & animal. It is nearly impossible to |
surprise or decieve one. They care only about their own |
affairs. |
Arcane |
Dark;Light;Wild | 4d10+10 | 4d10+14 | 4d10+35 | 4d10+29 | 4d10+18 | 0 | 4d10+18 | 3d10+20 |
Special Abilities | Description |
Teleport 3x/day | SD-can become invisible or can dimension door up to 3/day |
Racial telepathy | to avoid combat, can use any magical item non-combative, |
Invisiblity 3x/day | will hire protection, racial telepathy, such that all know if |
one is hurt or killed & will react neg to responsible |
individuals, magical tradesmen, will deal w/anyone, wear |
robes or heavier armor (AC 3) |
Arkhon |
0 |
Special Abilities | Description |
Teeth and Claws do +2 damage | Arkhons are a humanoid race with a mix of feline and |
reptilian characteristics. Their bodies are slender and agile. |
They have a slightly crouched posture, their smooth skins |
are yellow-gray, and they have no body hair or scales. |
Their eyes are almost identical to those of humans, and their |
ears are large and pointed. They favor skin-tight clothing, |
capes, and decorative chain mail or plate armor. |
South America2 72 |
Atlantean |
Nature | 5d10+22 | 4d10+18 | 4d10+20 | 4d10+13 | 5d10+39 | 2 | 5d10+39 | 4d10+6 |
Special Abilities | Description |
Water Breathing | Average height of 6'3" weighing 250 lbs. Skin is usually |
Water Freedom | light blue to light green with black or brown hair. Slightly |
Limitation: Can't breathe air very well. Intense | pointed ears and gills on their necks. |
activitly will cause immediate lack of breath |
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