Even the best warriors get hurt sometimes in battle and need a chance to heal. Within 10 minutes after combat, First Aid checks can be made to each hit location damaged. Note, only damage that could be logically healed by applying bandages can be healed. Some magical attacks and poisons require different types of healing. A successful First Aid roll will heal 10 DP to that area. A Lucky Break will heal 20 but a Bad Break will actually cause 10 more damage. Only one First Aid check per area can be attempted. After a full day of resting or engaging in no strenuous activities (i.e. combat), a character heals their 1/2 their Constitution Attribute to every damaged body part. After this initial healing, unless the character gets aid from a skilled doctor or magical healing, they continue to regain lost DP at a rate of 1/2 their Constitution rating per week.