BLM-2R BlasterMaster II

General Data
Chassis: AssaultMaster
Power Plant: XL 340 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Polytechnic Star-dusters
Jump Capacity: 120 meters
Armor: Durallex Heavy with CASE
Armament:
2 ER PPCs
1 Gauss Rifle
6 Machine Guns
2 SRM 6s
Manufacturer: Polytechnic Weapons and Armor Company
Primary Factory: Suyoi Conference, Periphery
Communications System: Polytechnic Optimus NavComm Model 1
Targeting and Tracking System: Polytechnic Surveyor Mk II

Overview

BlasterMaster II is the brainchild of insane Mech designer Dr. Nicholas Ingram. The original BlasterMaster was an abysmal failure that drove Dr. Ingram to work day and night designing and building this new BlasterMaster. Two years later, Dr. Ingram presented the BM 2 to the Company as proof of his genius. While the BlasterMaster II was indeed impressive and widely acclaimed, the effort drove Dr. Ingram quite insane. Since the BlasterMaster II's initial rollout, it has seen battle in no less than 25 major engagements, proving to be a decisive force in each of those battles.

Capabilities

The BlasterMaster provides impressive firepower in all ranges, with its Guass Rifle and ER PPCs providing long to medium range firepower and its Machineguns and SRMs providing short range firepower.

Deployment

The BlasterMaster II is an exclusive design of the Bounty Hunters, the Company's current mercenary group.

Battle History

The BlasterMaster II mechs have been deployed in no less than 25 major engagements.The type does have the distinction of usually being the most heavily damaged unit in said engagements, that is because its pilots normally take on no less than 2 or 3 mechs at a time. While this sometimes results in the loss of the unit, it usually results in the BlasterMaster II walking away from the engagement, and its opponents not.

Variants

None.

Technology Base: - Clan - Level 2
Equipment Mass
Internal Structure: EndoSteel 4.5
Engine: 340 XL 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: Double 16(32) 6
Gyro: 4
Cockpit: 3
Armor Factor: 263 16.5
Internal
Structure
Armor
Value
Head 3 9
Center Torso 27 40
Center Torso(rear) 14
R/L Torso 18 27
R/L Torso(rear) 9
R/L Arm 14 28
R/L Leg 18 36
Weapons and Ammo Location Critical Tonnage
ER PPC LA 2 6
Machine Gun LA 1 0.25
Machine Gun LA 1 0.25
Machine Gun LA 1 0.25
Machine Gun Ammo (1/2 ton) LA 1 0.5
Gauss Rifle LT 6 12
Jump Jet LT 2 1
SRM 6 Ammo LL 1 1
SRM 6 Ammo RL 1 1
Gauss Rifle Ammo RT 2 2
Jump Jet RT 2 1
ER PPC RA 2 6
Machine Gun RA 1 0.25
Machine Gun RA 1 0.25
Machine Gun RA 1 0.25
Machine Gun Ammo (1/2 ton) RA 1 0.5
SRM 6 CT 1 1.5
SRM 6 CT 1 1.5