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In The Spirit of Things Theurge deck

Untested as of yet. There should be more than enough drawing power in the deck to overcome the 3 sept draw of the Theurge tribe/auspice card. With Mind Blocks and enough spirit allies, you shouldn't have to get your garou in combat. Indeed, without feeding your opponent too many points, the idea is to get your allies killed! Run the Umbra level as high as you can, and don't forget to use your allied spirits' "Wisdom"; rage from their "Pain"; and "Whistle" them to death. Be judicious in the use of the Bane Mother and the order in which you abuse your spirits.

Garous (20):
Lady Canvas Black Furies/Metis/Female 8/8/5
Annie Quickhand Black Furies/Homid/Female 3/8/3--7/8/7
Thick Hide Jack Children of Gaia/Metis/Male 5/5/3

Sept (39):
Gnosis Blade x2
Spirit Whistle x3
Spirit of Chance x3
Knocker x3
Dove Spirit x3
Spirit of Thunder x3
Bane Host Mother x3
Bad Mojo x2
Call for Power x3
Wisdom of the Spirits x3
Rite of the Questing Stone x3
Mind Block x3
Feral Lobotomy x2
Rage from Spirit's Pain x2
Mold the Spirit x1

Combat (20):
Instinctive Backlash x2 R0
Umbral Heave x2 R0
Take the Pain x1 R0
Feminine Wiles x2 R1
Backhand x2 R1
Stalling for Time x1 R1
Sidestep x1 R2
Quick Slash x2 R2
Block and Strike x2 R2
Play Against the Fury x1 R2
Defensive Posture x1 R2
Surprise Lunge x2 R2
Healing Dance x1 R2