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In The Spirit of Things Theurge deck |
Untested as of yet. There should be more than enough drawing power
in the deck to overcome the 3 sept draw of the Theurge tribe/auspice card.
With Mind Blocks and enough spirit allies, you shouldn't have to get your
garou in combat. Indeed, without feeding your opponent too many points,
the idea is to get your allies killed! Run the Umbra level as high as you
can, and don't forget to use your allied spirits' "Wisdom"; rage from their
"Pain"; and "Whistle" them to death. Be judicious in the use of the Bane
Mother and the order in which you abuse your spirits.
| |
Garous (20): | |
Lady Canvas Black Furies/Metis/Female 8/8/5 Annie Quickhand Black Furies/Homid/Female 3/8/3--7/8/7 Thick Hide Jack Children of Gaia/Metis/Male 5/5/3 | |
Sept (39): | |
Gnosis Blade x2 Spirit Whistle x3 Spirit of Chance x3 Knocker x3 Dove Spirit x3 Spirit of Thunder x3 Bane Host Mother x3 Bad Mojo x2 Call for Power x3 Wisdom of the Spirits x3 Rite of the Questing Stone x3 Mind Block x3 Feral Lobotomy x2 Rage from Spirit's Pain x2 Mold the Spirit x1 | |
Combat (20): | |
Instinctive Backlash x2 R0 Umbral Heave x2 R0 Take the Pain x1 R0 Feminine Wiles x2 R1 Backhand x2 R1 Stalling for Time x1 R1 Sidestep x1 R2 Quick Slash x2 R2 Block and Strike x2 R2 Play Against the Fury x1 R2 Defensive Posture x1 R2 Surprise Lunge x2 R2 Healing Dance x1 R2 |