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Review of the Stargazer Sept cards Review of the Stargazer Combat cards
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Theurge deck

This deck has more finesse than I gave it credit for: the tribe card is phenomenal for setting up your own spirits for the kill. Hit 'em with the tribe card, then use the Spirit Whistle or Rage from the Spirit's Pain to finish them off. The tribe card moves the Umbra up OR down. Remember that Spirits of Thunder and Chance can use your Theurge gifts if absolutely necessary. A possible combo in the current configuration is to place a fox spirit (victim) in the hunting grounds, then use spirit whistle and Spirit of the Vulture to get the kill. Remember to Bad Mojo only when it gets you the points. Consider Mind Block on the weenies and let them perform lobotomies and rites while the others hold down the fort. Further work on the combat deck may give the Spirit of Chance a more active role....

Garous (20):
Mortimer Jones-- Iron Rider/Homid/Male-- 3/4/2-- 8/4/6-- 8 Renown
Boomer-- Iron Rider/Homid/Male-- 4/5/3-- 7/5/5-- 6 Renown
Long Finger-- Iron Rider/Metis/Female-- 5/5/4-- 3 Renown
Thick Hide Jack-- Children of Gaia/Metis/Male-- 5/5/3-- 2 Renown
Eyes of Crystal-- Children of Gaia/Metis/Female Cub-- 3/5/2-- 1 Renown

Sept (30):
Feral Lobotomy x3
Mind Block x3
Rage from the Spirit's Pain x3
Spirit Whistle x3
Bad Mojo x3
Call for Power x3
Rite of the Questing Stone x3
Rite of the Stolen Wolf x1 (I only have one!)
Dove Spirit x3
Fox Spirit x3
Spirit of the Vulture x4 (thanks to Eyes!)
Spirit of Thunder x3
Spirit of Chance x1
Bane Host Mother x3

Combat (20):
Instinctive Backlash x2 R0
Umbral Heave x2 R0
Take the Pain x1 R0
Feminine Wiles x2 R1
Backhand x2 R1
Stalling for Time x1 R1
Sidestep x1 R2
Quick Slash x2 R2
Block and Strike x2 R2
Play Against the Fury x1 R2
Defensive Posture x1 R2
Surprise Lunge x2 R2
Healing Dance x1 R2