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Here are my suggestions how to deal with too powerful characters and daemons.
The basic tactic is to ensure that all your close combat units are accompanied by a champion. This gives you a chance to challenge too powerful characters in a single combat so they will be able to cause only one wound. Of course it is very probable that your opponent will have a champion of his own to take up the challenge.
Goblin Netters are one good cheap way of hindering characters and other powerful creatures enormously. Since they only need to hit their opponents to stop them from fighting, they can truly affect the match if they net a Great Unclean One or a Vampire Lord. Just make sure that you charge your opponents and not the other way around. Goblins have so low I that they won't be able to strike first otherwise, and they get killed.
Destroyer is a nice weapon for the Dark Elves, since it can steal spells and magical powers of opponent's items. Since it requires only hit, not a wound to be effective, it is very useful in the hands of a Witch Elf Hero.
Undead have the option of using the Skull Wand of Kaloth with the Hell or Doom Banner. Since this weapon kills outright if a leadership check is failed and a hit is scored, the banners that lower leadership make it very deadly indeed. No armor helps you when your soul is sucked from your body!
Doomfire Ring is also handy against characters, though it can be dispelled and the Strength 3 leaves a lot to be hoped for. Well, at least even a magical armor offers no protection against it's effect.
If you see far too powerful opponent to charging upon your hapless unit and you have any artillery to speak about, then flee! You can shoot that offensive creature during your next turn. If that Dragon rider charged from Flying High it can`t even catch your troops!
You should use Dwarf Organ Cannons if possible. Just make them invisible, and put them a bit further than your main battle line. When your enemy is upon you, fire away!
Sky Arrow of Naloer is becoming very popular and causing some headaches to people who like to mount an awful-icky character on an awful-icky monster. It is almost guaranteed to hit any flying target, and punches very hard.
Hochland Long Rifles are popular devices. Since you can pick any target from a unit, they can be lethal against characters. Of course this depends whatever your opponents disallow the use of more than one Long Rifle in one War Wagon or not. Also, Strength 4 and ballistic skill 3 are not that great against powerful characters.
Dwarfs have a very good anti-Character option:
The Flying Hammer(tm) is my favorite way of dealing with too powerful characters and Daemons. The runes needed are: Master Rune of Flight, and two runes of Smiting (2D6 Wounds! Each wound must be saved separately!) Against Daemons. Master Rune of Flight, Rune of Smiting and the Rune of Breaking (D6 Wounds and breaks opponents magic weapons) against characters. This little device allows me to choose one opponent within 12" and hit him automatically. I tend to give this to Burlok Damminson (remember, Dwarf Special Characters, apart from Felix and Gotrek, can be equipped with any magical items you wish, see Dwarf Book p.81) since Burlok has a strength of 7 (or 8 if affected by the Scepter of Norgim) I can be fairly sure of causing some damage, and the rune of Breaking only needs to hit to be effective. Because Chaos Runeshield and the Sword of Destruction affect only those magic items whose possessors are in base to base contact with the wieldier of these things, they are of no use against the Flying Hammer. Since this thing is relatively useless against rank and file, (unless they are Dragon Ogres) your opponent will soon learn to put his/her faith in regiments instead of characters.
Amulet of Ravensdark: Is Bloodthirster or a Vampire Lord on Manticore bearing down on you? Don't worry! Anything that has wings and charges a unit with this item is doomed to die. Especially useful against those Chaos Disc riders.
Black Gem of Gnar: Take the Cheapest Character possible and give him this wonderful device. Since it can be activated at ANY time, you shouldn't be afraid of anything. Just choose the most powerful character you can get into base to base contact, and then "do the Time Warp again!"
War Banner of Mork is a popular with Orc armies. I prefer either giving it to a Battle standard bearer in unit of Goblin Wolf Riders Move 9 or mounting the Battle Standard on a flying monster. Of course your opponent will start to hide his/her wizard inside units to evade this, but at least he can't use those spells that require line of sight.
A very good option is the Banner of Defiance. You might not be able to pursue, but you`ll either drive flying creature off, or if that superpowerful creature doesn`t make it`s break test, it is a sitting duck for your artillery.
Another is the Battle Banner. And if these two are combined in one unit (via Battle Standard)...
Mummy Tomb Kings. Do you have any idea how big hole Settra leaves when he explodes?
Dwarfs with Runes of Fortitude(s). You can create a Dwarf Rune Lord with 7 wounds and blast whole Chaos army into oblivion. (I call it "a Medieval Tactical Nuke")
A Dwarven war machine with the rune of Immolation is also good against powerful characters who attack your poor defenseless cannon. I once saw an organ gun with three runes of this kind. Fried that Chaos Lord and his Manticore good and proper.