Detailing

This may seem like going a step backward but
when you have all the basic features the way you want
them take a little oil on you thumb and smooth all
the skin down.

The process of adding bits of clay to form the model
will leave little bumps that must be removed to get the best detail. This "smooth skin" may appear wrong but provides the best canvas for adding details.



 
 
 

Detailing can be as fine as you care to make it.
Add the gross details first such as scars, eyelids and electrodes.
Hair can be started by using the edge of your thumb and nail
and finer hairs can be added by using a fine artists brush.



 
 
 

If you want that added touch you can go so far as to add
skin textures. This can be done by using latex impressions and
pressing into the clay. using this method you can even get
enough detail to see the sweat on his brow.

What should you expect to see at this point ?